Maintenance for the week of December 16:
• [COMPLETE] NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• [COMPLETE] EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

ZOS, Massive Spike in Ping/LAG in Recent Days - What Gives?

  • manukartofanu
    manukartofanu
    ✭✭✭✭
    Morvan wrote: »
    Are the servers up? It's totally unresponsive for me.

    This is a different issue, not related to what we are discussing here. Check other threads where login problems are being discussed.
  • Morvan
    Morvan
    ✭✭✭✭
    Morvan wrote: »
    Are the servers up? It's totally unresponsive for me.

    No.

    https://forums.elderscrollsonline.com/en/discussion/670279/error-200-repeatedly

    Seems all servers have finally given up.

    Maybe we'll actually get some answers?

    Oh god, I think it's related to the returning crates issue, hopefully they won't do a server rollback.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • KaironBlackbard
    KaironBlackbard
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    Funny thing is eso-hub claims everything is operational.
    I still can't get back in.
  • davidtk
    davidtk
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    Funny thing is eso-hub claims everything is operational.
    I still can't get back in.

    I think that they just taking info from forum banner :lol:
    If there is any. Btw if they have ping or similar server IPs checking, they will report nothing because, you can ping login server and EU but not NA servers
    Edited by davidtk on 12 December 2024 17:03
    Really sorry for my english
  • sshogrin
    sshogrin
    ✭✭✭
    sshogrin wrote: »
    sshogrin wrote: »
    I run only a few addons.
    • Map Pins
    • Lorebooks
    • TTC
    • USPF
    And their required libraries. That's it. Nothing else.

    I wish there were settings we could use to limit or restrict the calls other player's addons make to our machines.
    That would solve some of the BanditsUI issues my brother and I are having.
    The only time we are having real issues is when grouped with a BanditsUI user who has it active.
    Otherwise everything works perfectly fine.
    NW FL. Area seems to have ok connection to ESO for now. For now...

    Addons are NOT making calls to other player's machines, it would only be making a request from the ZOS servers themselves.
    Again, everybody that I run with and even when pugging in to trials/dungeons, we're not having any issues.
    There are XBox and PS players that are experiencing the same issues.

    https://www.esoui.com/downloads/info1643-BanditsUserInterface.html
    Important:
    - NEVER use more than one add-on with ultimate sharing or you will be kicked from server. (Stats, DPS sharing in Bandits UI, Ultimate sharing in Raid Notifier, Taos Group Ultimate, Hodor Reflexes, etc.)
    - https://cdn-eso.mmoui.com/preview/pvw8414.png
    - https://cdn-eso.mmoui.com/preview/pvw7551.png
    - https://cdn-eso.mmoui.com/preview/pvw6095.png
    Includes:
    - Group frames, regrouper, death counter, ability to see group members stats, buffs

    Stuff that isn't shared like that, and must be called upon for permission. There is no privacy setting to stop it. That's an invasion of privacy.

    Obviously you are NOT an addon developer and don't know how this all works. I do have addons that I've developed. I'm not the most versed in LUA, but I do know how this all works, so to address your complete misunderstanding and confusion.

    Those addons "share" your dps to the ZOS server, similar to when you use a light attack, ability, movement instruction, etc.
    The addons themselves retrieve that information from the ZOS server, so if YOU don't have the addon, you are not affected by anything because your computer is not registering a call for information from the server. There is absolutely no "invasion of privacy" as you might think, that's a complete stretch of your imagination.
    In order for Ultimate and dps sharing to work, you actually have to have the addon installed and turn that function on or off through the addon settings. There's a setting in the base game for being "anonymous" for logs when doing trials or dungeons, all that does it keep your username from appearing in logs, you just show up as "anonymousX" in the logs. Even the group ping function from an addon has to have a client, ie adddon, to make a call from the server to get that information. Hodor's Reflexes has custom player icons that you can pay the developer to add to the addon, if you don't have Hodor's installed, you will not see those custom player icons.
    Do you know that the base game has a group ping function built into the map so you can mark a location for your group members to meet or go to if you're in a zone or Cyrodiil? There is also a tab marking function built in to the game so the group leader can mark enemies with icons for priorities to kill. That is a function that can't be turned off. It will show that for all people grouped up in the dungeon or trial, do you consider that to be an invasion of your privacy because your game client is receiving that information from the ZOS servers to mark things on your computer?
    Addons are client independent, meaning that you have to have the addon installed on your computer for the functions to work. If you don't have the addon, your computer can't make the call to the ZOS computer to receive that information. Your client isn't making calls for anything, or receiving anything from anywhere other than the ZOS servers. If it were, than it wouldn't matter if you were grouped up with anybody, anywhere, you'd be getting those calls from any zone, delve, dungeon, trial, arena, etc., all the time.
    I hope this clears things up for you.

