Necrotech_Master wrote: »i bet a lot of people are going to say "no" after how they handled the templar jabs change lol
huskandhunger wrote: »Necrotech_Master wrote: »i bet a lot of people are going to say "no" after how they handled the templar jabs change lol
Some may feel that way, this is true. Others may feel animation updates might make the game feel refreshed.
KaosWarMonk wrote: »I'm fine with most of them but have a strong dislike of the Necro class skills - especially Boneyard.
huskandhunger wrote: »KaosWarMonk wrote: »I'm fine with most of them but have a strong dislike of the Necro class skills - especially Boneyard.
What do you dislike about how Boneyard looks?
huskandhunger wrote: »KaosWarMonk wrote: »I'm fine with most of them but have a strong dislike of the Necro class skills - especially Boneyard.
What do you dislike about how Boneyard looks?
The bone spikes ability from the concept art was cooler, but other than boneyard and flame skull being a bit cheesy I find most necro animations well done.KaosWarMonk wrote: »I'm fine with most of them but have a strong dislike of the Necro class skills - especially Boneyard.
Necrotech_Master wrote: »i bet a lot of people are going to say "no" after how they handled the templar jabs change lol
As long as they don't change my beam. Or my massive green circle. Or my blastbones. And leave my soul siphon alone. And I like my birds and skulls at the current speed...I'm afraid I'm leaning towards 'No'. I'm too scared that what I like will be irrevocably altered.
Billium813 wrote: »Sooo many designs for classes are very dated at this point; not just visually, but also functionally. I think they really drew attention to this fact by releasing Arcanist so pushed in both departments. The Arcanist animations are just so vibrant and complex compared to anything the other classes have.
Necrotech_Master wrote: »i bet a lot of people are going to say "no" after how they handled the templar jabs change lol