xylena_lazarow wrote: »Not reached. Exceeded. By a lot. With only one skill where every other brawler needs multiple bar slots.Bushido2513 wrote: »But to your point, yes in a 1v1 sorc has reached the status of other classes
Static showed this with hard numbers but the significance of those numbers is still sadly lost on this forum.
With the above noted, I watched your clip for the duel. I saw two top tier Sorcs dueling. This goes both ways, if he's doing 4.5k dps to you how's it "balanced" that you're able to easily heal through that and output 6.3k dps? Are you saying that you are a significantly better player than him and that your setup should be able to be that offensive while tanking 4.5k DPS? He has two abilities on his bar that buff that one main defense. If he didn't have those "passives" slotted he wouldn't be able to handle that damage.
StaticWave wrote: »@xylena_lazarow There is no point arguing with them. Bushido always talks about data when arguing but when I showed multiple clips and CMX screenshot he says “this needs more time to bake”.
Several people who barely played discussed with me how they could play their Sorc in U41, like @IncultaWolf and @gariondavey. They are currently facetanking in BGs and IC in a full damage build with very little deaths. The buffs Sorc got elevated it from a shelf class to a top tier class, to the point that someone who doesn’t play it can just hop on and perform super well relative to other classes.
You can’t argue with them, not even with evidence. It’s clear they WANT this buff to stay. So be it.
StaticWave wrote: »Or better yet, why don't you run the same build I'm running and duel another top tier magsorc? Turn the tables around, feel what other people have to go through?
Run this build right now and tell me the result:
Essence Thief, Rallying Cry, Master DW, Sea Serpent Coil.
Please go fight the magsorcs you're defending with it. I would love to see the result.
Bushido2513 wrote: »StaticWave wrote: »@xylena_lazarow There is no point arguing with them. Bushido always talks about data when arguing but when I showed multiple clips and CMX screenshot he says “this needs more time to bake”.
Several people who barely played discussed with me how they could play their Sorc in U41, like @IncultaWolf and @gariondavey. They are currently facetanking in BGs and IC in a full damage build with very little deaths. The buffs Sorc got elevated it from a shelf class to a top tier class, to the point that someone who doesn’t play it can just hop on and perform super well relative to other classes.
You can’t argue with them, not even with evidence. It’s clear they WANT this buff to stay. So be it.
I'm not saying that you're not seeing what you're seeing. I'm saying that I'd like to give the community some time to process this change before I'm willing to say how bad it is for the entire game. I've already said nobody disagrees with you about what this is in a vacuum of the 1v1. I've only ever said it's not that big of a deal in the context of the state of the entire game and the player base. Letting it bake is about seeing how players respond to this over time. I'm not advocating what the game currently is, just viewing the changes in the context of what ZOS clearly intends the game to be. I'm glad people are giving feedback on this, for me it's just no more broken then what I've already been dealing with for a long time now.
Bushido2513 wrote: »StaticWave wrote: »Or better yet, why don't you run the same build I'm running and duel another top tier magsorc? Turn the tables around, feel what other people have to go through?
Run this build right now and tell me the result:
Essence Thief, Rallying Cry, Master DW, Sea Serpent Coil.
Please go fight the magsorcs you're defending with it. I would love to see the result.
Stalemates happen all the time with various classes. Generally rule of thumb is to wait until you get backup and focus them down or be prepared to bolt if their backup shows first.
If you and your buddies chase a sorc down and they get away then either let it got or next time just bring more buddies.
You're speaking and showing examples around 1v1 but that's not what zos balances around and I can understand to some degree because it's easier to just balance overall for group fights where imbalances are somewhat harder to notice due to the abundance of healing and general level of mahem.
Honestly neither version of the shield makes much difference to me because I was already hard to kill and had good damage. My main point here is that this just isn't that broken in the context of what other classes have and because the game is catering to group v group content
StaticWave wrote: »StaticWave wrote: »well, it's not that sorc is completely op. the class just joins the tankiness of some other classes. whether that's good or bad can be decided by others, the fact that there was a buff is perfectly ok.
Sorc is the tankiest spec right now, there’s no contest. It’s also the only spec that can almost negate a Jerall build.
Giving it 10% max mag was more than enough to elevate it to S tier. Giving it a burst heal under a shield elevated it to OP status. Here is a screenshot of a sorc tanking 4k DPS without Vigor:
There are also numerous complaints about Sorc tanking whole groups of people in Cyro too.