    I see several faults with your assumption.
    1. you assume that they store data on ZOS servers to be retrieved by the addon. They don't. They can't. Similar addons like TTC use a separate exe to send and receive such data to and from a server that will hold the data: their own.
    2. you assume that they only see the stats of people using the same addon. They see my stats and that of non-addon users. Your explanation fails to explain that.
    3. you claim they don't make calls, but it's clear they do, especially when they turn off their BanditsUI and I get pristine connection again.

    There is no "assuming" as you claim...there is no peer to peer communications with addons. The addons don't "store data" on the ZOS servers, it's information that the game itself transmits from client to server and server to client. I explained that there is data that the client and server are always transmitting because of logs, which are base game and have nothing to do with any addon. You can set your game to be anonymous or not, when you do that it either gives your login name or it says anonymous...again, this is a base game function.
    If someone turns off an addon, they have to reload UI, which can actually effect their connection to a server, and again I can tell you from experience, lots of trials/dungeons, that Bandits isn't the cause of what's going on. I have ran so many trials and dungeons with absolutely no Bandits and with Bandits, and there are issues either way, or absolutely no issues either way. There are issues on the ZOS side of things.
    There are absolutely no addons that will make a direct request or invasion of your computer unless you have downloaded an addon from someplace other than ESOUI, and if your virus/internet protection software should have detected Malware or Spyware.
    As far as the servers, there are threads about this morning's crash.
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    We are investigating the server crash now. We believe we have identified the issue, but doing some checks to confirm. Art this time we do not believe this is related to the crate issue from earlier today. Just poor timing there.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Bucky Balls
    Bucky Balls
    ✭✭✭
    ZOS_Kevin wrote: »

    Thanks for the update.

    Given the nature of the described issue (power outage), it would seem unrelated to the ongoing issues described by many in this thread.
  • KaironBlackbard
    KaironBlackbard
    ✭✭✭
    sshogrin wrote: »

    There is no "assuming" as you claim...there is no peer to peer communications with addons. The addons don't "store data" on the ZOS servers, it's information that the game itself transmits from client to server and server to client. .

    Then why is it that when someone in my group has BanditsUI active, my system becomes sluggish when they don't have their map open, and at the same time they are spamming ping on the compass and on a random point on the map that they don't have open?

    It's making calls, clear as day.
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Providing an additional update here on the megaservers being down: https://forums.elderscrollsonline.com/en/discussion/comment/8234999/#Comment_8234999
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • manukartofanu
    manukartofanu
    ✭✭✭✭
    sshogrin wrote: »

    There is no "assuming" as you claim...there is no peer to peer communications with addons. The addons don't "store data" on the ZOS servers, it's information that the game itself transmits from client to server and server to client. .

    Then why is it that when someone in my group has BanditsUI active, my system becomes sluggish when they don't have their map open, and at the same time they are spamming ping on the compass and on a random point on the map that they don't have open?

    It's making calls, clear as day.

    Once again: no, and we are absolutely certain about this. How could it happen that another player's requests cause your requests to enter a corrupted state or not be processed? There could be plenty of reasons, and they depend on the specifics of the implementation. If we need to come up with a general example of how this could happen, then sure, it's easy. For instance, a deadlock might occur.
  • twev
    twev
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    ✭✭
    LadyGP wrote: »
    NotNi.ya wrote: »
    Thanksgiving is over, We were told we could get an update or at least a small "we're still looking at it" copy pasta. still nothing! its about to be Christmas. should we just give up?

    Never give up.

    I'm sure @ZOS_JessicaFolsom and @ZOS_Kevin are working on it. I'm actually thinking maybe @ZOS_MattFiror might address this in his upcoming EOY letter.

    (Matts forum account hasn't been active in over a year so no way he is seeing that tag lol)

    Unbelievable that, for a company as big as bethesda/ZOS, Matt doesn't have a live person that at least monitors his forum callouts, just to keep moderately in the loop.
    That alone says to me that he's not that interested in the proletariat who try (and often fail) to play the game he's the nominal figurehead for.
    It's just too sad for words.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    NotNi.ya wrote: »
    Thanksgiving is over, We were told we could get an update or at least a small "we're still looking at it" copy pasta. still nothing! its about to be Christmas. should we just give up?

