Theist_VII wrote: »Getting sick of crashing?
Play a different game.
That simple, if ESO isn’t working, don’t waste your time. I’m a few days from uninstalling it, myself.
With Throne and Liberty and AoC coming out this month... this is about the last month I give ESO a chance to fix the issue.
I already stopped buying crowns and cancelled my sub and I know a handfull of people in my guild who did the same.
If this issue doesnt get fixed quick.. I'm sure ZoS can expect a massive player drop.
Theist_VII wrote: »Getting sick of crashing?
Play a different game.
That simple, if ESO isn’t working, don’t waste your time. I’m a few days from uninstalling it, myself.
wish i could but id be letting 11 people down in the last stages of a trifecta, i cant quit and make them reprog with a new healer lol
Welp I cannot even log in to fill up my store now. This is beyond silly at this point, especially for me sitting on the data center.
The que just sits there at three seconds.
A problem with network storage hardware/firmware wouldn't explain why some players have no problems playing the game and others find it almost unplayable.JaxontheUnfortunate wrote: »This is almost making me wonder if it's a network issue or a backend (datacenter) storage SAN issue manifesting as a network issue.
There's something wrong with the PC/NA server today @ZOS_Kevin, everyone in my guilds and in the zone chat is complaining about disconnects and the game heavily lagging. I have been disconnected twice so far (once crashed to desktop, once booted from the server with a 'lost lobby connection' message), and I have experienced more than 5 times instances of the game completely freezing and then everything moving in fast motion, as well as many 999+ lag spikes.
There's something wrong with the PC/NA server today @ZOS_Kevin, everyone in my guilds and in the zone chat is complaining about disconnects and the game heavily lagging. I have been disconnected twice so far (once crashed to desktop, once booted from the server with a 'lost lobby connection' message), and I have experienced more than 5 times instances of the game completely freezing and then everything moving in fast motion, as well as many 999+ lag spikes.
A problem with network storage hardware/firmware wouldn't explain why some players have no problems playing the game and others find it almost unplayable.JaxontheUnfortunate wrote: »This is almost making me wonder if it's a network issue or a backend (datacenter) storage SAN issue manifesting as a network issue.
JaxontheUnfortunate wrote: »This is almost making me wonder if it's a network issue or a backend (datacenter) storage SAN issue manifesting as a network issue.
A cursory look at the crash reports show a common factor "Exception Type: EXC_BAD_ACCESS (SIGSEGV)"
No idea what that is.
JaxontheUnfortunate wrote: »A problem with network storage hardware/firmware wouldn't explain why some players have no problems playing the game and others find it almost unplayable.JaxontheUnfortunate wrote: »This is almost making me wonder if it's a network issue or a backend (datacenter) storage SAN issue manifesting as a network issue.
First off I didn't say it was hardware/firmware issue it could be a misconfiguration of an array port. I have seen many bizarre issues that were caused by one thing that manifested as some thing else. I was merely offering it as another possible cause and possible avenue of investigation.
Secondly SAN is not NAS, they are both very different ways to present shared storage to multiple computer systems.
Without detailed information on how player sessions are handled and processed client side this is all speculation. For all we know only a couple of the servers in a cluster could be having issues but there is no way for any of us to know that for sure.
However this discussion is getting a we bit off topic.