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Azureblight is Way Too OP – BG Update Will Make It Worse

  • Major_Toughness
    Major_Toughness
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    Here's a thought. Instead of there constantly being "something" that someone wants nerfed a call to raise sets to a better standard so there is a wider range of options of sets to be used, rather than the very "limited" run of the mill recommended sets. Let's raise up, rather than bring down :)

    If a set does 500k damage instantly to everyone in an area and other sets are all below a baseline, why would you bring all other sets up rather than just fixing the one overperforming set? Not logical at all.

    BECAUSE every time they nerf a set it effs is up for PVE because they do not balance separately. EVERY TIME. PVP whines, they nerf it and mess up PVE who are NOT whining and enjoy using the set. There have been other suggestions in this thread of alternatives instead of nerfing yet again. OR START ASKING ZOS to balance sets separately or there are sets for PVP only and PVE only. Then if you want a pvp set nerfed it doesn't impact PVE and vice versa.

    Majority of the time it's the other way around and changes are made for PvE that kill something in PvP.

    Azureblight is a non-issue in both.
    PC EU > You
  • Sirona_Starr
    Sirona_Starr
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    Here's a thought. Instead of there constantly being "something" that someone wants nerfed a call to raise sets to a better standard so there is a wider range of options of sets to be used, rather than the very "limited" run of the mill recommended sets. Let's raise up, rather than bring down :)

    If a set does 500k damage instantly to everyone in an area and other sets are all below a baseline, why would you bring all other sets up rather than just fixing the one overperforming set? Not logical at all.

    BECAUSE every time they nerf a set it effs is up for PVE because they do not balance separately. EVERY TIME. PVP whines, they nerf it and mess up PVE who are NOT whining and enjoy using the set. There have been other suggestions in this thread of alternatives instead of nerfing yet again. OR START ASKING ZOS to balance sets separately or there are sets for PVP only and PVE only. Then if you want a pvp set nerfed it doesn't impact PVE and vice versa.

    Majority of the time it's the other way around and changes are made for PvE that kill something in PvP.

    Azureblight is a non-issue in both.

    If that is the case about the other way round, my comment still stands - thus the vice versa :)
  • RaikaNA
    RaikaNA
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    Have any clips? Pictures of damage done/taken?
    Surely SOMEONE must be using it still if it is that good.

    There is a lot of anecdotes saying it's good but no actual numbers being posted.
    Then against people say Tarnished is OP when it's average hit is about 5k so I guess Azureblight hits similar?

    c9nu6m7zcd3i.png

    Here's a CMX of an Azureblight comp in a BG. The BG was only 2 teams, as the third never got in. Just this build did over 9 million damage against 4 players over the course of the 15 minute match. Extrapolate that out to all 3 damage dealers in the group - each person is dealing roughly the same amount of damage in an Azureblight comp (since everyone's build is more or less the same). It's ridiculous.

    giwkhpfkm3ha.png

    And here's a scoreboard of another BG of just 2 people wearing Azureblight in the group. 5 and 6 million damage for the two Azureblight players. (This ones pretty funny, since 3 healers were put on one of the teams).

    I'm not impressed with the leaderboard... is this supposed to tell me that Azureblight is super OP? What about Tarnished/vicious death combo or Master 2 hander/DC/VD?
  • LadyGP
    LadyGP
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    This is a perfect example of why I wish ZoS would utilize Battle Spirit an apply it to sets.

    Sets should interact one way in PvE and a different way in PvP - generally speaking anyways.

    Azure Blight is 100% a set I would have perform one way in PvE and another in PvP simply because of the way the cross stacks work and the infinite loop of blight explosions that can't be purged or really prevented (don't say spread out... it's impossible to spread out in a zerg and not be ganked).

