sleepy_worm wrote: »NotaDaedraWorshipper wrote: »...and ZOS is encouraging this behavior while people suffer headaches and eye strain.
ZOS is encouraging people to have fun playing the game, yes. That is what character customization is for. Having fun playing the game. I know you enjoy character customization as well. And you should. It's fun. And in a multi-player game, you have to tolerate other people having fun in ways you don't.
Eye strain and headaches are problems for you to solve, not the community.
sleepy_worm wrote: »I mean, good luck with that then. [snip]
Araneae6537 wrote: »People misuse the term “predatory” all the time. You can like them or not, buy them or not, but no one is being tricked into anything. Frankly, I find it insulting. Different things appeal to different people and marketing tactics may influence desires, but ultimately, we should each own our decisions on what we do, including what we buy.
Araneae6537 wrote: »People misuse the term “predatory” all the time. You can like them or not, buy them or not, but no one is being tricked into anything. Frankly, I find it insulting. Different things appeal to different people and marketing tactics may influence desires, but ultimately, we should each own our decisions on what we do, including what we buy.
sleepy_worm wrote: »Araneae6537 wrote: »People misuse the term “predatory” all the time. You can like them or not, buy them or not, but no one is being tricked into anything. Frankly, I find it insulting. Different things appeal to different people and marketing tactics may influence desires, but ultimately, we should each own our decisions on what we do, including what we buy.
I enjoy crown crates and do not have a gambling addiction, but I wouldn't downplay the very real way in which they were purposefully designed to be addictive. I can see a good argument for calling anything that mimics the core appeal of gambling "predatory." Using well-established psychological techniques to influence certain consumers to make unhealthy financial decisions that benefit the corporation definitely feels like a good enough match for the term.
sleepy_worm wrote: »Araneae6537 wrote: »People misuse the term “predatory” all the time. You can like them or not, buy them or not, but no one is being tricked into anything. Frankly, I find it insulting. Different things appeal to different people and marketing tactics may influence desires, but ultimately, we should each own our decisions on what we do, including what we buy.
I enjoy crown crates and do not have a gambling addiction, but I wouldn't downplay the very real way in which they were purposefully designed to be addictive. I can see a good argument for calling anything that mimics the core appeal of gambling "predatory." Using well-established psychological techniques to influence certain consumers to make unhealthy financial decisions that benefit the corporation definitely feels like a good enough match for the term.
So does anyone remember a few years back, when you could see your own (and other's) non-combat pets while talking to NPCs? So you could end up in a situation with somebody's dragon imp flapping in the face of the NPC you were talking to?
And then they changed it in an update a while back so that these pets disappear when you talk to someone?
Well. I recently learned first hand that RECALL animations do not disappear when you're talking to an NPC.
I was talking to an NPC, trying to listen to them, when all the sudden I could no longer see the NPC. A field of PURPLE completely obscured and enveloped the NPC as somebody else was using the new recall animation near us. This was while I was actually in the dialogue menu.
I'm really sorry, but this is far more distracting and intrusive than any dragon imp flapping in the background ever was. It is my hope that ZOS might consider making it so that recall animation effects also disappear when talking to NPCs, as I can see this potentially being used to troll people doing story and stuff.
So does anyone remember a few years back, when you could see your own (and other's) non-combat pets while talking to NPCs? So you could end up in a situation with somebody's dragon imp flapping in the face of the NPC you were talking to?
And then they changed it in an update a while back so that these pets disappear when you talk to someone?
Well. I recently learned first hand that RECALL animations do not disappear when you're talking to an NPC.
I was talking to an NPC, trying to listen to them, when all the sudden I could no longer see the NPC. A field of PURPLE completely obscured and enveloped the NPC as somebody else was using the new recall animation near us. This was while I was actually in the dialogue menu.
I'm really sorry, but this is far more distracting and intrusive than any dragon imp flapping in the background ever was. It is my hope that ZOS might consider making it so that recall animation effects also disappear when talking to NPCs, as I can see this potentially being used to troll people doing story and stuff.
That new Argonian outfit is different and neat, but as with every skirt/dress/robe in this game, it falls to the ground dragging thru the muck, deforming erratically when we walk/run.
NotaDaedraWorshipper wrote: »That new Argonian outfit is different and neat, but as with every skirt/dress/robe in this game, it falls to the ground dragging thru the muck, deforming erratically when we walk/run.
It also gives the male character a top too, like the Timbercrow one. Why can't they be barechested.
NotaDaedraWorshipper wrote: »That new Argonian outfit is different and neat, but as with every skirt/dress/robe in this game, it falls to the ground dragging thru the muck, deforming erratically when we walk/run.
It also gives the male character a top too, like the Timbercrow one. Why can't they be barechested.
True equality would let the Female characters go bare chested as well.
NotaDaedraWorshipper wrote: »
karthrag_inak wrote: »NotaDaedraWorshipper wrote: »
There is video options choice to limit other players effects. Have you tried that?
ZoeliTintanie wrote: »Just wanted to say, I love the items in the crates, bought the 8k crowns worth of crates, got so many doubles that I ended up with 200 Gems.
Atleast I got the recall Is there something that can be implemented to atleast guarantee a higher rarity drop from the crates if we purchase the big bundles? I feel a bit cheated out of 8k crowns. I apologize if this sounds complaintative.
sleepy_worm wrote: »NotaDaedraWorshipper wrote: »...and ZOS is encouraging this behavior while people suffer headaches and eye strain.
ZOS is encouraging people to have fun playing the game, yes. That is what character customization is for. Having fun playing the game. I know you enjoy character customization as well. And you should. It's fun. And in a multi-player game, you have to tolerate other people having fun in ways you don't.
Eye strain and headaches are problems for you to solve, not the community.
I was talking to an NPC, trying to listen to them, when all the sudden I could no longer see the NPC. A field of PURPLE completely obscured and enveloped the NPC as somebody else was using the new recall animation near us. This was while I was actually in the dialogue menu.
I'm really sorry, but this is far more distracting and intrusive than any dragon imp flapping in the background ever was. It is my hope that ZOS might consider making it so that recall animation effects also disappear when talking to NPCs, as I can see this potentially being used to troll people doing story and stuff.