ZOS_RichLambert wrote: »Hey folks - here's some answers to the main questions in this thread, as well as some insights to our process and what we're working on to help us better debug the issue(s). Thanks for the questions and please keep on providing feedback!
@ZOS_RichLambert I'm surprised that there's no mention of connectivity in general and Akamai in particular. My game performance on PC/NA has been pretty consistently good, and the times that I've had issues were times when the problem was with the connection to ZOS (e.g., times when Akamai sends my packets on a tour around the world before delivering it to the datacenter). I know that there was a surge of comments in this thread a few months during a period when multiple people were having these kinds of "problem exists between you and the server" issues.
To be fair, if it is addon related then it's not a specific addon but rather the API design that needs to be addressed. The addon(s) in question would then have to adapt to any new changed or remove such functionality if it was no longer available. Such a weakness in the API could be exploited regardless of the presence of an addon.
ZOS_RichLambert wrote: »Hey folks - here's some answers to the main questions in this thread, as well as some insights to our process and what we're working on to help us better debug the issue(s). Thanks for the questions and please keep on providing feedback!
Thank you slashlurk, nice to see you again. This is a great start.
KaironBlackbard wrote: »ZOS_RichLambert wrote: »Hey folks - here's some answers to the main questions in this thread, as well as some insights to our process and what we're working on to help us better debug the issue(s). Thanks for the questions and please keep on providing feedback!
Thank you slashlurk, nice to see you again. This is a great start.
slashlurk?
I believe this problem is happening on all platforms.
Is it safe to assume that ZoS suspects that the Bandits UI add-on for PC (and other add-ons) is causing an overload on the network and affecting the login servers that control all platforms NA and EU? The login servers are separate from the actual game servers, right? Would a virtual server be affected if they are co-located on the same hardware?
I'm sure there are multiple other factors (Akamai) involved, but can someone with knowledge explain it to me in a concise manner?
I believe this problem is happening on all platforms.
Is it safe to assume that ZoS suspects that the Bandits UI add-on for PC (and other add-ons) is causing an overload on the network and affecting the login servers that control all platforms NA and EU? The login servers are separate from the actual game servers, right? Would a virtual server be affected if they are co-located on the same hardware?
I'm sure there are multiple other factors (Akamai) involved, but can someone with knowledge explain it to me in a concise manner?
No it doesn't. :rolleyes: I have no idea what the reason for your personal crusade is, but just let it go.
The method enables a ton of very useful functionality. And works just fine.
I mean, if an add on someone in group is running is giving someone who doesn't have it performance issues... I would say it does not "work just fine".
I didn't spend a stupid amount of money on my pc to have someone in my group making my latency go through the roof and my system bog down because of the add-ons they decide to run.
No it doesn't. :rolleyes: I have no idea what the reason for your personal crusade is, but just let it go.
The method enables a ton of very useful functionality. And works just fine.
I mean, if an add on someone in group is running is giving someone who doesn't have it performance issues... I would say it does not "work just fine".
I didn't spend a stupid amount of money on my pc to have someone in my group making my latency go through the roof and my system bog down because of the add-ons they decide to run.
Apart from what others have written, I was talking about the general method of using map pings to share information in the group. That works just fine, as numerous addons use it without causing issues.
If Bandits does something wonky with it (or another method) - which, again, hasn't actually been proven yet - that's another topic. But the guy was calling for the whole method to be shut down for whatever personal grudge, not just investigating the addon.
I find it interesting that separate threads keep popping up every day now about how people are getting disconnected, experiencing skill lag and rubberbanding, etc... Related to the issue those of us posting here have been experiencing since May, or separate issue? I mean, it sounds identical to what we’ve all been experiencing…
I find it interesting that separate threads keep popping up every day now about how people are getting disconnected, experiencing skill lag and rubberbanding, etc... Related to the issue those of us posting here have been experiencing since May, or separate issue? I mean, it sounds identical to what we’ve all been experiencing…
No it doesn't. :rolleyes: I have no idea what the reason for your personal crusade is, but just let it go.