    We have a Q&A post prepped and were going to share it today in this thread, then the datacenter power failure happened and honestly it didn't seem like the best time. It is all ready to go, though, and we'll post it tomorrow. This may be getting a little to in the weeds, but one of the reasons more meaty posts and Q&As take a little extra time is we localize them into extended languages (12 not counting English) so that as many of our players as possible can benefit from the answers.
    Edited by ZOS_JessicaFolsom on 12 December 2024 21:21
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • LatentBuzzard
    LatentBuzzard
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    Yeah, that sounds very much like we're about to get a Q&A in 13 languages saying "it's you, not us" and "have you tried turning it off and on again ?".
  • LadyGP
    LadyGP
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    NotNi.ya wrote: »
    Thanksgiving is over, We were told we could get an update or at least a small "we're still looking at it" copy pasta. still nothing! its about to be Christmas. should we just give up?

    We have a Q&A post prepped and were going to share it today in this thread, then the datacenter power failure happened and honestly it didn't seem like the best time. It is all ready to go, though, and we'll post it tomorrow. This may be getting a little to in the weeds, but one of the reasons more meaty posts and Q&As take a little extra time is we localize them into extended languages (12 not counting English) so that as many of our players as possible can benefit from the answers.

    I appreciate this post and yeah... given everything that is going on totally understand waiting till things cool down.

    Also appreciate getting it in multi languages for users. Looking forward to the post tomorrow!!!
    Will the real LadyGP please stand up.
  • Diundriel
    Diundriel
    ✭✭✭
    https://youtube.com/watch?v=rV5s1_0OqW0

    https://youtube.com/watch?v=i-O_geHXfoA&t=746s

    ping spikes and fps drops with fiber last week

    #hardly related to topic but addicts need eso content ;)
    GM of former Slack Squad PvP Raid Guild
    Our Vids:
    https://www.youtube.com/channel/UCKLwZNZlv8an4p-xNoboE7w

    Characters:
    Zoe'la- AD Magplar AvA 50 x2.5
    Not Zoe'la- DC Magplar AvA 27
    Worst Healbot EU- EP Magplar AvA 20
    Diundriel- AD StamNB AvA 39
    Pugs Got Bombed- AD ManaNB AvA 36
    Cause we have dots- AD ManaSorc AvA 35
    Red Zergs Again- AD StamDen AvA 30
    Synergy Spam Bot- AD MagDK AvA 17
    Heals of Cyrodiil- AD ManaDen AvA 14
    Nawrina- DC StamDK AvA 26
    Not Ganking- StamNB PVE DD
    Stack Pls- DC ManaNB AvA 20
    Der Katzenmensch- AD AvA 30
    Der kleine Troll- DC StamDen AvA 25
    and some I deleted and new ones I am to lazy to add so well above 250 Mio AP and 7 Former Emperor Characters

    PvE: multiple Flawless Conqueror Chars, Spirit Slayer, vAS +2, vCloudrest +3, vRG, vKA, vCrag hms, vDSA 43,5k score ...
  • Loves_guars
    Loves_guars
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    I just want to add my experience.
    Have been playing ESO since beta coming and going.
    I am in South America so I always had like 180ms of latency.
    I just came back from a 3 month hiatus and now I have 200-250 ms of latency.

    I even called my Internet provider to complain but seeing this thread makes me think twice.
  • LadyGP
    LadyGP
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    Yeah, that sounds very much like we're about to get a Q&A in 13 languages saying "it's you, not us" and "have you tried turning it off and on again ?".

    Eh, I understand the frustration due to how long this has been an issue.. but I'd be shocked if that is the kind of update they give us. I'm expecting some insight into what they have done thus far to isolate the issue, what they think the issue might be (if they don't know it already and tell us it).. and what to expect going forward.

    They know it's not an "us" thing (us being the players). There is enough data points here in this thread alone to prove that.
    Edited by LadyGP on 13 December 2024 00:16
    Will the real LadyGP please stand up.
  • sshogrin
    sshogrin
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    sshogrin wrote: »

    There is no "assuming" as you claim...there is no peer to peer communications with addons. The addons don't "store data" on the ZOS servers, it's information that the game itself transmits from client to server and server to client. .

