Bucky Balls wrote: »And, instead of a single thread we now have...many:
https://forums.elderscrollsonline.com/en/discussion/670283/is-pc-na-down#latest
https://forums.elderscrollsonline.com/en/discussion/670280/game-servers-crashed#latest
https://forums.elderscrollsonline.com/en/discussion/670281/anyone-else-issues-logging-in#latest
https://forums.elderscrollsonline.com/en/discussion/670282/cant-log-in-and-at-help-online-when-i-click-continue-to-submit-a-ticket-it-doesnt#latest
Bucky Balls wrote: »Are the servers up? It's totally unresponsive for me.
No.
https://forums.elderscrollsonline.com/en/discussion/670279/error-200-repeatedly
Seems all servers have finally given up.
Maybe we'll actually get some answers?
KaironBlackbard wrote: »Funny thing is eso-hub claims everything is operational.
I still can't get back in.
KaironBlackbard wrote: »KaironBlackbard wrote: »KaironBlackbard wrote: »I run only a few addons.And their required libraries. That's it. Nothing else.
- Map Pins
- Lorebooks
- TTC
- USPF
I wish there were settings we could use to limit or restrict the calls other player's addons make to our machines.
That would solve some of the BanditsUI issues my brother and I are having.
The only time we are having real issues is when grouped with a BanditsUI user who has it active.
Otherwise everything works perfectly fine.
NW FL. Area seems to have ok connection to ESO for now. For now...
Addons are NOT making calls to other player's machines, it would only be making a request from the ZOS servers themselves.
Again, everybody that I run with and even when pugging in to trials/dungeons, we're not having any issues.
There are XBox and PS players that are experiencing the same issues.
https://www.esoui.com/downloads/info1643-BanditsUserInterface.html
Important:
- NEVER use more than one add-on with ultimate sharing or you will be kicked from server. (Stats, DPS sharing in Bandits UI, Ultimate sharing in Raid Notifier, Taos Group Ultimate, Hodor Reflexes, etc.)
- https://cdn-eso.mmoui.com/preview/pvw8414.png
- https://cdn-eso.mmoui.com/preview/pvw7551.png
- https://cdn-eso.mmoui.com/preview/pvw6095.png
Includes:
- Group frames, regrouper, death counter, ability to see group members stats, buffs
Stuff that isn't shared like that, and must be called upon for permission. There is no privacy setting to stop it. That's an invasion of privacy.
Obviously you are NOT an addon developer and don't know how this all works. I do have addons that I've developed. I'm not the most versed in LUA, but I do know how this all works, so to address your complete misunderstanding and confusion.
Those addons "share" your dps to the ZOS server, similar to when you use a light attack, ability, movement instruction, etc.
The addons themselves retrieve that information from the ZOS server, so if YOU don't have the addon, you are not affected by anything because your computer is not registering a call for information from the server. There is absolutely no "invasion of privacy" as you might think, that's a complete stretch of your imagination.
In order for Ultimate and dps sharing to work, you actually have to have the addon installed and turn that function on or off through the addon settings. There's a setting in the base game for being "anonymous" for logs when doing trials or dungeons, all that does it keep your username from appearing in logs, you just show up as "anonymousX" in the logs. Even the group ping function from an addon has to have a client, ie adddon, to make a call from the server to get that information. Hodor's Reflexes has custom player icons that you can pay the developer to add to the addon, if you don't have Hodor's installed, you will not see those custom player icons.
Do you know that the base game has a group ping function built into the map so you can mark a location for your group members to meet or go to if you're in a zone or Cyrodiil? There is also a tab marking function built in to the game so the group leader can mark enemies with icons for priorities to kill. That is a function that can't be turned off. It will show that for all people grouped up in the dungeon or trial, do you consider that to be an invasion of your privacy because your game client is receiving that information from the ZOS servers to mark things on your computer?
Addons are client independent, meaning that you have to have the addon installed on your computer for the functions to work. If you don't have the addon, your computer can't make the call to the ZOS computer to receive that information. Your client isn't making calls for anything, or receiving anything from anywhere other than the ZOS servers. If it were, than it wouldn't matter if you were grouped up with anybody, anywhere, you'd be getting those calls from any zone, delve, dungeon, trial, arena, etc., all the time.
I hope this clears things up for you.
I see several faults with your assumption.
- you assume that they store data on ZOS servers to be retrieved by the addon. They don't. They can't. Similar addons like TTC use a separate exe to send and receive such data to and from a server that will hold the data: their own.
