Quethrosar wrote: »Dagoth_Rac wrote: »There have been complaints for years that sorc builds are "pets or go home" in endgame PvE. That you can't run as a lightning wizard type of build. You have to be a summoner or you are holding back your group. So this class set look designed to make sorc DPS more viable if you are not running pets. It seems to synergize with the recent Expert Summoner passive change that gives you more max health with pets and more max magicka/stamina if not using pets.
you should not need a set to do that, the damage should be a passive if you have no pets up from the skill line to give the class a choice.
Quethrosar wrote: »Dagoth_Rac wrote: »There have been complaints for years that sorc builds are "pets or go home" in endgame PvE. That you can't run as a lightning wizard type of build. You have to be a summoner or you are holding back your group. So this class set look designed to make sorc DPS more viable if you are not running pets. It seems to synergize with the recent Expert Summoner passive change that gives you more max health with pets and more max magicka/stamina if not using pets.
you should not need a set to do that, the damage should be a passive if you have no pets up from the skill line to give the class a choice.
I agree. I want the option to be a summoner or a dark mage baked in. I don't want to have to wear a set for that.
How could that change be so complex it can't be made to passives or skills.
Savagejack wrote: »How I read the new sorc set:
Armor of Waking Nightmare
(2 items) Adds 129 Mental Health Recovery
(3 items) Adds Maximum Sad and Mad
(4 items) Critical Resistance
(5 items) While active, your maximum milligrams of Xanax are increased in dosage. Grants Major Unsubscription
Savagejack wrote: »How I read the new sorc set:
Armor of Waking Nightmare
(2 items) Adds 129 Mental Health Recovery
(3 items) Adds Maximum Sad and Mad
(4 items) Critical Resistance
(5 items) While active, your maximum milligrams of Xanax are increased in dosage. Grants Major Unsubscription
Theist_VII wrote: »Quethrosar wrote: »Dagoth_Rac wrote: »There have been complaints for years that sorc builds are "pets or go home" in endgame PvE. That you can't run as a lightning wizard type of build. You have to be a summoner or you are holding back your group. So this class set look designed to make sorc DPS more viable if you are not running pets. It seems to synergize with the recent Expert Summoner passive change that gives you more max health with pets and more max magicka/stamina if not using pets.
you should not need a set to do that, the damage should be a passive if you have no pets up from the skill line to give the class a choice.
I agree. I want the option to be a summoner or a dark mage baked in. I don't want to have to wear a set for that.
How could that change be so complex it can't be made to passives or skills.
Here’s the problem, and I’ll lay it bare.
Pets require two ability slots per.
If the cost investment of a pet was not as heavy, Daedric Prey could be altered into another benefit other than damage, and all Sorcerers could add minions to their builds without completely overriding the vision that they have for their character OR because of the fact that our pets wouldn’t be overperforming, another skill could be slotted instead.
You’re stuck with the same 5 out 10 active skills on every Sorcerer DPS currently, and it feels horrible.
Theist_VII wrote: »Quethrosar wrote: »Dagoth_Rac wrote: »There have been complaints for years that sorc builds are "pets or go home" in endgame PvE. That you can't run as a lightning wizard type of build. You have to be a summoner or you are holding back your group. So this class set look designed to make sorc DPS more viable if you are not running pets. It seems to synergize with the recent Expert Summoner passive change that gives you more max health with pets and more max magicka/stamina if not using pets.
you should not need a set to do that, the damage should be a passive if you have no pets up from the skill line to give the class a choice.
I agree. I want the option to be a summoner or a dark mage baked in. I don't want to have to wear a set for that.
How could that change be so complex it can't be made to passives or skills.
Here’s the problem, and I’ll lay it bare.
Pets require two ability slots per.
If the cost investment of a pet was not as heavy, Daedric Prey could be altered into another benefit other than damage, and all Sorcerers could add minions to their builds without completely overriding the vision that they have for their character OR because of the fact that our pets wouldn’t be overperforming, another skill could be slotted instead.
You’re stuck with the same 5 out 10 active skills on every Sorcerer DPS currently, and it feels horrible.
I just refuse to play it the way they want us to given how they've set up sorc, and i wear the cost to my dps, and don't try for content where someone would yell at my choices.
And thus, technically I play it my way and zos says yes, see, you can play it your way.
And the forums yell that play it your way doesn't mean 'love my rubbish build' so i don't force my build on a group.....but as for the build itself.....what's a sorc with aesthetics and a sense of dignity to do?