    I know the code/effort to implement this would be a lot but honestly the technical debt they are adding up (constant balance tweaks) because they are trying to get a set balanced for two drastically different situations and environments is wild.
    Will the real LadyGP please stand up.
  • ForumSavant
    ForumSavant
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    Here's a thought. Instead of there constantly being "something" that someone wants nerfed a call to raise sets to a better standard so there is a wider range of options of sets to be used, rather than the very "limited" run of the mill recommended sets. Let's raise up, rather than bring down :)

    If a set does 500k damage instantly to everyone in an area and other sets are all below a baseline, why would you bring all other sets up rather than just fixing the one overperforming set? Not logical at all.

    BECAUSE every time they nerf a set it effs is up for PVE because they do not balance separately. EVERY TIME. PVP whines, they nerf it and mess up PVE who are NOT whining and enjoy using the set. There have been other suggestions in this thread of alternatives instead of nerfing yet again. OR START ASKING ZOS to balance sets separately or there are sets for PVP only and PVE only. Then if you want a pvp set nerfed it doesn't impact PVE and vice versa.

    So basically what you're saying is your original comment meant nothing at all? Okay.

    The notion of "the set is fun for me don't stop me from having fun" doesn't mean anything. I have fun too using overpowered sets, they still need to be nerfed. :smile:
  • Iriidius
    Iriidius
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    When I get 4 million dmg on a tank dk against stacked players in battleground, a full dmg dk/arc should be able to achieve 5/6 million dmg against stacked healers as he can attack nonstop because healers dont die, deal no dmg to him and have to stay stacked to crossheal.
  • Synapsis123
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    I saw this last Friday in Cyrodiil. Do we really need 24 people running around in the same set?

    b45754zkez8x.png
  • forum_gpt
    forum_gpt
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    I saw this last Friday in Cyrodiil. Do we really need 24 people running around in the same set?

    b45754zkez8x.png

    I just tested the 8v8 BGS and yes azure is still the main set used by players in there. Literally unplayable.
    Immortal Redeemer, Godslayer, Gryphon Heart, Planesbreaker, The Dawnbringer, Tick-Tock Tormentor, Swashbuckler Supreme, Dro-m'athra Destroyer, Mindmender, The Unstoppable
  • forum_propagandist
    It does seem that azureblight is way over performing. Whenever that red ballgroup on pc na shows up with their 20 azureblighters the server seems to struggle with all the ground dots.

    I'm quite disappointed that there is no change to the set with the PTS update today as I suspect the 8v8 battleground mode will be absolutely packed with an over-tuned set pumping out massive dps.
  • ForumSavant
    ForumSavant
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    8v8 BGs today on PTS was ruined by azureblight. The higher MMR BG players were streaming matches and they were all just talking about azure in 4v4 and how strong it was, when they got into 8v8s on small maps it was even worse, it was just doing too much damage to deal with.

    Don't know why nothing was done about this set, but looking at the new set that reduces dmg taken by 33% when on siege, it's pretty evident ZOS is trying to ruin the PvP playerbase's hope for good PvP.
  • TheAwesomeChimpanzee
    If zos buffed proxy to its former glory no one would care for an azure nerf. Azure is THE last anti stacking mechanic left in the game and without it ball groups will go back to ruining cyrodiil pvp for everyone but other ball groups again because they all refuse to fight one another and just roll over pugs all the time.
  • JiubLeRepenti
    JiubLeRepenti
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    Azureblight isn't OP in PvE. It's effective, but not OP. So I really hope ZOS won't nerf it.
    BE/FR l PC EU l CP2400
    Just fell in love with housing! Dedicated Youtube channel: https://www.youtube.com/@JiubLeRepentiYT/videos
    TES III Morrowind biggest fan!
    Never forget: we can disagree on everything, as long as we debate politely and respectfully
  • TheLoreMaster420
    I tried the 8vs8 game mode and it seems completely garbage because everyone is using azureblight and your recaps always looks like this. The game mode will be dead on arrival due to azureblight. People will try the game mode once and never want to pvp again due to azureblight being the worst balanced set ever introduced to eso. Its completely miserable and oppressing playing against this.
    exkma5uuwkga.png
  • ForumSavant
    ForumSavant
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    I tried the 8vs8 game mode and it seems completely garbage because everyone is using azureblight and your recaps always looks like this. The game mode will be dead on arrival due to azureblight. People will try the game mode once and never want to pvp again due to azureblight being the worst balanced set ever introduced to eso. Its completely miserable and oppressing playing against this.
    exkma5uuwkga.png

