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Seraphayel wrote: »Not a fan of ESO just introducing a whole new Daedric Prince out of the blue. That should either be left to the main series, or just not done at all.
Like others have said, I really hope that at the end of the storyline we banish/destroy her in some way so that the lore remains consistent in later titles.
ESO has contributed more lore than the main series in this millennium, I have no idea why players are so appalled by ESO lore. ESO is cannon and not a better or worse place to tell Elder Scrolls lore than a mainline game.
ESO is the only TES game where Bosmer are not stealthy, and Argonians are not immune to poison. And the ESO lore contradicts itself in many ways. There is still dialogue in the game about Argonians being immune and wood elves being stealthy, even after the changes. Not to mention there being dragons in the second era, which has never been canon until it became a convenient way to sell DLC. And even the new lore contradicts itself, when choices the player makes in the main story are rendered illegitimate, when sacrifices made to save the world are moot because the martyrs just pop back up without explanation as if nothing ever happened.
The name of the elves, Sinestral.
Oh, that. Well, "sinistra" is Latin for "left-handed". I think it has always been used interchangeably? At least I think I read an article on the UESP about different kinds of mer a very, very long time ago and there they were already mentioned with both names. But I might remember wrong.
Not a fan of ESO just introducing a whole new Daedric Prince out of the blue. That should either be left to the main series, or just not done at all.
Like others have said, I really hope that at the end of the storyline we banish/destroy her in some way so that the lore remains consistent in later titles.
Rich stated that Bethesda assisted in her creation and also said he was grateful for that assistance.
colossalvoids wrote: »Seraphayel wrote: »Not a fan of ESO just introducing a whole new Daedric Prince out of the blue. That should either be left to the main series, or just not done at all.
Like others have said, I really hope that at the end of the storyline we banish/destroy her in some way so that the lore remains consistent in later titles.
ESO has contributed more lore than the main series in this millennium, I have no idea why players are so appalled by ESO lore. ESO is cannon and not a better or worse place to tell Elder Scrolls lore than a mainline game.
It's not that people complain about amount of lore, it's about the quality.
That seems to come up with every Elder Scrolls game, though. There is a lot of lore, not all of it is defined more than what is needed, and a lot of it is fluid, and it is not unchanging, even in the single player games.
This is also true. Every city in Skyrim is a mere fraction of their size in lore, for instance. Lore community’s never happy with any game, except Morrowind I guess.
Sinistral is also already used as left-handed, such as snails whose shells curl the wrong way (making them reproductively incompatible with most snails). But hey, it does sound cooler than left-handed.
WhiteCoatSyndrome wrote: »Morrowind has its flaws too. Morningstar/January got left out of it.
The name of the elves, Sinestral.
Oh, that. Well, "sinistra" is Latin for "left-handed". I think it has always been used interchangeably? At least I think I read an article on the UESP about different kinds of mer a very, very long time ago and there they were already mentioned with both names. But I might remember wrong.
Seraphayel wrote: »Not a fan of ESO just introducing a whole new Daedric Prince out of the blue. That should either be left to the main series, or just not done at all.
Like others have said, I really hope that at the end of the storyline we banish/destroy her in some way so that the lore remains consistent in later titles.
ESO has contributed more lore than the main series in this millennium, I have no idea why players are so appalled by ESO lore. ESO is cannon and not a better or worse place to tell Elder Scrolls lore than a mainline game.
Seraphayel wrote: »Not a fan of ESO just introducing a whole new Daedric Prince out of the blue. That should either be left to the main series, or just not done at all.
Like others have said, I really hope that at the end of the storyline we banish/destroy her in some way so that the lore remains consistent in later titles.
ESO has contributed more lore than the main series in this millennium, I have no idea why players are so appalled by ESO lore. ESO is cannon and not a better or worse place to tell Elder Scrolls lore than a mainline game.
Because ESO adds so much stuff every year,
- it often depicts or changes established lore in ways that people don't like / think is boring / wrong
- they demystify too much of the fringes of lore by pulling Daedric Princes and what not into every story
The "new" or rather elaborating lore (I think Ithelia could be considered the first truly new lore, but I guess that's up for debate) is more often than not quite welcome, it's when they reframe Alinor as Disney World, obliterate Blacklight from the world map or change the capital of Anequina where it stumbles
BGS can only "screw up" one province every decade in the eyes of the fans (no Cyrodiil jungles? no Skyrim snow whales? blasphemy!), ESO does it every year.
