xylena_lazarow wrote: »@Jsmalls thanks! For context, what was your own dps? Doesn't have to be full breakdown, just total.
It would seem from these numbers that you have no trouble surviving relatively high damage without a burst heal, and that max mag scaling shields are strong on their own without a healing component. This supports my earlier assertion that the buffs to Sorc's mag pool via better passives and better stat sets have been sufficient to revitalize the MagSorc archetype, and that adding a large burst heal on top of an already strong shield is simply unnecessary.
Bushido2513 wrote: »xylena_lazarow wrote: »Your issue is that Jsmalls isn't "casual" enough for you?Bushido2513 wrote: »See this is exactly where a bit of my issue lies
@DaisyRay posted her experience moving from a casual build to a max mag minmax build. Please read.
Honestly I don't know if jsmalls is a casual, complete noob, or 1vx specialist. What I believe is that the experiences of the smaller percentage of players shouldn't be used to set guidelines for the larger percentage of players.
DaisyRay sounds like the other part of the issue which I see on both sides where the description is a bit more exaggerated with less actual details. This isn't to say that I've changed my views on the value of player generated data accounts but just that exaggerated accounts aren't as helpful either.
I don't think I was exaggerating. I can make a video if you'd like. I've noticed a huge difference in the ward skill depending on how much mag I use, and I am not a pro pvper of any kind.
I wish it wasn't true because I don't really want things to change. I've never survived this well before. However, I can see how it's op in the wrong hands. I can see this being a problem for some groups, especially those who cheese their builds. At first, I was very much against the nerf because it didn't seem that bad. But when I tested it and changed my build to max mag, the difference was extremely noticeable.
I would honestly just invite everyone else to do that too and you'll see.
xylena_lazarow wrote: »She provided a more in-depth analysis earlier ITT somehwere. But if you look at this thread as a whole, it's got pretty good representation of casual and competitive players, different playstyles and classes, different regions and servers. That's why each individual account is worthwhile, they add up.Bushido2513 wrote: »DaisyRay sounds like the other part of the issue which I see on both sides where the description is a bit more exaggerated with less actual details. This isn't to say that I've changed my views on the value of player generated data accounts but just that exaggerated accounts aren't as helpful either.
StaticWave wrote: »
Tell you what. I think it would get my point across better if the magsorc mains in this thread try fighting a magsorc as ANOTHER class. It would really make arguing with yall a lot easier when you can experience what it’s like to fight your own class lol.
Yes, been saying that. Also been saying Healthy and Polar should be nerfed alongside Ward.Open world XvX situations Ward was "weak" last patch. Now maybe it should be because mobility should be used instead.
If you can 1v1 with only Dampen, you can do that in open world using mobility and LoS, probably also replace dead button Bound Aegis with either Vigor, Shroud, Dampen, Harness, or Healing Ward. Remember when MagSorcs shield stacked? That's how I started out in Sorc in 2016 (?), as shield stack MagSorc, before I fell in love with StamSorc.If Dampen was my only option in Open world I'd quit the game (or more realistically change specs or roll Warden). We're not trying to kill Mag Sorcs here we're trying to balance them.
xylena_lazarow wrote: »
So how do you balance this? You make the knives super strong to overcome the inherent disadvantage, and make the guns a fair amount weaker than guns normally would be (even shooters do this).
DrNukenstein wrote: »xylena_lazarow wrote: »
So how do you balance this? You make the knives super strong to overcome the inherent disadvantage, and make the guns a fair amount weaker than guns normally would be (even shooters do this).
This true. Most shooters allow you the player to stay functional after taking 4+bullets to the torso
Bushido2513 wrote: »Bushido2513 wrote: »xylena_lazarow wrote: »Your issue is that Jsmalls isn't "casual" enough for you?Bushido2513 wrote: »See this is exactly where a bit of my issue lies
@DaisyRay posted her experience moving from a casual build to a max mag minmax build. Please read.
Honestly I don't know if jsmalls is a casual, complete noob, or 1vx specialist. What I believe is that the experiences of the smaller percentage of players shouldn't be used to set guidelines for the larger percentage of players.
