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Do you hope to see more Solo Content?

VouxeTheMinotaur
VouxeTheMinotaur
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I was playing ESO last night and was running through IA on my magsorc solo, and just loved it. I've been running IA for quite some time when i don't feel like running group content, like dungeons, trials, etc.

IA was a great addition because it scratched that solo content itch for me. After completing Maelstrom and Vateshran when i was first getting heavily into the game, i was really disappointed to see that those were pretty much the only two solo arena's given to players.

Now i know Dragonstar and Blackrose can also be done as solo too, yeah you're right. But the design of Maelstrom and Vateshran was made only for one player, not the possibility of a group.

I'm hoping ZOS is in the works of making more truly solo content. In a game where there's a massive amount of group content, ultimately meaning others can help you achieve the end goal of rewards and such, it's really refreshing to have content where it's just you, and only you.

I know ZOS also has a pretty obvious and repetitive track record of releasing one chapter a year and 2 DLC dungeons a year, and i doubt they're willing to change their repitition, but:

I'd love to see arenas released alongside dungeon DLC's. 2 brand new dungeons + new solo arena. If not every year, then heck, every other year would be nice, something different.

Again, i know IA can be marked as solo content and it's pretty fresh into the game, but something about Maelstrom and Vateshran makes them feel different from IA.

What do you guys think?
PS5/NA: Vouxe_
(she/her)
  • Necrotech_Master
    Necrotech_Master
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    archive is more "fresh" than vateshran and maelstrom, because it has variable boss fights, trash fights and stages, and the variable buffs in the form of the verses and visions

    maelstrom and vateshran are the same predictable fights every run and never change
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • VouxeTheMinotaur
    VouxeTheMinotaur
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    archive is more "fresh" than vateshran and maelstrom, because it has variable boss fights, trash fights and stages, and the variable buffs in the form of the verses and visions

    maelstrom and vateshran are the same predictable fights every run and never change

    yeah you're right, i didn't think of it that way. i suppose that's why i enjoy IA so much.

    I would say maybe future solo content could be similar in providing different variables as well, but i imagine that would be frowned upon, and may as well be an IA re-mask too.
    PS5/NA: Vouxe_
    (she/her)
  • Necrotech_Master
    Necrotech_Master
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    archive is more "fresh" than vateshran and maelstrom, because it has variable boss fights, trash fights and stages, and the variable buffs in the form of the verses and visions

    maelstrom and vateshran are the same predictable fights every run and never change

    yeah you're right, i didn't think of it that way. i suppose that's why i enjoy IA so much.

    I would say maybe future solo content could be similar in providing different variables as well, but i imagine that would be frowned upon, and may as well be an IA re-mask too.

    i expect if we get other arenas they will be more structured like maelstrom/vateshran, or they could include solo versions of existing group dungeons

    i would be basically OK though if they just kept expanding and improving the archive (more enemy types, arenas, bosses, visions, verses)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • colossalvoids
    colossalvoids
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    Whilst I want more arenas, as an example, I doubt we'll get any until at least couple of years. IA was probably their attempt to make something to occupy the audience for couple of years and probably lot longer so they can focus on other stuff without our constant moaning for more solo arenas etc. it's easier to just refresh it and add more variety than make whole new arena.
  • SeaGtGruff
    SeaGtGruff
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    Technically, the Infinite Archive isn't "solo" content, since it can be run by two players grouped together. It's just "instanced" content, and other instanced content-- such as many of the group dungeons-- can be run by solo players if they wish, although some instanced content requires two or more players due to mechanics, and some instanced content is clearly designed for larger groups (12 players).

    Edit: But to answer your question, I play solo at least 95% of the time, and would definitely enjoy more of the "challenging" content that is designed to be clearable by solo players. That said, my main characters aren't even powerful enough to consistently clear the first arc of the IA, because they usually get one-shot by some of the cycle bosses, or knocked off of the platform, and I have a personal rule that I just leave the IA as soon as I get killed-- although in rare cases I might make a second attempt at a boss that just killed me. I've gotten past the first Tho'at a mere couple of times, but most of the time I can't even get to the Tho'at. And I'm okay with that, since I do enjoy fighting the "trash" mobs and the bosses which don't one-shot me or knock me off of the platform.
    Edited by SeaGtGruff on 6 November 2024 20:42
    I've fought mudcrabs more fearsome than me!
  • Cooperharley
    Cooperharley
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    Id love more solo content. I think the average ESO player uses ESO largely as a solo experience to tide them over until ES6.