What’s absurd is people like me who tested the shield on PTS opposed the change, but so many sorc mains wanted it to go thru when they didn’t even participate in the PTS lol… What is the point then? You don’t need to see actual data to know this shield change would be broken. It defeats the whole concept of tradeoff and puts Sorc in the same boat as NB being stealthy and having amazing heals/tankiness 🤣🤣
tanking 4k dps doesn't seem particularly impressive to me, all the other classes can do that too, but maybe I'm just not understanding you correctly.
I should also mention that I play no procc, no cp. The game may be a little more balanced, although sorc has always benefited well from a pure stat build. but at least you can't take as much as in the cp campaign.
Tanking 4k DPS without Vigor, which was mandatory on Sorc, is not impressive? Ok…
do we have a maths problem here? 4 k dps is 20k damage in 5 seconds, that was perfectly possible before with a shield build and every other class with a burst heal can do that without any problems
HowlKimchi wrote: »StaticWave wrote: »StaticWave wrote: »well, it's not that sorc is completely op. the class just joins the tankiness of some other classes. whether that's good or bad can be decided by others, the fact that there was a buff is perfectly ok.
Sorc is the tankiest spec right now, there’s no contest. It’s also the only spec that can almost negate a Jerall build.
Giving it 10% max mag was more than enough to elevate it to S tier. Giving it a burst heal under a shield elevated it to OP status. Here is a screenshot of a sorc tanking 4k DPS without Vigor:
There are also numerous complaints about Sorc tanking whole groups of people in Cyro too.
What’s absurd is people like me who tested the shield on PTS opposed the change, but so many sorc mains wanted it to go thru when they didn’t even participate in the PTS lol… What is the point then? You don’t need to see actual data to know this shield change would be broken. It defeats the whole concept of tradeoff and puts Sorc in the same boat as NB being stealthy and having amazing heals/tankiness 🤣🤣
tanking 4k dps doesn't seem particularly impressive to me, all the other classes can do that too, but maybe I'm just not understanding you correctly.
I should also mention that I play no procc, no cp. The game may be a little more balanced, although sorc has always benefited well from a pure stat build. but at least you can't take as much as in the cp campaign.
Tanking 4k DPS without Vigor, which was mandatory on Sorc, is not impressive? Ok…
do we have a maths problem here? 4 k dps is 20k damage in 5 seconds, that was perfectly possible before with a shield build and every other class with a burst heal can do that without any problems
You do realize that it was a 5 minute fight? 4k dps in a 5 min duel, and a build made for damage was able to sustain receiving that kind of dps without vigor. Do you understand how ridiculous that is?
StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »Or better yet, why don't you run the same build I'm running and duel another top tier magsorc? Turn the tables around, feel what other people have to go through?
Run this build right now and tell me the result:
Essence Thief, Rallying Cry, Master DW, Sea Serpent Coil.
Please go fight the magsorcs you're defending with it. I would love to see the result.
Stalemates happen all the time with various classes. Generally rule of thumb is to wait until you get backup and focus them down or be prepared to bolt if their backup shows first.
If you and your buddies chase a sorc down and they get away then either let it got or next time just bring more buddies.
You're speaking and showing examples around 1v1 but that's not what zos balances around and I can understand to some degree because it's easier to just balance overall for group fights where imbalances are somewhat harder to notice due to the abundance of healing and general level of mahem.
Honestly neither version of the shield makes much difference to me because I was already hard to kill and had good damage. My main point here is that this just isn't that broken in the context of what other classes have and because the game is catering to group v group content
What does ZOS balance around then?
StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »@xylena_lazarow There is no point arguing with them. Bushido always talks about data when arguing but when I showed multiple clips and CMX screenshot he says “this needs more time to bake”.
Several people who barely played discussed with me how they could play their Sorc in U41, like @IncultaWolf and @gariondavey. They are currently facetanking in BGs and IC in a full damage build with very little deaths. The buffs Sorc got elevated it from a shelf class to a top tier class, to the point that someone who doesn’t play it can just hop on and perform super well relative to other classes.
You can’t argue with them, not even with evidence. It’s clear they WANT this buff to stay. So be it.
I'm not saying that you're not seeing what you're seeing. I'm saying that I'd like to give the community some time to process this change before I'm willing to say how bad it is for the entire game. I've already said nobody disagrees with you about what this is in a vacuum of the 1v1. I've only ever said it's not that big of a deal in the context of the state of the entire game and the player base. Letting it bake is about seeing how players respond to this over time. I'm not advocating what the game currently is, just viewing the changes in the context of what ZOS clearly intends the game to be. I'm glad people are giving feedback on this, for me it's just no more broken then what I've already been dealing with for a long time now.