_ _ _
This is some classic history....pet builds were once the poor cousin. Zos must get as sick of the see saws as much as we do. Perhaps more?
https://forums.elderscrollsonline.com/en/discussion/452477/pet-sorc-problems-from-a-vet-player
I just refuse to play it the way they want us to given how they've set up sorc, and i wear the cost to my dps, and don't try for content where someone would yell at my choices.
And thus, technically I play it my way and zos says yes, see, you can play it your way.
And the forums yell that play it your way doesn't mean 'love my rubbish build' so i don't force my build on a group.....but as for the build itself.....what's a sorc with aesthetics and a sense of dignity to do?
_ _ _
This is some classic history....pet builds were once the poor cousin. Zos must get as sick of the see saws as much as we do. Perhaps more?
https://forums.elderscrollsonline.com/en/discussion/452477/pet-sorc-problems-from-a-vet-player
Theist_VII wrote: »
We’ve got a rather long history of back and forth with sledgehammer updates, now that the game is more stable, perhaps it’s time for them to dig in and start solving problems.
"Turtle_Bot wrote: »Theist_VII wrote: »
We’ve got a rather long history of back and forth with sledgehammer updates, now that the game is more stable, perhaps it’s time for them to dig in and start solving problems.
I really hope they do look into fixing this issue for sorcs. The thing is that the pets could have worked well as a supplementary option for the class (with the option to focus on them entirely) if ZOS had simply removed the double bar nonsense and reworked the other class abilities to have better synergy if the pets were active (not what they are currently doing, but actual synergy that doesn't take over or force certain playstyles).
Might make a thread on this later with some ideas for this I've been thinking about lately.
SkaraMinoc wrote: »5% damage done and 5% healing done is weak for a Sorcerer 5pc bonus in PvP. Should be 10% each.
Theist_VII wrote: »"Turtle_Bot wrote: »Theist_VII wrote: »
We’ve got a rather long history of back and forth with sledgehammer updates, now that the game is more stable, perhaps it’s time for them to dig in and start solving problems.
I really hope they do look into fixing this issue for sorcs. The thing is that the pets could have worked well as a supplementary option for the class (with the option to focus on them entirely) if ZOS had simply removed the double bar nonsense and reworked the other class abilities to have better synergy if the pets were active (not what they are currently doing, but actual synergy that doesn't take over or force certain playstyles).
Might make a thread on this later with some ideas for this I've been thinking about lately.
Yup, this is exactly the problem.
Beacon of Oblivion was our chance at a bandaid fix to our lack of bar space short of reworking the class, and they squandered it.
As much as I would rather all pets adjusted, I couldn’t help but feel the Daedric Summoning set would do at least something to solve our problems.
IncultaWolf wrote: »This set actually gives my berserker werewolf almost 1k more dps than pillar of nirn, while giving some extra defense. But I still agree, it's a bit underwhelming for a class set. It's just a fancy stat set, I like the flashy visual procs like corpseburster and pyrebrand.
acastanza_ESO wrote: »Theist_VII wrote: »"Turtle_Bot wrote: »Theist_VII wrote: »
We’ve got a rather long history of back and forth with sledgehammer updates, now that the game is more stable, perhaps it’s time for them to dig in and start solving problems.
I really hope they do look into fixing this issue for sorcs. The thing is that the pets could have worked well as a supplementary option for the class (with the option to focus on them entirely) if ZOS had simply removed the double bar nonsense and reworked the other class abilities to have better synergy if the pets were active (not what they are currently doing, but actual synergy that doesn't take over or force certain playstyles).
Might make a thread on this later with some ideas for this I've been thinking about lately.
Yup, this is exactly the problem.
Beacon of Oblivion was our chance at a bandaid fix to our lack of bar space short of reworking the class, and they squandered it.
As much as I would rather all pets adjusted, I couldn’t help but feel the Daedric Summoning set would do at least something to solve our problems.
Would've been cool if the set allowed you to one-bar the pets (in addition to some other thematic bonuses)
Like, front barring the set allowed you to back bar your pet skills and keep them active when you swapped to the front bar, or vice versa.
Spearblade wrote: »I really enjoy the set personally. Most of my builds are petless, so this has been a nice set for me. It doesn't have to be better than Relequen, or Pillar of Nirn- just within view. The set isn't hyper focused on DPS like Rele/Nirn, and I don't necessarily think that's a bad thing. I do however wish the damage/healing wasn't nerfed to 5% in PVP. I feel like it should be higher with Deadly out there. Not untouched, but I think 10% is probably fair.
However, the "with pets" bonus is an absolute turd sandwich, even for tanks... At least make it usable/decent for tanks.
