Marronsuisse wrote: »I still don't understand why they replaced the magicka morph of Blastbones with Grave Lord's Sacrifice.
GLS would not be difficult for a magcro to sustain if it was a stamina skill, I think? You only cast it every 20 seconds. Meanwhile magcros who still want BB now have to use a stamina skill every few seconds.
Anyway I tried GSL but it felt very clunky and I parsed a lot lower. I liked the original concept and had hoped it might work well with my AoE focused build, but... guess I'll have to take the L and use Blighted.
I'd be interested in making a different build that makes better use of GLS if it didn't rely on Flaming Skull.
CameraBeardThePirate wrote: »
UHM Ackshually, you have to cast it every 17 seconds. If you cast it every 20 seconds, you'll have 2-3 seconds of downtime each cast because you don't get the buff until blastbones leaps you.
It's dumb, I know.
This is why I don't touch my Necros anymore. Not the MagCro, not the StamCro.It was so depressing I replaced Dizzying Swing with Ruinous Scythe just to feel like there was a point in me playing this build on Necro instead of any other class.
IncultaWolf wrote: »From what I've read and seen, everyone who does serious pve parses that hit 100k+ have just swapped to the stamina morph of blastbones because it's actually easier of a rotation than grave lord's sacrifice, so the intended goal of reworking this ability failed.
It feels very clunky how you can't cast it out of combat anymore, and the 2.5 second cast time for grave lord's sacrifice feels really bad before you can even start doing damage or spamming skulls to cast a range tether or buffed graveyard.
I've been playing this game off and on since beta and this is honestly the worst change I've ever seen on any class.
https://www.reddit.com/r/elderscrollsonline/comments/1bcmtyo/rip_my_fave_necro_skill/
Idk how could anyone find Grave Lord's Sacrifice to be a better skill when compared to Stalking Blastbones. BB had/has(Blighted BB still exists) issues but GLS is even worse:
-''In-combat'' requirement to cast.
-Self-buff effect relies on the Skeleton jumping to your player character so the effect gets delayed at best and completely negated at worst.
-Forces you to use Flame Skull as a spammable to get the full effect from the buff. Spamming Flame Skull also causes sustain issues because it doesn't activate the Reusable Parts passive.
-Flame Skull minigame doesn't really makes the rotation easier when compared to BB minigame.
Blastbones was basically untouched since 2019, it was probably the most iconic skill from the Necromancer class. ZOS fundamentally changes this skill after 5 years, and this is what we get?