We stuck it out for a while, but once you start getting outnumbered by 2.5 or 3 to 1 it’s just untenable.WaywardArgonian wrote: »Izanagi.Xiiib16_ESO wrote: »This will be unpopular but if you want to kill off 80% of the ball groups, get rid of the pull sets and VD. These sets are HARD carries for most of these groups.
I'm sorry to tell you but groups still function without these sets as evidenced on Ravenwatch. I agree with you though it might be healthier for the game with the population remaining at this point.
Ballgrouping is possible on Ravenwatch but it is generally much more difficult since the absence of sets like VD, Plaguebreak, Snow-Treaders, RoA etc. makes it a lot more challenging to tank large groups of players. I disagree with OP that said sets should be removed, but they are right in saying that those sets can carry groups and many ballgroups would fall off a cliff without them.
WaywardArgonian wrote: »Izanagi.Xiiib16_ESO wrote: »This will be unpopular but if you want to kill off 80% of the ball groups, get rid of the pull sets and VD. These sets are HARD carries for most of these groups.
I'm sorry to tell you but groups still function without these sets as evidenced on Ravenwatch. I agree with you though it might be healthier for the game with the population remaining at this point.
Ballgrouping is possible on Ravenwatch but it is generally much more difficult since the absence of sets like VD, Plaguebreak, Snow-Treaders, RoA etc. makes it a lot more challenging to tank large groups of players. I disagree with OP that said sets should be removed, but they are right in saying that those sets can carry groups and many ballgroups would fall off a cliff without them.
Izanagi.Xiiib16_ESO wrote: »No CP you can purge spam which makes it easier to deal with everything, the only thing you lack is kill potential but that is dealt with by stacking damage sets
xylena_lazarow wrote: »Buff the useless siege engines like Ice Trebs so randoms have better tools to fight back against the ball.
Major_Toughness wrote: »xylena_lazarow wrote: »Buff the useless siege engines like Ice Trebs so randoms have better tools to fight back against the ball.
Hell *** no. All siege damage needs reducing by like 50% in CP.
Major_Toughness wrote: »xylena_lazarow wrote: »Buff the useless siege engines like Ice Trebs so randoms have better tools to fight back against the ball.
Hell *** no. All siege damage needs reducing by like 50% in CP.
Siege is by the far the best current answer to ball groups, though. Even with them running siege shield, sufficient siege with good timing completely wipes them on a choke. It's just almost nobody wants to learn to *do* that cos, like ball groups, it requires group coordination.
Keep defense is already trivialised, nerfing siege would make it even moreso. If you think siege needs nerfing into *actual oblivion*, why not just go play Battlegrounds or IC where you can have fights literally without it?
Siege should be like Proxy Det. Absolute trash hitting 1 player, absolute nuke hitting 6 players.Major_Toughness wrote: »Hell *** no. All siege damage needs reducing by like 50% in CP.
Túrin_Vidsmidr wrote: »This goes on every evening, in every faction, for hours. It's not even gameplay anymore.
Players are forced into two choices: abandon your castle/keep and hope the ballgroup moves on or keep getting spawn killed and farmed.
Do you plan to do anything about this [snip] that's destroying the PvP zone experience or will you keep pretending the problem does not exist?
@ZOS_GinaBruno @ZOS_Kevin
Just asking so that I can decide whether to renew my ESO+ that expires next week.
edit: typos.
[edited for minor bait]
I do think that the 1vxing and ball groups contribute to that. The pvp rewards aren't enough to force people to pvp, you have to want to. And when a group of new players join together and get x'd, think they'll stay? What about the 2nd time? 3rd? 10th? Remember when Summit1g played eso and got x'd and ranted about how 1 person was able to kill his group of like 4? Guess he isn't coming back. Now imagine how many people join, hate it and leave that don't make it known on the forums or in vids. And unfortunately we need those people. I want more pvp content and therefore I want more people to pvp so that we get more attention. And imho addressing ball groups and 1vxing would increase new player retention.
LuciusOctavio wrote: »"To enhance siege effectiveness, simply add another tick of burning damage, lasting for 4 ticks instead of 3. Additionally, increase the tracking speed of ballistas, as players are moving incredibly fast now. Siege that responds quickly in placement and tracking would greatly improve the situation."
Túrin_Vidsmidr wrote: »This goes on every evening, in every faction, for hours. It's not even gameplay anymore.
Players are forced into two choices: abandon your castle/keep and hope the ballgroup moves on or keep getting spawn killed and farmed.
Do you plan to do anything about this [snip] that's destroying the PvP zone experience or will you keep pretending the problem does not exist?