    It's awful in 4v4s as well, but I find it funny that the 8v8s are supposed to be the casual BGs where people go for a more laid back time, but it will be even worse with how much azuerblight is used. You essentially want 8 different 1v1s happening in the 8v8s or just a team fight where whoever stacks more azureblight wins.
  • El_Borracho
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    "Ball groups are the worst! They keep killing me wherever I go! ZoS needs to do something to stop them."

    [Hands out Azureblight]

    "Azureblight its the worst! It keeps showing up in my combat recaps when I am in a group! ZoS needs to nerf it!"
  • sarahthes
    sarahthes
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    "Ball groups are the worst! They keep killing me wherever I go! ZoS needs to do something to stop them."

    [Hands out Azureblight]

    "Azureblight its the worst! It keeps showing up in my combat recaps when I am in a group! ZoS needs to nerf it!"

    Azureblight has been in the game since 2018. It's not a new set. It got changed over a year ago and it's taken PvP a pretty long time to catch on that they could use it too.

    That said, I suspect there's an active campaign amongst the sweaty PvPers to prove a point on the pts at the moment. They want azureblight gone so they're stacking it far more than it would actually be stacked in game to ensure its deleted.

    All zos needs to do is add a "to monsters" line to it. Because it's not OP in PvE and doesn't need to be nerfed there at all. If it seems over used in current trials that's more to do with the trial design than the set, as we have older trials where the set is not optimal at all.
  • ForumSavant
    ForumSavant
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    sarahthes wrote: »
    "Ball groups are the worst! They keep killing me wherever I go! ZoS needs to do something to stop them."

    [Hands out Azureblight]

    "Azureblight its the worst! It keeps showing up in my combat recaps when I am in a group! ZoS needs to nerf it!"

    Azureblight has been in the game since 2018. It's not a new set. It got changed over a year ago and it's taken PvP a pretty long time to catch on that they could use it too.

    That said, I suspect there's an active campaign amongst the sweaty PvPers to prove a point on the pts at the moment. They want azureblight gone so they're stacking it far more than it would actually be stacked in game to ensure its deleted.

    All zos needs to do is add a "to monsters" line to it. Because it's not OP in PvE and doesn't need to be nerfed there at all. If it seems over used in current trials that's more to do with the trial design than the set, as we have older trials where the set is not optimal at all.

    It's still the strongest PvE set in certain instances, but adding a line like velothi has to make it only explode on mobs would solve the problem that 90% of the community has with it.
  • El_Borracho
    El_Borracho
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    @sarahthes I could not agree with you more. Its reminiscent of the campaign last year to nerf Relequen based on what it was doing in 1 on 1 duels.

    If anything, PVP need MORE damage sets that cause damage, especially to those who want to stack to avoid the horrors of dying in PVP.
  • sarahthes
    sarahthes
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    sarahthes wrote: »
    "Ball groups are the worst! They keep killing me wherever I go! ZoS needs to do something to stop them."

    [Hands out Azureblight]

    "Azureblight its the worst! It keeps showing up in my combat recaps when I am in a group! ZoS needs to nerf it!"

    Azureblight has been in the game since 2018. It's not a new set. It got changed over a year ago and it's taken PvP a pretty long time to catch on that they could use it too.

    That said, I suspect there's an active campaign amongst the sweaty PvPers to prove a point on the pts at the moment. They want azureblight gone so they're stacking it far more than it would actually be stacked in game to ensure its deleted.

