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What the Hell is all the different trading guilds? It should be all one spot to trade everything lik

Scott86
Scott86
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like Everquest. I thought 430 people may not be enough people to buy all that I want to sell on there, especially lower level things.

And it won't let me search by faction; the search for it isn't working. So, I can't get to the one I want easily.
Edited by Scott86 on 23 August 2024 19:27
  • Zodiarkslayer
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    Welcome to ESO. 😅
    You'll find no global auction house here.

    The guild trader system lets you join a guild and the guild bids for a trader. If it wins the bids, the trader will offer all listings to the public for one week and so you can sell to everyone.

    Simultaneously you can go to any trader in the game and buy what other players offer.
    Every map has at least five traders. There is a map symbol signifying the place where youll find the traders.

    Have fun exploring!
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • LalMirchi
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    This is a topic that has been discussed often and at length.

    May I respectfully suggest searching the forum as there are extensive threads with very eloquent arguments both for and against this concept.
  • kevkj
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    You know how raw the emotion is when there is no [in] and the original post is just a run on sentence from the title.
  • kargen27
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    This is a far superior and more engaging marketplace than the single location market other games have once you get familiar with it. It could use a few quality of life changes but overall works very well.
    and then the parrot said, "must be the water mines green too."
  • CGPsaint
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    Very compelling argument, but I'm going to have to disagree. The current guild trader system is fine.
    "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs—horrible creatures, with no redeeming qualities."
  • FlopsyPrince
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    Scott86 wrote: »
    like Everquest. I thought 430 people may not be enough people to buy all that I want to sell on there, especially lower level things.

    And it won't let me search by faction; the search for it isn't working. So, I can't get to the one I want easily.

    Some here will claim that this system is much better, but you are finding the huge flaw in the current system!
    CGPsaint wrote: »
    Very compelling argument, but I'm going to have to disagree. The current guild trader system is fine.

    My exact point. It sucks, but some get what they need so they are happy.

    Just not those of us who try to use it at a different level.
    Edited by FlopsyPrince on 23 August 2024 22:28
    PC
    PS4/PS5
  • CGPsaint
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    CGPsaint wrote: »
    Very compelling argument, but I'm going to have to disagree. The current guild trader system is fine.

    My exact point. It sucks, but some get what they need so they are happy.

    Just not those of us who try to use it at a different level.

    What level are you attempting to use the guild trader system at?
    "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs—horrible creatures, with no redeeming qualities."
  • RexyCat
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    Scott86 wrote: »
    like Everquest. I thought 430 people may not be enough people to buy all that I want to sell on there, especially lower level things.

    And it won't let me search by faction; the search for it isn't working. So, I can't get to the one I want easily.

    About gear and level up
    For low level item you will often find those in Guild Bank and not necessary in Guild Store. You can buy any item that is for sale in every Guild Store, but need to join a Guild if you want to sell items from a Guild tthat have a Guild Store. Guild might also have a Guild trader in game world as it cost a lot of Gold for a Guild to compete with other Guild to get the best spots for their front NPC where non-members can access Guild Store to make a purchase. Those Guild will often have a higher fee from members and also some rules about how much to sell within a certain time frame or they will get kicked out of that Guild.

    There are trade guild that are more social and have less demand on their members for how much to sell, fees or donation if they can't keep up with selling as much as Guild set as goal. Those Guild and their Guild Store can only accessed from Bank NPC that are in game world which naturally make those Guild have less demand for reaching a certain goal each month for competing when it is time for getting Guild Trader in game which you often can find a dedicated spots for Guild Trader.

    Guild Bank and Guild Store
    A Guild with 10 members can have a Guild Bank which is shared (guild master can control what each member will be allowed to do in guild which means that you might have to ask for permission to withdraw from GB - read Guilds message of the day (MOTD) for what rules and rank you need for access to GB). When Guild have 50 members that Guild can also create a Guild Store and let members trade through that.