@ZOS_GinaBruno @ZOS_Kevin
Just asking so that I can decide whether to renew my ESO+ that expires next week.
edit: typos.
[edited for minor bait]
In what world do you live if you think that insanely organized team with builds perfectly adapted for this exact gameplay(remove one player from the group - it's efficiency will go down significantly, remove some specific role like speeder or lead and your group will likely just go down in a lot of situations) who spent dozens or hundreds of hours training should lose to a bunch of PvE players?
Heals_With_Orbs wrote: »Ball groups cause lag, desyncs and skills not to work while 12 people spam vigor and rapid regen. Are you ok with that?
Heals_With_Orbs wrote: »Isnt the game about capturing the elder scrolls and taking rhem back to home keeps or running around keep walls for 30 minutes with the scroll harrassing and trolling? Is it about hovering over portals so people get killed when they teleport? Is it about tbagging people? Are ball groups from AD and DC supposed to join forces and both siege EP keeps at the same time?
Ok with all the above?
Heals_With_Orbs wrote: »By the way, I completely agree, an organised group should have an advantage over "PVE" players or unorganised randoms, but there should be a limit to what that advantage is and it shouldnt be at the expense of players game performance and not if theres no genuine counter.
Heals_With_Orbs wrote: »A lot of the players in Cyro have equally spent years or training, spent 1000s of hours and money investing into builds etc so why should players get wiped by a bunch of people who come round the corner in 2 minutes while you are sieging and roll over everyone?
acastanza_ESO wrote: »I'd like to point out the upcoming changes to Rush of Agony to the people here. It doesn't seem like a lot but I've now tried this on PTS, and it is a massive nerf to the set that will have substantial adverse impact to ballgroups.
acastanza_ESO wrote: »I'd like to point out the upcoming changes to Rush of Agony to the people here. It doesn't seem like a lot but I've now tried this on PTS, and it is a massive nerf to the set that will have substantial adverse impact to ballgroups.
They've also moved a quest marker to its correct location. Another major change that's sure to help.
Ball group need to be banned, they over abuse healing skills and kill the pvp. There is no point a random group can be invulnerable for almost everything for a long period of time its like cheating without using cheat engine because you over abuse skills that is in game and the need a fix. So for me it's cheating and they must be banned for that over abuse. @ZOS_GinaBruno, @ZOS_Kevin, @ZOS_JessicaFolsom, @ZOS_BrianWheeler
Freilauftomate wrote: »Heals_With_Orbs wrote: »Ball groups cause lag, desyncs and skills not to work while 12 people spam vigor and rapid regen. Are you ok with that?
>Not ok, because it' not true.
Actually it is true. I suggest reading some articles on the forum that go back to 2015......2015....regarding the problems ball groups create regarding lag and performance drops.
Making a one line statement like "its not true" isnt proof you are correct. Theres literrally dozens and dozens of articles on this forum on the subject.
I play PVP every day, and see the issues they cause and so do many others.
But yeh "its not true"
What kind of a response is that?
Ok Bob....
I remember that during some "tests" on live server when ZOS was testing some "under the hood" stuff to gather data what is causing lag or de-sync, during one of the tests they disabled cross healing.TechMaybeHic wrote: »Its not cheating. Its just the optimal way to run and it could be used to push keeps for the campaign but for some people its somehow fun to just run around a keep for long periods of time. To each their own.
It really comes down to how ZOS wants Cyrodiil to look and looking at more sets that buff groups, or scribing abilities that will most certainly help ball groups, by design or folly; thats the way it is. And it does drive off players from Cyrodiil, but again: by folly or design?
Tommy_The_Gun wrote: »I remember that during some "tests" on live server when ZOS was testing some "under the hood" stuff to gather data what is causing lag or de-sync, during one of the tests they disabled cross healing.TechMaybeHic wrote: »Its not cheating. Its just the optimal way to run and it could be used to push keeps for the campaign but for some people its somehow fun to just run around a keep for long periods of time. To each their own.
It really comes down to how ZOS wants Cyrodiil to look and looking at more sets that buff groups, or scribing abilities that will most certainly help ball groups, by design or folly; thats the way it is. And it does drive off players from Cyrodiil, but again: by folly or design?
And the result was that even on ESO forms players who regularly play in sa called "ball groups" were complaining that all they fight against are also other ball groups. There were no "zegs", no armies running back and forth between Keeps, no small scale or solo players. There was a moment in Cyro when there were only ball groups.
Current trends will actually lead to this happening again eventually. If one meta playstyle style is so far ahead over the others and it keeps getting buffed over & over then, well... if nothing will be adjusted or pvp group enviroment won't receive any target-nerf then we'll... like I have said. You will have only ball groups in Cyro & IC at some point.