katanagirl1 wrote: »
I think fundamentally each class should bring something to the table for end-game content and be viable.
What they should do is slowly work towards buffing the other classes and then you'll see the diversity return.
I believe ZOS is right to be cautious about nerfing the Arcanist because they can't know how many people are using the Arcanist just because it puts up good numbers and wish they could use something else vs. how many people are using it because it's more accessible.!
What they should do is slowly work towards buffing the other classes and then you'll see the diversity return.
It's been a year and a half since Necrom how much more slowly should they work to bring other classes on par? I'd prefer buffs to other classes than nerfs, but I don't think a class that has the easiest and simplest rotation should also hit the highest numbers and have great mitigation and sustain baked in as well. The output should be analogous to the input. The way that people you mentioned would hate being locked out of endgame, is the same way as the people who get lock out of HM/score/trifectas for wanting to bring another class. It's turning a blind eye because one half is satisfied.
For me Arcanist is the 'spiritual successor' to the stamplar of yore.
I'm quite happy that it exists in its current form because I cannot play a high APM class for any length of time without noticeable negative consequences.
I need a box to stand on for the playing field to be level and Arcanist currently fills that role nicely.
It is unfortunate that they tend to nerf the classes and builds people most enjoy as a way to balance. Rather than making others more viable. IMO they really need to take a year off from adding new content and revamp the hundreds of sets. Some would be much more viable like adding a line of heavy attack damage to some of the sets that add empower. Open up the option for more non-oakensoul heavy attack builds. I do miss the old heavy attack "even" kill splash damage for farming. I understand they couldn't find an easy way to fix the PVP problem to they decided the easiest option was to just gut the ticks. It is just disappointing as so many people enjoy that playstyle, rather than being pigeon holed into the less intuitive light attack meta.
katanagirl1 wrote: »It is unfortunate that they tend to nerf the classes and builds people most enjoy as a way to balance. Rather than making others more viable. IMO they really need to take a year off from adding new content and revamp the hundreds of sets. Some would be much more viable like adding a line of heavy attack damage to some of the sets that add empower. Open up the option for more non-oakensoul heavy attack builds. I do miss the old heavy attack "even" kill splash damage for farming. I understand they couldn't find an easy way to fix the PVP problem to they decided the easiest option was to just gut the ticks. It is just disappointing as so many people enjoy that playstyle, rather than being pigeon holed into the less intuitive light attack meta.
Heavy attack builds are just as bad as light weaving for me. You are abusing one finger and making it work harder compared to the rest. I am now unable to even run vMA on a heavy attack Oakensoul build.
Yes you have the right to play with anything you want but no you don't have the right to force other players to play with you.
The poll is very biased and I think OP is in the wrong by making this post in the first place.
But the arcanist is the exact opposite. It's all cleave!
here is a pretty typical arcanist DD parse on Yolnah, one of the most single target friendly fights in the game
Could you imagine a sorc, templar or nightblade running aoe options for this fight and it not being a dps loss?
It makes literally no difference to an arcanist how many targets there are, there are no "choices" to make. The only choice is "should i swap deadly for azureblight".
The funny thing is, I don't have a problem with that, let there be an easier to play, less complicated class. Sure. But why is it ALSO out performing all other classes in all scenarios? It's madness.
And now the banner has made THINGS WORSE. Arcanist is the ONLY class that wants to run the banner. It's a huge dps buff for an arcanist to run the banner, and they are so easy to play that the 33% sustain nerf associated with the banner isn't even noticeable.
They are still running BI-STAT FOOD FFS.
But the arcanist is the exact opposite. It's all cleave!
here is a pretty typical arcanist DD parse on Yolnah, one of the most single target friendly fights in the game
Could you imagine a sorc, templar or nightblade running aoe options for this fight and it not being a dps loss?
It makes literally no difference to an arcanist how many targets there are, there are no "choices" to make. The only choice is "should i swap deadly for azureblight".
The funny thing is, I don't have a problem with that, let there be an easier to play, less complicated class. Sure. But why is it ALSO out performing all other classes in all scenarios? It's madness.
And now the banner has made THINGS WORSE. Arcanist is the ONLY class that wants to run the banner. It's a huge dps buff for an arcanist to run the banner, and they are so easy to play that the 33% sustain nerf associated with the banner isn't even noticeable.
They are still running BI-STAT FOOD FFS.
This is a superb example you brought in Tannus, and anyone who plays DPS and has tried the Arcanist will appreciate how much more everything it is compared to other classes right now that it verges on the ridiculous (the bi-stat food bit made me laugh because yup... they can even flex that ).
What they should do is slowly work towards buffing the other classes and then you'll see the diversity return.
It's been a year and a half since Necrom how much more slowly should they work to bring other classes on par? I'd prefer buffs to other classes than nerfs, but I don't think a class that has the easiest and simplest rotation should also hit the highest numbers and have great mitigation and sustain baked in as well. The output should be analogous to the input. The way that people you mentioned would hate being locked out of endgame, is the same way as the people who get lock out of HM/score/trifectas for wanting to bring another class. It's turning a blind eye because one half is satisfied.
You're assuming that the only possible outcome is to nerf Arcanist though.
It is unfortunate that they tend to nerf the classes and builds people most enjoy as a way to balance. Rather than making others more viable.