    Scaling
    Most player with low level character don't need to have gear that is for that level as you will scale up while being low level and it is better to save your Gold or resources (crafting material) until you get to level 50 and Champion Point 160 which is max for equipping the highest level gear.


    Don't forget that stats will also increase from improving (you will do that at craftstation) gear from green, blue to purple (which is best option until you have decided that you want to use that gear permanently which in turn can be improved to yellow [gold] or legendary tier).

    Don't buy Legendary gear if you can avoid it and instead invest skill points into improving gear yourself (and make use of green Champion Point to get the most out of decon gear - you will need to activate some CP by using one out of four slots that is on top of that CP main map for a build). Most gear (armour and weapon) are priced on the high end that is why I advice to buy gear and improve it your self if that gear exist in purple (epic) and only purchase Legendary armour or weapon if it is from a game mode you don't want to play yourself or don't want to invest your time in.

    https://eso-hub.com/en/guides/quality-gear-levels-weapon-armor-jewelry/armor-quality-levels

    FACTION
    You don't need to search for any special faction to join a guild if you are only looking for trading guilds. Faction or alliance matters only when you want to find a Guild that have its main focus on Cyrodiil or IC for PvP and even then you you will find that players have character in more then one alliance, if they are serious about PvP.
    Edited by RexyCat on 24 August 2024 01:03
  • FlopsyPrince
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    CGPsaint wrote: »
    CGPsaint wrote: »
    Very compelling argument, but I'm going to have to disagree. The current guild trader system is fine.

    My exact point. It sucks, but some get what they need so they are happy.

    Just not those of us who try to use it at a different level.

    What level are you attempting to use the guild trader system at?

    I use it for what I need when I need it or to sell things when I am trying to do that. TTC helps with some things on the PC, but it is still hard to find some things or to figure a good listing price. This is especially true on console.

    I don't play the "trading game" so it is at a different level.
    PC
    PS4/PS5
  • valenwood_vegan
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    Here we go again! See one of the dozens of other posts on this for the full discussion. Some want a central auction house, others like the guild trader system. Both have pros and cons.

    Zos specifically designed, and seems to like, the guild trader system; at least past statements indicated that they were fond of it, though I don't know of anything recent; and they haven't announced plans to change it.
  • FlopsyPrince
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    Here we go again! See one of the dozens of other posts on this for the full discussion. Some want a central auction house, others like the guild trader system. Both have pros and cons.

    Zos specifically designed, and seems to like, the guild trader system; at least past statements indicated that they were fond of it, though I don't know of anything recent; and they haven't announced plans to change it.

    It keeps coming up because so many are not happy with the current system. Some clearly love it, but a fair number do not, something that is usually discounted by those who do love it.
    PC
    PS4/PS5
  • TaSheen
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    I don't "love" it. I don't interact with it much, unlike the AHs in WoW and RIFT. Then again, I don't hate it either - but the fact that it's a painfully convoluted system puts me off.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • valenwood_vegan
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    Here we go again! See one of the dozens of other posts on this for the full discussion. Some want a central auction house, others like the guild trader system. Both have pros and cons.

    Zos specifically designed, and seems to like, the guild trader system; at least past statements indicated that they were fond of it, though I don't know of anything recent; and they haven't announced plans to change it.

    It keeps coming up because so many are not happy with the current system. Some clearly love it, but a fair number do not, something that is usually discounted by those who do love it.

    Yes, as I stated, some like the current system and some do not.

    Was merely suggesting that the OP look up some of the other threads to get caught up with all the arguments.
  • Adaarye
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    Here we go again! See one of the dozens of other posts on this for the full discussion. Some want a central auction house, others like the guild trader system. Both have pros and cons.

    Zos specifically designed, and seems to like, the guild trader system; at least past statements indicated that they were fond of it, though I don't know of anything recent; and they haven't announced plans to change it.

    It keeps coming up because so many are not happy with the current system. Some clearly love it, but a fair number do not, something that is usually discounted by those who do love it.

    Yes, as I stated, some like the current system and some do not.