    All zos needs to do is add a "to monsters" line to it. Because it's not OP in PvE and doesn't need to be nerfed there at all. If it seems over used in current trials that's more to do with the trial design than the set, as we have older trials where the set is not optimal at all.

    It's still the strongest PvE set in certain instances, but adding a line like velothi has to make it only explode on mobs would solve the problem that 90% of the community has with it.

    Sure it's the strongest in some situations, but some set or other has to be best, and because azure isn't the strongest in every PvE situation, I think it's ok. It's fine for sets to be the best for a given encounter but not every single encounter. On PC, anyway.
  • Major_Mangle
    Major_Mangle
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    sarahthes wrote: »
    "Ball groups are the worst! They keep killing me wherever I go! ZoS needs to do something to stop them."

    [Hands out Azureblight]

    "Azureblight its the worst! It keeps showing up in my combat recaps when I am in a group! ZoS needs to nerf it!"

    Azureblight has been in the game since 2018. It's not a new set. It got changed over a year ago and it's taken PvP a pretty long time to catch on that they could use it too.

    That said, I suspect there's an active campaign amongst the sweaty PvPers to prove a point on the pts at the moment. They want azureblight gone so they're stacking it far more than it would actually be stacked in game to ensure its deleted.

    All zos needs to do is add a "to monsters" line to it. Because it's not OP in PvE and doesn't need to be nerfed there at all. If it seems over used in current trials that's more to do with the trial design than the set, as we have older trials where the set is not optimal at all.

    It's still the strongest PvE set in certain instances, but adding a line like velothi has to make it only explode on mobs would solve the problem that 90% of the community has with it.

    Except you remove the only set that gives a fair chance against ballgroups. If you gonna allow one extreme (the super overtuned defensive nature of optimised groups) you need to allow the other end as well. Not saying any extreme is ideally a good thingto have but you get my point.

    Rather go with one of the previous suggestions someone wrote to lower the base tooltip but have a more aggressive scaling (so it's more oppressive against any group or stack above 6-8+)
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • sarahthes
    sarahthes
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    sarahthes wrote: »
    "Ball groups are the worst! They keep killing me wherever I go! ZoS needs to do something to stop them."

    [Hands out Azureblight]

    "Azureblight its the worst! It keeps showing up in my combat recaps when I am in a group! ZoS needs to nerf it!"

    Azureblight has been in the game since 2018. It's not a new set. It got changed over a year ago and it's taken PvP a pretty long time to catch on that they could use it too.

    That said, I suspect there's an active campaign amongst the sweaty PvPers to prove a point on the pts at the moment. They want azureblight gone so they're stacking it far more than it would actually be stacked in game to ensure its deleted.

    All zos needs to do is add a "to monsters" line to it. Because it's not OP in PvE and doesn't need to be nerfed there at all. If it seems over used in current trials that's more to do with the trial design than the set, as we have older trials where the set is not optimal at all.

    It's still the strongest PvE set in certain instances, but adding a line like velothi has to make it only explode on mobs would solve the problem that 90% of the community has with it.

    Except you remove the only set that gives a fair chance against ballgroups. If you gonna allow one extreme (the super overtuned defensive nature of optimised groups) you need to allow the other end as well. Not saying any extreme is ideally a good thingto have but you get my point.

    Rather go with one of the previous suggestions someone wrote to lower the base tooltip but have a more aggressive scaling (so it's more oppressive against any group or stack above 6-8+)

    That'd probably remove the usefulness for PvE, where we are mostly using it when there's 3-5 enemies (because more than that don't really stack in most fights).
  • Synapsis123
    Synapsis123
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    @sarahthes I could not agree with you more. Its reminiscent of the campaign last year to nerf Relequen based on what it was doing in 1 on 1 duels.

    If anything, PVP need MORE damage sets that cause damage, especially to those who want to stack to avoid the horrors of dying in PVP.