There are people telling you Sorc is OP when they took it to BG, which is not a 1v1 scenario, and you still think I'm talking about 1v1s.
StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »Or better yet, why don't you run the same build I'm running and duel another top tier magsorc? Turn the tables around, feel what other people have to go through?
Run this build right now and tell me the result:
Essence Thief, Rallying Cry, Master DW, Sea Serpent Coil.
Please go fight the magsorcs you're defending with it. I would love to see the result.
Stalemates happen all the time with various classes. Generally rule of thumb is to wait until you get backup and focus them down or be prepared to bolt if their backup shows first.
If you and your buddies chase a sorc down and they get away then either let it got or next time just bring more buddies.
You're speaking and showing examples around 1v1 but that's not what zos balances around and I can understand to some degree because it's easier to just balance overall for group fights where imbalances are somewhat harder to notice due to the abundance of healing and general level of mahem.
Honestly neither version of the shield makes much difference to me because I was already hard to kill and had good damage. My main point here is that this just isn't that broken in the context of what other classes have and because the game is catering to group v group content
What does ZOS balance around then?
HowlKimchi wrote: »StaticWave wrote: »StaticWave wrote: »well, it's not that sorc is completely op. the class just joins the tankiness of some other classes. whether that's good or bad can be decided by others, the fact that there was a buff is perfectly ok.
Sorc is the tankiest spec right now, there’s no contest. It’s also the only spec that can almost negate a Jerall build.
Giving it 10% max mag was more than enough to elevate it to S tier. Giving it a burst heal under a shield elevated it to OP status. Here is a screenshot of a sorc tanking 4k DPS without Vigor:
There are also numerous complaints about Sorc tanking whole groups of people in Cyro too.
What’s absurd is people like me who tested the shield on PTS opposed the change, but so many sorc mains wanted it to go thru when they didn’t even participate in the PTS lol… What is the point then? You don’t need to see actual data to know this shield change would be broken. It defeats the whole concept of tradeoff and puts Sorc in the same boat as NB being stealthy and having amazing heals/tankiness 🤣🤣
tanking 4k dps doesn't seem particularly impressive to me, all the other classes can do that too, but maybe I'm just not understanding you correctly.
I should also mention that I play no procc, no cp. The game may be a little more balanced, although sorc has always benefited well from a pure stat build. but at least you can't take as much as in the cp campaign.
Tanking 4k DPS without Vigor, which was mandatory on Sorc, is not impressive? Ok…
do we have a maths problem here? 4 k dps is 20k damage in 5 seconds, that was perfectly possible before with a shield build and every other class with a burst heal can do that without any problems
You do realize that it was a 5 minute fight? 4k dps in a 5 min duel, and a build made for damage was able to sustain receiving that kind of dps without vigor. Do you understand how ridiculous that is?
The fact that sorcs can now facetank that kind of damage on a damage build, while still having the mobility to pick and choose fights makes them factually overpowered and the 1vX class this patch.
StaticWave wrote: »HowlKimchi wrote: »StaticWave wrote: »StaticWave wrote: »well, it's not that sorc is completely op. the class just joins the tankiness of some other classes. whether that's good or bad can be decided by others, the fact that there was a buff is perfectly ok.
Sorc is the tankiest spec right now, there’s no contest. It’s also the only spec that can almost negate a Jerall build.
Giving it 10% max mag was more than enough to elevate it to S tier. Giving it a burst heal under a shield elevated it to OP status. Here is a screenshot of a sorc tanking 4k DPS without Vigor:
There are also numerous complaints about Sorc tanking whole groups of people in Cyro too.
What’s absurd is people like me who tested the shield on PTS opposed the change, but so many sorc mains wanted it to go thru when they didn’t even participate in the PTS lol… What is the point then? You don’t need to see actual data to know this shield change would be broken. It defeats the whole concept of tradeoff and puts Sorc in the same boat as NB being stealthy and having amazing heals/tankiness 🤣🤣
tanking 4k dps doesn't seem particularly impressive to me, all the other classes can do that too, but maybe I'm just not understanding you correctly.
I should also mention that I play no procc, no cp. The game may be a little more balanced, although sorc has always benefited well from a pure stat build. but at least you can't take as much as in the cp campaign.