- you assume that they only see the stats of people using the same addon. They see my stats and that of non-addon users. Your explanation fails to explain that.
- you claim they don't make calls, but it's clear they do, especially when they turn off their BanditsUI and I get pristine connection again.
Bucky Balls wrote: »And, instead of a single thread we now have...many:
https://forums.elderscrollsonline.com/en/discussion/670283/is-pc-na-down#latest
https://forums.elderscrollsonline.com/en/discussion/670280/game-servers-crashed#latest
https://forums.elderscrollsonline.com/en/discussion/670281/anyone-else-issues-logging-in#latest
https://forums.elderscrollsonline.com/en/discussion/670282/cant-log-in-and-at-help-online-when-i-click-continue-to-submit-a-ticket-it-doesnt#latest
You forget this:
https://forums.elderscrollsonline.com/en/discussion/670279/error-200-repeatedly#latest
and only topic where wrote Kevin and Gina
Update here on the server being down: https://forums.elderscrollsonline.com/en/discussion/670288/eso-na-eu-megaservers-offline-dec-12
There is no "assuming" as you claim...there is no peer to peer communications with addons. The addons don't "store data" on the ZOS servers, it's information that the game itself transmits from client to server and server to client. .
KaironBlackbard wrote: »
There is no "assuming" as you claim...there is no peer to peer communications with addons. The addons don't "store data" on the ZOS servers, it's information that the game itself transmits from client to server and server to client. .
Then why is it that when someone in my group has BanditsUI active, my system becomes sluggish when they don't have their map open, and at the same time they are spamming ping on the compass and on a random point on the map that they don't have open?
It's making calls, clear as day.
Thanksgiving is over, We were told we could get an update or at least a small "we're still looking at it" copy pasta. still nothing! its about to be Christmas. should we just give up?
Never give up.
I'm sure @ZOS_JessicaFolsom and @ZOS_Kevin are working on it. I'm actually thinking maybe @ZOS_MattFiror might address this in his upcoming EOY letter.
(Matts forum account hasn't been active in over a year so no way he is seeing that tag lol)
Thanksgiving is over, We were told we could get an update or at least a small "we're still looking at it" copy pasta. still nothing! its about to be Christmas. should we just give up?
ZOS_JessicaFolsom wrote: »Thanksgiving is over, We were told we could get an update or at least a small "we're still looking at it" copy pasta. still nothing! its about to be Christmas. should we just give up?
We have a Q&A post prepped and were going to share it today in this thread, then the datacenter power failure happened and honestly it didn't seem like the best time. It is all ready to go, though, and we'll post it tomorrow. This may be getting a little to in the weeds, but one of the reasons more meaty posts and Q&As take a little extra time is we localize them into extended languages (12 not counting English) so that as many of our players as possible can benefit from the answers.
LatentBuzzard wrote: »Yeah, that sounds very much like we're about to get a Q&A in 13 languages saying "it's you, not us" and "have you tried turning it off and on again ?".
KaironBlackbard wrote: »
There is no "assuming" as you claim...there is no peer to peer communications with addons. The addons don't "store data" on the ZOS servers, it's information that the game itself transmits from client to server and server to client. .
Then why is it that when someone in my group has BanditsUI active, my system becomes sluggish when they don't have their map open, and at the same time they are spamming ping on the compass and on a random point on the map that they don't have open?
It's making calls, clear as day.
manukartofanu wrote: »KaironBlackbard wrote: »
There is no "assuming" as you claim...there is no peer to peer communications with addons. The addons don't "store data" on the ZOS servers, it's information that the game itself transmits from client to server and server to client. .
Then why is it that when someone in my group has BanditsUI active, my system becomes sluggish when they don't have their map open, and at the same time they are spamming ping on the compass and on a random point on the map that they don't have open?
It's making calls, clear as day.
Once again: no, and we are absolutely certain about this. How could it happen that another player's requests cause your requests to enter a corrupted state or not be processed? There could be plenty of reasons, and they depend on the specifics of the implementation. If we need to come up with a general example of how this could happen, then sure, it's easy. For instance, a deadlock might occur.
KaironBlackbard wrote: »
There is no "assuming" as you claim...there is no peer to peer communications with addons. The addons don't "store data" on the ZOS servers, it's information that the game itself transmits from client to server and server to client. .