    Then why is it that when someone in my group has BanditsUI active, my system becomes sluggish when they don't have their map open, and at the same time they are spamming ping on the compass and on a random point on the map that they don't have open?

    It's making calls, clear as day.

    So what you're saying is that when someone is grouped with you and they open their map, it makes YOUR system sluggish if they don't have Bandits...do you have any out of date addons? Have you repaired your game files? It also sounds like if they have their map open, your system is fine. This makes absolutely no sense at all.
    You can't "spam" a ping on the compass or map, rally points (like what you are describing) are built into the base game.
    Unless they have some other module added to Bandits, Bandits doesn't do this on it's own.
    Again, I run with lots of different groups, lots of individuals, people with Bandits, people without. I've run with nobody having Bandits, and the entire group having Bandits, and mixes of no Bandits and Bandits. It's not consistent with what's going on. Currently I haven't had issues in weeks, but I also got rid of a couple known addons that have been causing problems and that solved everything for me.
    You will get lag spikes going from zone to zone, and even porting in to a dungeon, Trial, Arena, BG, or Cyrodiil. That is normal.
  • baconaura
    baconaura
    ✭✭✭
    Been taking a break, and really only been logging on 1-2 nights a week just for the trials progs im in.

    But i brought this back a long time ago, that they really should consider moving stuff into the cloud, especially how ZOS parent is Microsoft and can get alot of support with Azure if needed. This would allow them to focus less on managing the infrastructure, and more on the code. Just let Microsoft teams manage the underlying infrastructure. This would have probably prevented the single point of failure event yesterday by using multiple availability zones.

    Like this isnt 2010 or 2016 anymore, alot of advances have been made in cloud infrastructure. It's really the better choice today with the flexibility/scale/availability and redundancy that comes with using AWS/GCP/Azure. Like right now, they can only refresh the servers probably every 5 years, and the last refresh intiative was done around 2022-2023. With cloud infra, they can more easily scale and use newer/more powerful instances as are released or as needed(e.g. during midyear mayhem, undaunted events, etc...), instead of sinking costs on fixed hardware that wont scale, and just depreciates over time.

    Also everyone complains about akamai, but i'm pretty sure the CDN for AWS Cloudfront/Azure CDN/Google Cloud CDN is more reliable than the current akamai garbage that people have problems with.
    Edited by baconaura on 13 December 2024 14:39
  • Coo_PnT
    Coo_PnT
    ✭✭✭
    Migrating to Azure requires some familiarity with the technology and the risk of failure. Plus, with all the testing involved, I would make the decision to stay with the status quo. It is too risky and would cost too much in budget and manpower. I also don't know how long ZoS plans to operate ESO.

    Also, moving to Azure will not guarantee user comfort.
    Lag and other problems are expected to occur.

    I just hope they will use Microsoft's technology and migrate to Azure.
    Edited by Coo_PnT on 13 December 2024 15:20
    PC/NA
    My native language is not English, so please forgive me if there are any odd expressions.
    https://twitch.tv/coo_pnt
  • KaironBlackbard
    KaironBlackbard
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    sshogrin wrote: »

    There is no "assuming" as you claim...there is no peer to peer communications with addons. The addons don't "store data" on the ZOS servers, it's information that the game itself transmits from client to server and server to client. .

    Then why is it that when someone in my group has BanditsUI active, my system becomes sluggish when they don't have their map open, and at the same time they are spamming ping on the compass and on a random point on the map that they don't have open?

    It's making calls, clear as day.

    Once again: no, and we are absolutely certain about this. How could it happen that another player's requests cause your requests to enter a corrupted state or not be processed? There could be plenty of reasons, and they depend on the specifics of the implementation. If we need to come up with a general example of how this could happen, then sure, it's easy. For instance, a deadlock might occur.

    15Mb connection, 1.5Mb upload speed. That's why. The extra calls it's requesting cannot be handled by my internet service.
    ESO only uses 20000 packets on my router.
    It jumps to over 60000 when someone has BanditsUI enabled in my group.
    Explain that.
    I can only think of that it's making calls.
    It returns to normal when they disable their BanditsUI.
    It's not a corrupted state, it's overload, which is causing my router or ISP to dump packets. Router never goes over 45% so I'm going to assume ISP is dumping. Definitely gets overloaded around hop 3 quite often. Qwest hop.
  • KaironBlackbard
    KaironBlackbard
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    sshogrin wrote: »
    sshogrin wrote: »

    There is no "assuming" as you claim...there is no peer to peer communications with addons. The addons don't "store data" on the ZOS servers, it's information that the game itself transmits from client to server and server to client. .

