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Azureblight is Way Too OP – BG Update Will Make It Worse

  • sarahthes
    sarahthes
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    Have any clips? Pictures of damage done/taken?
    Surely SOMEONE must be using it still if it is that good.

    There is a lot of anecdotes saying it's good but no actual numbers being posted.
    Then against people say Tarnished is OP when it's average hit is about 5k so I guess Azureblight hits similar?

    c9nu6m7zcd3i.png

    Here's a CMX of an Azureblight comp in a BG. The BG was only 2 teams, as the third never got in. Just this build did over 9 million damage against 4 players over the course of the 15 minute match. Extrapolate that out to all 3 damage dealers in the group - each person is dealing roughly the same amount of damage in an Azureblight comp (since everyone's build is more or less the same). It's ridiculous.

    giwkhpfkm3ha.png

    And here's a scoreboard of another BG of just 2 people wearing Azureblight in the group. 5 and 6 million damage for the two Azureblight players. (This ones pretty funny, since 3 healers were put on one of the teams).

    I'm not much of a PvPer, but to me that looks like it doesn't do nearly enough damage. No one is dying to begin with and people want the damage to be reduced!? I will never understand PvP...

    It took 11 million damage to get 3 kills.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Have any clips? Pictures of damage done/taken?
    Surely SOMEONE must be using it still if it is that good.

    There is a lot of anecdotes saying it's good but no actual numbers being posted.
    Then against people say Tarnished is OP when it's average hit is about 5k so I guess Azureblight hits similar?

    c9nu6m7zcd3i.png

    Here's a CMX of an Azureblight comp in a BG. The BG was only 2 teams, as the third never got in. Just this build did over 9 million damage against 4 players over the course of the 15 minute match. Extrapolate that out to all 3 damage dealers in the group - each person is dealing roughly the same amount of damage in an Azureblight comp (since everyone's build is more or less the same). It's ridiculous.

    giwkhpfkm3ha.png

    And here's a scoreboard of another BG of just 2 people wearing Azureblight in the group. 5 and 6 million damage for the two Azureblight players. (This ones pretty funny, since 3 healers were put on one of the teams).

    I'm not much of a PvPer, but to me that looks like it doesn't do nearly enough damage. No one is dying to begin with and people want the damage to be reduced!? I will never understand PvP...

    5M and 6M damage is ridiculous. The only reason people weren't dying in this screenshot is because 3 healers got put onto one team. The fact any of them died with that many heals is ridiculous.

    You're also missing the deaths from the people that left.

    Yes, heals are overtuned - but that means the heals should be reduced. It does not mean you should be introducing a set enabling you to put out 5M-10M damage in a BG.
  • sarahthes
    sarahthes
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    ✭✭

    Have any clips? Pictures of damage done/taken?
    Surely SOMEONE must be using it still if it is that good.

    There is a lot of anecdotes saying it's good but no actual numbers being posted.
    Then against people say Tarnished is OP when it's average hit is about 5k so I guess Azureblight hits similar?

    c9nu6m7zcd3i.png

    Here's a CMX of an Azureblight comp in a BG. The BG was only 2 teams, as the third never got in. Just this build did over 9 million damage against 4 players over the course of the 15 minute match. Extrapolate that out to all 3 damage dealers in the group - each person is dealing roughly the same amount of damage in an Azureblight comp (since everyone's build is more or less the same). It's ridiculous.

    giwkhpfkm3ha.png

    And here's a scoreboard of another BG of just 2 people wearing Azureblight in the group. 5 and 6 million damage for the two Azureblight players. (This ones pretty funny, since 3 healers were put on one of the teams).

    I'm not much of a PvPer, but to me that looks like it doesn't do nearly enough damage. No one is dying to begin with and people want the damage to be reduced!? I will never understand PvP...

    5M and 6M damage is ridiculous. The only reason people weren't dying in this screenshot is because 3 healers got put onto one team. The fact any of them died with that many heals is ridiculous.

