To be fair, stamina arcanist isn't overpowered. The fact so many players use an arcanist shows that all classes should be that easily accessible. Because my guess is, the only reason players flock to arcanists, is because they are easy and non-stressful to play. This graphic shows barely anyone really wants to barswap/weave/animation cancel/etc.
PS: ZOS needs to stop nerfing every update.
People on top of leaderboards don't care about accessibility, they will use whatever is more effective, in this case arcanists are just broken to ignore that.
Do players who post these polls actually participate in the trial community?
I could go dps a vet trial as a nb tonight if I wanted to and no one would complain and no one would even notice a difference.
Trials are so forgiving that there are no required classes. This isn't Everquest in 1999 where Warriors and Clerics were non-negotiable.
Arcanist isn't necessarily best, it's played so often because it's so easy. It allows guilds to insert a social player into a raid who might struggle with a proper rotation or with positioning.
So honestly, if you're a templar dps in your heart of hearts, you can join the trial community and be a templar dps!
Of course, ZOS is going to capitulate. They will probably give all classes the ability to cleave and survive as easily as Arc because that's how ZOS likes to balance things.
As a result, the game will be more dumbed down, less interesting, and one dps class will still dominate the others in terms of usage because most players follow the leaders, whether they need to or benefit from doing so or not.
The game itself does not require specific classes or builds for trials (or anything else), it will let you in no matter what you're using.
It's players who add those requirements, and then the solution is simple: if you can't find a group which fits your requirements make your own, then you get to decide which builds are allowed.
(...) The meta won't stay static, if ZOS feels the Arcanist is over performing which to me looking at those charts screams giant nail sticking out waiting for the nerf hammer to fall, Arcanist will get nerfed and another class will take it's place eventually.
^ Thistomofhyrule wrote: »(...) you don't have to make an Arcanist. But you do need to then prove yourself to people that you can play [insert class here] (...) If you want to play off-meta, you have to prove that you can still compare to the meta.
We have the right to play however we want. And raid leader has the right to refuse admittance to any player that doesn't meet their requirements for raid....so we really only use about 10 sets out of 300 or more with any kind of regularity and we put those sets on the class raid leader wants us to play.
By the way, does anyone happen to know exactly how many sets there are in ESO?
What's interesting is that many people have been avoiding the question and instead keep claiming: "You can play the profession you want as long as the team allows it. If the team doesn't allow it, you should find a team that suits you" and the like. Some people even claim to have passed the HM of the Veteran Dungeon using other classes.
But the fact is, without the use of Stam Arc, many classes cannot pass (or are very, very difficult) to pass the real end game, the HM Trials.
I'd like to see the stats of the numbers of players that are even engaging with the hardest of hard end game content. A vast majority of the community probably don't even consider going past normal trials as end game. The hardest trifectas are balanced around a very small portion of the community. I've dabbled with some vRG, vDSR, and vSE HM but those really need a dedicated core to keep practicing for most players.
I'm not saying classes are perfectly balanced and don't need a boost to help improve cleave. I'd like more of the heavy attack sets to be revised to address the nerfs in the past. I know many classes were using Azureblight as a crutch to address AoE deficiency. I'd like templar jabs to get some love, as that was my main class until a year or so ago.
tomofhyrule wrote: »In a fight like that, you'd definitely have to tell all the Arcs to stop playing with Fatecarver, and probably NBs and their single target would be king.
tomofhyrule wrote: »In a fight like that, you'd definitely have to tell all the Arcs to stop playing with Fatecarver, and probably NBs and their single target would be king.
Or more realistically... Arc's would just aim their Fatecarver so it only hit the one boss. Until that boss got low enough then they'd cleave both of them down.
You'd have to purposely put in mechanics that make AoE skills completely unusable (Such as bosses with super Avoidance or tons of weak enemies that you need to ignore or they kill you) to make Arc non-desirable.
Alternatively, they could address the actual problem. Which is Fatecarver being dumb.
Like, not only is Fatecarver the cause of Arc's dominance because of the massive cleave DPS, it's also the reason why specifically STAM Arc is the only viable option, because STAM Arc gets to use the Crux building tentacles which is just better than Runbeblades due to its cleave capability (And healing) while still putting out similar damage. While the Mag tentacles compete with Fatecarver for Crux and so is bad and they're stuck with Runeblades for building Crux.
You redistribute Arc's damage away from Fatecarver and Stamtacle and into Runeblades (And maybe some other skills like a Crux consuming morph of Tome-Bearer's Inspiration) and you not only reduce their overall cleave capacity, but also make MagArc more viable in the process.
I'd like to see the stats of the numbers of players that are even engaging with the hardest of hard end game content. A vast majority of the community probably don't even consider going past normal trials as end game. The hardest trifectas are balanced around a very small portion of the community. I've dabbled with some vRG, vDSR, and vSE HM but those really need a dedicated core to keep practicing for most players.
I'm not saying classes are perfectly balanced and don't need a boost to help improve cleave. I'd like more of the heavy attack sets to be revised to address the nerfs in the past. I know many classes were using Azureblight as a crutch to address AoE deficiency. I'd like templar jabs to get some love, as that was my main class until a year or so ago.
So there's a bot that NA raiding discords use to update clears for people and the person who created the bot posted some statistics recently.
There is some overlap with EU, I don't know how much.
Edit: the data is about 3 weeks old and as of that time only 73 people had Unstoppable, of over 4000 who had submitted clears.
I'd like to see the stats of the numbers of players that are even engaging with the hardest of hard end game content. A vast majority of the community probably don't even consider going past normal trials as end game. The hardest trifectas are balanced around a very small portion of the community. I've dabbled with some vRG, vDSR, and vSE HM but those really need a dedicated core to keep practicing for most players.
I'm not saying classes are perfectly balanced and don't need a boost to help improve cleave. I'd like more of the heavy attack sets to be revised to address the nerfs in the past. I know many classes were using Azureblight as a crutch to address AoE deficiency. I'd like templar jabs to get some love, as that was my main class until a year or so ago.
So there's a bot that NA raiding discords use to update clears for people and the person who created the bot posted some statistics recently.
There is some overlap with EU, I don't know how much.
Edit: the data is about 3 weeks old and as of that time only 73 people had Unstoppable, of over 4000 who had submitted clears.
Interesting that there are so few vLC clears, IMO vDSR was harder than it was. Perhaps because of those 4000 many didn't get a dlc or stopped playing? vSE is also surprising, as that was considerably easier than other recent trials. Even the first two hardmodes didn't see that bad with decent supports.
I'd like to see the stats of the numbers of players that are even engaging with the hardest of hard end game content. A vast majority of the community probably don't even consider going past normal trials as end game. The hardest trifectas are balanced around a very small portion of the community. I've dabbled with some vRG, vDSR, and vSE HM but those really need a dedicated core to keep practicing for most players.
I'm not saying classes are perfectly balanced and don't need a boost to help improve cleave. I'd like more of the heavy attack sets to be revised to address the nerfs in the past. I know many classes were using Azureblight as a crutch to address AoE deficiency. I'd like templar jabs to get some love, as that was my main class until a year or so ago.
So there's a bot that NA raiding discords use to update clears for people and the person who created the bot posted some statistics recently.
There is some overlap with EU, I don't know how much.
Edit: the data is about 3 weeks old and as of that time only 73 people had Unstoppable, of over 4000 who had submitted clears.
Interesting that there are so few vLC clears, IMO vDSR was harder than it was. Perhaps because of those 4000 many didn't get a dlc or stopped playing? vSE is also surprising, as that was considerably easier than other recent trials. Even the first two hardmodes didn't see that bad with decent supports.