I just want to call attention to the poll numbers that this is actually one of the better polls I've seen in recent patches concerning a class change.
Nearly 80 unique players casting their vote about a change for the unanimously agreed upon worst performing class in both PvP and PvE. And of those, over 90% are in agreement that this change is abysmal!
@ZOS_Kevin @ZOS_GinaBruno @ZOS_RichLambert the silence here needs to be broken. You nerfed the worst performing class in the game by deleting their most useful skill. Nothing was given in return.
Please communicate with your players. What is being done to solve this?
Maybe they're hoping that by some ungodly miracle console players will like the new skill. Personally I hope that if some console players actually wind up liking Suckrifice more then they will actually come along and explain to us their point of view. Because the PC players that like it are as silent as the devs.
Obligatory @ZOS_Kevin @ZOS_GinaBruno tag.
The thing is, thanks to hybridization it doesn't matter if your skill costs magica or stamina. It now scales with the same max stat. So even if you were running a stamcro you'd still be using Stalking. Stalking was already a cheap skill that you only had to cast every 3 seconds and the Reusable parts passive made it 50% cheaper every 2nd cast. So even the argument of "I want the stamina version because I never had enough magica for Stalking" doesn't make sense.mariliaribas wrote: »Maybe they're hoping that by some ungodly miracle console players will like the new skill. Personally I hope that if some console players actually wind up liking Suckrifice more then they will actually come along and explain to us their point of view. Because the PC players that like it are as silent as the devs.
Obligatory @ZOS_Kevin @ZOS_GinaBruno tag.
I'm very curious to see what console players think of this skill. I hope they'll add their voice to the crowd. As for the players that voted for GLS, I'm convinced that at least half of them are just trolls (there's at least one there that only plays as nightblade) and the other half are Stam Necro players that liked the change to blighted blastbones and didn't pay attention to the question when they voted.
I stopped playing my necromancer and give in to the FOMO Arcanist.
One would expect after seeing how well received Arcanist was and after they started adding QoL changes to other classes like ''while slotted on either bar'' that ZOS would apply that knowledge here.
Instead, they do a complete 180 and give you a skill that:
-Has an ''in-combat'' requirement to cast, despite being a self-buff skill.
-Has the buff effect delayed because you have to wait for the Skeleton to jump to your player character.
-Has a chance of the buff being delayed even more due to multiple things that can disrupt the Skeleton like LoS or CC.
-Forces you into using a specific spammable or lose the only way to generate Corpses from range.
-Hurts your sustain because of the massively reduced benefit it receives from Reusable Parts.
How can a skill with so many flaws not only leave the PTS, but also replace the main skill that Necro has been using since 2019. Seriously how can ZOS release a patch that on one side has the reworked Siphoning Strikes and on the other side has Grave Lord's Sacrifice? What am I missing here?
132 votes and still above 90%. As noted, console release hasn't even happened yet.
No response from the devs regarding the state of this class and the death blow they dealt to us, but someone goes and fibbs to ZOS about Thrass gaining stacks from target dummies in Cyro and that gets an immediate reply.
@ZOS_Kevin are the devs aware of this poll? Will ZOS put the investment into necro that it needs to be brought out of the dumpster? Will we see changes next pts cycle or should we expect to have to wait until Q3 to see anything happen to necro?
Communicate. Please.
Celldweller wrote: »I just don't understand how we got here. I want a skill that does damage not some stupid buff!
Celldweller wrote: »I just don't understand how we got here. I want a skill that does damage not some stupid buff!
francesinhalover wrote: »
IncultaWolf wrote: »francesinhalover wrote: »
That's honestly what I've been telling people complaining that all they see in pve are arcanist dps. Give it a year or two and arcanist will be nerfed down to necromancer tier and only be used for a niche support role. It's happened with all the paid classes.
Araneae6537 wrote: »IncultaWolf wrote: »francesinhalover wrote: »
That's honestly what I've been telling people complaining that all they see in pve are arcanist dps. Give it a year or two and arcanist will be nerfed down to necromancer tier and only be used for a niche support role. It's happened with all the paid classes.
That would be a shame. Thankfully Warden isn’t that bad and there have been some improvements regarding ice damage. We should want all classes to be viable and fun to play, ideally with different strengths and playstyles.
mariliaribas wrote: »Maybe they're hoping that by some ungodly miracle console players will like the new skill. Personally I hope that if some console players actually wind up liking Suckrifice more then they will actually come along and explain to us their point of view. Because the PC players that like it are as silent as the devs.
Obligatory @ZOS_Kevin @ZOS_GinaBruno tag.
I'm very curious to see what console players think of this skill. I hope they'll add their voice to the crowd. As for the players that voted for GLS, I'm convinced that at least half of them are just trolls (there's at least one there that only plays as nightblade) and the other half are Stam Necro players that liked the change to blighted blastbones and didn't pay attention to the question when they voted.
After that patch, I had to completely switch to the stamina version of everything. It's okay with the bow, but I liked the staffs and the mage more. But what can you do, life is pain
Araneae6537 wrote: »After that patch, I had to completely switch to the stamina version of everything. It's okay with the bow, but I liked the staffs and the mage more. But what can you do, life is pain
Anyone who says differently is selling something.
Couldn’t you play mag still with the stamina bones? I do enjoy hybrid builds on several of my characters, especially DK and Arcanist, still all attributes to one stat if it’s for PvE DPS. I haven’t made such a build satisfactory with Necro yet, but I would think it should be possible.
Araneae6537 wrote: »After that patch, I had to completely switch to the stamina version of everything. It's okay with the bow, but I liked the staffs and the mage more. But what can you do, life is pain
Anyone who says differently is selling something.
Couldn’t you play mag still with the stamina bones? I do enjoy hybrid builds on several of my characters, especially DK and Arcanist, still all attributes to one stat if it’s for PvE DPS. I haven’t made such a build satisfactory with Necro yet, but I would think it should be possible.
It's not really a magcro if your primary damage skill is stamina
Ok so
I think if we look at Grave Lord Sacrifice as a way to turn Flame Skull into a longer range, lower damage, more reliable Blastbones, the skill is actually a good addition to Necro's arsenal.
However, I think that 2.5s delay is absolutely awful for gamefeel. And should either be removed, or reduced to 1s or 2s, to make it meld better with your rotation.
Imagine for example a delay of 2s; you cast Grave Lord Sacrifice, you cast 2 different AoE or DoT skills, and then you cast your Flame Skull. I think something like that would be more acceptable.
The skill also needs to be castable out of combat, for the gamefeel of such a rotation to be acceptable.