Tanking 4k DPS without Vigor, which was mandatory on Sorc, is not impressive? Ok…
do we have a maths problem here? 4 k dps is 20k damage in 5 seconds, that was perfectly possible before with a shield build and every other class with a burst heal can do that without any problems
You do realize that it was a 5 minute fight? 4k dps in a 5 min duel, and a build made for damage was able to sustain receiving that kind of dps without vigor. Do you understand how ridiculous that is?
He doesnt lol. I doubt he even checks CMX. I'll challenge anyone in this thread right now to make a FULL DAMAGE build on a non-sorc and arcanist class and can sustain 6.2k DPS without Vigor. I'll give anyone who completes this challenge 1 million gold on PC NA.
GCDs matter. A lot. But it would probably take pages worth of essays to explain why, and I'm not paid enough for this.I mean not really with one skill. To get hardened ward to that value is adding inner light and bound aegis. So one ACTIVE skill, two passive skills.
Bushido2513 wrote: »So BGs are very subjective due to the match type, mmr, and group composition
Bushido2513 wrote: »
So there you have it, for me this change is better because I roll solo 90 percent of the time. This shield change would therefore be considered fair because I'm basically always outnumbered. Personally I don't really care because I've been solo all this time and doing just fine but my point is that I didn't cry about it when anyone else got buffs all around me so why is it a big deal if I get to hold the buff stick for a minute in this wildly imbalanced game?
StaticWave wrote: »Bushido2513 wrote: »So BGs are very subjective due to the match type, mmr, and group composition
BG is literally a GvGvG..
You said 1v1 doesn't matter and you wanted more data on GvG, but BG is literally a GvGvG. Cmon man, what are you going to say next? That you need to see Sorc overperforming in zergs to have accurate data too?
StaticWave wrote: »Bushido2513 wrote: »
So there you have it, for me this change is better because I roll solo 90 percent of the time. This shield change would therefore be considered fair because I'm basically always outnumbered. Personally I don't really care because I've been solo all this time and doing just fine but my point is that I didn't cry about it when anyone else got buffs all around me so why is it a big deal if I get to hold the buff stick for a minute in this wildly imbalanced game?
Okay so you admit you want the change to stay because you want to 1vX better. Maybe don't bring "GvG" into the argument to mask your intention then. It's disingenuous. You didn't actually care if it's overperforming in GvG. You're just using it because it's convenient for your argument (because it's harder to set up a dedicated test with willingly participating groups for data). I literally have multiple players who do BGs, which is a form of GvG, on PC tell me Sorc is strong as heck. You haven't even gotten the patch yet, so you're arguing because you want to experience it before it gets nerfed, which it won't be for another 3 months. I will cease further discussion with you from now on. Have a good day.
xylena_lazarow wrote: »GCDs matter. A lot. But it would probably take pages worth of essays to explain why, and I'm not paid enough for this.I mean not really with one skill. To get hardened ward to that value is adding inner light and bound aegis. So one ACTIVE skill, two passive skills.
I have an AD Sorc waiting for me next campaign.
And why necros are so badxylena_lazarow wrote: »GCDs matter. A lot. But it would probably take pages worth of essays to explain why, and I'm not paid enough for this.I mean not really with one skill. To get hardened ward to that value is adding inner light and bound aegis. So one ACTIVE skill, two passive skills.
I have an AD Sorc waiting for me next campaign.
This. Is why NB is sooo good imo.
TechMaybeHic wrote: »curiously: i see mighty chudan still in use. Anythoughts on bar space cleanup for hurricane?
Bushido2513 wrote: »HowlKimchi wrote: »StaticWave wrote: »StaticWave wrote: »well, it's not that sorc is completely op. the class just joins the tankiness of some other classes. whether that's good or bad can be decided by others, the fact that there was a buff is perfectly ok.
Sorc is the tankiest spec right now, there’s no contest. It’s also the only spec that can almost negate a Jerall build.
Giving it 10% max mag was more than enough to elevate it to S tier. Giving it a burst heal under a shield elevated it to OP status. Here is a screenshot of a sorc tanking 4k DPS without Vigor:
There are also numerous complaints about Sorc tanking whole groups of people in Cyro too.
What’s absurd is people like me who tested the shield on PTS opposed the change, but so many sorc mains wanted it to go thru when they didn’t even participate in the PTS lol… What is the point then? You don’t need to see actual data to know this shield change would be broken. It defeats the whole concept of tradeoff and puts Sorc in the same boat as NB being stealthy and having amazing heals/tankiness 🤣🤣
tanking 4k dps doesn't seem particularly impressive to me, all the other classes can do that too, but maybe I'm just not understanding you correctly.
