How about before we kill ballgroups we nerf sieges, pure healers & tanks, gankblades,
Again with the cherry picking and fact denial. If you want to attract new players into the PvP sphere Ballgroups need to be eliminated from the equation. The only thing they bring is lag, skill issues and especially discouragement for the new/casual players to even set a foot into PvP altogether as said and repeated through these 12 pages til now.How about before we kill ballgroups we nerf sieges, pure healers & tanks, gankblades,
I agree on healing needing nerf but sieges can easily be countered/avoided, same applies to gankblades especially if you keep them out of stealth (Their burst dmg rely on stealth, same apply to bombers) and tanks can be ignored since they serve no use beyond luring players to focus on them.
Ballgroup today ruin what little is left of PvP, chase newer players away and force those remaining to either avoid prime times, usually by going afk or find other means to enjoy PvP beyond Cyrodiil.
Again with the cherry picking and fact denial. If you want to attract new players into the PvP sphere Ballgroups need to be eliminated from the equation. The only thing they bring is lag, skill issues and especially discouragement for the new/casual players to even set a foot into PvP altogether as said and repeated through these 12 pages til now.How about before we kill ballgroups we nerf sieges, pure healers & tanks, gankblades,
I agree on healing needing nerf but sieges can easily be countered/avoided, same applies to gankblades especially if you keep them out of stealth (Their burst dmg rely on stealth, same apply to bombers) and tanks can be ignored since they serve no use beyond luring players to focus on them.
Ballgroup today ruin what little is left of PvP, chase newer players away and force those remaining to either avoid prime times, usually by going afk or find other means to enjoy PvP beyond Cyrodiil.
"The only thing they bring is lag".
Gonna have to disagree with you there. I've said this in other comments but how come when my BG fights another BG in a open field we don't seem to lag out or disconnect but when I'm fighting a 30-40 man zerg then I'm suddenly lagging out and getting disconnects? Not to mention just days ago the game was booting everyone from Cyrodiil just for standing at the gate, lol. I know people don't like BG's and that's fine but let's not pretend the servers are in some kind of less than atrocious shape, lol
Again with the cherry picking and fact denial. If you want to attract new players into the PvP sphere Ballgroups need to be eliminated from the equation. The only thing they bring is lag, skill issues and especially discouragement for the new/casual players to even set a foot into PvP altogether as said and repeated through these 12 pages til now.How about before we kill ballgroups we nerf sieges, pure healers & tanks, gankblades,
I agree on healing needing nerf but sieges can easily be countered/avoided, same applies to gankblades especially if you keep them out of stealth (Their burst dmg rely on stealth, same apply to bombers) and tanks can be ignored since they serve no use beyond luring players to focus on them.
Ballgroup today ruin what little is left of PvP, chase newer players away and force those remaining to either avoid prime times, usually by going afk or find other means to enjoy PvP beyond Cyrodiil.
"The only thing they bring is lag".
Gonna have to disagree with you there. I've said this in other comments but how come when my BG fights another BG in a open field we don't seem to lag out or disconnect but when I'm fighting a 30-40 man zerg then I'm suddenly lagging out and getting disconnects? Not to mention just days ago the game was booting everyone from Cyrodiil just for standing at the gate, lol. I know people don't like BG's and that's fine but let's not pretend the servers are in some kind of less than atrocious shape, lol
I always get lag, skill and connection issues when Ballgroups are around, especially with the constant spamming of HoT spells. I've yet to experience the same level of issues during zerg fights and it's been said and proven multiple times throughout the thread that bgs also introduce lag and skill issues during larger fights but as said, one does not expect fact blind pro-bgs to even read what doesn't align with their agenda.
And I'm simply asking how come I can be standing in a open field solo and experience lag, get hit with the stuck in combat bug or just disconnect entirely. You also seemed to ignore my point that just days ago players on all platforms were getting booted just for standing at keeps and home gates. My BG has fought several other BG's in open fields and keeps numerous times and we still don't experience the lag that we get just from fighting massive zergs...Even last night my 7 man group logged out after an hour because we were rubberbanding all over the place just by riding through a field...It's a server issue, it's always been a server issue
This could be their attempt at a response.
I said "attempt"..Izanagi.Xiiib16_ESO wrote: »
Izanagi.Xiiib16_ESO wrote: »the power groups will have next patch is going to be obscene. Scribing is such a broken system for group play with the way they have implemented the skills.
This is false. Cyrodiil was designed to facilitate a range of group sizes from solo to large scale.Lazarus_Rising wrote: »I guess it had been said already but Cyrodiil was made for large group combat not for skirmishes.
This could be their attempt at a response.
This is false. Cyrodiil was designed to facilitate a range of group sizes from solo to large scale.Lazarus_Rising wrote: »I guess it had been said already but Cyrodiil was made for large group combat not for skirmishes.
I don't see anyone advocating for the complete removal of large coordinated groups. Many of the players who would like to see change are former leaders and members of (in)famous large groups of the past.
It's about balance, enjoyable combat and how ball groups fit into the big picture.
I'm pretty sure most competitive ball group players from 2014-2017 are highly disappointed in the current ball group meta.
They will not do anything to ball groups. I do not think they think they are a problem. I think they have accepted that play style.
like battle royales or something.
I doubt that. They already nerfed the range to 10 meters. The only usefull case knockback has vs Ball Group is when they are running around inner/outer keep walls and knockback can move some of them outside the wall. It won't kill them, but only make them leave faster (maybe). Destro Scribing skill was easiest to land and that is why people are using it. Besides that you can try Magnum Shot, but whatever "knockback" skill you will use good luck vs a Ball Group as for the most part they have very high uptime for CC immunity & are at the speed cap 24/7.This could be their attempt at a response.
I have the feeling we are not playing the same game lol. Ball Grops are totally ignoring sieges as if it was nothing. They are just that tanky. A single bomber (no matter how good) will not be enough (even bomber + sieges). On top of that BG tend to move at the speed cap, so you will never catch them, you just need to wait for them in a hipper squishy build that needs to activate every thing in time while BG is near... good luck wit that, BG will lag you to death. And what is next ? You need to count on your allies to finish BG off and for the most part what will happen is that BG will just heal to full in a split second. Bombers area good vs randoms and maybe small scale, but Ball Groups are counter-less in this game.You can wipe out a ball group with a bomber build easily.
Sit back , observe the weakest , target them
Boom
If you don’t like that idea a couple of meat bags right int the middle of them tends to scatter them
You can wipe out a ball group with a bomber build easily.
Sit back , observe the weakest , target them
Boom
If you don’t like that idea a couple of meat bags right int the middle of them tends to scatter them
IZZEFlameLash wrote: »When was the last time that any 'anti-ballgroup' solution has been actually successful? Anti-ballgroup anything is best used in ballgroups. Just accept that coordinated groups will trump over others and move on. People will still find a way to be effective in groups.