By the way, afaik the term Sinismer for Left-Handed Elves predates ESO. I think it was a community creation, but I'm not sure. Kirkbride is on record not liking it, lol.
Alinor
A forbidden city for nearly fifty years, Alinor is both capital of the Summerset Isles and the heart of the Aldmeri Dominion. Human traders were only allowed at its ports, and they described the city as "made from glass or insect wings." Less fantastic accounts come from the Imperial emissaries of the Reman Dynasty, which describe the city as straight and glimmering, "a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall."
OtarTheMad wrote: »Seraphayel wrote: »Not a fan of ESO just introducing a whole new Daedric Prince out of the blue. That should either be left to the main series, or just not done at all.
Like others have said, I really hope that at the end of the storyline we banish/destroy her in some way so that the lore remains consistent in later titles.
ESO has contributed more lore than the main series in this millennium, I have no idea why players are so appalled by ESO lore. ESO is cannon and not a better or worse place to tell Elder Scrolls lore than a mainline game.
Because ESO adds so much stuff every year,
- it often depicts or changes established lore in ways that people don't like / think is boring / wrong
- they demystify too much of the fringes of lore by pulling Daedric Princes and what not into every story
The "new" or rather elaborating lore (I think Ithelia could be considered the first truly new lore, but I guess that's up for debate) is more often than not quite welcome, it's when they reframe Alinor as Disney World, obliterate Blacklight from the world map or change the capital of Anequina where it stumbles
BGS can only "screw up" one province every decade in the eyes of the fans (no Cyrodiil jungles? no Skyrim snow whales? blasphemy!), ESO does it every year.
By the way, afaik the term Sinismer for Left-Handed Elves predates ESO. I think it was a community creation, but I'm not sure. Kirkbride is on record not liking it, lol.
Well, in terms of the look of Alinor, there are different descriptions in lore of what it looked like. I am pretty sure this was done on purpose so that Bethesda (or whoever) could make it how they wish to. This is one quote I found from UESP, it comes from Pocket Guide to the Empire, First Edition:Alinor
A forbidden city for nearly fifty years, Alinor is both capital of the Summerset Isles and the heart of the Aldmeri Dominion. Human traders were only allowed at its ports, and they described the city as "made from glass or insect wings." Less fantastic accounts come from the Imperial emissaries of the Reman Dynasty, which describe the city as straight and glimmering, "a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall."
Both descriptions are not exactly impressive, plus if you look at Alinor the roofs and all the windows on the high towers and all that you can see where the glass and insect wings came from.
As for the Lefthanded Elves, I have not found anything that predates ESO. In fact the only references on the UESP website that predate ESO call them Lefthanded Elves and those were written by MK. All other references come from ESO.
OtarTheMad wrote: »Seraphayel wrote: »Not a fan of ESO just introducing a whole new Daedric Prince out of the blue. That should either be left to the main series, or just not done at all.
Like others have said, I really hope that at the end of the storyline we banish/destroy her in some way so that the lore remains consistent in later titles.
ESO has contributed more lore than the main series in this millennium, I have no idea why players are so appalled by ESO lore. ESO is cannon and not a better or worse place to tell Elder Scrolls lore than a mainline game.
Because ESO adds so much stuff every year,
- it often depicts or changes established lore in ways that people don't like / think is boring / wrong
- they demystify too much of the fringes of lore by pulling Daedric Princes and what not into every story
The "new" or rather elaborating lore (I think Ithelia could be considered the first truly new lore, but I guess that's up for debate) is more often than not quite welcome, it's when they reframe Alinor as Disney World, obliterate Blacklight from the world map or change the capital of Anequina where it stumbles
BGS can only "screw up" one province every decade in the eyes of the fans (no Cyrodiil jungles? no Skyrim snow whales? blasphemy!), ESO does it every year.
By the way, afaik the term Sinismer for Left-Handed Elves predates ESO. I think it was a community creation, but I'm not sure. Kirkbride is on record not liking it, lol.
Well, in terms of the look of Alinor, there are different descriptions in lore of what it looked like. I am pretty sure this was done on purpose so that Bethesda (or whoever) could make it how they wish to. This is one quote I found from UESP, it comes from Pocket Guide to the Empire, First Edition:Alinor
A forbidden city for nearly fifty years, Alinor is both capital of the Summerset Isles and the heart of the Aldmeri Dominion. Human traders were only allowed at its ports, and they described the city as "made from glass or insect wings." Less fantastic accounts come from the Imperial emissaries of the Reman Dynasty, which describe the city as straight and glimmering, "a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall."