    Also, the average MMO enthusiast is older. There’s not a lot of young kids playing them and as such we don’t have as much time (generally) due to work, kids, etc etc. Solo content ensures that I can play on my own time and not feel behind or anything and it’s stuff I can log in and play instantly rather than waiting on a team to be put together.

    Big reason why I’d love a more rewarding game in general, story mode for dungeons/use of 3 companions for dungeons, etc etc
  • tsaescishoeshiner
    tsaescishoeshiner
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    I'm hoping for more solo/duo content! Finding a group of four, with specific roles, is a lot harder than finding a buddy to do content with like the Archive.

    I don't find myself doing Archive for other reasons (takes too long to get challenging & rewarding), but it's been super nice to run it solo or with someone, and I do like it sometimes for sure.

    Future solo/duo content could look like:
    • Expanded heists/stealth missions with mechanics for two people (activating doors for each other, etc)
    • Maybe even a heist-style sneak race against another team?
    • An arena where you start out without gear or skills, and unlock new ones via choices like Visions as you go on
    • Play a dream version of the existing dungeons with random modifiers for a reward
    • Weekly co-op puzzles
    • A large map to explore, like a forest or abandoned city, that gets more difficult the longer you take to find the secrets
    PC-NA
    in-game: @tsaescishoeshiner
  • KaosWarMonk
    KaosWarMonk
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    Solo, with or without a companion, content is fine with me.
  • AzuraFan
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    I wouldn't be interested in more solo content like the IA or more arenas. I want more from an experience than just combat.
  • fizzylu
    fizzylu
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    Nah, I get extremely bored of the solo PvE content like arenas and IA in this game for some reason.
  • DenverRalphy
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    archive is more "fresh" than vateshran and maelstrom, because it has variable boss fights, trash fights and stages, and the variable buffs in the form of the verses and visions

    maelstrom and vateshran are the same predictable fights every run and never change

    yeah you're right, i didn't think of it that way. i suppose that's why i enjoy IA so much.

    I would say maybe future solo content could be similar in providing different variables as well, but i imagine that would be frowned upon, and may as well be an IA re-mask too.

    i expect if we get other arenas they will be more structured like maelstrom/vateshran, or they could include solo versions of existing group dungeons

    i would be basically OK though if they just kept expanding and improving the archive (more enemy types, arenas, bosses, visions, verses)

    I don't know that I ever want to see IA expanded again. Even if I could get past the fact that the u43 changes aren't much more than the same content wearing a different dress, there are just too many rewards tied to it now. There are too many leads gated behind IA now, resulting in far more runs than many players would like chasing after them. The rewards you can purchase are just too numerous and at prices that take too long to acrue. Drops from within the Archive are so numerous now, that curated sets now share curation with a 2nd set dragging it out even longer.

    I keep trying to like IA, but constantly feeling like I'd have to sacrifice all other ESO activities to farm IA into what looks like perpetuity.

    I get that IA is supposed to be Infinite. But it shouldn't be Infinite At The Expense of All Other Activities.
    Edited by DenverRalphy on 6 November 2024 21:49
  • Desiato
    Desiato
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    Most of the game is designed to be played solo!

    I think there's more than enough solo content. I wouldn't mind more 4 player arenas though.

    In general, I don't enjoy solo arenas in eso because I don't play an online game to spend my time in a solo instance. There are better single player games.

    Even when I play solo overland or in Cyro, at least it's among other players.

    I enjoyed vMA when it was new because it was a breathe of fresh air in terms of challenging content. I don't like IA at all. Especially the super easy early stages.
    spending a year dead for tax reasons
  • Necrotech_Master
    Necrotech_Master
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    archive is more "fresh" than vateshran and maelstrom, because it has variable boss fights, trash fights and stages, and the variable buffs in the form of the verses and visions

    maelstrom and vateshran are the same predictable fights every run and never change

    yeah you're right, i didn't think of it that way. i suppose that's why i enjoy IA so much.

    I would say maybe future solo content could be similar in providing different variables as well, but i imagine that would be frowned upon, and may as well be an IA re-mask too.

    i expect if we get other arenas they will be more structured like maelstrom/vateshran, or they could include solo versions of existing group dungeons

    i would be basically OK though if they just kept expanding and improving the archive (more enemy types, arenas, bosses, visions, verses)

    I don't know that I ever want to see IA expanded again. Even if I could get past the fact that the u43 changes aren't much more than the same content wearing a different dress, there are just too many rewards tied to it now. There are too many leads gated behind IA now, resulting in far more runs than many players would like chasing after them. The rewards you can purchase are just too numerous and at prices that take too long to acrue. Drops from within the Archive are so numerous now, that curated sets now share curation with a 2nd set dragging it out even longer.