DaisyRay sounds like the other part of the issue which I see on both sides where the description is a bit more exaggerated with less actual details. This isn't to say that I've changed my views on the value of player generated data accounts but just that exaggerated accounts aren't as helpful either.
I don't think I was exaggerating. I can make a video if you'd like. I've noticed a huge difference in the ward skill depending on how much mag I use, and I am not a pro pvper of any kind.
I wish it wasn't true because I don't really want things to change. I've never survived this well before. However, I can see how it's op in the wrong hands. I can see this being a problem for some groups, especially those who cheese their builds. At first, I was very much against the nerf because it didn't seem that bad. But when I tested it and changed my build to max mag, the difference was extremely noticeable.
I would honestly just invite everyone else to do that too and you'll see.
When I say exaggerating I'm just speaking of using terms like "crazy strong". Not to say don't say something in your own words but I'm just thinking that when I read that it doesn't exactly tell me much being that I don't know what crazy strong is to you vs what it is to me. It's kind of like when someone labels a build video unkillable. We all know all builds are killable and what you really mean is to some degree harder to kill but even that's a range depending on who you ask.
Honestly there's no good way to exactly put it since everything is objective. I'm just more so saying the stronger the language, the more polarizing the thoughts. I just don't think this change is in the range of polarizing but that's just me.
xylena_lazarow wrote: »@Jsmalls just (unintentionally) proved you can survive 5k dps with only Dampen Magicka, no burst heal needed.StaticWave wrote: »If the goal is to make magsorc playable, then why make it overpowered? Magsorc currently has everything. Tankiness, sustain, damage, elusiveness, range advantage. Why do we insist that it’s ok?
Didn't? The big shield with no heal on it is balanced, that's why nobody complained.Chilly-McFreeze wrote: »Then why did people complain about magsorcs defense up until U41?
Bushido2513 wrote: »
Yes but at that point everyone has guns and so knives become a bit more of the option than the only choice you have. Also you usually have to or are assumed to have equipped body armor to be this durable.
DrNukenstein wrote: »Bushido2513 wrote: »
Yes but at that point everyone has guns and so knives become a bit more of the option than the only choice you have. Also you usually have to or are assumed to have equipped body armor to be this durable.
TBH that's a pretty measured take on why knives hurt so much relative to guns in those games. Anti ballistic body armor is actually weak to slash damage.
xylena_lazarow wrote: »Didn't? The big shield with no heal on it is balanced, that's why nobody complained.Chilly-McFreeze wrote: »Then why did people complain about magsorcs defense up until U41?
Bushido2513 wrote: »Bushido2513 wrote: »xylena_lazarow wrote: »Your issue is that Jsmalls isn't "casual" enough for you?Bushido2513 wrote: »See this is exactly where a bit of my issue lies
@DaisyRay posted her experience moving from a casual build to a max mag minmax build. Please read.
Honestly I don't know if jsmalls is a casual, complete noob, or 1vx specialist. What I believe is that the experiences of the smaller percentage of players shouldn't be used to set guidelines for the larger percentage of players.
DaisyRay sounds like the other part of the issue which I see on both sides where the description is a bit more exaggerated with less actual details. This isn't to say that I've changed my views on the value of player generated data accounts but just that exaggerated accounts aren't as helpful either.
I don't think I was exaggerating. I can make a video if you'd like. I've noticed a huge difference in the ward skill depending on how much mag I use, and I am not a pro pvper of any kind.
I wish it wasn't true because I don't really want things to change. I've never survived this well before. However, I can see how it's op in the wrong hands. I can see this being a problem for some groups, especially those who cheese their builds. At first, I was very much against the nerf because it didn't seem that bad. But when I tested it and changed my build to max mag, the difference was extremely noticeable.
I would honestly just invite everyone else to do that too and you'll see.