Then why is it that when someone in my group has BanditsUI active, my system becomes sluggish when they don't have their map open, and at the same time they are spamming ping on the compass and on a random point on the map that they don't have open?
It's making calls, clear as day.
So what you're saying is that when someone is grouped with you and they open their map, it makes YOUR system sluggish if they don't have Bandits...do you have any out of date addons?
KaironBlackbard wrote: »KaironBlackbard wrote: »
There is no "assuming" as you claim...there is no peer to peer communications with addons. The addons don't "store data" on the ZOS servers, it's information that the game itself transmits from client to server and server to client. .
Then why is it that when someone in my group has BanditsUI active, my system becomes sluggish when they don't have their map open, and at the same time they are spamming ping on the compass and on a random point on the map that they don't have open?
It's making calls, clear as day.
So what you're saying is that when someone is grouped with you and they open their map, it makes YOUR system sluggish if they don't have Bandits...do you have any out of date addons?
Opposite.
THEY have BanditsUI.
I don't.
I only have: Map Pins, Lorebooks, TTC, USPF. Nothing else.
When THEY are running around doing things, my system becomes sluggish, and there is an auto ping every second in their name.
While they have their map open, the pings stop, and my system returns to normal.
When they disable BanditsUI, the pings stop, and my system returns to normal.
My most memorable situation regarding this:
I'm on my psijic sorc trying to solo nFangLair, I'm thinking no big deal right?
I took a beating from the ad groups, but no deathed to the first boss.
Boss is just ad waves.
Ad wave 1, owned me. Ok, try again.
Made it into wave 2, then got owned.
Again. Made it to wave 3, then got owned.
Again. 3 again. Ok, need help.
Published a group finder.
about 10 minutes goes by and I get a dps.
Skipping common combat.
We make it halfway through and we get a tank.
When he enters our instance, his character starts pinging (ctrl+click default keybind) somewhere off the coast of Vvardenfell every second.
My system becomes sluggish.
Ping only lasts 2 seconds btw.
We make it to the Lich boss, and boy did I struggle to keep heals on them, practically 1 frame per second.
We defeat that boss, and I ask him what addons he's using, explaining that my system became sluggish when he joined.
He goes through one by one toggling his addons.
Ok, before that I explained to him about the pings and when he'd open his map to look the pings would stop and my system would return to normal.
Back to toggling.
He toggled at least 5 before the pings stopped.
He toggled a few more as I typed "there"
He had to backtrack toggling a couple times until he redisabled the one that cleared it.
"that one."
"which one is that?"
his reply: "BanditsUI"
Now for my brother's encounter:
He did a trial with some guildies around the beginning of the golden event.
at least 5 of them had auto pings going, and his system crashed every 15 seconds.
each time he logged in he tried to explain in half messages (because he'd get booted too often for a detailed message) that he's seeing auto pings and getting booted. I don't remember much about his conversation, except this next part:
He sent "Are any of y'all running BanditsUI?"
The next time he logged in, most of their auto pings had stopped, and he was able to play with them.
They disabled their BanditsUI for him.
That's how I know it makes calls, or something similar to that anyways.
I'm thinking the ping is a visualization of it making a request/call for information about another user/ally.
It requests more information than is sent to the server, or at least more often than is sent to the server thus calling on others machines.
Since my connection is pathetic, it causes sluggish connection and even loss of connection.
Out of date addons are likely completely unrelated to this issue. I’ve never used BanditsUI. Ever. Here’s what happened: the game received an update in May, and I experienced frequent ping and connection issues from that point onwards, whether grouped or solo without ANY other players in my immediate vicinity.
The one thing almost all of us have in common is that the performance problems we’re experiencing in game all started around the same time this year in May. Pointing fingers at specific addons just unnecessarily muddies the waters, IMO, especially given that many console players are also having the same problems and literally cannot use addons.
Out of date addons are likely completely unrelated to this issue. I’ve never used BanditsUI. Ever. Here’s what happened: the game received an update in May, and I experienced frequent ping and connection issues from that point onwards, whether grouped or solo without ANY other players in my immediate vicinity.
The one thing almost all of us have in common is that the performance problems we’re experiencing in game all started around the same time this year in May. Pointing fingers at specific addons just unnecessarily muddies the waters, IMO, especially given that many console players are also having the same problems and literally cannot use addons.
Are you still having those issues? I'm genuinely curious, because in the NA endgame raiding scene at least, server/lag problems have died down a lot.