I mean... if it wasn't that it would be jab jab jab jab jab. People are generally going to attack you with something. It's just more obvious than a lot of other things because of how blatant the ability is compared to many others. It's also an execute with a very long windup time so by the time you are in execute range if they don't already have the beam on you it probably won't do much. On top of that it heals. So they aren't really stopping their self heals while doing it.
Dagoth_Rac wrote: »I mean... if it wasn't that it would be jab jab jab jab jab. People are generally going to attack you with something. It's just more obvious than a lot of other things because of how blatant the ability is compared to many others. It's also an execute with a very long windup time so by the time you are in execute range if they don't already have the beam on you it probably won't do much. On top of that it heals. So they aren't really stopping their self heals while doing it.
Radiant Glory is the heal morph. If it was Radiant Oppression on death recap, that is the extra execute damage morph.
Dagoth_Rac wrote: »I mean... if it wasn't that it would be jab jab jab jab jab. People are generally going to attack you with something. It's just more obvious than a lot of other things because of how blatant the ability is compared to many others. It's also an execute with a very long windup time so by the time you are in execute range if they don't already have the beam on you it probably won't do much. On top of that it heals. So they aren't really stopping their self heals while doing it.
Radiant Glory is the heal morph. If it was Radiant Oppression on death recap, that is the extra execute damage morph.
Ah well, fair play then. I don't use the skill myself so I guess I forgot which morph does what. I'm not really sure why someone would choose that morph in pvp to be honest. Seems like a tiny amount of extra damage traded for yet another source of heal stacking. Though, I guess Templars are already practically immortal so what's another heal at that point anyway? *shrug*
Urzigurumash wrote: »Jabs spam metas are the lowest point of skillfulness ESO has ever seen
Delete the skill and move on
StarOfElyon wrote: »Urzigurumash wrote: »Jabs spam metas are the lowest point of skillfulness ESO has ever seen
Delete the skill and move on
I think my idea to add a ramping cost (like streak has) to jabs/sweeps would've been enough to balance it.
StarOfElyon wrote: »Urzigurumash wrote: »Jabs spam metas are the lowest point of skillfulness ESO has ever seen
Delete the skill and move on
I think my idea to add a ramping cost (like streak has) to jabs/sweeps would've been enough to balance it.
StarOfElyon wrote: »Urzigurumash wrote: »Jabs spam metas are the lowest point of skillfulness ESO has ever seen
Delete the skill and move on
I think my idea to add a ramping cost (like streak has) to jabs/sweeps would've been enough to balance it.
Ramping cost for using the same ability twice in a row is great actually. People want to just spam and hit the same button over and over. This would force players to rotate skills and even slot more than 1 of a heal/attack/damage-shield skill. Can't just spam it over and over anymore. Same idea with Sorc Streak and Vamp Mist.
Erickson9610 wrote: »I think a better solution for making executes and spammables (such as Biting Jabs, Radiant Oppression, Howl of Agony, heavy attacks, etcetera) spammed less is to encourage the use of other abilities. Generally speaking, any time a player needs to heal, reapply a damage over time to enemies, or buff themselves, they'll stop using their spammable for some number of global cooldowns (GCDs).
Maybe it would be worth taking a look at all of the game's spammables to see which ones overperform, i.e. which ones do more than just dealing damage. If we want players to take GCDs to buff themselves or heal, then their spammable ability shouldn't also buff themselves and heal. Otherwise, there would be no point in using any other ability but their spammable.
StarOfElyon wrote: »Urzigurumash wrote: »Jabs spam metas are the lowest point of skillfulness ESO has ever seen
Delete the skill and move on
I think my idea to add a ramping cost (like streak has) to jabs/sweeps would've been enough to balance it.
Ramping cost for using the same ability twice in a row is great actually. People want to just spam and hit the same button over and over. This would force players to rotate skills and even slot more than 1 of a heal/attack/damage-shield skill. Can't just spam it over and over anymore. Same idea with Sorc Streak and Vamp Mist.
Billium813 wrote: »...We really need massive changes at this point to make these "quality of life combat improvements" lead to a well designed and thought-out combat system.
Personally, I think ramping costs should be the last resort. I would much rather see ZOS incentivize players to stop casting the spammable because there are other things they need to do!
Billium813 wrote: »...We really need massive changes at this point to make these "quality of life combat improvements" lead to a well designed and thought-out combat system.
Personally, I think ramping costs should be the last resort. I would much rather see ZOS incentivize players to stop casting the spammable because there are other things they need to do!
Players were already playing with spammables before they re-balanced the DoT/HoT timers. That change was to make it feel less robotic/repeating.
Billium813 wrote: »...We really need massive changes at this point to make these "quality of life combat improvements" lead to a well designed and thought-out combat system.
Personally, I think ramping costs should be the last resort. I would much rather see ZOS incentivize players to stop casting the spammable because there are other things they need to do!
If they want to truly make combat feel more natural and rewarding I'd like to see all the attack animations fully completed. 🙄
(And don't call "full-animation cooldowns" a stick method, because the animations being incomplete just to remain competitive as I have been, is more of a stick imo).
SandandStars wrote: »Speaking of spammables, what if a single, cheap, spammable skill did all of this:
Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance. When you leave Sneak, invisibility, or cast Concealed Weapon while under the effects of Major Expedition while in combat, gain Major Berserk for 10 seconds, increasing your damage done by 10%. While slotted, you gain Minor Expedition increasing your Movement Speed by 15%.
Instant cast, no clunky animation, no ramping cost, Major Berserk, Minor Expedition at all times for just slotting it.
Compare this to your class spammable and see what you think.