When I say exaggerating I'm just speaking of using terms like "crazy strong". Not to say don't say something in your own words but I'm just thinking that when I read that it doesn't exactly tell me much being that I don't know what crazy strong is to you vs what it is to me. It's kind of like when someone labels a build video unkillable. We all know all builds are killable and what you really mean is to some degree harder to kill but even that's a range depending on who you ask.
Honestly there's no good way to exactly put it since everything is objective. I'm just more so saying the stronger the language, the more polarizing the thoughts. I just don't think this change is in the range of polarizing but that's just me.
That's my fault then. When I say it's crazy strong, I mean it gives a bigger shield and heal for my sorc. Today, I tried something new by changing my tank from being health-heavy (45k health) to being mag-heavy (42k mag and 31k health).
This is my negate tank build, and with a few changes to give her more mag than health, she is even tankier because of the ward skill. I still die because I'm not as tanky as the EP tanks, but I've been running into full-on zergs and comps, and surviving much longer with more mag.
That's just with 42k mag, I can't imagine if I got my negate tank to 52k mag like my dps. I'd get more hate whispers than I do already. On my dps, it's even worse because not only am I tanky, but I'm also deadly. Lol some people are even shocked now, I've had a few people attack me, then see how hard I hit them and turn back around. It makes me giggle. ;p
Bushido2513 wrote: »Bushido2513 wrote: »Bushido2513 wrote: »xylena_lazarow wrote: »Your issue is that Jsmalls isn't "casual" enough for you?Bushido2513 wrote: »See this is exactly where a bit of my issue lies
@DaisyRay posted her experience moving from a casual build to a max mag minmax build. Please read.
Honestly I don't know if jsmalls is a casual, complete noob, or 1vx specialist. What I believe is that the experiences of the smaller percentage of players shouldn't be used to set guidelines for the larger percentage of players.
DaisyRay sounds like the other part of the issue which I see on both sides where the description is a bit more exaggerated with less actual details. This isn't to say that I've changed my views on the value of player generated data accounts but just that exaggerated accounts aren't as helpful either.
I don't think I was exaggerating. I can make a video if you'd like. I've noticed a huge difference in the ward skill depending on how much mag I use, and I am not a pro pvper of any kind.
I wish it wasn't true because I don't really want things to change. I've never survived this well before. However, I can see how it's op in the wrong hands. I can see this being a problem for some groups, especially those who cheese their builds. At first, I was very much against the nerf because it didn't seem that bad. But when I tested it and changed my build to max mag, the difference was extremely noticeable.
I would honestly just invite everyone else to do that too and you'll see.
When I say exaggerating I'm just speaking of using terms like "crazy strong". Not to say don't say something in your own words but I'm just thinking that when I read that it doesn't exactly tell me much being that I don't know what crazy strong is to you vs what it is to me. It's kind of like when someone labels a build video unkillable. We all know all builds are killable and what you really mean is to some degree harder to kill but even that's a range depending on who you ask.
Honestly there's no good way to exactly put it since everything is objective. I'm just more so saying the stronger the language, the more polarizing the thoughts. I just don't think this change is in the range of polarizing but that's just me.
That's my fault then. When I say it's crazy strong, I mean it gives a bigger shield and heal for my sorc. Today, I tried something new by changing my tank from being health-heavy (45k health) to being mag-heavy (42k mag and 31k health).
This is my negate tank build, and with a few changes to give her more mag than health, she is even tankier because of the ward skill. I still die because I'm not as tanky as the EP tanks, but I've been running into full-on zergs and comps, and surviving much longer with more mag.
That's just with 42k mag, I can't imagine if I got my negate tank to 52k mag like my dps. I'd get more hate whispers than I do already. On my dps, it's even worse because not only am I tanky, but I'm also deadly. Lol some people are even shocked now, I've had a few people attack me, then see how hard I hit them and turn back around. It makes me giggle. ;p
@DaisyRay
Thanks for the clarification and feedback. I did have some questions.
Are you playing solo, small group, or larger group?
When you say you're deadly are you hitting back and getting many more kill then you normally would?
If grouped, are you moving away from your group and engaging others on your own or are you usually staying with your group?
