IncultaWolf wrote: »Lol they actually nerfed this set for certain builds, I was maybe looking at it for a non pet pvp healer but 5% healing is a joke. Sorcerer can't get one decent class set? At least you have overpowered hardened ward I guess.
Aces-High-82 wrote: »IncultaWolf wrote: »Lol they actually nerfed this set for certain builds, I was maybe looking at it for a non pet pvp healer but 5% healing is a joke. Sorcerer can't get one decent class set? At least you have overpowered hardened ward I guess.
Tell me whats overpowered about hardened ward?
You have to invest at least 45k max mag to get a decent value out of it.
IncultaWolf wrote: »Aces-High-82 wrote: »IncultaWolf wrote: »Lol they actually nerfed this set for certain builds, I was maybe looking at it for a non pet pvp healer but 5% healing is a joke. Sorcerer can't get one decent class set? At least you have overpowered hardened ward I guess.
Tell me whats overpowered about hardened ward?
You have to invest at least 45k max mag to get a decent value out of it.
There are multiple threads about how it's overperforming and the general player base who actually pvp will agree with this statement. Just go ask any pvp streamer if they think ward is balanced and they will say no.
https://forums.elderscrollsonline.com/en/discussion/654204/hardened-ward-heal-making-it-to-live-is-a-mistake-and-needs-to-be-changed
https://forums.elderscrollsonline.com/en/discussion/660106/hardened-ward-where-player-based-skill-can-go-from-c-tier-to-s-tier
Not going to debate anything in this thread though, go check it out and comment there if you want
Even if it was 6-8% it would still be very mid and not worth using and 5% is straight up bad. Maybe if it was 8%+ I’d consider it. And I’d rather it buffed damage only but by a greater number. For healers sets that only provide healing are redundant in both in pve and especially pvp. And sorcerer doesn’t benefit much from buffs to healing because it’s healing is very limited, it’s just not a factor.MashmalloMan wrote: »
They removed the "monster" requirement and nerfed it down to 5% damage/healing when in pvp.
Still a boring set to me. 5% damage/healing in pvp is pretty mid too, would have been fair at around 6-8% imo.
The tank part of the set is the same, not even better than something like Fortified Brass when you add up the stat density since 129 damage for a tank is useless.
Idk, I guess I wanted a bit more flash and style.
IncultaWolf wrote: »Lol they actually nerfed this set for certain builds, I was maybe looking at it for a non pet pvp healer but 5% healing is a joke. Sorcerer can't get one decent class set? At least you have overpowered hardened ward I guess.
5%/15% would have been my dream set actually. Was also planning to use for pvp heal and try on some dd builds.
Zyaneth_Bal wrote: »IncultaWolf wrote: »Lol they actually nerfed this set for certain builds, I was maybe looking at it for a non pet pvp healer but 5% healing is a joke. Sorcerer can't get one decent class set? At least you have overpowered hardened ward I guess.
5%/15% would have been my dream set actually. Was also planning to use for pvp heal and try on some dd builds.
Well, healing is so overtuned right now in pvp that healing sets are a waste of slots anyway.
Theist_VII wrote: »Zyaneth_Bal wrote: »IncultaWolf wrote: »Lol they actually nerfed this set for certain builds, I was maybe looking at it for a non pet pvp healer but 5% healing is a joke. Sorcerer can't get one decent class set? At least you have overpowered hardened ward I guess.
5%/15% would have been my dream set actually. Was also planning to use for pvp heal and try on some dd builds.
Well, healing is so overtuned right now in pvp that healing sets are a waste of slots anyway.
Agreed, but still unfortunate.
One day healing will be reigned in, and sets like Beacon would have been great in Cyrodiil.
But once again we’re back to the same issue… we are being paid for having nothing to do with Daedric Summoning by the Daedric Summoning class set.
IncultaWolf wrote: »Lol they actually nerfed this set for certain builds, I was maybe looking at it for a non pet pvp healer but 5% healing is a joke. Sorcerer can't get one decent class set? At least you have overpowered hardened ward I guess.
5%/15% would have been my dream set actually. Was also planning to use for pvp heal and try on some dd builds.
If ZOS really hopes to solve the problem of sorc without pets through Beacon of Oblivion, the 2-4 bonuses must be changed to Critical, W/S, and Critical, and the 5 bonuses must allow sorcs without pets to deal an additional 25% damage to monsters. Otherwise, it is completely impossible to make up for the dps lost by not using pets.
Of course, a better scenario would be for Beacon of Oblivion to be completely reworked.
For example: When the player uses a pet, Beacon of Oblivion will summon another pet and provide area damage. When the player is not using pets, Beacon of Oblivion provides damage done to monsters by 25%.
Do you even understand how ridiculous a 25% damage bonus to all would be in pve ? Deadly (15% to dots) Bahseis (15% depending on your current magica) and ansuul (7% to all+7% to enemys that you bashed) are allready considered to be some of the strongest damge sets in the game and all those sets come with a drawback, if you could get an 100% uptime on ansuul it would probably outshine riptide. And you want to pair it with another 2 lines of crit chance and 1 of spelldamage ?