    Then why is it that when someone in my group has BanditsUI active, my system becomes sluggish when they don't have their map open, and at the same time they are spamming ping on the compass and on a random point on the map that they don't have open?

    It's making calls, clear as day.

    So what you're saying is that when someone is grouped with you and they open their map, it makes YOUR system sluggish if they don't have Bandits...do you have any out of date addons?

    Opposite.
    THEY have BanditsUI.
    I don't.
    I only have: Map Pins, Lorebooks, TTC, USPF. Nothing else.
    When THEY are running around doing things, my system becomes sluggish, and there is an auto ping every second in their name.
    While they have their map open, the pings stop, and my system returns to normal.
    When they disable BanditsUI, the pings stop, and my system returns to normal.


    My most memorable situation regarding this:
    I'm on my psijic sorc trying to solo nFangLair, I'm thinking no big deal right?
    I took a beating from the ad groups, but no deathed to the first boss.
    Boss is just ad waves.
    Ad wave 1, owned me. Ok, try again.
    Made it into wave 2, then got owned.
    Again. Made it to wave 3, then got owned.
    Again. 3 again. Ok, need help.
    Published a group finder.
    about 10 minutes goes by and I get a dps.
    Skipping common combat.
    We make it halfway through and we get a tank.
    When he enters our instance, his character starts pinging (ctrl+click default keybind) somewhere off the coast of Vvardenfell every second.
    My system becomes sluggish.
    Ping only lasts 2 seconds btw.
    We make it to the Lich boss, and boy did I struggle to keep heals on them, practically 1 frame per second.
    We defeat that boss, and I ask him what addons he's using, explaining that my system became sluggish when he joined.
    He goes through one by one toggling his addons.
    Ok, before that I explained to him about the pings and when he'd open his map to look the pings would stop and my system would return to normal.
    Back to toggling.
    He toggled at least 5 before the pings stopped.
    He toggled a few more as I typed "there"
    He had to backtrack toggling a couple times until he redisabled the one that cleared it.
    "that one."
    "which one is that?"
    his reply: "BanditsUI"


    Now for my brother's encounter:
    He did a trial with some guildies around the beginning of the golden event.
    at least 5 of them had auto pings going, and his system crashed every 15 seconds.
    each time he logged in he tried to explain in half messages (because he'd get booted too often for a detailed message) that he's seeing auto pings and getting booted. I don't remember much about his conversation, except this next part:
    He sent "Are any of y'all running BanditsUI?"
    The next time he logged in, most of their auto pings had stopped, and he was able to play with them.
    They disabled their BanditsUI for him.


    That's how I know it makes calls, or something similar to that anyways.
    I'm thinking the ping is a visualization of it making a request/call for information about another user/ally.
    It requests more information than is sent to the server, or at least more often than is sent to the server thus calling on others machines.
    Since my connection is pathetic, it causes sluggish connection and even loss of connection.
    Edited by KaironBlackbard on 13 December 2024 16:30
  • LadyGP
    LadyGP
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    sshogrin wrote: »
    sshogrin wrote: »

    There is no "assuming" as you claim...there is no peer to peer communications with addons. The addons don't "store data" on the ZOS servers, it's information that the game itself transmits from client to server and server to client. .

    Then why is it that when someone in my group has BanditsUI active, my system becomes sluggish when they don't have their map open, and at the same time they are spamming ping on the compass and on a random point on the map that they don't have open?

    It's making calls, clear as day.

    So what you're saying is that when someone is grouped with you and they open their map, it makes YOUR system sluggish if they don't have Bandits...do you have any out of date addons?

    Opposite.
    THEY have BanditsUI.
    I don't.
    I only have: Map Pins, Lorebooks, TTC, USPF. Nothing else.
    When THEY are running around doing things, my system becomes sluggish, and there is an auto ping every second in their name.
    While they have their map open, the pings stop, and my system returns to normal.
    When they disable BanditsUI, the pings stop, and my system returns to normal.