    You're also missing the deaths from the people that left.

    Yes, heals are overtuned - but that means the heals should be reduced. It does not mean you should be introducing a set enabling you to put out 5M-10M damage in a BG.

    The people who left kills are accounted for by the score aren't they? Green got 2 kills on red and 1 kill on someone from purple who left.
  • Major_Toughness
    Major_Toughness
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    So OVERpowered that you got 1 (one) kill in 15 minutes.
    PC EU > You
  • sarahthes
    sarahthes
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    So OVERpowered that you got 1 (one) kill in 15 minutes.

    They did 11m damage because the damage basically got absorbed (by healers). Meaning they could keep outputting it with very few pauses in the action because nobody was dying and respawning. They also did way more damage than people who weren't in damage sets, which is a big shocker.
  • CameraBeardThePirate
    CameraBeardThePirate
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    So OVERpowered that you got 1 (one) kill in 15 minutes.

    Yes, keep moving the goalposts and ignore the other 2 examples I put out as well. 1 person dealing 9M damage in a BG is definitely balanced.
  • Urvoth
    Urvoth
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    So OVERpowered that you got 1 (one) kill in 15 minutes.

    Against a team with 3 healers WITHOUT having a negate. The amount of damage that's outputted there is insane, especially when healers typically build much tankier than a regular dps player. Look at the video he linked. Azureblight completely wipes groups that only have one healer.
  • BananaBender
    BananaBender
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    Have any clips? Pictures of damage done/taken?
    Surely SOMEONE must be using it still if it is that good.

    There is a lot of anecdotes saying it's good but no actual numbers being posted.
    Then against people say Tarnished is OP when it's average hit is about 5k so I guess Azureblight hits similar?

    c9nu6m7zcd3i.png

    Here's a CMX of an Azureblight comp in a BG. The BG was only 2 teams, as the third never got in. Just this build did over 9 million damage against 4 players over the course of the 15 minute match. Extrapolate that out to all 3 damage dealers in the group - each person is dealing roughly the same amount of damage in an Azureblight comp (since everyone's build is more or less the same). It's ridiculous.

    giwkhpfkm3ha.png

    And here's a scoreboard of another BG of just 2 people wearing Azureblight in the group. 5 and 6 million damage for the two Azureblight players. (This ones pretty funny, since 3 healers were put on one of the teams).

    I'm not much of a PvPer, but to me that looks like it doesn't do nearly enough damage. No one is dying to begin with and people want the damage to be reduced!? I will never understand PvP...

    5M and 6M damage is ridiculous. The only reason people weren't dying in this screenshot is because 3 healers got put onto one team. The fact any of them died with that many heals is ridiculous.

    You're also missing the deaths from the people that left.

    Yes, heals are overtuned - but that means the heals should be reduced. It does not mean you should be introducing a set enabling you to put out 5M-10M damage in a BG.

    If the fights are dragging on and people turn into damage sponges, of course sustained damage sets are going to shine and look absolutely broken. If the meta in high level BGs is to go defensive and stack heals and health, then it's no wonder people are bringing sets that designed to work well against multiple high HP targets grouped close together for an extended period.

    But there was only 3 kills in the game, 2 of which were people who left. Or am I just missing something here?
    [Edit: Already got the answer for that ↑]
    Edited by BananaBender on 13 September 2024 22:36
  • sarahthes
    sarahthes
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    Urvoth wrote: »
    So OVERpowered that you got 1 (one) kill in 15 minutes.

    Against a team with 3 healers WITHOUT having a negate. The amount of damage that's outputted there is insane, especially when healers typically build much tankier than a regular dps player. Look at the video he linked. Azureblight completely wipes groups that only have one healer.

    It's not going to do that kind of damage against a group where it kills fast so using those slowed down, players that absorb damage like a sponge without dying fights as proof the set is OP isn't really the best way to prove your point. A kill feed showing good players dying fast and often to azure would be better even though the damage output as a whole should be significantly lower.