When you die is it it more due to multiple attackers or single attackers? Big hits or a lot of damage just adding up?
That's the intended drawback of shields. In exchange for being able to preload, it's harder to recover.Bushido2513 wrote: »There were definitely complaints. Not to the level of oh it's trash or anything like that but as an easy example you were always hard pressed to escape execute range.
Bushido2513 wrote: »StaticWave wrote: »
Tell you what. I think it would get my point across better if the magsorc mains in this thread try fighting a magsorc as ANOTHER class. It would really make arguing with yall a lot easier when you can experience what it’s like to fight your own class lol.
This will really depend on your end goal for the fight or gameplay session and that's a point I think is being left out. Your build is going to depend on your playstyle or confidence on that class but that can vary wildly and so what does that really tell us about anything?
Most of my builds tend to be geared towards survival with an ability to take out some opponents and to gang up on others. I'm planning on a win, a stalemate, or a win using numbers. So for me fighting any class using any class goes about the same. Does that mean my view or way of fighting is better or worse, not really. Should we use my style as a benchmark for ward in any way shape or form, absolutely not because that wouldn't take into account others that don't play the way I do.
So when you present samples and say look at this. I can only say ok that applies to any player that plays the way you do, uses a build similar to yours, and is in fights like the one you're representing. What I don't know is how many players out of the player base that would amount to.
Bushido2513 wrote: »Bushido2513 wrote: »Bushido2513 wrote: »xylena_lazarow wrote: »Your issue is that Jsmalls isn't "casual" enough for you?Bushido2513 wrote: »See this is exactly where a bit of my issue lies
@DaisyRay posted her experience moving from a casual build to a max mag minmax build. Please read.
Honestly I don't know if jsmalls is a casual, complete noob, or 1vx specialist. What I believe is that the experiences of the smaller percentage of players shouldn't be used to set guidelines for the larger percentage of players.
DaisyRay sounds like the other part of the issue which I see on both sides where the description is a bit more exaggerated with less actual details. This isn't to say that I've changed my views on the value of player generated data accounts but just that exaggerated accounts aren't as helpful either.
I don't think I was exaggerating. I can make a video if you'd like. I've noticed a huge difference in the ward skill depending on how much mag I use, and I am not a pro pvper of any kind.
I wish it wasn't true because I don't really want things to change. I've never survived this well before. However, I can see how it's op in the wrong hands. I can see this being a problem for some groups, especially those who cheese their builds. At first, I was very much against the nerf because it didn't seem that bad. But when I tested it and changed my build to max mag, the difference was extremely noticeable.
I would honestly just invite everyone else to do that too and you'll see.
When I say exaggerating I'm just speaking of using terms like "crazy strong". Not to say don't say something in your own words but I'm just thinking that when I read that it doesn't exactly tell me much being that I don't know what crazy strong is to you vs what it is to me. It's kind of like when someone labels a build video unkillable. We all know all builds are killable and what you really mean is to some degree harder to kill but even that's a range depending on who you ask.
Honestly there's no good way to exactly put it since everything is objective. I'm just more so saying the stronger the language, the more polarizing the thoughts. I just don't think this change is in the range of polarizing but that's just me.
That's my fault then. When I say it's crazy strong, I mean it gives a bigger shield and heal for my sorc. Today, I tried something new by changing my tank from being health-heavy (45k health) to being mag-heavy (42k mag and 31k health).
This is my negate tank build, and with a few changes to give her more mag than health, she is even tankier because of the ward skill. I still die because I'm not as tanky as the EP tanks, but I've been running into full-on zergs and comps, and surviving much longer with more mag.
That's just with 42k mag, I can't imagine if I got my negate tank to 52k mag like my dps. I'd get more hate whispers than I do already. On my dps, it's even worse because not only am I tanky, but I'm also deadly. Lol some people are even shocked now, I've had a few people attack me, then see how hard I hit them and turn back around. It makes me giggle. ;p
@DaisyRay
Thanks for the clarification and feedback. I did have some questions.
Are you playing solo, small group, or larger group?
