Necrotech_Master wrote: »archive is more "fresh" than vateshran and maelstrom, because it has variable boss fights, trash fights and stages, and the variable buffs in the form of the verses and visions
maelstrom and vateshran are the same predictable fights every run and never change
VouxeTheMinotaur wrote: »Necrotech_Master wrote: »archive is more "fresh" than vateshran and maelstrom, because it has variable boss fights, trash fights and stages, and the variable buffs in the form of the verses and visions
maelstrom and vateshran are the same predictable fights every run and never change
yeah you're right, i didn't think of it that way. i suppose that's why i enjoy IA so much.
I would say maybe future solo content could be similar in providing different variables as well, but i imagine that would be frowned upon, and may as well be an IA re-mask too.
Necrotech_Master wrote: »VouxeTheMinotaur wrote: »Necrotech_Master wrote: »archive is more "fresh" than vateshran and maelstrom, because it has variable boss fights, trash fights and stages, and the variable buffs in the form of the verses and visions
maelstrom and vateshran are the same predictable fights every run and never change
yeah you're right, i didn't think of it that way. i suppose that's why i enjoy IA so much.
I would say maybe future solo content could be similar in providing different variables as well, but i imagine that would be frowned upon, and may as well be an IA re-mask too.
i expect if we get other arenas they will be more structured like maelstrom/vateshran, or they could include solo versions of existing group dungeons
i would be basically OK though if they just kept expanding and improving the archive (more enemy types, arenas, bosses, visions, verses)
DenverRalphy wrote: »Necrotech_Master wrote: »VouxeTheMinotaur wrote: »Necrotech_Master wrote: »archive is more "fresh" than vateshran and maelstrom, because it has variable boss fights, trash fights and stages, and the variable buffs in the form of the verses and visions
maelstrom and vateshran are the same predictable fights every run and never change
yeah you're right, i didn't think of it that way. i suppose that's why i enjoy IA so much.
I would say maybe future solo content could be similar in providing different variables as well, but i imagine that would be frowned upon, and may as well be an IA re-mask too.
i expect if we get other arenas they will be more structured like maelstrom/vateshran, or they could include solo versions of existing group dungeons
i would be basically OK though if they just kept expanding and improving the archive (more enemy types, arenas, bosses, visions, verses)
I don't know that I ever want to see IA expanded again. Even if I could get past the fact that the u43 changes aren't much more than the same content wearing a different dress, there are just too many rewards tied to it now. There are too many leads gated behind IA now, resulting in far more runs than many players would like chasing after them. The rewards you can purchase are just too numerous and at prices that take too long to acrue. Drops from within the Archive are so numerous now, that curated sets now share curation with a 2nd set dragging it out even longer.
I keep trying to like IA, but constantly feeling like I'd have to sacrifice all other ESO activities to farm IA into what looks like perpetuity.
I get that IA is supposed to be Infinite. But it shouldn't be Infinite At The Expense of All Other Activities.
I wouldn't be interested in more solo content like the IA or more arenas. I want more from an experience than just combat.
Honestly, this. I'm realizing that ESO becomes more and more of a MMO I mostly play for the RPG fluff features (especially now after this BG update has officially put the final nail in the coffin of PvP for me).... so I think if they're going to add anything to this game, I'd like it to be more casual/chill activities to do at this point. They can just let other MMOs handle the PvP and serious PvE content.I'd welcome more solo content, but not simply in terms of more solo combat as is often what players ask for. Personally, I'd welcome more extensive and deeper solo questing, along the lines of the original main story as well as the companion quests and scribing questline.
Necrotech_Master wrote: »DenverRalphy wrote: »Necrotech_Master wrote: »VouxeTheMinotaur wrote: »Necrotech_Master wrote: »archive is more "fresh" than vateshran and maelstrom, because it has variable boss fights, trash fights and stages, and the variable buffs in the form of the verses and visions
maelstrom and vateshran are the same predictable fights every run and never change
yeah you're right, i didn't think of it that way. i suppose that's why i enjoy IA so much.
I would say maybe future solo content could be similar in providing different variables as well, but i imagine that would be frowned upon, and may as well be an IA re-mask too.
i expect if we get other arenas they will be more structured like maelstrom/vateshran, or they could include solo versions of existing group dungeons
i would be basically OK though if they just kept expanding and improving the archive (more enemy types, arenas, bosses, visions, verses)
I don't know that I ever want to see IA expanded again. Even if I could get past the fact that the u43 changes aren't much more than the same content wearing a different dress, there are just too many rewards tied to it now. There are too many leads gated behind IA now, resulting in far more runs than many players would like chasing after them. The rewards you can purchase are just too numerous and at prices that take too long to acrue. Drops from within the Archive are so numerous now, that curated sets now share curation with a 2nd set dragging it out even longer.
I keep trying to like IA, but constantly feeling like I'd have to sacrifice all other ESO activities to farm IA into what looks like perpetuity.
I get that IA is supposed to be Infinite. But it shouldn't be Infinite At The Expense of All Other Activities.
i agree it doesnt need any more leads
i didnt mention gear either but i could see them adding more class sets in the future though
there really isnt that much you can buy from the archive, i have like over half a million fortunes right now because the only things i buy are some occasional things from the rotation vendor (leads and monster style pages) and provisioning satchels
if your only running arc 1, then yes the fortunes are going to take a really long time to save up, as arc 1 is ~2-3k fortunes (even less if you miss scamps and bonus portals)
AcadianPaladin wrote: »I love soloing but find Arenas and IA. . . tedious and not enjoyable.
What I would love is a choice when you enter a delve to have a private instance for you (+companion and group if you have a group or duo) just so the delve would not be so darn crowded and truly be the more solo experience delves were designed to be.
Similarly, I'd love to see an option when entering a group dungeon to select scaling for 1-4 players. This would involve adjusting combat mechanics to fit the group size (like dolmens already do) and, of course, fixing any mechanics that require multiple players. And for what it's worth I solo dungeons for fun and could care less if such changes impact loot drops.
Currently, I enjoy soloing about half the alliance zone group dungeons on normal. I ignore all DLC dungeons because I cannot solo them and am not interested in 'grouping' them. The changes I propose to group dungeons would significantly expand the game for this primarily solo player with less investment in new content/overhead than some other options to expand solo play.
AcadianPaladin wrote: »Similarly, I'd love to see an option when entering a group dungeon to select scaling for 1-4 players. This would involve adjusting combat mechanics to fit the group size (like dolmens already do) and, of course, fixing any mechanics that require multiple players. And for what it's worth I solo dungeons for fun and could care less if such changes impact loot drops.