    To put it in PvE terms you're parsing on target dummies and trying to say you're good at Bahsei.
  • Urvoth
    Urvoth
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    sarahthes wrote: »
    Urvoth wrote: »
    So OVERpowered that you got 1 (one) kill in 15 minutes.

    Against a team with 3 healers WITHOUT having a negate. The amount of damage that's outputted there is insane, especially when healers typically build much tankier than a regular dps player. Look at the video he linked. Azureblight completely wipes groups that only have one healer.

    It's not going to do that kind of damage against a group where it kills fast so using those slowed down, players that absorb damage like a sponge without dying fights as proof the set is OP isn't really the best way to prove your point. A kill feed showing good players dying fast and often to azure would be better even though the damage output as a whole should be significantly lower.

    To put it in PvE terms you're parsing on target dummies and trying to say you're good at Bahsei.

    The final scoreboard damage won't be as high against normal teams without 3 healers, but the amount of damage there is still ridiculous. You basically can't output that on any other type of setup.

    Like I said in my previous comment though, look at the video he linked. It pretty much shows what you're talking about.
  • BananaBender
    BananaBender
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    Have any clips? Pictures of damage done/taken?
    Surely SOMEONE must be using it still if it is that good.

    There is a lot of anecdotes saying it's good but no actual numbers being posted.
    Then against people say Tarnished is OP when it's average hit is about 5k so I guess Azureblight hits similar?

    c9nu6m7zcd3i.png

    Here's a CMX of an Azureblight comp in a BG. The BG was only 2 teams, as the third never got in. Just this build did over 9 million damage against 4 players over the course of the 15 minute match. Extrapolate that out to all 3 damage dealers in the group - each person is dealing roughly the same amount of damage in an Azureblight comp (since everyone's build is more or less the same). It's ridiculous.

    giwkhpfkm3ha.png

    And here's a scoreboard of another 4v4(v1) BG of just 2 people wearing Azureblight in the group. 5 and 6 million damage for the two Azureblight players.

    Still need more proof Azureblight is ridiculous? Just watch this video to see how fast it tears through other well-comped groups in BGs.

    https://youtu.be/p5zvBEX-OHE

    Again, I might be missing something here, since I'm not that versed on analysing PvP stuff, but to me that looks pretty fair.
    His team is properly peeling for him and letting him just beam through the whole enemy team without getting focussed down. Isn't that what you want in a team oriented PvP? I think it's much better that good positioning (or the fact that the enemy isn't focusing you down) and knowing your damage windows is rewarded with damage and kills.

    Did azure do work here? Absolutely! But it seems to me that the enemy could have done a lot more to counter that. Focusing down the main damage dealer with CC and damage is like the most basic mechanic even I can understand.
  • Major_Toughness
    Major_Toughness
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    Urvoth wrote: »
    sarahthes wrote: »
    Urvoth wrote: »
    So OVERpowered that you got 1 (one) kill in 15 minutes.

    Against a team with 3 healers WITHOUT having a negate. The amount of damage that's outputted there is insane, especially when healers typically build much tankier than a regular dps player. Look at the video he linked. Azureblight completely wipes groups that only have one healer.

    It's not going to do that kind of damage against a group where it kills fast so using those slowed down, players that absorb damage like a sponge without dying fights as proof the set is OP isn't really the best way to prove your point. A kill feed showing good players dying fast and often to azure would be better even though the damage output as a whole should be significantly lower.

    To put it in PvE terms you're parsing on target dummies and trying to say you're good at Bahsei.

    The final scoreboard damage won't be as high against normal teams without 3 healers, but the amount of damage there is still ridiculous. You basically can't output that on any other type of setup.

    Like I said in my previous comment though, look at the video he linked. It pretty much shows what you're talking about.

    A lot of damage numbers but even after the dark convergence look how long it took for people to die, even if they did.
    The damage itself is not high either. Specifically on the zoom in around 0:30 it is a lot of 300-2000 damage ticks.