    Was merely suggesting that the OP look up some of the other threads to get caught up with all the arguments.

    If the Op wanted to post their own take, unless they picked the one thread that is from June, they would most likely get bombarded with complaints about necro posting because the first three pages I went through were 2022 and older except for the one in June, and one in January.

    Back on topic .. I agree. Central Auction Houses are much better in that everything is one spot and joining a guild is not a requirement for trading.
    Edited by Adaarye on 24 August 2024 05:02
  • valenwood_vegan
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    Ok we wanna rehash? I'm happy to paste my take from the old thread. Hasn't changed.

    No thanks on an auction house; love the unique trading system that allows for varied pricing and deal-shopping; and love the trading guild communities filled with friendly, active, helpful, and engaged players that it fosters; though yes... trading could use QoL improvements - particularly to help people on console or who otherwise can't or don't use addons.
  • jonenukang
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    In my opinion, such a trading line has a hidden nature, which can effectively avoid vicious competition and help maintain the in-game economy
  • BlueRaven
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    Adaarye wrote: »
    Here we go again! See one of the dozens of other posts on this for the full discussion. Some want a central auction house, others like the guild trader system. Both have pros and cons.

    Zos specifically designed, and seems to like, the guild trader system; at least past statements indicated that they were fond of it, though I don't know of anything recent; and they haven't announced plans to change it.

    It keeps coming up because so many are not happy with the current system. Some clearly love it, but a fair number do not, something that is usually discounted by those who do love it.

    Yes, as I stated, some like the current system and some do not.

    Was merely suggesting that the OP look up some of the other threads to get caught up with all the arguments.

    If the Op wanted to post their own take, unless they picked the one thread that is from June, they would most likely get bombarded with complaints about necro posting because the first three pages I went through were 2022 and older except for the one in June, and one in January.

    Back on topic .. I agree. Central Auction Houses are much better in that everything is one spot and joining a guild is not a requirement for trading.

    Here is a similar thread from this month.

    https://forums.elderscrollsonline.com/en/discussion/663446/why-am-i-so-tired-of-our-guild-trading-system-i-love-eso-so-not-a-bash-of-this-amazing-game/p2

    Last post was on the 21st.

    The current system is fine. I get that there are people who are reluctant to join guilds, but that is the only downside.

    Besides I don’t think the game can handle from a technical perspective a singular ah.

    Here is a hot take for you, if you want a central ah like in wow, well wow never had a central ah. Wow is broken up into different servers, those servers have their own (or share on a limited basis) their auction houses. Someone posting something on server “A” does not mean someone on server “Z” can buy or even see it. Because eso has one mega server, you would still need separate ah’s to handle the server load of players.
  • Hapexamendios
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    I'm fine with the trading system as is. There neither a need nor reason to change it imo. You want the other system, play the other game.
  • AngryPenguin
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    We're good. No need for a central auction house in ESO.
  • Syldras
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    I can understand the current system from a roleplaying perspective. You wander around, browse the offers, sometimes you even find a hidden treasure.

    But of course it's inefficient and rather time-consuming. And in search of something specific, many people always end up here anyway:
    https://tamrieltradecentre.com/
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • wolfie1.0.
    wolfie1.0.
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    Don't worry, give it 1 to 2 more years and everything will be bind on pickup to save server space for a dlc.
  • spartaxoxo
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    Decentralized trade has kept prices at a good level for years on console. We never had an inflation problem. If anything, all the huge gold sinks they introduced to combat PCs issues has caused prices to lower on the majority of items.
    Edited by spartaxoxo on 24 August 2024 20:20
  • FlopsyPrince
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    spartaxoxo wrote: »
    Decentralized trade has kept prices at a good level for years on console. We never had an inflation problem. If anything, all the huge gold sinks they introduced to combat PCs issues has caused prices to lower on the majority of items.

    Please present more evidence for this than just asserting it.
    PC
    PS4/PS5
  • spartaxoxo
    spartaxoxo
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    spartaxoxo wrote: »
    Decentralized trade has kept prices at a good level for years on console. We never had an inflation problem. If anything, all the huge gold sinks they introduced to combat PCs issues has caused prices to lower on the majority of items.