    This set isn't some random set that is dominating 1 minor aspect of gameplay. This set is used heavily in pve, pvp, and bgs. So that really isn't an applicable comparison. When this set is used against ball groups it does about 80-90% of the damage. Realistically how much damage should one 5 piece proc set do? Can you think of any set that could even come close to doing 80-90% of a persons damage? Equipping a set like hundings rage doesn't increase my damage 5 fold.
    Edited by Synapsis123 on 17 September 2024 21:55
  • LadyGP
    LadyGP
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    sarahthes wrote: »
    "Ball groups are the worst! They keep killing me wherever I go! ZoS needs to do something to stop them."

    [Hands out Azureblight]

    "Azureblight its the worst! It keeps showing up in my combat recaps when I am in a group! ZoS needs to nerf it!"

    Azureblight has been in the game since 2018. It's not a new set. It got changed over a year ago and it's taken PvP a pretty long time to catch on that they could use it too.

    That said, I suspect there's an active campaign amongst the sweaty PvPers to prove a point on the pts at the moment. They want azureblight gone so they're stacking it far more than it would actually be stacked in game to ensure its deleted.

    All zos needs to do is add a "to monsters" line to it. Because it's not OP in PvE and doesn't need to be nerfed there at all. If it seems over used in current trials that's more to do with the trial design than the set, as we have older trials where the set is not optimal at all.

    As someone who knows azure blight it bugged (cross stacks) and hates it... I can tell you what you say here is NOT the case.
    Will the real LadyGP please stand up.
  • imaslowlearner
    imaslowlearner
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    as someone who only picks up resources nodes and dresses up my non combat pets in cute outfits this thread doesn't pertain to me but I'll give my opinion anyways.

    PvPers should be fully nude in combat as is orc tradition.

    ZoS please disable the use of sets in player vs player content, then you will get less threads about sets needing a nerf in player vs player content every patch. It solves everyone's issue, the sets stop working in player vs player content and the players are forced to be more lore friendly at the same time.
  • CameraBeardThePirate
    CameraBeardThePirate
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    LadyGP wrote: »
    sarahthes wrote: »
    "Ball groups are the worst! They keep killing me wherever I go! ZoS needs to do something to stop them."

    [Hands out Azureblight]

    "Azureblight its the worst! It keeps showing up in my combat recaps when I am in a group! ZoS needs to nerf it!"

    Azureblight has been in the game since 2018. It's not a new set. It got changed over a year ago and it's taken PvP a pretty long time to catch on that they could use it too.

    That said, I suspect there's an active campaign amongst the sweaty PvPers to prove a point on the pts at the moment. They want azureblight gone so they're stacking it far more than it would actually be stacked in game to ensure its deleted.

    All zos needs to do is add a "to monsters" line to it. Because it's not OP in PvE and doesn't need to be nerfed there at all. If it seems over used in current trials that's more to do with the trial design than the set, as we have older trials where the set is not optimal at all.

    As someone who knows azure blight it bugged (cross stacks) and hates it... I can tell you what you say here is NOT the case.

    That's not a bug - the cross stacks are by design.
  • PureEnvelope35
    PureEnvelope35
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    So seeing as this thread is still kicking, why not try push the point that the set can easily be brought in line by reducing the tooltip by a large % but increasing the scaling? Similar to other sets if I recall? Scaling only becomes effectively the same as current values if hitting 6+ generally seems like it would please everyone both PvE and PvP (except Nahviintaas DPS :disappointed: )

    No need to be argumentative if something like that is a logical option that doesn't result in insults being flung around.
    Fashion is the true endgame.PC EU
  • Joy_Division
    Joy_Division
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    sarahthes wrote: »
    "Ball groups are the worst! They keep killing me wherever I go! ZoS needs to do something to stop them."

    [Hands out Azureblight]

    "Azureblight its the worst! It keeps showing up in my combat recaps when I am in a group! ZoS needs to nerf it!"