MashmalloMan wrote: »Spearblade wrote: »I really enjoy the set personally. Most of my builds are petless, so this has been a nice set for me. It doesn't have to be better than Relequen, or Pillar of Nirn- just within view. The set isn't hyper focused on DPS like Rele/Nirn, and I don't necessarily think that's a bad thing. I do however wish the damage/healing wasn't nerfed to 5% in PVP. I feel like it should be higher with Deadly out there. Not untouched, but I think 10% is probably fair.
However, the "with pets" bonus is an absolute turd sandwich, even for tanks... At least make it usable/decent for tanks.
I'd argue it should be 16% in pve, 8% in pvp, but I think most people are in agreement that the PVP side was dead on arrival.
For the tank side of it with pets, completely laughable. It's objectively less stat dense than basic static sets that have a 5 piece multiplier of x2.325. TLDR, take a stat from a 2-4 piece, times that by 2.325 and you should get a static sets 5 piece value. Eg. Hundings Rage, Plague Doctor, Fortified Brass, they all follow this rule, these basically serve as the minimum standard for a sets stat density when considering how a 5 piece value should function.
Thats why when you look at sets like Rallying Cry or Wretched Vitality, they are objectively, mathematically, TOO stat dense to the point where they're esentially each 2 sets in 1 for a combined total of four, 5 piece effects at the same time.
To be more specific and show my math on this..
(2 items) Adds 1487 Armor
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1206 Maximum Health
(5 items) Adds 1840 Health and 1980 Armor with a pet.
1840 health / 1206 health = 1.525
1980 armor / 1487 armor = 1.331
So lets say this was like Fortified Brass, giving 100% of the 5p towards armor. It would look like this:
(1.525 + 1.331) 1487 armor
= 2.856 x 1487 armor
= 4247 armor
Fortified Brass gives 3460 Armor so it's technically stronger by 787 armor right? Wrong... because the 129 weapon/spell damage line reduces the total value of the set given the fact that tanks do not require this stat in almost all scenario's. It's a dead line reducing the total stat density by -1.00 when it was only 0.531x ahead. The net total being -0.469 a set like Fortified Brass which no one uses anymore.
The no pet DPS side of the set adds additional value on the 5p to make up for the 2p and 4p to make it relatively competitive, the actual problem with no pet sorc is the the kit, not the set, the pet tank side does nothing additional to make up for the 3p in a similar way.
The only reason the static multipler not being 2.325x vs this sets 2.856x is because it requires a double slotted permanent pet, what the designers missed was the -1.00 from a wasted stat line and I'd argue another -0.5 from it being a class specific set. This is how spreadsheets work and why they're suppose to help, but you still need human intervention to make sense of it all.
What I'm concluding is, the 5p at minimum should have a multiplier between 3.856 to 4.356 to make it worth everything considered. If it was an even split, it'd look like this:
1206 x 2.178 = 2627 health
1487 x 2.178 = 3239 armor
Is this set still boring and lacking creativity? Yes. Is it stat dense, being somewhat useful to someone in the game vs simply running a set like Plague Doctor or Fortified Brass, yes.
madmufffin wrote: »MashmalloMan wrote: »Spearblade wrote: »I really enjoy the set personally. Most of my builds are petless, so this has been a nice set for me. It doesn't have to be better than Relequen, or Pillar of Nirn- just within view. The set isn't hyper focused on DPS like Rele/Nirn, and I don't necessarily think that's a bad thing. I do however wish the damage/healing wasn't nerfed to 5% in PVP. I feel like it should be higher with Deadly out there. Not untouched, but I think 10% is probably fair.
However, the "with pets" bonus is an absolute turd sandwich, even for tanks... At least make it usable/decent for tanks.
I'd argue it should be 16% in pve, 8% in pvp, but I think most people are in agreement that the PVP side was dead on arrival.
For the tank side of it with pets, completely laughable. It's objectively less stat dense than basic static sets that have a 5 piece multiplier of x2.325. TLDR, take a stat from a 2-4 piece, times that by 2.325 and you should get a static sets 5 piece value. Eg. Hundings Rage, Plague Doctor, Fortified Brass, they all follow this rule, these basically serve as the minimum standard for a sets stat density when considering how a 5 piece value should function.
Thats why when you look at sets like Rallying Cry or Wretched Vitality, they are objectively, mathematically, TOO stat dense to the point where they're esentially each 2 sets in 1 for a combined total of four, 5 piece effects at the same time.
To be more specific and show my math on this..
(2 items) Adds 1487 Armor
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1206 Maximum Health
(5 items) Adds 1840 Health and 1980 Armor with a pet.