Both descriptions are not exactly impressive, plus if you look at Alinor the roofs and all the windows on the high towers and all that you can see where the glass and insect wings came from.
As for the Lefthanded Elves, I have not found anything that predates ESO. In fact the only references on the UESP website that predate ESO call them Lefthanded Elves and those were written by MK. All other references come from ESO.
You can reason away all the cool stuff in the lore like this. Do you guys remember the uproar over the "transcription error" that tried to explain away the Cyrodiil jungles? Yeah, people aren't persuaded by that. When you always go for the more mundane and boring interpretation of things, it becomes a pattern that is worth criticizing.
As for the LHE, it's increasingly harder to find communal sources from over 10 years ago. The first hit I find for Sinismer is an image board thread in December of 2013, whereas the uesp.net page sources the first mention of Sinistral Elves by ZOS in a loremaster archive from August of 2014. The earliest in-game references only arrive with the antiquity system as far as I can tell. Uesp.net at least doesn't cite anything earlier.
I think it's most likely that Schick read the term in a community discussion and used a variant in a loremaster archive article. That's certainly not unheard of for TES, and it matches my recollection. Note that ESO never uses Sinismer, only Sinistral Mer.
Edit: I was just reading Systres History: Volume 2 from ESO's High Isle chapter, which states a theory by an Orc scholar that the Left-Handed Elves didn't exist at all. This is almost certainly taken from another community discussion, namely this one (interestingly, a user with an Orcish name):
https://reddit.com/r/teslore/comments/1xb39r/two_theories_on_the_left_handed_elves/
Tamriel with more things: more fun.
You can reason away all the cool stuff in the lore like this. Do you guys remember the uproar over the "transcription error" that tried to explain away the Cyrodiil jungles? Yeah, people aren't persuaded by that. When you always go for the more mundane and boring interpretation of things, it becomes a pattern that is worth criticizing.
Seraphayel wrote: »Not a fan of ESO just introducing a whole new Daedric Prince out of the blue. That should either be left to the main series, or just not done at all.
Like others have said, I really hope that at the end of the storyline we banish/destroy her in some way so that the lore remains consistent in later titles.
ESO has contributed more lore than the main series in this millennium, I have no idea why players are so appalled by ESO lore. ESO is cannon and not a better or worse place to tell Elder Scrolls lore than a mainline game.
Bethesda helped with Ithelia's creation - Rich Lambert stated that in the live stream, and thanked Bethesda for assisting.
barbe.amauryb16_ESO wrote: »[Their version of apocrypha just looks like a grey Morrowind with fossils...
NotaDaedraWorshipper wrote: »Seraphayel wrote: »Not a fan of ESO just introducing a whole new Daedric Prince out of the blue. That should either be left to the main series, or just not done at all.
Like others have said, I really hope that at the end of the storyline we banish/destroy her in some way so that the lore remains consistent in later titles.
ESO has contributed more lore than the main series in this millennium, I have no idea why players are so appalled by ESO lore. ESO is cannon and not a better or worse place to tell Elder Scrolls lore than a mainline game.
ESO is the only TES game where Bosmer are not stealthy, and Argonians are not immune to poison. And the ESO lore contradicts itself in many ways. There is still dialogue in the game about Argonians being immune and wood elves being stealthy, even after the changes. Not to mention there being dragons in the second era, which has never been canon until it became a convenient way to sell DLC. And even the new lore contradicts itself, when choices the player makes in the main story are rendered illegitimate, when sacrifices made to save the world are moot because the martyrs just pop back up without explanation as if nothing ever happened.
Then we have the whole geographical issues. Which includes things like how the Velothi Mountains are gone, therefore also House Redoran's capital Blacklight. That's not a small error.
ESO is canon and has added a lot of lore to TES, I don't think anyone is saying anything against that, but the quality and continuity, even within the game itself, has some big lacking spots here and there.
Do I mind a new prince being introduced? Not really, the notion that more princes and/or daedric lords exist has been a thing in lore for ages. Oblivion is endless. What I do mind is something that has bothered me a lot lately with lore and writing in ESO. How it's written, implemented and old lore is taken into consideration when doing so. Also the lack of creativity and bravery to go for the weird and fantastical. Every year it feels like the fantastical aspects gets taken away and gets replaced with something that feels "safer" and generic.