    Please present more evidence for this than just asserting it.

    Decentralized trade is the economy on console. It is consistently the case across both consoles that prices are low and inflation is low.

    PC, through the use of add-ons, has both an easier time generating coin and centralized trade through add-ons. And it has had, until more recently, large amounts of inflation. These are the things that make it different to console.

    In addition, most MMOs feature centralized trade. And they all have the same exact problem with inflation that PC has.

    If the older games with centralized trade all have inflation problems that are generally accepted as normal for old games, and the old game that doesn't have it does not face these problems, then chances are strong that similar economic systems are naturally facing similar economic problems due to issues inherent to these systems.

    On console, for example, some years ago we used to see rosin regularly sold at around 5k. Prior to the guild store changes they were selling at around 2.5 to 3k. Currently they are around 2k. This is a result of both mat botting, but also due to the coin sinks. Console never made as much coin as PC, as there was no lazy writ add-on.

    Logically, we can also see some very obvious reasons as to why this might be the case.

    Decentralized trade means that a greater number of competitors can exist in the system, just numerically. And we know that competition naturally keeps prices more competitive. That's a pretty basic concept. It's one of the many reasons monopolies aren't great.

    A basic trading principle in online games is to buy low and sell high. Which leads to a few people (relative to the size of the population) buying up items for the purpose of increasing their price. Naturally, the less people that do this, the less impact it has on a market.
    Edited by spartaxoxo on 24 August 2024 23:31
  • FlopsyPrince
    FlopsyPrince
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Decentralized trade has kept prices at a good level for years on console. We never had an inflation problem. If anything, all the huge gold sinks they introduced to combat PCs issues has caused prices to lower on the majority of items.

    Please present more evidence for this than just asserting it.

    Decentralized trade is the economy on console. It is consistently the case across both consoles that prices are low and inflation is low.

    PC, through the use of add-ons, has both an easier time generating coin and centralized trade through add-ons. And it has had, until more recently, large amounts of inflation. These are the things that make it different to console.

    In addition, most MMOs feature centralized trade. And they all have the same exact problem with inflation that PC has.

    If the older games with centralized trade all have inflation problems that are generally accepted as normal for old games, and the old game that doesn't have it does not face these problems, then chances are strong that similar economic systems are naturally facing similar economic problems due to issues inherent to these systems.

    On console, for example, some years ago we used to see rosin regularly sold at around 5k. Prior to the guild store changes they were selling at around 2.5 to 3k. Currently they are around 2k. This is a result of both mat botting, but also due to the coin sinks. Console never made as much coin as PC, as there was no lazy writ add-on.

    Logically, we can also see some very obvious reasons as to why this might be the case.

    Decentralized trade means that a greater number of competitors can exist in the system, just numerically. And we know that competition naturally keeps prices more competitive. That's a pretty basic concept. It's one of the many reasons monopolies aren't great.

    A basic trading principle in online games is to buy low and sell high. Which leads to a few people (relative to the size of the population) buying up items for the purpose of increasing their price. Naturally, the less people that do this, the less impact it has on a market.

    Your arguments don't make a solid case, just show some things that have not gone up in price. Crowns are also sold much cheaper (when that happens) on Console, but no game system helps that.

    I am still not seeing the reason why letting the few benefit at the expense of the many, as the current system does, adds value. I do see many repeated assertions of that, but no firm evidence.

    And your argument that console does not see the inflation you bring up on PC goes against your point. PC has the same trader system, thus it is not the existence of this trader system that limits anything.
    PC
    PS4/PS5
  • spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Decentralized trade has kept prices at a good level for years on console. We never had an inflation problem. If anything, all the huge gold sinks they introduced to combat PCs issues has caused prices to lower on the majority of items.

    Please present more evidence for this than just asserting it.