The method enables a ton of very useful functionality. And works just fine.
I mean, if an add on someone in group is running is giving someone who doesn't have it performance issues... I would say it does not "work just fine".
I didn't spend a stupid amount of money on my pc to have someone in my group making my latency go through the roof and my system bog down because of the add-ons they decide to run.
Apart from what others have written, I was talking about the general method of using map pings to share information in the group. That works just fine, as numerous addons use it without causing issues.
If Bandits does something wonky with it (or another method) - which, again, hasn't actually been proven yet - that's another topic. But the guy was calling for the whole method to be shut down for whatever personal grudge, not just investigating the addon.
If it wasn’t shut down when Hodor took it to the point of remotely controlling other players’ characters, I don’t foresee it getting shut down for this.
KaironBlackbard wrote: »@sshogrin @KaironBlackbard
"The addons only get information from the ZOS servers, they don't travel to ZOS servers, then back to your computer, than back to ZOS, then back to them. The addons only get information like I stated directly from the servers that are part of the base game API. "
This is incorrect. KaironBlackbard has correctly observed the 'map ping backchannel communication' method. Map pings are used by addons which want to do data sharing outside the stuff provided by the game. In particular, any addon which has ultimate sharing (such as Hodors) or other realtime group data sharing (group DPS) will send map pings to the group which encode the data. It's a rather brilliant way to bypass the lack of any dedicated data passing API. Sometimes if you have your map up you can see the ping marker dancing around.. This is also (likely) why some group DPS trackers will sometimes show an absurd DPS score from users who have Bandit's UI installed: there is no firm protocol to prevent interfering with another addon's backchannel messaging.
I think there is an addon library which tries to standardize the process (might be internal to hodors), but it's optional and may not be written to minimize the bandwidth usage across a group. I have only looked at it in passing, thought "that is really clever" and realized I didn't need it for what I was writing at the time.
It might be possible for ZOS to limit the frequency of map pings before they are issued from the addon API, or de-prioritize the messages. At the API layer, an attempt to send a map ping could report failure if one had been sent too recently. That would prevent server spamming without kicking anyone and have no impact on regular users, so it might be a valid approach.
@LadyGP if you are not grouped, it should not be possible to get map ping backchannel stuff.
I had a feeling it was a backdoor.
Backdoor needs to be locked.
KaironBlackbard wrote: »No it doesn't. :rolleyes: I have no idea what the reason for your personal crusade is, but just let it go.
The method enables a ton of very useful functionality. And works just fine.
I mean, if an add on someone in group is running is giving someone who doesn't have it performance issues... I would say it does not "work just fine".
I didn't spend a stupid amount of money on my pc to have someone in my group making my latency go through the roof and my system bog down because of the add-ons they decide to run.
Apart from what others have written, I was talking about the general method of using map pings to share information in the group. That works just fine, as numerous addons use it without causing issues.
If Bandits does something wonky with it (or another method) - which, again, hasn't actually been proven yet - that's another topic. But the guy was calling for the whole method to be shut down for whatever personal grudge, not just investigating the addon.
If it wasn’t shut down when Hodor took it to the point of remotely controlling other players’ characters, I don’t foresee it getting shut down for this.
That's creepy
StihlReign wrote: »Dump Akamai, move to an in-house Microsoft custom solution. Tune and replicate that system, license it, make billions, the end.
KaironBlackbard wrote: »No it doesn't. :rolleyes: I have no idea what the reason for your personal crusade is, but just let it go.
The method enables a ton of very useful functionality. And works just fine.
I mean, if an add on someone in group is running is giving someone who doesn't have it performance issues... I would say it does not "work just fine".
I didn't spend a stupid amount of money on my pc to have someone in my group making my latency go through the roof and my system bog down because of the add-ons they decide to run.
Apart from what others have written, I was talking about the general method of using map pings to share information in the group. That works just fine, as numerous addons use it without causing issues.
If Bandits does something wonky with it (or another method) - which, again, hasn't actually been proven yet - that's another topic. But the guy was calling for the whole method to be shut down for whatever personal grudge, not just investigating the addon.
