Classic in eso community tbf I don't know if there is any other game around that hates organised teamplay so much.
Zmeigo_Rinich wrote: »The easy way to remove ballgroups from Cyrodiil is to add a new debuff, decreasing received healing from other players when you are in a group (depending from a number of players in a group). If your group has 6 players you can recieve only 50% healing from other players. If your group has 12 players, you can recieve healing only from yourself. If you are playing without group you recieve full healing from nearest random players.
Classic in eso community tbf I don't know if there is any other game around that hates organised teamplay so much.
No one hates organized gameplay, someone, like me, just hates broken mechanics.
This fairy tale that ball groupers are so good because they are very organized is so boring and false.
They are immortal only because in ESO there is a total broken mechanic and they exploit it.
No serious PVP game would allow 12 instances of same healing skill to stack.
Zmeigo_Rinich wrote: »The easy way to remove ballgroups from Cyrodiil is to add a new debuff, decreasing received healing from other players when you are in a group (depending from a number of players in a group). If your group has 6 players you can recieve only 50% healing from other players. If your group has 12 players, you can recieve healing only from yourself. If you are playing without group you recieve full healing from nearest random players.
I've never been a fan of ideas like this-- making it so group members can't heal eachother. Putting a certain diminishing percentage on it isn't bad though. I prefer that to limiting stacks because at least the ability to help, to some degree, is retained. I could get on board with this except for one thing that bugs me.
Why should a solo player receive full healing from someone not even in their group? Don't get me wrong I have no problem with some random healing some other random. I, for one, don't see every fight in cyrodiil as being a duel or an X that you're supposed to not interfere with. I think when you see a low health ally you're supposed to heal them.
What bugs me is that now, with these proposed changes, you can heal non-grouped allies better than you can heal your own group members. That's surely not what we want, is it?
Let's not forget this is an MMO. You can be upset about the power of ballgroups all you want... Try to isolate the offending mechanic... Nerf it down to balance... But let's not make grouping disadvantageous. It's a team game. It's a team zone.
Zmeigo_Rinich wrote: »Zmeigo_Rinich wrote: »The easy way to remove ballgroups from Cyrodiil is to add a new debuff, decreasing received healing from other players when you are in a group (depending from a number of players in a group). If your group has 6 players you can recieve only 50% healing from other players. If your group has 12 players, you can recieve healing only from yourself. If you are playing without group you recieve full healing from nearest random players.
I've never been a fan of ideas like this-- making it so group members can't heal eachother. Putting a certain diminishing percentage on it isn't bad though. I prefer that to limiting stacks because at least the ability to help, to some degree, is retained. I could get on board with this except for one thing that bugs me.
Why should a solo player receive full healing from someone not even in their group? Don't get me wrong I have no problem with some random healing some other random. I, for one, don't see every fight in cyrodiil as being a duel or an X that you're supposed to not interfere with. I think when you see a low health ally you're supposed to heal them.
What bugs me is that now, with these proposed changes, you can heal non-grouped allies better than you can heal your own group members. That's surely not what we want, is it?
Let's not forget this is an MMO. You can be upset about the power of ballgroups all you want... Try to isolate the offending mechanic... Nerf it down to balance... But let's not make grouping disadvantageous. It's a team game. It's a team zone.
And TESO is not exactly a team game - just remember the number of questers and house builders. And Cyrodiil is just a place where you can fight - alone or with your allies. After all, you are not thrown into a group like in a BG when entering Cyrodiil?
Classic in eso community tbf I don't know if there is any other game around that hates organised teamplay so much.
No one hates organized gameplay, someone, like me, just hates broken mechanics.
This fairy tale that ball groupers are so good because they are very organized is so boring and false.
They are immortal only because in ESO there is a total broken mechanic and they exploit it.
No serious PVP game would allow 12 instances of same healing skill to stack.
dots and siege debuffs stack so should hots thank you stranger have a good day
If ball groupers think they are so good why opposinig against the removal of a single mechanic?
Because they love to be immortal exploting that single mechanic and that is the only PVP they can do.
If ball groupers think they are so good why opposinig against the removal of a single mechanic?Classic in eso community tbf I don't know if there is any other game around that hates organised teamplay so much.
No one hates organized gameplay, someone, like me, just hates broken mechanics.
This fairy tale that ball groupers are so good because they are very organized is so boring and false.
They are immortal only because in ESO there is a total broken mechanic and they exploit it.
No serious PVP game would allow 12 instances of same healing skill to stack.
dots and siege debuffs stack so should hots thank you stranger have a good day
Because they love to be immortal exploting that single mechanic and that is the only PVP they can do.
Yesterday I was on a keep with a ball group inside.
I was bored and so I just stood on a tower and thanks to the new dead announcment features I counted kills.
After a while I was at 0 EP dead and 352 DC dead.
If anyone thinks this is ok and a game should allow such imbalance, well, we have very different opinions.
As usual I want to point out that no one thinks premade groups shouldn't be stronger then randoms. Coordination and organization must always be rewarded. Broken mechanics on the other hand should be fixed.
Four_Fingers wrote: »352 in one spot the server would croak
Four_Fingers wrote: »352 in one spot the server would croak
Don't worry it was the same 15 people dying over and over, lol.
There was a counter to this once and it was called bombing. But zos took that out of the game because ball groups were abusing that too. There is just no counter at the moment except a bigger ball group. Right now the game is even worse too because of this horrible tank/proctard meta. Most everyone runs one tank set and the rest proc sets and has 40k health. So this makes ball groups even worse and theres just no counter to it.
Ballgroups are 12 people wearing synergistic gear, using team-oriented skills, and verbally coordinating their offense and defense.
It's not broken or unbalanced. Hell it's not even illogical.
What is broken, unbalanced, and illogical is that 1 person could sneak into the middle of a group like this and blow them all up.
I can't imagine an objectively good reason to prefer bombers to ballgroups. What a completely backwards viewpoint.
ZOS probably isn't interested in curtailing ballgroups. Why would they be? Ballgroups are playing the game to it's full potential.
Is nobody else tired of hearing a bunch of self-proclaimed PvP experts, who routinely run amuck solo killing Pug groups of various sizes, complain about a bigger group doing the same thing?
Sounds like petty jealousy to me. Always has... Always will.
If lag is the problem then complain about the lag.
Ballgroups are 12 people wearing synergistic gear, using team-oriented skills, and verbally coordinating their offense and defense.
It's not broken or unbalanced. Hell it's not even illogical.
What is broken, unbalanced, and illogical is that 1 person could sneak into the middle of a group like this and blow them all up.
I can't imagine an objectively good reason to prefer bombers to ballgroups. What a completely backwards viewpoint.
ZOS probably isn't interested in curtailing ballgroups. Why would they be? Ballgroups are playing the game to it's full potential.
Is nobody else tired of hearing a bunch of self-proclaimed PvP experts, who routinely run amuck solo killing Pug groups of various sizes, complain about a bigger group doing the same thing?
Sounds like petty jealousy to me. Always has... Always will.
If lag is the problem then complain about the lag.