I should also mention that I play no procc, no cp. The game may be a little more balanced, although sorc has always benefited well from a pure stat build. but at least you can't take as much as in the cp campaign.
Tanking 4k DPS without Vigor, which was mandatory on Sorc, is not impressive? Ok…
do we have a maths problem here? 4 k dps is 20k damage in 5 seconds, that was perfectly possible before with a shield build and every other class with a burst heal can do that without any problems
You do realize that it was a 5 minute fight? 4k dps in a 5 min duel, and a build made for damage was able to sustain receiving that kind of dps without vigor. Do you understand how ridiculous that is?
The fact that sorcs can now facetank that kind of damage on a damage build, while still having the mobility to pick and choose fights makes them factually overpowered and the 1vX class this patch.
So I've come across this kind of view before and it appears you're looking at the how and not the outcome. Yes there is something to be said for the how because sometimes when something is op you start to realize that it allows for too much freedom.
I can see both sides of this but for me I mostly focus on the outcome and the overall. What you're describing is a very tanky player character that can dish out damage with high mobility. What I will say is that one could liken this to nb in that it has high damage but we're just switching out mobility to a minor degree (nb has built in speed buffs and shade).
I've fought all kinds of player characters regardless of class that have damage, speed, high defense. I remember not too long ago fighting a procanist that could keep up with me (my sorc is built with some speed) and deal damage to me in a way which made me have to keep moving away (I'm fairly tanky) and who wasn't taking much damage from me.
There's lots of things that go into this but my point is that to me if that same player jumps on a sorc they would be doing something similar. Sure they have mobility but generally speaking I don't have a problem catching people and I also don't have a problem if they run from me and I choose to withdraw.
What I'm saying is that so far that I've seen, nobody has described a situation that can't in a similar way already happen in the game.
People are viewing it like sorc is some new player when it's going to be the same player base just on a sorc but if it wasn't a sorc it would be a nb, arcanist, dk, warden, all of which can be played in op ways depending on build and the player.
So for me I really don't care which op class or build someone hops on, I'll just deal with it in one way or another. Can't beat everyone, can't catch everyone, can't kill everyone. It's just a game, have fun and move on.
I kinda dont see the point of talking about class balance with you if that's how you view things. You are correct that people will always play the meta fotm builds, and yeah those buillds will surely be effective, but I dont want the fotm build to be leaps and bounds ahead of the other builds which the max mag hardened ward sorc currently is right now. OP as a term has been mad overused these days. It means overpowered which is different from effective/strong. overpowered means it is too strong.People are viewing it like sorc is some new player when it's going to be the same player base just on a sorc but if it wasn't a sorc it would be a nb, arcanist, dk, warden, all of which can be played in op ways depending on build and the player.
HowlKimchi wrote: »Bushido2513 wrote: »HowlKimchi wrote: »StaticWave wrote: »StaticWave wrote: »well, it's not that sorc is completely op. the class just joins the tankiness of some other classes. whether that's good or bad can be decided by others, the fact that there was a buff is perfectly ok.
Sorc is the tankiest spec right now, there’s no contest. It’s also the only spec that can almost negate a Jerall build.
Giving it 10% max mag was more than enough to elevate it to S tier. Giving it a burst heal under a shield elevated it to OP status. Here is a screenshot of a sorc tanking 4k DPS without Vigor:
There are also numerous complaints about Sorc tanking whole groups of people in Cyro too.
What’s absurd is people like me who tested the shield on PTS opposed the change, but so many sorc mains wanted it to go thru when they didn’t even participate in the PTS lol… What is the point then? You don’t need to see actual data to know this shield change would be broken. It defeats the whole concept of tradeoff and puts Sorc in the same boat as NB being stealthy and having amazing heals/tankiness 🤣🤣
tanking 4k dps doesn't seem particularly impressive to me, all the other classes can do that too, but maybe I'm just not understanding you correctly.
I should also mention that I play no procc, no cp. The game may be a little more balanced, although sorc has always benefited well from a pure stat build. but at least you can't take as much as in the cp campaign.
Tanking 4k DPS without Vigor, which was mandatory on Sorc, is not impressive? Ok…
do we have a maths problem here? 4 k dps is 20k damage in 5 seconds, that was perfectly possible before with a shield build and every other class with a burst heal can do that without any problems
You do realize that it was a 5 minute fight? 4k dps in a 5 min duel, and a build made for damage was able to sustain receiving that kind of dps without vigor. Do you understand how ridiculous that is?