1840 health / 1206 health = 1.525
1980 armor / 1487 armor = 1.331
So lets say this was like Fortified Brass, giving 100% of the 5p towards armor. It would look like this:
(1.525 + 1.331) 1487 armor
= 2.856 x 1487 armor
= 4247 armor
Fortified Brass gives 3460 Armor so it's technically stronger by 787 armor right? Wrong... because the 129 weapon/spell damage line reduces the total value of the set given the fact that tanks do not require this stat in almost all scenario's. It's a dead line reducing the total stat density by -1.00 when it was only 0.531x ahead. The net total being -0.469 a set like Fortified Brass which no one uses anymore.
The no pet DPS side of the set adds additional value on the 5p to make up for the 2p and 4p to make it relatively competitive, the actual problem with no pet sorc is the the kit, not the set, the pet tank side does nothing additional to make up for the 3p in a similar way.
The only reason the static multipler not being 2.325x vs this sets 2.856x is because it requires a double slotted permanent pet, what the designers missed was the -1.00 from a wasted stat line and I'd argue another -0.5 from it being a class specific set. This is how spreadsheets work and why they're suppose to help, but you still need human intervention to make sense of it all.
What I'm concluding is, the 5p at minimum should have a multiplier between 3.856 to 4.356 to make it worth everything considered. If it was an even split, it'd look like this:
1206 x 2.178 = 2627 health
1487 x 2.178 = 3239 armor
Is this set still boring and lacking creativity? Yes. Is it stat dense, being somewhat useful to someone in the game vs simply running a set like Plague Doctor or Fortified Brass, yes.
The main issue is that…
Theist_VII wrote: »…there is a line saying, “While you do not have a pet active” on the Daedric Summoning set.
There was absolutely no reason why our class set had to do with anything other than Daedric Summoning, and if they insisted, the benefits should have been reversed as explained multiple times earlier in the thread.
You don’t need armor or health with pets active.
You don’t need damage when your pets die.
madmufffin wrote: »The main issue is that it's conveyed to be a dps set based off of the non-pet 5pc bonus, but doesn't come anywhere near what you get while running pets.
madmufffin wrote: »To run this set you give up a damage dealing 5pc set and the damage from your pets. Add in the fact that the 2-4 stat lines are completely worthless to dealing damage, the set just doesn't make sense at all.
madmufffin wrote: »Most Sorc tanks don't run a pet anyways, so I just fail to see the purpose of any of the set.
MashmalloMan wrote: »Has anyone tried this combo yet on the PTS for PVE?
- Front bar: Slivers of the Null Arca
- Back bar: Maelstrom 2H
- Body: Beacon of Oblivion
- Mythic: Harpooner's or Velothi
- Final slot: 1p Slimecraw
With the change to requiring a permanent pet, I'm interested to know how Beacon stacks up now that you can use Atronach without losing the 10% Max Resources. Probably best used for a body set, Maelstrom 2H is too good to pass up for Sorc, so trying to think of what would work best front bar for a Trial set. I'm not sure how well Null Arca stacks up compared to Relequen, or what the meta setup is even more. Maybe it's better to just front bar Beacon and body Relequen?
I despise the set design, but I still prefer no pet sorc overall. There is non competitive content like 4 man dungeons, 4 man arena's, solo arena's, Infinite Archive, and even overland, where that free bar space could be useful to provide more utility or simply save on potions that I wouldn't mind making a build for. At the very least, to do something different from the typical cookie cutter 2 pet DD setup.
Theist_VII wrote: »MashmalloMan wrote: »Has anyone tried this combo yet on the PTS for PVE?
- Front bar: Slivers of the Null Arca
- Back bar: Maelstrom 2H
- Body: Beacon of Oblivion
- Mythic: Harpooner's or Velothi
- Final slot: 1p Slimecraw
With the change to requiring a permanent pet, I'm interested to know how Beacon stacks up now that you can use Atronach without losing the 10% Max Resources. Probably best used for a body set, Maelstrom 2H is too good to pass up for Sorc, so trying to think of what would work best front bar for a Trial set. I'm not sure how well Null Arca stacks up compared to Relequen, or what the meta setup is even more. Maybe it's better to just front bar Beacon and body Relequen?
I despise the set design, but I still prefer no pet sorc overall. There is non competitive content like 4 man dungeons, 4 man arena's, solo arena's, Infinite Archive, and even overland, where that free bar space could be useful to provide more utility or simply save on potions that I wouldn't mind making a build for. At the very least, to do something different from the typical cookie cutter 2 pet DD setup.
You’re looking at around 115-125k DPS compared to the 150k+ on pet Sorc…
Which as mentioned earlier, would be around 1k dps compared to pillar on a parse of around 100k, and 1.25k dps difference between other sets, so hardly noticeable.