    Just slamming 3 or 4 DBs on that stack it dies instantly. But that wouldn't be as fun or give you inflated scoreboard damage.
    PC EU > You
  • Synapsis123
    Synapsis123
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    Could anyone in this thread that doesn't want azureblight nerfed actually engage with the question of why they are opposed to it? Do you believe the set isn't overpowered in pvp? Are you worried that a nerf to the set to balance it is going to destroy it for pve? Do you even care about pvp?
  • ForumSavant
    ForumSavant
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    So OVERpowered that you got 1 (one) kill in 15 minutes.

    Yes, keep moving the goalposts and ignore the other 2 examples I put out as well. 1 person dealing 9M damage in a BG is definitely balanced.

    Any logical train of argument is lost engaging with people on this thread. Casual players will tell you they know more about the meta and what's good in PvP even though they aren't in the MMR high enough to play against it.

    No kills??? Yes, because the players are not your average people taking 50k damage in 2 seconds and falling over. No, 3 stacking DBs wouldn't instantly these groups.

    It's funny because the people who are using the set optimally, who know how broken it is, are the ones arguing to change it. The highest MMR BG players as well as the groups that are the best in cyro will tell you it's overpowered while actively using it themselves because they are aware that it's overpowered. My group as well uses it, I have no problem using something that is far and away stronger than any alternative, but I will still be good faith and say it should be nerfed. Sadly, it's a one sided thing when people want to be bad faith, or just lack the wherewithal to understand how strong the set is.
  • BananaBender
    BananaBender
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    Could anyone in this thread that doesn't want azureblight nerfed actually engage with the question of why they are opposed to it? Do you believe the set isn't overpowered in pvp? Are you worried that a nerf to the set to balance it is going to destroy it for pve? Do you even care about pvp?

    Because knowing ZoS, their balance changes are extremely hit or miss (more often miss), and that's why I'm against Azure nerf overall. If they were to nerf it, I think the likely approach is just a flat out nerf that's going to affect both environments and not only PvP. Very few sets so far has gotten this treatment (I can't think of any actually, but maybe there are some).

    Personally, I would also prefer PvP to be even more damage focused than it is right now. I know that's not what most people would prefer, but I just hate stalemates more than I dislike dying. So any set that punishes turtling, cross healing and other methods of just drawing out the fights would be a step in the right direction in my books.

    Of course this is only my opinion and you are free to disagree with it as much as you like. At the end of the day if Azure is the greatest plague upon PvP and ZoS decides to completely remove it from PvP (and from PvP only), I wont lose my sleep over it. But that would just be a step towards an even slower, and to me, much more boring version of PvP.
  • Dax_Draconis
    Dax_Draconis
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    Do you even care about pvp?

    No I don't. Encountering an unkillable ball group holed up in a resource gave me the impression that it was a complete waste of my time and repeating the run from the keep back to trying to fight the unkillable ball group got old very fast.

    In my opinion, PvP and PvE would be better off if their skills and sets were completely separate from one another.

  • forum_gpt
    forum_gpt
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    sarahthes wrote: »
    Pevey wrote: »
    ...you should not be able to kill 12 COORDINATED players just because you want to and because you think they are too strong.

    A massive group of more players should be able to kill at least a few of a 12-person coordinated ball group. A second ball group, equally skilled and coordinated, should be able to kill at least a few of a 12-person coordinated ball group.

    You might disagree, but this is my perspective. It's from this viewpoint that I think something like Azure is fine and was sorely needed.

    The azure tooltip is higher, but it's also delayed and can be purged, while tarnished cannot and is used for ganking. They're really apples and oranges.

    Your last statement shows that you don't understand the way azure works. The azure application is generally ground dots, purging azure does little to nothing to remedy the situation In addition to doing more dmg on explosion than tarnished, it also is generally going off far more often.

    There is a fundamental misunderstanding of the way the set works.