The fact that sorcs can now facetank that kind of damage on a damage build, while still having the mobility to pick and choose fights makes them factually overpowered and the 1vX class this patch.
So I've come across this kind of view before and it appears you're looking at the how and not the outcome. Yes there is something to be said for the how because sometimes when something is op you start to realize that it allows for too much freedom.
I can see both sides of this but for me I mostly focus on the outcome and the overall. What you're describing is a very tanky player character that can dish out damage with high mobility. What I will say is that one could liken this to nb in that it has high damage but we're just switching out mobility to a minor degree (nb has built in speed buffs and shade).
I've fought all kinds of player characters regardless of class that have damage, speed, high defense. I remember not too long ago fighting a procanist that could keep up with me (my sorc is built with some speed) and deal damage to me in a way which made me have to keep moving away (I'm fairly tanky) and who wasn't taking much damage from me.
There's lots of things that go into this but my point is that to me if that same player jumps on a sorc they would be doing something similar. Sure they have mobility but generally speaking I don't have a problem catching people and I also don't have a problem if they run from me and I choose to withdraw.
What I'm saying is that so far that I've seen, nobody has described a situation that can't in a similar way already happen in the game.
People are viewing it like sorc is some new player when it's going to be the same player base just on a sorc but if it wasn't a sorc it would be a nb, arcanist, dk, warden, all of which can be played in op ways depending on build and the player.
So for me I really don't care which op class or build someone hops on, I'll just deal with it in one way or another. Can't beat everyone, can't catch everyone, can't kill everyone. It's just a game, have fun and move on.
That's a long way of saying you don't care about balance.
I have a lot I want to say but I dont wanna write an essay so ill just bullet some points.
- The main thing is player skill is something that shouldn't be a factor when balancing. A skilled player using a magcro will *** on a crappy player using a nightblade, but we all know necros are waaaay underpowered right now.
- The meta proc arcanist build you use in your example is actually a poor example because it was the OP build last patch and was nerfed (still needs some nerfs imo)
- people have been describing situations that have never been possible in the game before, and that's tanking 7k dps without vigor on a full damage build, i dont know why you keep downplaying that.
Highlighting this:I kinda dont see the point of talking about class balance with you if that's how you view things. You are correct that people will always play the meta fotm builds, and yeah those buillds will surely be effective, but I dont want the fotm build to be leaps and bounds ahead of the other builds which the max mag hardened ward sorc currently is right now. OP as a term has been mad overused these days. It means overpowered which is different from effective/strong. overpowered means it is too strong.People are viewing it like sorc is some new player when it's going to be the same player base just on a sorc but if it wasn't a sorc it would be a nb, arcanist, dk, warden, all of which can be played in op ways depending on build and the player.
Bushido2513 wrote: »HowlKimchi wrote: »Bushido2513 wrote: »HowlKimchi wrote: »StaticWave wrote: »StaticWave wrote: »well, it's not that sorc is completely op. the class just joins the tankiness of some other classes. whether that's good or bad can be decided by others, the fact that there was a buff is perfectly ok.
Sorc is the tankiest spec right now, there’s no contest. It’s also the only spec that can almost negate a Jerall build.
Giving it 10% max mag was more than enough to elevate it to S tier. Giving it a burst heal under a shield elevated it to OP status. Here is a screenshot of a sorc tanking 4k DPS without Vigor:
There are also numerous complaints about Sorc tanking whole groups of people in Cyro too.
What’s absurd is people like me who tested the shield on PTS opposed the change, but so many sorc mains wanted it to go thru when they didn’t even participate in the PTS lol… What is the point then? You don’t need to see actual data to know this shield change would be broken. It defeats the whole concept of tradeoff and puts Sorc in the same boat as NB being stealthy and having amazing heals/tankiness 🤣🤣
tanking 4k dps doesn't seem particularly impressive to me, all the other classes can do that too, but maybe I'm just not understanding you correctly.
I should also mention that I play no procc, no cp. The game may be a little more balanced, although sorc has always benefited well from a pure stat build. but at least you can't take as much as in the cp campaign.
Tanking 4k DPS without Vigor, which was mandatory on Sorc, is not impressive? Ok…
do we have a maths problem here? 4 k dps is 20k damage in 5 seconds, that was perfectly possible before with a shield build and every other class with a burst heal can do that without any problems
You do realize that it was a 5 minute fight? 4k dps in a 5 min duel, and a build made for damage was able to sustain receiving that kind of dps without vigor. Do you understand how ridiculous that is?