    I keep trying to like IA, but constantly feeling like I'd have to sacrifice all other ESO activities to farm IA into what looks like perpetuity.

    I get that IA is supposed to be Infinite. But it shouldn't be Infinite At The Expense of All Other Activities.

    i agree it doesnt need any more leads

    i didnt mention gear either but i could see them adding more class sets in the future though

    there really isnt that much you can buy from the archive, i have like over half a million fortunes right now because the only things i buy are some occasional things from the rotation vendor (leads and monster style pages) and provisioning satchels

    if your only running arc 1, then yes the fortunes are going to take a really long time to save up, as arc 1 is ~2-3k fortunes (even less if you miss scamps and bonus portals)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Tandor
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    I'd welcome more solo content, but not simply in terms of more solo combat as is often what players ask for. Personally, I'd welcome more extensive and deeper solo questing, along the lines of the original main story as well as the companion quests and scribing questline.
  • fizzylu
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    AzuraFan wrote: »
    I wouldn't be interested in more solo content like the IA or more arenas. I want more from an experience than just combat.
    Tandor wrote: »
    I'd welcome more solo content, but not simply in terms of more solo combat as is often what players ask for. Personally, I'd welcome more extensive and deeper solo questing, along the lines of the original main story as well as the companion quests and scribing questline.
    Honestly, this. I'm realizing that ESO becomes more and more of a MMO I mostly play for the RPG fluff features (especially now after this BG update has officially put the final nail in the coffin of PvP for me).... so I think if they're going to add anything to this game, I'd like it to be more casual/chill activities to do at this point. They can just let other MMOs handle the PvP and serious PvE content.
  • daim
    daim
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    If you mean removing group restriction mechanics from the current dungeon, then yes! Please.
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
  • SkaiFaith
    SkaiFaith
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    Recently I introduced a new player. After the tutorial he did some random overland fights and quickly got bored, so I took him to Alik'r dolmens to get some levels fast - he got to 15 and asked "can we do dungeons?"

    I think the point is even a new player quickly realize overland is quite easy and wants something more challenging, not necessarily requiring a big group; the kid would have enjoyed the Archive but had to log out.

    Personally I very much prefer Infinite Archive over any other arena, definitely one of my favourite content in the game. I'd take it any time over any Dungeon, even thou I don't like the scenery.

    So more soloable content is nice for me, but much depends on how it gets balanced.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • AlterBlika
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    ESO is too solo friendly already. Although it would be nice if we could get rid of some group mechanics in dungeons/trials that make it impossible to complete solo. Can't vote for solo arenas though, their balance is a joke when every patch we get unnecessary buffs to classes that just powercreep pve content. vDLC dungeons (well most of them) aged quite well in terms of soloing, unlike vMA and vVH.
  • DenverRalphy
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    archive is more "fresh" than vateshran and maelstrom, because it has variable boss fights, trash fights and stages, and the variable buffs in the form of the verses and visions

    maelstrom and vateshran are the same predictable fights every run and never change

    yeah you're right, i didn't think of it that way. i suppose that's why i enjoy IA so much.

    I would say maybe future solo content could be similar in providing different variables as well, but i imagine that would be frowned upon, and may as well be an IA re-mask too.

    i expect if we get other arenas they will be more structured like maelstrom/vateshran, or they could include solo versions of existing group dungeons

    i would be basically OK though if they just kept expanding and improving the archive (more enemy types, arenas, bosses, visions, verses)

    I don't know that I ever want to see IA expanded again. Even if I could get past the fact that the u43 changes aren't much more than the same content wearing a different dress, there are just too many rewards tied to it now. There are too many leads gated behind IA now, resulting in far more runs than many players would like chasing after them. The rewards you can purchase are just too numerous and at prices that take too long to acrue. Drops from within the Archive are so numerous now, that curated sets now share curation with a 2nd set dragging it out even longer.

    I keep trying to like IA, but constantly feeling like I'd have to sacrifice all other ESO activities to farm IA into what looks like perpetuity.

    I get that IA is supposed to be Infinite. But it shouldn't be Infinite At The Expense of All Other Activities.

    i agree it doesnt need any more leads

    i didnt mention gear either but i could see them adding more class sets in the future though

    there really isnt that much you can buy from the archive, i have like over half a million fortunes right now because the only things i buy are some occasional things from the rotation vendor (leads and monster style pages) and provisioning satchels

    if your only running arc 1, then yes the fortunes are going to take a really long time to save up, as arc 1 is ~2-3k fortunes (even less if you miss scamps and bonus portals)

    Provisioning boxes from Filer Tezus for the Aetherial Dust, Perfect Roe, and the War Torte primary ingredients. Furnishing materials trunk has some real goodies in it. As well all the others. To name a few. :smile:
  • AcadianPaladin
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    I love soloing but find Arenas and IA. . . tedious and not enjoyable.