This set should be fine if you just replace the max health with stamina+magica (or maybe pen if they want to throw in something for pvp) and the 2piece bonus with crit.
Do you even understand how ridiculous a 25% damage bonus to all would be in pve ? Deadly (15% to dots) Bahseis (15% depending on your current magica) and ansuul (7% to all+7% to enemys that you bashed) are allready considered to be some of the strongest damge sets in the game and all those sets come with a drawback, if you could get an 100% uptime on ansuul it would probably outshine riptide. And you want to pair it with another 2 lines of crit chance and 1 of spelldamage ?
This set should be fine if you just replace the max health with stamina+magica (or maybe pen if they want to throw in something for pvp) and the 2piece bonus with crit.
Don't get the premise wrong, the 25% damage bonus is based on sorc not using pets. The dps loss of a sorc without pets is almost 20~25%. With a pet wizard, the dps is about 145K, and without a pet wizard, it is about 110K. This is almost a 25% gap(145*0.75=108.75), and this is based on the fact that the bonuses of the rest of the sets are correct. (crit chance and spelldamage) conditions.
So if ZOS really doesn't plan to modify Beacon of Oblivion's 5 set bonus, then giving 25% monster damage with the correct 2-4 bonus (crit chance and spelldamage) is reasonable.
Theist_VII wrote: »I really hope that the reason this set wasn’t mentioned today in the patch notes is that they are considering a complete rehaul of the set.
Beacon of Oblivion has to be one of the most insulting sets I’ve seen, and shows a real disconnect between the vision of the developers and the experience of players using pet builds.
Theist_VII wrote: »I really hope that the reason this set wasn’t mentioned today in the patch notes is that they are considering a complete rehaul of the set.
Beacon of Oblivion has to be one of the most insulting sets I’ve seen, and shows a real disconnect between the vision of the developers and the experience of players using pet builds.
Monolith of Storms went live as a crap 5-piece that I haven't seen a single Sorc use on Live, so I wouldn't hold your breath hoping Beacon of Oblivion's debut will be any different.
Sorc set #2, and STILL no reason to do IA on a Sorc... baffling doesn't even begin to describe the "design choices" (I use that term incredibly loosely) with the Sorc class sets. Why even go to the trouble of creating them at all when all the feedback given is "these sets are crap and nobody's going to use them"? It's like they're trolling Sorc players at this point.
MashmalloMan wrote: »]
Your justification may be correct, but it's flawed. Non pet PvE dps sorc skills need to be more competitive first, like Mages Wrath, Overload, Haunting Curse, Bound Armaments, and Lightning Flood. 1 set out of 500 should not be the answer to class balance.
The set needs to be reasonable with its budget. I think in general class sets should be better than universal sets by at least 10%-20% for the given roles they're trying to fulfill, while also requiring the user to focus on the skill line they're centered on. Depending on how much sacrifice in using that line and set is required for the task it's trying to do should give a stronger gap vs universal sets.
Above all else, it should be thematic and fun to use.
Honestly their first mistake is making the Daedric Summoning set be best used without pets. It makes no sense. This set should be for pet based healer, tank, and dps depending on different criteria so it doesn't triple dip.
Monolith of Storms should be the non pet dps set. Period.
The issue remains, both these sets suck.
The sad thing is that it's going to be another useless set doomed to never being used, just like monolith of storms...
Why bother to do "class sets" if you don't make them appealing to play?
Spearblade wrote: »Does anybody actually know how this set performs? Like...hard data?
Theist_VII wrote: »
Honestly this is the most insulting set that I’ve seen come from our developers. It’s repulsive.
Turtle_Bot wrote: »
I would agree with this statement, but then I remember that Monolith of storms exists (and has still not been properly fixed).
At this point, it seems as though ZOS just doesn't want sorc to play infinite archive, there's really no incentive to do that content at all on sorcerer given just how horrendously, obnoxiously bad both of the sorcerer class sets are.
Spearblade wrote: »Does anybody actually know how this set performs? Like...hard data?
Turtle_Bot wrote: »
I would agree with this statement, but then I remember that Monolith of storms exists (and has still not been properly fixed).
At this point, it seems as though ZOS just doesn't want sorc to play infinite archive, there's really no incentive to do that content at all on sorcerer given just how horrendously, obnoxiously bad both of the sorcerer class sets are.
What's even more ironic is that ZOS published an article titled "ESO Developer Deep Dive—Item Sets, Part 1" on 08/16.
My interpretation of this is that ZOS wants to show players that they are very serious and hard working on Item Sets, and players should not criticize them.
But seriously, crap like Beacon of Oblivion doesn't show any creativity at all, it's just a simple addition of some kind of statistics. If there was any effort at all on Beacon of Oblivion, I just see some kind of bad joke. Seriously, normal people wouldn't create sets in a skill line called "Daedric Summoning" that require not using pets in order to get the damage bonus.
Dagoth_Rac wrote: »There have been complaints for years that sorc builds are "pets or go home" in endgame PvE. That you can't run as a lightning wizard type of build. You have to be a summoner or you are holding back your group. So this class set look designed to make sorc DPS more viable if you are not running pets. It seems to synergize with the recent Expert Summoner passive change that gives you more max health with pets and more max magicka/stamina if not using pets.