    Azureblight has been in the game since 2018. It's not a new set. It got changed over a year ago and it's taken PvP a pretty long time to catch on that they could use it too.

    That said, I suspect there's an active campaign amongst the sweaty PvPers to prove a point on the pts at the moment. They want azureblight gone so they're stacking it far more than it would actually be stacked in game to ensure its deleted.

    All zos needs to do is add a "to monsters" line to it. Because it's not OP in PvE and doesn't need to be nerfed there at all. If it seems over used in current trials that's more to do with the trial design than the set, as we have older trials where the set is not optimal at all.

    That's not true.

    PvPers knew about the set the instant it dropped on the PTS. It was tested on Live.

    In its original version, we could see the potential was there, but the sets various mechanics / restrictions prevented it from being a top choice. Those of us who farmed the set stowed it way in our inventory because we knew if ZOS ever did update the set, it would be S tier.

    That was update 39 I think. The very first night on Live, we put on the sets and watched the PuGs go boom. And every decent organized group out there (especially those 6-8 in size) were using it too.

    There isn;t an active campaign. We've all known that if there are clumps of enemies without any other threat / target (which is BGs to a T), then there this is the set to use and it isn;t close.
    Edited by Joy_Division on 18 September 2024 13:42
  • sarahthes
    sarahthes
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    So seeing as this thread is still kicking, why not try push the point that the set can easily be brought in line by reducing the tooltip by a large % but increasing the scaling? Similar to other sets if I recall? Scaling only becomes effectively the same as current values if hitting 6+ generally seems like it would please everyone both PvE and PvP (except Nahviintaas DPS :disappointed: )

    No need to be argumentative if something like that is a logical option that doesn't result in insults being flung around.

    Scaling it so it is only effective on 6+ targets would remove it from nearly every single current PvE use case.

    1. Rockgrove Bahsei - it's normally hitting 3-4 targets max, decreasing to 2-3 in execute.

    2. Dreadsail twins: Max of 5 targets for any sustained portion of the fight, decreasing to 1-3 targets in the second half of the fight.

    3. Dreadsail Reef guardian: Might hit 6 targets for approximately 2 seconds if there's 3 reefs, a bear, and 2 mages (making it only usable for the super super sweaty groups that do the reef skip mechs).

    7. SE Yaseyla: would only proc in bursts whenever archers are chained in.

    8. SE Ansuul: probably still ok because of the imps.

    9. Lucent Count/Zil: won't hit the same until boss is below 50% as the add stacks are small until then.

    10. Lucent Orphic: currently caps out at 2-4 stacked enemies, briefly. Normally it's just 2.

    11. Lucent knot: set already barely does anything anywhere except necro stack and the 4 crystal room when Xylophone and Jerald are up.

    I hardly think reducing PvE set diversity because of PvP complaints (again) is going to help with community harmony.
    Edited by sarahthes on 18 September 2024 13:51
  • xylena_lazarow
    xylena_lazarow
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    Like the old saying goes. Spread out, zerglings.
    PC/NA || CP/Cyro || RIP soft caps
  • Synapsis123
    Synapsis123
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    The set was never intended to be as strong as it was. The bug fixes fix the issue. Just because its worse doesn't mean it was nerfed. A nerf is when a something is toned down from what they originally intended. Would you consider it a nerf it they fixed a bug that allowed you to gain infinite gold? If Pyrebrand was doing 100000k dps and that wasn't intended, would it be a nerf if they fixed the part that was unintended and it did less damage?

    Just because something was changed in a way you don't like doesn't mean it was a nerf.

    Also, can you explain why Pyrebrand has anything to do with azureblight? They were fixing bugs and unintentional things with the set. There is no developer note that says it was nerfed due to pvp. How do you know Pyrebrand was nerfed due to pvp?
    Edited by Synapsis123 on 18 September 2024 18:40
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