    Decentralized trade is the economy on console. It is consistently the case across both consoles that prices are low and inflation is low.

    PC, through the use of add-ons, has both an easier time generating coin and centralized trade through add-ons. And it has had, until more recently, large amounts of inflation. These are the things that make it different to console.

    In addition, most MMOs feature centralized trade. And they all have the same exact problem with inflation that PC has.

    If the older games with centralized trade all have inflation problems that are generally accepted as normal for old games, and the old game that doesn't have it does not face these problems, then chances are strong that similar economic systems are naturally facing similar economic problems due to issues inherent to these systems.

    On console, for example, some years ago we used to see rosin regularly sold at around 5k. Prior to the guild store changes they were selling at around 2.5 to 3k. Currently they are around 2k. This is a result of both mat botting, but also due to the coin sinks. Console never made as much coin as PC, as there was no lazy writ add-on.

    Logically, we can also see some very obvious reasons as to why this might be the case.

    Decentralized trade means that a greater number of competitors can exist in the system, just numerically. And we know that competition naturally keeps prices more competitive. That's a pretty basic concept. It's one of the many reasons monopolies aren't great.

    A basic trading principle in online games is to buy low and sell high. Which leads to a few people (relative to the size of the population) buying up items for the purpose of increasing their price. Naturally, the less people that do this, the less impact it has on a market.

    Your arguments don't make a solid case, just show some things that have not gone up in price. Crowns are also sold much cheaper (when that happens) on Console, but no game system helps that.

    I am still not seeing the reason why letting the few benefit at the expense of the many, as the current system does, adds value. I do see many repeated assertions of that, but no firm evidence.

    And your argument that console does not see the inflation you bring up on PC goes against your point. PC has the same trader system, thus it is not the existence of this trader system that limits anything.

    PC has add-ons that mimic a central trading system. It doesn't have a full blown one. But when the same inflation problems happens in other games with fully centralized trade, it's not hard to see what's the common denominator. Lazy writ isn't in those other games.

    Less competition naturally leads to higher prices.

    It's the add-ons that is the difference.
    Edited by spartaxoxo on 24 August 2024 23:49
  • TaSheen
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Decentralized trade has kept prices at a good level for years on console. We never had an inflation problem. If anything, all the huge gold sinks they introduced to combat PCs issues has caused prices to lower on the majority of items.

    Please present more evidence for this than just asserting it.

    Decentralized trade is the economy on console. It is consistently the case across both consoles that prices are low and inflation is low.

    PC, through the use of add-ons, has both an easier time generating coin and centralized trade through add-ons. And it has had, until more recently, large amounts of inflation. These are the things that make it different to console.

    In addition, most MMOs feature centralized trade. And they all have the same exact problem with inflation that PC has.

    If the older games with centralized trade all have inflation problems that are generally accepted as normal for old games, and the old game that doesn't have it does not face these problems, then chances are strong that similar economic systems are naturally facing similar economic problems due to issues inherent to these systems.

    On console, for example, some years ago we used to see rosin regularly sold at around 5k. Prior to the guild store changes they were selling at around 2.5 to 3k. Currently they are around 2k. This is a result of both mat botting, but also due to the coin sinks. Console never made as much coin as PC, as there was no lazy writ add-on.

    Logically, we can also see some very obvious reasons as to why this might be the case.

    Decentralized trade means that a greater number of competitors can exist in the system, just numerically. And we know that competition naturally keeps prices more competitive. That's a pretty basic concept. It's one of the many reasons monopolies aren't great.

    A basic trading principle in online games is to buy low and sell high. Which leads to a few people (relative to the size of the population) buying up items for the purpose of increasing their price. Naturally, the less people that do this, the less impact it has on a market.

    Your arguments don't make a solid case, just show some things that have not gone up in price. Crowns are also sold much cheaper (when that happens) on Console, but no game system helps that.

    I am still not seeing the reason why letting the few benefit at the expense of the many, as the current system does, adds value. I do see many repeated assertions of that, but no firm evidence.