    Azure procs from *any* dot, not just ground dots. If you find you can't get out of ground dots that's probably a skill issue. And sticky dots can be purged.

    wrong. azure doesn't proc from dot proc sets.
    Immortal Redeemer, Godslayer, Gryphon Heart, Planesbreaker, The Dawnbringer, Tick-Tock Tormentor, Swashbuckler Supreme, Dro-m'athra Destroyer, Mindmender, The Unstoppable
  • PureEnvelope35
    PureEnvelope35
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    Could anyone in this thread that doesn't want azureblight nerfed actually engage with the question of why they are opposed to it? Do you believe the set isn't overpowered in pvp? Are you worried that a nerf to the set to balance it is going to destroy it for pve? Do you even care about pvp?

    Gladly!
    Talking purely on the EU side of things, can't comment on NA where the situation DOES seem to be different;
    -I don't believe it to be overpowered in PvP outside of the usage against organised 12 man groups, outside of that we have found it more efficient to just run an optimised 4-6 man to generally fight in small scale.
    -On balancing for PvE, ZoS's track record of nerfing sets between PvP and PvE can be, tenuous at best (Zaan proc conditions) and bewildering at worst (Plaguebreak being nerfed in PvE causing the set to take a hit in PvP, still having its uses but no where near the same amount, also RIP Archcustodian nuke).
    -I still care about PvP but again, outside of ballgroups and organised guild runs (think 2x10 man groups or so) on EU, just about no one has encountered Azureblight as a problem set, our high MMR BGs in group queue (admittedly I rarely go there myself these days) are mostly extreme DoT pressure from full proc Arcanists, high burst Wardens or other 4 man setups of healer, burst DDs and pressure DDs to simplify it.

    Been a bit rude throughout some replies here, partially for entertainment sake but mainly defending Azureblight because again, on EU in Cyrodiil where most PvP happens, Ballgroups are annoying to fight unless you yourself Ballgroup, but most struggle to fight the sheer pressure Azureblight does provide against highly stacked people who can no longer run Purge.

    Granted most of the clips/screenshots are from NA I do agree that Azureblight seems to be problematic in the BG scene there, unsure of open world Cyrodiil/IC, meta on both megaservers has always been very different but Azureblight being prominent in 4v4, or under anything versus 10+ is definitely interesting.
    Fashion is the true endgame.PC EU
  • forum_gpt
    forum_gpt
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    Could anyone in this thread that doesn't want azureblight nerfed actually engage with the question of why they are opposed to it? Do you believe the set isn't overpowered in pvp? Are you worried that a nerf to the set to balance it is going to destroy it for pve? Do you even care about pvp?

    Gladly!
    Talking purely on the EU side of things, can't comment on NA where the situation DOES seem to be different;
    -I don't believe it to be overpowered in PvP outside of the usage against organised 12 man groups, outside of that we have found it more efficient to just run an optimised 4-6 man to generally fight in small scale.
    -On balancing for PvE, ZoS's track record of nerfing sets between PvP and PvE can be, tenuous at best (Zaan proc conditions) and bewildering at worst (Plaguebreak being nerfed in PvE causing the set to take a hit in PvP, still having its uses but no where near the same amount, also RIP Archcustodian nuke).
    -I still care about PvP but again, outside of ballgroups and organised guild runs (think 2x10 man groups or so) on EU, just about no one has encountered Azureblight as a problem set, our high MMR BGs in group queue (admittedly I rarely go there myself these days) are mostly extreme DoT pressure from full proc Arcanists, high burst Wardens or other 4 man setups of healer, burst DDs and pressure DDs to simplify it.

    Been a bit rude throughout some replies here, partially for entertainment sake but mainly defending Azureblight because again, on EU in Cyrodiil where most PvP happens, Ballgroups are annoying to fight unless you yourself Ballgroup, but most struggle to fight the sheer pressure Azureblight does provide against highly stacked people who can no longer run Purge.

    Granted most of the clips/screenshots are from NA I do agree that Azureblight seems to be problematic in the BG scene there, unsure of open world Cyrodiil/IC, meta on both megaservers has always been very different but Azureblight being prominent in 4v4, or under anything versus 10+ is definitely interesting.