    What I would love is a choice when you enter a delve to have a private instance for you (+companion and group if you have a group or duo) just so the delve would not be so darn crowded and truly be the more solo experience delves were designed to be.

    Similarly, I'd love to see an option when entering a group dungeon to select scaling for 1-4 players. This would involve adjusting combat mechanics to fit the group size (like dolmens already do) and, of course, fixing any mechanics that require multiple players. And for what it's worth I solo dungeons for fun and could care less if such changes impact loot drops.

    Currently, I enjoy soloing about half the alliance zone group dungeons on normal. I ignore all DLC dungeons because I cannot solo them and am not interested in 'grouping' them. The changes I propose to group dungeons would significantly expand the game for this primarily solo player with less investment in new content/overhead than some other options to expand solo play. :)
    Edited by AcadianPaladin on 7 November 2024 00:34
    PC NA(no Steam), PvE, mostly solo
  • Taril
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    On a base level, I'd really like more solo friendly ways to obtain rewards from certain group activities. Such as WB's and Incursions from older DLC zones. As they're not particularly popular anymore so it can be annoying if say a Lead or other specific reward (Like Motifs, ToT fragments etc) is tied to them

    As for actual solo designed content...

    More stuff would be nice. Though the question always comes back to how many resources will they put towards it (Versus group content they can slap events around and push FOMO for Crown sales) and how it will be implemented.

    In terms of overall "Solo" MMO content I've seen plenty of examples in my time.

    - There's the "Endless" dungeons of things like IA here in ESO and Palace of the Dead/Heaven on High in FFXIV. With the latter featuring entirely separate leveling and gear systems from the regular game (I believe GW2 had something similar with its Super Adventure Box though I've not had too much experience with it).

    This sort of thing can usually be pretty entertaining. Though it's often tuned so that doing it solo is a complete slog and it's better to party up instead...

    The idea of something like this has potential though. Especially if you factor in PotD/SAB style separate systems. It'd allow you to create a Roguelite game mode, where you get a lot of variance through the random generation of items/powerups as well as map layout and enemy/boss spawns.

    If implemented well enough, it can be simply fun enough to play for itself much like other popular Roguelite titles such as Binding of Isaac, Enter the Gungeon, Slay the Spire, Darkest Dungeon etc.

    - "Legendary" weapons are another type of (Mostly) solo content that appears in a few MMO titles. These are usually some form of long, grindy quest (Literal or metaphorical) to build up to something flashy and cool. Though these often do end up requiring a bunch of group content to acquire (GW2 needs a bunch of WB items to craft theirs, FFXIV have had ones that needed many, many, many dungeons as well as the Eureka WB farming)

    But the core of it is typically some long task to acquire materials (Sometimes actually requiring crafting skills) to eventually get what will likely be a shiny transmog because you only get to use it for a few months of BiS before the next tier of loot renders it obsolete (While for GW2 they're entirely just cosmetic because you'd be able to simply craft BiS items if you were actually able to make a Legendary)

    Having some massive quest chain to get cool Aedric artifacts could be interesting for solo content. But would most likely end up being stuff like "Do 18 trillion WB's" and "Get 92 decillion AP" and "Run so many dungeons that your eyes literally bleed" because MMO.

    - "Base Building" has seen various iterations. From early things like FFXIV's Beast Tribes and WoW's farms, to stuff like WoW's garris-*Eurk* - Sorry, it's hard to think about that without wanting to projectile vomit...

    The general premise is pretty simple. You get some sort of camp or area. You do quests and activities and slowly build up said camp with things like more ameneties and upgraded effects and... Then you ignore it because that's all it was there for.

    Uhh... Yeah, this sort of thing has never really gone anywhere. Like, it's not even half-baked, it's "You haven't even turned the oven on" content for whatever reason (Perhaps because it's solo focused content? Like, this is the true "Solo only" content as it's unique to your specific character and literally no-one else can interact with it)

    The closest ESO has gotten to this sort of thing was the whole "Hollow City" thing in Coldharbour where you populated the city by doing all the quests.