To me the issue isn't that Ithelia was created into the story, but how it was done, who she is, and how it all feels too similar to already existing things in lore.
FelisCatus wrote: »It's always just "a cult is trying to take over or end the world using supernatural means to take over for themselves or for a daedric prince"
FelisCatus wrote: »It's always just "a cult is trying to take over or end the world using supernatural means to take over for themselves or for a daedric prince" Pretty much every zone has a cult it's really tiring, uninspired, unoriginal and lazy. Very jarring too that there are SO many cults. Especially when you only see like maybe 15-20 different NPCs per town and some towns only consist of 20 buildings or less. Like where do they get all these people from?
I actually think they did a good job with Apocrypha. The "primordial ocean" theme with different types of huge fossils and extinct marine plants (mixed with literature-related things like huge structures made from piles of old books, flowing ink instead of water, etc) works really well as a symbol of ancient and forgotten knowledge. Also, Hermaeus Mora was already known as the "Master of the Tides of Fate" in TES 5 Skyrim - the link to oceans and tidal flats is nothing ESO invented.
FelisCatus wrote: »It's always just "a cult is trying to take over or end the world using supernatural means to take over for themselves or for a daedric prince" Pretty much every zone has a cult it's really tiring, uninspired, unoriginal and lazy. Very jarring too that there are SO many cults. Especially when you only see like maybe 15-20 different NPCs per town and some towns only consist of 20 buildings or less. Like where do they get all these people from?
The "cult" is just a (bad) guy with a fan club. They are a staple of Elder Scrolls, even if they aren't obviously "a cult" as presented in the game. Can't sneeze in Tamriel without hitting some member of a cult, following, group, faction, etc. They are very group oriented.
Also, the games, at least as far back as TES 3, have not been a full scale model of Tamriel. This is not different from other games.I actually think they did a good job with Apocrypha. The "primordial ocean" theme with different types of huge fossils and extinct marine plants (mixed with literature-related things like huge structures made from piles of old books, flowing ink instead of water, etc) works really well as a symbol of ancient and forgotten knowledge. Also, Hermaeus Mora was already known as the "Master of the Tides of Fate" in TES 5 Skyrim - the link to oceans and tidal flats is nothing ESO invented.
Personally, I think that Apocrypha is the best daedric realm they have created. While it was the standard ESO formula, a set number of game features, all placed on some island, it was a better representation than Deadlands zone.
Actually, this is what most TES games are about. Okay, Daggerfall and Skyrim were a bit different, but other than that, there's always some cult (daedra-related or not) trying to seize power.
TES1 Arena: Jagar Tharn, supported by Mehrunes Dagon cultists, kidnaps the emperor and imprisons him in a daedric realm, to reign in his stead.
TES 3 Morrowind: Dagoth Ur/Sixth House.
TES 4 Oblivion: Mythic Dawn/Mankar Camoran/Mehrunes Dagon.
It just looks to weird in ESO because there's new content every year - and everything is supposed to take place at the same time.
That said, I have nothing against different and more creative stories, I'm just saying that the old "powerhungry and/or insane cult leader wants to rule the world" theme is nothing new for TES.
Actually, this is what most TES games are about. Okay, Daggerfall and Skyrim were a bit different, but other than that, there's always some cult (daedra-related or not) trying to seize power.
TES1 Arena: Jagar Tharn, supported by Mehrunes Dagon cultists, kidnaps the emperor and imprisons him in a daedric realm, to reign in his stead.
TES 3 Morrowind: Dagoth Ur/Sixth House.
TES 4 Oblivion: Mythic Dawn/Mankar Camoran/Mehrunes Dagon.
It just looks to weird in ESO because there's new content every year - and everything is supposed to take place at the same time.
That said, I have nothing against different and more creative stories, I'm just saying that the old "powerhungry and/or insane cult leader wants to rule the world" theme is nothing new for TES.
That’s a good observation, but I’d argue that other TES games have less focus on their main quest series, because they have other series of quests, mostly in the factions. ESO has some of this in the Fighters and Mages Guild, the Balmora and Sadrith Mora series and the Psijic Order, but those quest lines have fallen away from later DLC.
A lot of my Morrowind games had little to do with the Sixth House Cult. Those player characters were too busy looking for Dwemer texts for the Mages Guild, dealing with Camonna Tong (one way or another), climbing the native aristocracy, building Raven Rock etc. And other player characters of mine find places in Skyrim besides being Dragonborn.