    I respectfully disagree.

    First, while your experience on the EU servers may differ, the idea that Azureblight isn’t overpowered in PvP seems like an oversimplification. Just because smaller groups like 4-6 players don’t find it as efficient doesn’t mean its potential is diminished. In fact, its strength shines precisely in those larger, more coordinated setups, where players know how to maximize its use. It’s not about running an optimally sized group—it’s about how the set is utilized.

    As for the PvE side of things, while ZoS has made questionable balancing decisions in the past (like with Plaguebreak), that doesn't excuse the impact Azureblight has on PvP just because the meta differs across regions. The EU and NA metas may indeed vary, but that doesn’t dismiss the concern that Azureblight creates imbalances—especially in high MMR matches, whether in BGs or Cyrodiil. Your admission that you rarely participate in those group queue BGs these days makes your assessment feel a bit disconnected from the current state.

    It’s worth considering that your defense of the set might not fully reflect the broader picture across both servers. Dismissing the concerns as regional or situational is shortsighted, given that the set still presents problems in various competitive scenarios.
    Immortal Redeemer, Godslayer, Gryphon Heart, Planesbreaker, The Dawnbringer, Tick-Tock Tormentor, Swashbuckler Supreme, Dro-m'athra Destroyer, Mindmender, The Unstoppable
  • MindOfTheSwarm
    MindOfTheSwarm
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    Pevey wrote: »
    You know really what drives a lot of people away from PVP? Ball groups.

    This isn’t a reason for a set to do such obnoxious damage. Sets are there to augment builds and give them flavour, not become a crutch that plays the game for them. Tarnished Nightmare is another set with problems.

    I like Azure thematically, but it needs toning down a bit. Or have its damage spread over a longer duration to thin out the DPS on it.

    Personally if ball groups are still a problem, then the solution is to increase the power of ground DoT’s. This would make them hazardous and force people to move around due to the zone control they would bring. Currently most DoT’s can be simply healed through. This is fine for sticky single target DoT’s, but ground DoT’s should represent a deadly threat and punish players that just stand on them and ignore them.

    Nerf the OP sets and buff ground DoT’s significantly. I would dare to say by 100%. That might sound crazy high, but it needs to be by a lot for them to be effective enough against ball groups. If the damage to cost ratio is too good, then increase the cost so they can’t be spammed.
  • RaikaNA
    RaikaNA
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    Pevey wrote: »
    You know really what drives a lot of people away from PVP? Ball groups.

    100%
    Xanttious wrote: »
    Pevey wrote: »
    You know really what drives a lot of people away from PVP? Ball groups.

    Pretty sure lag, the unbalanced sets and abilitys, the lack of new content, stream sniping, and night-capping has drove more people away then ball groups have.

    But i digress, this isn't my post and I've already said my piece in my forum. Hopefully passing the torch over to someone else, they will be able to get their voice heard. Good luck.

    How is stream sniping driving people away from PVP? If the streamer is deliberately revealing his location to his enemies... that is his fault, not anyone else. In my group.. if anyone is streaming we ask that there is a 5 to 10 min delay no less.

    Ballgroups cause lag... Use unbalanced sets and abilities... making pvp miserable for everyone else all for the sake of farming AP.
  • Synapsis123
    Synapsis123
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    lk9hh1uwgt7b.png


    These are the recent logs from some pvp I did in cyrodiil. As you can see 20% of the damage I took was from this one set. Does that seem reasonable? I was in a 3 man group. What is this set being balanced for? Do I have to run solo in cyrodiil to make it do less than the majority of the damage?
    Edited by Synapsis123 on 15 September 2024 03:11
  • Major_Toughness
    Major_Toughness
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    A whole other point I think people are missing is that this set is only usable in a coordinated group where multiple people are using it, and against multiple enemies.

    This goes for PvE and PvP.