If it wasn’t shut down when Hodor took it to the point of remotely controlling other players’ characters, I don’t foresee it getting shut down for this.
That's creepy
It was a feature that is no longer in the addon that allowed the raid leader to keep other players in the group from attacking the boss or trash mob. It didn't "take control of other player's characters" like you think, it just prevented group members from starting a fight (using abilities and light/heavy attacks) until tanks/group were ready. You have a lot of people spamming abilities before a fight when the raid leader is explaining a fight or getting people assigned to a task, ie. portals, bridge, etc. As a raid leader myself, I have seen a lot of early pulls by impatient players spamming abilities, this is also distracting when trying to explain stuff, and a lot of times the people spamming stuff end up being the people that don't listen to the mechanics and end up being dead the most because they aren't paying attention.
YandereGirlfriend wrote: »KaironBlackbard wrote: »No it doesn't. :rolleyes: I have no idea what the reason for your personal crusade is, but just let it go.
The method enables a ton of very useful functionality. And works just fine.
I mean, if an add on someone in group is running is giving someone who doesn't have it performance issues... I would say it does not "work just fine".
I didn't spend a stupid amount of money on my pc to have someone in my group making my latency go through the roof and my system bog down because of the add-ons they decide to run.
Apart from what others have written, I was talking about the general method of using map pings to share information in the group. That works just fine, as numerous addons use it without causing issues.
If Bandits does something wonky with it (or another method) - which, again, hasn't actually been proven yet - that's another topic. But the guy was calling for the whole method to be shut down for whatever personal grudge, not just investigating the addon.
If it wasn’t shut down when Hodor took it to the point of remotely controlling other players’ characters, I don’t foresee it getting shut down for this.
That's creepy
It was a feature that is no longer in the addon that allowed the raid leader to keep other players in the group from attacking the boss or trash mob. It didn't "take control of other player's characters" like you think, it just prevented group members from starting a fight (using abilities and light/heavy attacks) until tanks/group were ready. You have a lot of people spamming abilities before a fight when the raid leader is explaining a fight or getting people assigned to a task, ie. portals, bridge, etc. As a raid leader myself, I have seen a lot of early pulls by impatient players spamming abilities, this is also distracting when trying to explain stuff, and a lot of times the people spamming stuff end up being the people that don't listen to the mechanics and end up being dead the most because they aren't paying attention.
Was that feature on an opt-in basis? Or did it also impact non-users if a user was grouped with them? Goes without saying that the latter would be extremely problematic and invasive. Things like Loot Spy are already bad enough.
Because one of the issues that keeps surfacing here is non-users being (potentially) impacted by users of add-ons in ways that they 100% do not consent to. And that (potentially) impacting their performance/game experience. As I've said before, the rights of add-on users end when they start to touch other players.
Like, I categorically do NOT consent to being sent arbitrary data by other players via any mechanism, no matter how big or small it is or how efficiently or inefficiently it is supposedly being done. Full stop.
A large part of that is out of principle but also what an add-on dev considers to be trivial bandwidth to their Google Fiber connection in suburban LA might not be so trivial to someone on a rickety satellite connection from rural Idaho or someone on a fixed data plan.
I find it interesting that separate threads keep popping up every day now about how people are getting disconnected, experiencing skill lag and rubberbanding, etc... Related to the issue those of us posting here have been experiencing since May, or separate issue? I mean, it sounds identical to what we’ve all been experiencing…
Agreed. With the exception of the last few days (datacenter issue) there has been a steady stream of lag/rubberbanding/ping threads over the last few months.
This goes back to my point of - I think this is a much larger issue and is hitting a lot more people than we know (many don't even realize their ping spikes because they don't have the interface enabled or simply just say "I dc'ed logging back in now" and never report their experience).
I'd also love to know if these random error occurred messages are showing up in logs anywhere. If these aren't I hope there is a way ZoS can start tracking these. I'm sure that number would be massive compared to the other "crashes".
YandereGirlfriend wrote: »KaironBlackbard wrote: »No it doesn't. :rolleyes: I have no idea what the reason for your personal crusade is, but just let it go.