The fact that sorcs can now facetank that kind of damage on a damage build, while still having the mobility to pick and choose fights makes them factually overpowered and the 1vX class this patch.
So I've come across this kind of view before and it appears you're looking at the how and not the outcome. Yes there is something to be said for the how because sometimes when something is op you start to realize that it allows for too much freedom.
I can see both sides of this but for me I mostly focus on the outcome and the overall. What you're describing is a very tanky player character that can dish out damage with high mobility. What I will say is that one could liken this to nb in that it has high damage but we're just switching out mobility to a minor degree (nb has built in speed buffs and shade).
I've fought all kinds of player characters regardless of class that have damage, speed, high defense. I remember not too long ago fighting a procanist that could keep up with me (my sorc is built with some speed) and deal damage to me in a way which made me have to keep moving away (I'm fairly tanky) and who wasn't taking much damage from me.
There's lots of things that go into this but my point is that to me if that same player jumps on a sorc they would be doing something similar. Sure they have mobility but generally speaking I don't have a problem catching people and I also don't have a problem if they run from me and I choose to withdraw.
What I'm saying is that so far that I've seen, nobody has described a situation that can't in a similar way already happen in the game.
People are viewing it like sorc is some new player when it's going to be the same player base just on a sorc but if it wasn't a sorc it would be a nb, arcanist, dk, warden, all of which can be played in op ways depending on build and the player.
So for me I really don't care which op class or build someone hops on, I'll just deal with it in one way or another. Can't beat everyone, can't catch everyone, can't kill everyone. It's just a game, have fun and move on.
That's a long way of saying you don't care about balance.
I have a lot I want to say but I dont wanna write an essay so ill just bullet some points.
- The main thing is player skill is something that shouldn't be a factor when balancing. A skilled player using a magcro will *** on a crappy player using a nightblade, but we all know necros are waaaay underpowered right now.
- The meta proc arcanist build you use in your example is actually a poor example because it was the OP build last patch and was nerfed (still needs some nerfs imo)
- people have been describing situations that have never been possible in the game before, and that's tanking 7k dps without vigor on a full damage build, i dont know why you keep downplaying that.
Highlighting this:I kinda dont see the point of talking about class balance with you if that's how you view things. You are correct that people will always play the meta fotm builds, and yeah those buillds will surely be effective, but I dont want the fotm build to be leaps and bounds ahead of the other builds which the max mag hardened ward sorc currently is right now. OP as a term has been mad overused these days. It means overpowered which is different from effective/strong. overpowered means it is too strong.People are viewing it like sorc is some new player when it's going to be the same player base just on a sorc but if it wasn't a sorc it would be a nb, arcanist, dk, warden, all of which can be played in op ways depending on build and the player.
It's not that I don't care about balance. It's that ZOS doesn't care about balance. So if they aren't worried about it then yes I'll give my opinion but it's going to come from the view that I just tend to understand who I'm dealing with.
In that context I don't see the sky as falling and I find it interesting that anyone thinks this is interesting as if it's an unusual pattern for the game is all.
Also yes I don't really care much about tanking DPS with vigor or without vigor because the game simply is not balanced around a 1v1. Why use a metric that ZOS clearly doesn't care about?
Bushido2513 wrote: »
To put it another way I think to get a full understanding you need to have a test environment where you can gather the most data and that's going to be cyro. After that I'd rank IC, then bgs as your next data sources but in no particular order since both can have much more variation in what a particular player sees.
StaticWave wrote: »Bushido2513 wrote: »HowlKimchi wrote: »Bushido2513 wrote: »HowlKimchi wrote: »StaticWave wrote: »StaticWave wrote: »well, it's not that sorc is completely op. the class just joins the tankiness of some other classes. whether that's good or bad can be decided by others, the fact that there was a buff is perfectly ok.
Sorc is the tankiest spec right now, there’s no contest. It’s also the only spec that can almost negate a Jerall build.
Giving it 10% max mag was more than enough to elevate it to S tier. Giving it a burst heal under a shield elevated it to OP status. Here is a screenshot of a sorc tanking 4k DPS without Vigor:
There are also numerous complaints about Sorc tanking whole groups of people in Cyro too.