    Go use the set on the trial dummy, it will not do well. Go use the set as a solo player in PvP in either a duel or 1vX, it will not do well.

    It is a highly situational set. The reason for it's high usage in PvE is two-fold, a lot of high enemy encounters in recent trials, and Arcanist beam ticks frequency.
    Go check Sunspire logs and tell me how many are using it against the bosses.
    That is a encounter design issue where the team have made a design choice and reused it, far too much imo.

    What is the point in punishing organised players in PvP? It is an MMO, you're meant to play with other people. Players do one thing a trial boss does not, which is move out of AoE damage. The initial pull from Dark Convergence or Rush Of Agony will allow a lot of AoE dot ticks yes, but without that pull people will just run out of your AoEs and stack way less Azureblight ticks. So if you do want to nerf something that organised PvP groups use, start with the pull sets. It made the group play style so easy and effective. Make them only work on monsters or something.

    Don't treat the symptoms, treat the cause.
    PC EU > You
  • ForumSavant
    ForumSavant
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    lk9hh1uwgt7b.png


    These are the recent logs from some pvp I did in cyrodiil. As you can see 20% of the damage I took was from this one set. Does that seem reasonable? I was in a 3 man group. What is this set being balanced for? Do I have to run solo in cyrodiil to make it do less than the majority of the damage?

    Yeah that's way too much damage for a 3 man group.
  • LadyGP
    LadyGP
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    Honestly, everyone in this thread is just talking past one another.
    Will the real LadyGP please stand up.
  • Urvoth
    Urvoth
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    LadyGP wrote: »
    Honestly, everyone in this thread is just talking past one another.

    There’s a lot of PvErs trying to argue against any changes due to PvE interests, while trying to deny that there’s any sort of issue with Azureblight being ridiculously oppressive against small groups in PvP. Realistically, there’s plenty of ways the set could be adjusted to still be viable and strong in PvE and even against ball groups, while not completely breaking small scale.
  • Twohothardware
    Twohothardware
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    Anything that fudges with groups in Cyrodiil I'm 100% for leaving alone. There should be even stronger sets and stronger siege to counter the oppressive amounts of healing and large ball groups in the game.
  • Sirona_Starr
    Sirona_Starr
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    Here's a thought. Instead of there constantly being "something" that someone wants nerfed, try asking for ZOS to raise sets to a better standard so there is a wider range of options of sets to be used, rather than the very "limited" run of the mill recommended sets. Let's raise up, rather than bring down :) I cannot even count anymore the number of sets that were fun playing with that got nerfed and now rest in a dust bin because of it.
    Edited by Sirona_Starr on 15 September 2024 22:12
  • ForumSavant
    ForumSavant
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    Here's a thought. Instead of there constantly being "something" that someone wants nerfed a call to raise sets to a better standard so there is a wider range of options of sets to be used, rather than the very "limited" run of the mill recommended sets. Let's raise up, rather than bring down :)

    If a set does 500k damage instantly to everyone in an area and other sets are all below a baseline, why would you bring all other sets up rather than just fixing the one overperforming set? Not logical at all.
  • Sirona_Starr
    Sirona_Starr
    ✭✭✭✭✭
    Here's a thought. Instead of there constantly being "something" that someone wants nerfed a call to raise sets to a better standard so there is a wider range of options of sets to be used, rather than the very "limited" run of the mill recommended sets. Let's raise up, rather than bring down :)

    If a set does 500k damage instantly to everyone in an area and other sets are all below a baseline, why would you bring all other sets up rather than just fixing the one overperforming set? Not logical at all.

    BECAUSE every time they nerf a set it effs is up for PVE because they do not balance separately. EVERY TIME. PVP whines, they nerf it and mess up PVE who are NOT whining and enjoy using the set. There have been other suggestions in this thread of alternatives instead of nerfing yet again. OR START ASKING ZOS to balance sets separately or there are sets for PVP only and PVE only. Then if you want a pvp set nerfed it doesn't impact PVE and vice versa.
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