    My most memorable situation regarding this:
    I'm on my psijic sorc trying to solo nFangLair, I'm thinking no big deal right?
    I took a beating from the ad groups, but no deathed to the first boss.
    Boss is just ad waves.
    Ad wave 1, owned me. Ok, try again.
    Made it into wave 2, then got owned.
    Again. Made it to wave 3, then got owned.
    Again. 3 again. Ok, need help.
    Published a group finder.
    about 10 minutes goes by and I get a dps.
    Skipping common combat.
    We make it halfway through and we get a tank.
    When he enters our instance, his character starts pinging (ctrl+click default keybind) somewhere off the coast of Vvardenfell every second.
    My system becomes sluggish.
    Ping only lasts 2 seconds btw.
    We make it to the Lich boss, and boy did I struggle to keep heals on them, practically 1 frame per second.
    We defeat that boss, and I ask him what addons he's using, explaining that my system became sluggish when he joined.
    He goes through one by one toggling his addons.
    Ok, before that I explained to him about the pings and when he'd open his map to look the pings would stop and my system would return to normal.
    Back to toggling.
    He toggled at least 5 before the pings stopped.
    He toggled a few more as I typed "there"
    He had to backtrack toggling a couple times until he redisabled the one that cleared it.
    "that one."
    "which one is that?"
    his reply: "BanditsUI"


    Now for my brother's encounter:
    He did a trial with some guildies around the beginning of the golden event.
    at least 5 of them had auto pings going, and his system crashed every 15 seconds.
    each time he logged in he tried to explain in half messages (because he'd get booted too often for a detailed message) that he's seeing auto pings and getting booted. I don't remember much about his conversation, except this next part:
    He sent "Are any of y'all running BanditsUI?"
    The next time he logged in, most of their auto pings had stopped, and he was able to play with them.
    They disabled their BanditsUI for him.


    That's how I know it makes calls, or something similar to that anyways.
    I'm thinking the ping is a visualization of it making a request/call for information about another user/ally.
    It requests more information than is sent to the server, or at least more often than is sent to the server thus calling on others machines.
    Since my connection is pathetic, it causes sluggish connection and even loss of connection.

    Just going to throw this out there, theres a lot of info there.

    In my case, NO ONE in my group uses BanditsUI and I have substantial problems playing eso on a 4090/AMD Ryzen 7 7800X3D/64GB/Fiber ISP/Hardwired
    Will the real LadyGP please stand up.
  • Aurielle
    Aurielle
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    Out of date addons are likely completely unrelated to this issue. I’ve never used BanditsUI. Ever. Here’s what happened: the game received an update in May, and I experienced frequent ping and connection issues from that point onwards, whether grouped or solo without ANY other players in my immediate vicinity.

    The one thing almost all of us have in common is that the performance problems we’re experiencing in game all started around the same time this year in May. Pointing fingers at specific addons just unnecessarily muddies the waters, IMO, especially given that many console players are also having the same problems and literally cannot use addons.
  • sarahthes
    sarahthes
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    Aurielle wrote: »
    Out of date addons are likely completely unrelated to this issue. I’ve never used BanditsUI. Ever. Here’s what happened: the game received an update in May, and I experienced frequent ping and connection issues from that point onwards, whether grouped or solo without ANY other players in my immediate vicinity.

    The one thing almost all of us have in common is that the performance problems we’re experiencing in game all started around the same time this year in May. Pointing fingers at specific addons just unnecessarily muddies the waters, IMO, especially given that many console players are also having the same problems and literally cannot use addons.

    Are you still having those issues? I'm genuinely curious, because in the NA endgame raiding scene at least, server/lag problems have died down a lot.
  • Aurielle
    Aurielle
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    sarahthes wrote: »
    Aurielle wrote: »
    Out of date addons are likely completely unrelated to this issue. I’ve never used BanditsUI. Ever. Here’s what happened: the game received an update in May, and I experienced frequent ping and connection issues from that point onwards, whether grouped or solo without ANY other players in my immediate vicinity.

    The one thing almost all of us have in common is that the performance problems we’re experiencing in game all started around the same time this year in May. Pointing fingers at specific addons just unnecessarily muddies the waters, IMO, especially given that many console players are also having the same problems and literally cannot use addons.

    Are you still having those issues? I'm genuinely curious, because in the NA endgame raiding scene at least, server/lag problems have died down a lot.

    I uninstalled the game back in October because there were no concrete updates on this problem from ZOS, and getting booted to login every other day or losing fights in Cyrodiil due to massive ping spikes was getting REALLY old. I check back in on this thread every week or so, and it seems that just about everyone who first started having issues around the same time I did (May 2024) is still reporting problems. So I see no reason to try reinstalling the game again (last time I did that, I logged in and my ping was jumping all over the place from 200-400 — promptly went back to GW2, where my ping is always a stable 60-70ms).
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