When you say you're deadly are you hitting back and getting many more kill then you normally would?
If grouped, are you moving away from your group and engaging others on your own or are you usually staying with your group?
When you die is it it more due to multiple attackers or single attackers? Big hits or a lot of damage just adding up?
Q: Are you playing solo, small group, or larger group?
A: Both. I mostly play solo until my raids start. I play with three different guilds, and their raid times vary. So, half the time I'm either solo or zerging. Sometimes, I go after keeps or resources on my own, and other times I zerg with AD. This applies to both my DPS and tank roles.
Q: When you say you're deadly, are you hitting back and getting more kills than you normally would?
A: For sure, lol. Usually, when I'm solo, I have a harder time with most players because I was so squishy. Now, I can defend myself. I'm not a super OP fighter, but I think I'm decent enough for an average pvper. Having this new defense has kept me alive long enough to actually deal damage. Before this, I was often forced to stay on defense. People hit so hard. This is noticeable to me because, as I mentioned, I'm mostly solo. I'm also stubborn, so I'm the person pushing out to fight groups or zergs that I have no chance against. I've noticed how my survivability has changed and allowed me to be more offensive.
Q: If grouped, are you moving away from your group and engaging others on your own, or are you usually staying with your group?
A: Both. I'm actually terrible at staying with my group and crown, it's a running joke. Which is even funnier since I'm the speeder for my newest raid group. I get distracted a lot and go off to take resources, chase people, or just get lost because I saw a flower I wanted.
Q: When you die, is it more due to multiple attackers or single attackers? Big hits or a lot of damage just adding up?
A: Again, it's both. Just because I have better defenses doesn't mean I don't die to 1v1 sometimes. However, this is usually because the other person was better than me, not because my shield wasn't enough. This is why I mentioned that skilled pvpers could really abuse this and become unkillable. Though I also do run headfirst into groups, so yeah, both.
xylena_lazarow wrote: »That's the intended drawback of shields. In exchange for being able to preload, it's harder to recover.Bushido2513 wrote: »There were definitely complaints. Not to the level of oh it's trash or anything like that but as an easy example you were always hard pressed to escape execute range.
StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »
Tell you what. I think it would get my point across better if the magsorc mains in this thread try fighting a magsorc as ANOTHER class. It would really make arguing with yall a lot easier when you can experience what it’s like to fight your own class lol.
This will really depend on your end goal for the fight or gameplay session and that's a point I think is being left out. Your build is going to depend on your playstyle or confidence on that class but that can vary wildly and so what does that really tell us about anything?
Most of my builds tend to be geared towards survival with an ability to take out some opponents and to gang up on others. I'm planning on a win, a stalemate, or a win using numbers. So for me fighting any class using any class goes about the same. Does that mean my view or way of fighting is better or worse, not really. Should we use my style as a benchmark for ward in any way shape or form, absolutely not because that wouldn't take into account others that don't play the way I do.
So when you present samples and say look at this. I can only say ok that applies to any player that plays the way you do, uses a build similar to yours, and is in fights like the one you're representing. What I don't know is how many players out of the player base that would amount to.
You’re dancing around the request Bushido. It’s a simple request
The end goal is to get kills. Every class will have a BiS build or a list of good builds to choose from.
So my request is any magsorc main here needs to hop on another class and use the respective BiS build for said class, then fight several magsorcs with BiS builds ranging from casual to top tier. Then come back here and tell everyone their experience so we can have a more accurate argument.
xylena_lazarow wrote: »Didn't? The big shield with no heal on it is balanced, that's why nobody complained.Chilly-McFreeze wrote: »Then why did people complain about magsorcs defense up until U41?
StaticWave wrote: »
The end goal is to get kills.
Chilly-McFreeze wrote: »xylena_lazarow wrote: »Didn't? The big shield with no heal on it is balanced, that's why nobody complained.Chilly-McFreeze wrote: »Then why did people complain about magsorcs defense up until U41?