    And your argument that console does not see the inflation you bring up on PC goes against your point. PC has the same trader system, thus it is not the existence of this trader system that limits anything.

    Really, it doesn't matter what anyone thinks. The devs are not going to move to a GAH just because some of us prefer that mode. They've already said they're not going to do it.

    Tilting at windmills accomplishes nothing. The devs here don't really take rants from players as something they need to address with changes.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • kargen27
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Decentralized trade has kept prices at a good level for years on console. We never had an inflation problem. If anything, all the huge gold sinks they introduced to combat PCs issues has caused prices to lower on the majority of items.

    Please present more evidence for this than just asserting it.

    Decentralized trade is the economy on console. It is consistently the case across both consoles that prices are low and inflation is low.

    PC, through the use of add-ons, has both an easier time generating coin and centralized trade through add-ons. And it has had, until more recently, large amounts of inflation. These are the things that make it different to console.

    In addition, most MMOs feature centralized trade. And they all have the same exact problem with inflation that PC has.

    If the older games with centralized trade all have inflation problems that are generally accepted as normal for old games, and the old game that doesn't have it does not face these problems, then chances are strong that similar economic systems are naturally facing similar economic problems due to issues inherent to these systems.

    On console, for example, some years ago we used to see rosin regularly sold at around 5k. Prior to the guild store changes they were selling at around 2.5 to 3k. Currently they are around 2k. This is a result of both mat botting, but also due to the coin sinks. Console never made as much coin as PC, as there was no lazy writ add-on.

    Logically, we can also see some very obvious reasons as to why this might be the case.

    Decentralized trade means that a greater number of competitors can exist in the system, just numerically. And we know that competition naturally keeps prices more competitive. That's a pretty basic concept. It's one of the many reasons monopolies aren't great.

    A basic trading principle in online games is to buy low and sell high. Which leads to a few people (relative to the size of the population) buying up items for the purpose of increasing their price. Naturally, the less people that do this, the less impact it has on a market.

    Your arguments don't make a solid case, just show some things that have not gone up in price. Crowns are also sold much cheaper (when that happens) on Console, but no game system helps that.

    I am still not seeing the reason why letting the few benefit at the expense of the many, as the current system does, adds value. I do see many repeated assertions of that, but no firm evidence.

    And your argument that console does not see the inflation you bring up on PC goes against your point. PC has the same trader system, thus it is not the existence of this trader system that limits anything.

    And exactly how does the few benefit from the many? They don't. They benefit from the time and effort they put into trading. Just like players who get on the trial leader boards benefit from time and effort not from the many other players that don't make the list. It is much the same thing. The more time you spend on one aspect of the game the better you get.

    People across multiple threads have given you good and logically sound reasons this system works and why going to a central system would be devastating. You disregard those answers because they don't fit into your wish to get everything you want at a low low price. Truth is a central system wouldn't give you that either. For rare items you would be paying even more because they would be easier to control.
    Sure we could use some quality of life changes especially for consoles. The system though is sound and the economy is healthy. We have an engaging trading system that keeps many players in the game and active. Entire guilds are built around the trading system and there would be no benefit to removing how we trade now.
    and then the parrot said, "must be the water mines green too."
  • spartaxoxo
    spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Decentralized trade has kept prices at a good level for years on console. We never had an inflation problem. If anything, all the huge gold sinks they introduced to combat PCs issues has caused prices to lower on the majority of items.

    Please present more evidence for this than just asserting it.

    Decentralized trade is the economy on console. It is consistently the case across both consoles that prices are low and inflation is low.

    PC, through the use of add-ons, has both an easier time generating coin and centralized trade through add-ons. And it has had, until more recently, large amounts of inflation. These are the things that make it different to console.

    In addition, most MMOs feature centralized trade. And they all have the same exact problem with inflation that PC has.

    If the older games with centralized trade all have inflation problems that are generally accepted as normal for old games, and the old game that doesn't have it does not face these problems, then chances are strong that similar economic systems are naturally facing similar economic problems due to issues inherent to these systems.