The method enables a ton of very useful functionality. And works just fine.
I mean, if an add on someone in group is running is giving someone who doesn't have it performance issues... I would say it does not "work just fine".
I didn't spend a stupid amount of money on my pc to have someone in my group making my latency go through the roof and my system bog down because of the add-ons they decide to run.
Apart from what others have written, I was talking about the general method of using map pings to share information in the group. That works just fine, as numerous addons use it without causing issues.
If Bandits does something wonky with it (or another method) - which, again, hasn't actually been proven yet - that's another topic. But the guy was calling for the whole method to be shut down for whatever personal grudge, not just investigating the addon.
If it wasn’t shut down when Hodor took it to the point of remotely controlling other players’ characters, I don’t foresee it getting shut down for this.
That's creepy
It was a feature that is no longer in the addon that allowed the raid leader to keep other players in the group from attacking the boss or trash mob. It didn't "take control of other player's characters" like you think, it just prevented group members from starting a fight (using abilities and light/heavy attacks) until tanks/group were ready. You have a lot of people spamming abilities before a fight when the raid leader is explaining a fight or getting people assigned to a task, ie. portals, bridge, etc. As a raid leader myself, I have seen a lot of early pulls by impatient players spamming abilities, this is also distracting when trying to explain stuff, and a lot of times the people spamming stuff end up being the people that don't listen to the mechanics and end up being dead the most because they aren't paying attention.
Was that feature on an opt-in basis? Or did it also impact non-users if a user was grouped with them? Goes without saying that the latter would be extremely problematic and invasive. Things like Loot Spy are already bad enough.
Because one of the issues that keeps surfacing here is non-users being (potentially) impacted by users of add-ons in ways that they 100% do not consent to. And that (potentially) impacting their performance/game experience. As I've said before, the rights of add-on users end when they start to touch other players.
Like, I categorically do NOT consent to being sent arbitrary data by other players via any mechanism, no matter how big or small it is or how efficiently or inefficiently it is supposedly being done. Full stop.
A large part of that is out of principle but also what an add-on dev considers to be trivial bandwidth to their Google Fiber connection in suburban LA might not be so trivial to someone on a rickety satellite connection from rural Idaho or someone on a fixed data plan.
I find it interesting that separate threads keep popping up every day now about how people are getting disconnected, experiencing skill lag and rubberbanding, etc... Related to the issue those of us posting here have been experiencing since May, or separate issue? I mean, it sounds identical to what we’ve all been experiencing…
Agreed. With the exception of the last few days (datacenter issue) there has been a steady stream of lag/rubberbanding/ping threads over the last few months.
This goes back to my point of - I think this is a much larger issue and is hitting a lot more people than we know (many don't even realize their ping spikes because they don't have the interface enabled or simply just say "I dc'ed logging back in now" and never report their experience).
I'd also love to know if these random error occurred messages are showing up in logs anywhere. If these aren't I hope there is a way ZoS can start tracking these. I'm sure that number would be massive compared to the other "crashes".
Yeah, I agree that it is likely underreported. Take this Reddit post as an example:
This person obviously doesn’t realize that what they are experiencing is latency. I can’t remember if the ping meter is available on console, but I expect they’d have good ol’ red 999+ at the bottom of their screen if they had it enabled… This person likely has not bothered to submit a report to support. At least we know it’s not addon-related.
In case it helps with anything ... every time I've had issues over recent days, I triggered Windows' own wait chain analysis... always it's stuck waiting on network I/O. Not sure this is helpful, may not help pin-point the root cause, but may be indicative of some dodgy code in the client that doesn't handle things too well?
It's only ESO that exhibits issues on my rig, no other game suffers with the latency problem, no other AAA title suffers from drops in frame rate - several of us often see fps drop below 10fps in some trials.
In case it was related to drivers, I've even refreshed and reinstalled Windows, drivers, etc. along with ESO itself... took a while... but still the issues exist with ESO. They've been apparent on my system since the most recent client update. No idea if that's just coincidence.