What’s absurd is people like me who tested the shield on PTS opposed the change, but so many sorc mains wanted it to go thru when they didn’t even participate in the PTS lol… What is the point then? You don’t need to see actual data to know this shield change would be broken. It defeats the whole concept of tradeoff and puts Sorc in the same boat as NB being stealthy and having amazing heals/tankiness 🤣🤣
tanking 4k dps doesn't seem particularly impressive to me, all the other classes can do that too, but maybe I'm just not understanding you correctly.
I should also mention that I play no procc, no cp. The game may be a little more balanced, although sorc has always benefited well from a pure stat build. but at least you can't take as much as in the cp campaign.
Tanking 4k DPS without Vigor, which was mandatory on Sorc, is not impressive? Ok…
do we have a maths problem here? 4 k dps is 20k damage in 5 seconds, that was perfectly possible before with a shield build and every other class with a burst heal can do that without any problems
You do realize that it was a 5 minute fight? 4k dps in a 5 min duel, and a build made for damage was able to sustain receiving that kind of dps without vigor. Do you understand how ridiculous that is?
The fact that sorcs can now facetank that kind of damage on a damage build, while still having the mobility to pick and choose fights makes them factually overpowered and the 1vX class this patch.
So I've come across this kind of view before and it appears you're looking at the how and not the outcome. Yes there is something to be said for the how because sometimes when something is op you start to realize that it allows for too much freedom.
I can see both sides of this but for me I mostly focus on the outcome and the overall. What you're describing is a very tanky player character that can dish out damage with high mobility. What I will say is that one could liken this to nb in that it has high damage but we're just switching out mobility to a minor degree (nb has built in speed buffs and shade).
I've fought all kinds of player characters regardless of class that have damage, speed, high defense. I remember not too long ago fighting a procanist that could keep up with me (my sorc is built with some speed) and deal damage to me in a way which made me have to keep moving away (I'm fairly tanky) and who wasn't taking much damage from me.
There's lots of things that go into this but my point is that to me if that same player jumps on a sorc they would be doing something similar. Sure they have mobility but generally speaking I don't have a problem catching people and I also don't have a problem if they run from me and I choose to withdraw.
What I'm saying is that so far that I've seen, nobody has described a situation that can't in a similar way already happen in the game.
People are viewing it like sorc is some new player when it's going to be the same player base just on a sorc but if it wasn't a sorc it would be a nb, arcanist, dk, warden, all of which can be played in op ways depending on build and the player.
So for me I really don't care which op class or build someone hops on, I'll just deal with it in one way or another. Can't beat everyone, can't catch everyone, can't kill everyone. It's just a game, have fun and move on.
That's a long way of saying you don't care about balance.
I have a lot I want to say but I dont wanna write an essay so ill just bullet some points.
- The main thing is player skill is something that shouldn't be a factor when balancing. A skilled player using a magcro will *** on a crappy player using a nightblade, but we all know necros are waaaay underpowered right now.
- The meta proc arcanist build you use in your example is actually a poor example because it was the OP build last patch and was nerfed (still needs some nerfs imo)
- people have been describing situations that have never been possible in the game before, and that's tanking 7k dps without vigor on a full damage build, i dont know why you keep downplaying that.
Highlighting this:I kinda dont see the point of talking about class balance with you if that's how you view things. You are correct that people will always play the meta fotm builds, and yeah those buillds will surely be effective, but I dont want the fotm build to be leaps and bounds ahead of the other builds which the max mag hardened ward sorc currently is right now. OP as a term has been mad overused these days. It means overpowered which is different from effective/strong. overpowered means it is too strong.People are viewing it like sorc is some new player when it's going to be the same player base just on a sorc but if it wasn't a sorc it would be a nb, arcanist, dk, warden, all of which can be played in op ways depending on build and the player.
It's not that I don't care about balance. It's that ZOS doesn't care about balance. So if they aren't worried about it then yes I'll give my opinion but it's going to come from the view that I just tend to understand who I'm dealing with.
In that context I don't see the sky as falling and I find it interesting that anyone thinks this is interesting as if it's an unusual pattern for the game is all.
Also yes I don't really care much about tanking DPS with vigor or without vigor because the game simply is not balanced around a 1v1. Why use a metric that ZOS clearly doesn't care about?
There are literally people telling you it's broken even outside of a 1v1, where they face tanked multiple people. Face tanked, not streaked away. You seem to have ignored that and kept beating around the bush. At the end of the day, you're defending it because it suits your agenda, especially after you admitted to be a solo PvPer and wanted the change to stay to benefit your playstyle. You definitely don't care about balance lol