    On console, for example, some years ago we used to see rosin regularly sold at around 5k. Prior to the guild store changes they were selling at around 2.5 to 3k. Currently they are around 2k. This is a result of both mat botting, but also due to the coin sinks. Console never made as much coin as PC, as there was no lazy writ add-on.

    Logically, we can also see some very obvious reasons as to why this might be the case.

    Decentralized trade means that a greater number of competitors can exist in the system, just numerically. And we know that competition naturally keeps prices more competitive. That's a pretty basic concept. It's one of the many reasons monopolies aren't great.

    A basic trading principle in online games is to buy low and sell high. Which leads to a few people (relative to the size of the population) buying up items for the purpose of increasing their price. Naturally, the less people that do this, the less impact it has on a market.

    Your arguments don't make a solid case, just show some things that have not gone up in price. Crowns are also sold much cheaper (when that happens) on Console, but no game system helps that.

    I am still not seeing the reason why letting the few benefit at the expense of the many, as the current system does, adds value. I do see many repeated assertions of that, but no firm evidence.

    And your argument that console does not see the inflation you bring up on PC goes against your point. PC has the same trader system, thus it is not the existence of this trader system that limits anything.

    Crown prices are higher on PC for the same reasons: the out of game systems. Considering my point was that out of game things like Lazy Writ, centralized trading apps, etc are responsible for the higher prices on PC, this is not rebutted by the existence of guild traders.
    Edited by spartaxoxo on 25 August 2024 00:53
  • FlopsyPrince
    FlopsyPrince
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    TaSheen wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Decentralized trade has kept prices at a good level for years on console. We never had an inflation problem. If anything, all the huge gold sinks they introduced to combat PCs issues has caused prices to lower on the majority of items.

    Please present more evidence for this than just asserting it.

    Decentralized trade is the economy on console. It is consistently the case across both consoles that prices are low and inflation is low.

    PC, through the use of add-ons, has both an easier time generating coin and centralized trade through add-ons. And it has had, until more recently, large amounts of inflation. These are the things that make it different to console.

    In addition, most MMOs feature centralized trade. And they all have the same exact problem with inflation that PC has.

    If the older games with centralized trade all have inflation problems that are generally accepted as normal for old games, and the old game that doesn't have it does not face these problems, then chances are strong that similar economic systems are naturally facing similar economic problems due to issues inherent to these systems.

    On console, for example, some years ago we used to see rosin regularly sold at around 5k. Prior to the guild store changes they were selling at around 2.5 to 3k. Currently they are around 2k. This is a result of both mat botting, but also due to the coin sinks. Console never made as much coin as PC, as there was no lazy writ add-on.

    Logically, we can also see some very obvious reasons as to why this might be the case.

    Decentralized trade means that a greater number of competitors can exist in the system, just numerically. And we know that competition naturally keeps prices more competitive. That's a pretty basic concept. It's one of the many reasons monopolies aren't great.

    A basic trading principle in online games is to buy low and sell high. Which leads to a few people (relative to the size of the population) buying up items for the purpose of increasing their price. Naturally, the less people that do this, the less impact it has on a market.

    Your arguments don't make a solid case, just show some things that have not gone up in price. Crowns are also sold much cheaper (when that happens) on Console, but no game system helps that.

    I am still not seeing the reason why letting the few benefit at the expense of the many, as the current system does, adds value. I do see many repeated assertions of that, but no firm evidence.

    And your argument that console does not see the inflation you bring up on PC goes against your point. PC has the same trader system, thus it is not the existence of this trader system that limits anything.

    Really, it doesn't matter what anyone thinks. The devs are not going to move to a GAH just because some of us prefer that mode. They've already said they're not going to do it.

    Tilting at windmills accomplishes nothing. The devs here don't really take rants from players as something they need to address with changes.

    I don't expect that. I would like them to add many Quality of Life fixes to this are however. I am not holding my breath for that, but it would help a great deal.
    PC
    PS4/PS5
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