I'm leaning myself a bit out of the window here bc I didn't double check but I remember that even people ITT that find the Ward buff OP asked for a better heal on sorc. Be it via cast time removal on dark deal, max offensive stat scaling for Blood Magic, more reliable Crit Surge, etc. By that logic sorc's defense must have been missing something then.
If I find the time, I will crawl through some old threads.
Bushido2513 wrote: »StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »
Tell you what. I think it would get my point across better if the magsorc mains in this thread try fighting a magsorc as ANOTHER class. It would really make arguing with yall a lot easier when you can experience what it’s like to fight your own class lol.
This will really depend on your end goal for the fight or gameplay session and that's a point I think is being left out. Your build is going to depend on your playstyle or confidence on that class but that can vary wildly and so what does that really tell us about anything?
Most of my builds tend to be geared towards survival with an ability to take out some opponents and to gang up on others. I'm planning on a win, a stalemate, or a win using numbers. So for me fighting any class using any class goes about the same. Does that mean my view or way of fighting is better or worse, not really. Should we use my style as a benchmark for ward in any way shape or form, absolutely not because that wouldn't take into account others that don't play the way I do.
So when you present samples and say look at this. I can only say ok that applies to any player that plays the way you do, uses a build similar to yours, and is in fights like the one you're representing. What I don't know is how many players out of the player base that would amount to.
You’re dancing around the request Bushido. It’s a simple request
The end goal is to get kills. Every class will have a BiS build or a list of good builds to choose from.
So my request is any magsorc main here needs to hop on another class and use the respective BiS build for said class, then fight several magsorcs with BiS builds ranging from casual to top tier. Then come back here and tell everyone their experience so we can have a more accurate argument.
Ok so before I go and do this test I just want to know. Does ganking count and does zerging/using overwhelming numbers to kill them count?
Because if you just want me to fight them 1v1 I've already said I believe they have an advantage there but that the game isn't balanced behind this so it's relatively unimportant.
Chilly-McFreeze wrote: »xylena_lazarow wrote: »Didn't? The big shield with no heal on it is balanced, that's why nobody complained.Chilly-McFreeze wrote: »Then why did people complain about magsorcs defense up until U41?
I'm leaning myself a bit out of the window here bc I didn't double check but I remember that even people ITT that find the Ward buff OP asked for a better heal on sorc. Be it via cast time removal on dark deal, max offensive stat scaling for Blood Magic, more reliable Crit Surge, etc. By that logic sorc's defense must have been missing something then.
If I find the time, I will crawl through some old threads.
StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »
Tell you what. I think it would get my point across better if the magsorc mains in this thread try fighting a magsorc as ANOTHER class. It would really make arguing with yall a lot easier when you can experience what it’s like to fight your own class lol.
This will really depend on your end goal for the fight or gameplay session and that's a point I think is being left out. Your build is going to depend on your playstyle or confidence on that class but that can vary wildly and so what does that really tell us about anything?
Most of my builds tend to be geared towards survival with an ability to take out some opponents and to gang up on others. I'm planning on a win, a stalemate, or a win using numbers. So for me fighting any class using any class goes about the same. Does that mean my view or way of fighting is better or worse, not really. Should we use my style as a benchmark for ward in any way shape or form, absolutely not because that wouldn't take into account others that don't play the way I do.
So when you present samples and say look at this. I can only say ok that applies to any player that plays the way you do, uses a build similar to yours, and is in fights like the one you're representing. What I don't know is how many players out of the player base that would amount to.
You’re dancing around the request Bushido. It’s a simple request
The end goal is to get kills. Every class will have a BiS build or a list of good builds to choose from.
So my request is any magsorc main here needs to hop on another class and use the respective BiS build for said class, then fight several magsorcs with BiS builds ranging from casual to top tier. Then come back here and tell everyone their experience so we can have a more accurate argument.
Ok so before I go and do this test I just want to know. Does ganking count and does zerging/using overwhelming numbers to kill them count?
Because if you just want me to fight them 1v1 I've already said I believe they have an advantage there but that the game isn't balanced behind this so it's relatively unimportant.