    Such things could provide more content though, WoW's Borelords of Draenor version of the content did have some focus on leveling up and equipping companions to send on missions to obtain loot (Both things like crafting materials and also chances for stuff like items from Normal difficulty Raids)

    There's more potential too, like having seiges where it's like a solo incursion but you have all your NPC allies assisting you. Heck you could toss in some actual siege equipment to boot. Also things like unique solo dungeons/trials where you go with a team of NPC's from your base to explore (Or attack) some noteworthy place.

    Meanwhile, such a thing can go hand-in-hand with like furnishings and the current Companions.
  • katanagirl1
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    I’m not a huge fan of the super grindy IA for solo play, I am still getting the first leads of things from there. I am not sure what new solo play I would be interest in, due to the fact that others want more challenging solo content that requires gear from group content, which I usually don’t have. So it is just frustrating for players like me to do those activities.
    Khajiit Stamblade main
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    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Erickson9610
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    I'm personally looking forward to our final Class Set from the Infinite Archive, that goes with the last of our 3 Class skill lines. I hope we get another IA update next year, similar to the update to it we received this year.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • SickleCider
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    Yes, absolutely yes. I thrive in solo content. I like being able to tell buddies, "Look what I did! Me! I did it my way! 😁" The archive is nice because if I'm feeling a little more social I can bring a friend in, too.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • BasP
    BasP
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    I would definitely like to see another solo Arena like Vateshran Hollows, though the Veteran version could perhaps be a bit more difficult than vVH. Even though that Arena is relatively old and I've done countless of runs already, I still enjoy it more than Infinite Archive (I am looking forward to IA's next Class Sets however, as well as any other new features).
  • TaSheen
    TaSheen
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    I love soloing but find Arenas and IA. . . tedious and not enjoyable.

    What I would love is a choice when you enter a delve to have a private instance for you (+companion and group if you have a group or duo) just so the delve would not be so darn crowded and truly be the more solo experience delves were designed to be.

    Similarly, I'd love to see an option when entering a group dungeon to select scaling for 1-4 players. This would involve adjusting combat mechanics to fit the group size (like dolmens already do) and, of course, fixing any mechanics that require multiple players. And for what it's worth I solo dungeons for fun and could care less if such changes impact loot drops.

    Currently, I enjoy soloing about half the alliance zone group dungeons on normal. I ignore all DLC dungeons because I cannot solo them and am not interested in 'grouping' them. The changes I propose to group dungeons would significantly expand the game for this primarily solo player with less investment in new content/overhead than some other options to expand solo play. :)

    This! This right here.... While I'm not at all interested in dungeons, I would LOVE solo/private delve instances! Loot is of virtually no importance to me either.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Vaqual
    Vaqual
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    Ideally they should release medium difficulty group content that can be soloed (or low-manned) by versed players to gain greater rewards (that doesn't have to be shared with the party). The personalized loot is a bit of an obstacle for that.
    It basically trades beginner friendliness and fast clear times for faster grouping times and more loot. On top you get the added feeling of accomplishment. These were always my favourite aspects about soloing content in other games.
  • Artim_X
    Artim_X
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    More solo content would be nice.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
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    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
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    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
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    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Theist_VII
    Theist_VII
    ✭✭✭✭✭
    Definitely would love more Solo arenas.

    Part of the thrill of ESO back in the day, was chasing Veteran Maelstrom and Vateshran. Having those clears were a visible way to show your skill at the game, while having Flawless Conquerer and then Spirit Slayer represented mastery.

    Lately I feel as though there are far too many tri-fecta titles, for far too much content, to the point where it’s hard to track what means anything, especially after all of the botched patches with exploits and broken mythics.

    Understanding this is a 10 year old game, I get it, but nothing will take away that nostalgia I have every time I enter Wrothgar where I would practice animation cancelling on bears and trolls to finally develop the skill needed to push my way through Maelstrom Arena on veteran, and that sense of accomplishment and pride when I finally did it and had an awesome Inferno Staff that everyone recognized and were in awe of.
  • daim
    daim
    ✭✭✭✭✭
    Similarly, I'd love to see an option when entering a group dungeon to select scaling for 1-4 players. This would involve adjusting combat mechanics to fit the group size (like dolmens already do) and, of course, fixing any mechanics that require multiple players. And for what it's worth I solo dungeons for fun and could care less if such changes impact loot drops.

    About the dungeon scaling.. I'd rather only want an option to remove the mechanics that make it impossible for you to do the dungeon. It's great fun to try to do and complete dungeons alone but as many of them are designed in the way you can't progress (pressure plates etc) just because there's no possible way to solo is just sad.
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
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