Yes, everything counts
Bushido2513 wrote: »StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »
Tell you what. I think it would get my point across better if the magsorc mains in this thread try fighting a magsorc as ANOTHER class. It would really make arguing with yall a lot easier when you can experience what it’s like to fight your own class lol.
This will really depend on your end goal for the fight or gameplay session and that's a point I think is being left out. Your build is going to depend on your playstyle or confidence on that class but that can vary wildly and so what does that really tell us about anything?
Most of my builds tend to be geared towards survival with an ability to take out some opponents and to gang up on others. I'm planning on a win, a stalemate, or a win using numbers. So for me fighting any class using any class goes about the same. Does that mean my view or way of fighting is better or worse, not really. Should we use my style as a benchmark for ward in any way shape or form, absolutely not because that wouldn't take into account others that don't play the way I do.
So when you present samples and say look at this. I can only say ok that applies to any player that plays the way you do, uses a build similar to yours, and is in fights like the one you're representing. What I don't know is how many players out of the player base that would amount to.
You’re dancing around the request Bushido. It’s a simple request
The end goal is to get kills. Every class will have a BiS build or a list of good builds to choose from.
So my request is any magsorc main here needs to hop on another class and use the respective BiS build for said class, then fight several magsorcs with BiS builds ranging from casual to top tier. Then come back here and tell everyone their experience so we can have a more accurate argument.
Ok so before I go and do this test I just want to know. Does ganking count and does zerging/using overwhelming numbers to kill them count?
Because if you just want me to fight them 1v1 I've already said I believe they have an advantage there but that the game isn't balanced behind this so it's relatively unimportant.
Yes, everything counts
Oh also how am I supposed to know their builds and if they are casual or top tier? I could zerg surf on a tanky plar with high regen and just spam beam and turtle up as needed but if I just wait till 3 other people get them low I'm not really going to know much about their build or skill level.
So maybe your test is already asking something that's not easily known or that's going to leave it to the judgement of the tester, which isn't exactly a reliable test no?
Bushido2513 wrote: »StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »
Tell you what. I think it would get my point across better if the magsorc mains in this thread try fighting a magsorc as ANOTHER class. It would really make arguing with yall a lot easier when you can experience what it’s like to fight your own class lol.
This will really depend on your end goal for the fight or gameplay session and that's a point I think is being left out. Your build is going to depend on your playstyle or confidence on that class but that can vary wildly and so what does that really tell us about anything?
Most of my builds tend to be geared towards survival with an ability to take out some opponents and to gang up on others. I'm planning on a win, a stalemate, or a win using numbers. So for me fighting any class using any class goes about the same. Does that mean my view or way of fighting is better or worse, not really. Should we use my style as a benchmark for ward in any way shape or form, absolutely not because that wouldn't take into account others that don't play the way I do.
So when you present samples and say look at this. I can only say ok that applies to any player that plays the way you do, uses a build similar to yours, and is in fights like the one you're representing. What I don't know is how many players out of the player base that would amount to.
You’re dancing around the request Bushido. It’s a simple request
The end goal is to get kills. Every class will have a BiS build or a list of good builds to choose from.
So my request is any magsorc main here needs to hop on another class and use the respective BiS build for said class, then fight several magsorcs with BiS builds ranging from casual to top tier. Then come back here and tell everyone their experience so we can have a more accurate argument.
Ok so before I go and do this test I just want to know. Does ganking count and does zerging/using overwhelming numbers to kill them count?
Because if you just want me to fight them 1v1 I've already said I believe they have an advantage there but that the game isn't balanced behind this so it's relatively unimportant.
Yes, everything counts
Oh also how am I supposed to know their builds and if they are casual or top tier? I could zerg surf on a tanky plar with high regen and just spam beam and turtle up as needed but if I just wait till 3 other people get them low I'm not really going to know much about their build or skill level.
So maybe your test is already asking something that's not easily known or that's going to leave it to the judgement of the tester, which isn't exactly a reliable test no?
If you don't know, maybe listen to the people who do?Bushido2513 wrote: »Oh also how am I supposed to know their builds and if they are casual or top tier?