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Not enough bag space even with upgrades

  • korwinthale
    korwinthale
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    How about just letting us mail things to our alts and make the shared bank like 40 slots
    "Still, we have to keep trying and hoping. That's what's important--the trying and the hoping. Maybe that's most important of all."
  • Schnurrer
    Schnurrer
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    nudel wrote: »
    Changing the current shared bank to a lot of private banks with one tiny shared section is more inconvenient than the supposed inconvenience you're attempting to address.

    10 slots, really.

    So I need to dump 10 items in. Switch characters. Take 10 items out. Switch characters. Dump 10 items in. Switch characters...on and on.

    How is that better?

    If you're complaining about having to switch to a mule in the first place, this is not an improvement.

    Just read the posts I refered to. The argument for making seperate bank accounts was to create more space for each charakter so they have enough to store all the specific items the need for their craftings skills.

    I only mentioned this "10 slot example" for not destroying the existing advantage of direct item exchange within your characters.

  • MasterSpatula
    MasterSpatula
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    I understand the cap as a necessary limitation, adding challenge to crafting. However, it took me less than one day to fill my bank with nothing but crafting materials, buy ten more spaces, and fill it again. God help me if I actually find myself wanting to keep some souvenirs.

    A cap may be needed, but the sheer quantity of materials needed to be an effective crafter is so amazingly high that I'm spending a really significant percentage of my gameplay trying to figure out how to manage all the mats I need.

    I think they may have missed the sweet spot by, oh, a mile or two or a hundred.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • cliveklgb14_ESO
    cliveklgb14_ESO
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    Use your bank, and clear out your bags. Not like it costs anything to teleport if you use the shrines directly. And there are shrines all over so it isn't like it is far to get to one.

    Oh and when you are at a crafting station, it includes your bank inventory. You don't have to keep it all on your character.
  • Decalin
    Decalin
    Soul Shriven
    Based on what Ive seen in other games over the years, I have to think most of the limits are probably in place because;
    1) they don't want everyone keeping stacks and stacks of mats without spending the time to expand inv and bank space through in game time and money sinks (Standard MMO tactic).
    2) potentially so as not to have the backend storage DB's clogged up with millions of records of x100 crafting mat stacks. (Though I'm no DB expert, I've seen it stated as a reason for limited storage in the past).

    Problem is, people just find workarounds, and its not generally good for the game overall.
    Alts; works for a point, but people get fed up having to use alts for storage as its just not fun, which games should be.
    Selling for high prices no one will pay; gives you some extra storage, potentially a very nice return if someone actually buys your stuff lol, but clogs up the AH, or guild store in this case, which can really get old if a lot are doing this and you want to find something that's actually for sale.
    In game mail; sending things to alts and retrieving them when needed, normally you only have 30 days, but can work in the short term. Clogs up the in game mail system though, seen this cause problems on the back end and break in game mail in other games before if its heavily used.

    Guess what I'm getting at is that if people are all using workarounds due to lack of storage space, and not having fun doing it, while potentially affecting performance of other systems, adding a some kind of crafting mat bank with a high stack count kind of a win win, though still starting where you can only store a limited amount of item types and expand it through in game play I would expect if we did see one. You may say its spoon feeding etc, but lets face it, MMO's and the MMO market aren't what they use to be, especially for subscription games, people have a LOT of choice these days...


    Also, though not really to do with the above, I don't find it being an elder scrolls game a good reason for limited storage space, you could have multiple houses with multiple unlimited storage chests in them, storage space really wasn't an issue!
  • korwinthale
    korwinthale
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    @Decalin
    yeah I can honestly say I never once in all the history of TES games said.. Wow I don't have enough room for all my crap... until ESO
    Edited by korwinthale on 2 April 2014 08:25
    "Still, we have to keep trying and hoping. That's what's important--the trying and the hoping. Maybe that's most important of all."
  • Schnurrer
    Schnurrer
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    A cap may be needed, but the sheer quantity of materials needed to be an effective crafter is so amazingly high that I'm spending a really significant percentage of my gameplay trying to figure out how to manage all the mats I need.

    I think they may have missed the sweet spot by, oh, a mile or two or a hundred.

    How many slot you think you will need at all? And now guess where is the slot cap - i dont know, only thing I know is that at least 200/250 is possible (and yes this will cost a lot of gold (from our current point of view).

    Lets shift our story some weeks forward:

    Your charakter is now lvl 30+. The quest you do give a lot more gold. And since you dont want the newest shiny horse for showing the people how rich you are you will probably spend them into bank account.

    Ok it took you a lot lvl and you have to wait for becoming a super crafter some time. But what if every single charakter on this server managed to become a perfect crafter in just the first week? This Cap is nessesary to not let you reach the limits to fast so you have seen everything and start shouting for more content (im referring to crafting content). Just my opinion...


    (I really would like to take a look at this discussion in 1-2 months and see how we all will laugh about our "newbie" problems ;) )
  • Laerian
    Laerian
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    Schnurrer wrote: »
    (I really would like to take a look at this discussion in 1-2 months and see how we all will laugh about our "newbie" problems ;) )
    Lets hope we can hold them for 2 months: crafters who can't craft because they don't have space to store their wares; gatherers who can't gather; small family guilds who can't store and sell their wares, no AH for them; RPers who can't RP; soloers who can't all of the above.

    Yeah, maybe some of them will mutate into PvP creatures - forgetting their "newbie" problems-, however I don't think it will happen.
  • WhiteQueen
    WhiteQueen
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    Adding: Having vanity pets take up an inventory slot/bank slot is also kind of unreasonable.
  • Desperado558_ESO
    Desperado558_ESO
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    WhiteQueen wrote: »
    Adding: Having vanity pets take up an inventory slot/bank slot is also kind of unreasonable.

    This is something I think everyone could agree on. I'm sure it can't be all to difficult to add in some sort of pet learning system like other MMOs have that allow you to use it on any character, or at least classify pets as quest items or something so they don't take up an inventory slot.
  • korwinthale
    korwinthale
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    Yeah, I commented on it to my wife saying.. Look baby I paid 80 dollars to have less F*&5 Inventory space :)
    "Still, we have to keep trying and hoping. That's what's important--the trying and the hoping. Maybe that's most important of all."
  • PicassoTrigger
    No space issues since the bag change for me... I learned in beta you couldn't expect to do every craft, there's no way to store all the runes/provisions/armor&weapons stock...

    If you have imperial, horses are cheap... for 12 gold you can have two, you can feed them both different food.. in 50 days, the horse you feed for all capacity is a 50 slot bag.

    If you use mule characters, their horses are another 50 slots.
  • nudel
    nudel
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    WhiteQueen wrote: »
    Adding: Having vanity pets take up an inventory slot/bank slot is also kind of unreasonable.

    This is something I think everyone could agree on. I'm sure it can't be all to difficult to add in some sort of pet learning system like other MMOs have that allow you to use it on any character, or at least classify pets as quest items or something so they don't take up an inventory slot.

    I do semi agree with this. You also haven't seen nothing yet. There are many quests/ dungeons which give you a fun little trophy often consisting of custom animations on your character when used. Those also take up backpack space. During beta, I always had to get rid of them/ trade them/ dump them in a guild bank for people with more space to enjoy.

    Having a means of learning them as you suggest would be very convenient since they'd be weightless. However, the downside is you'd lose the ability to trade them. I know the pets so far have been bound, but that doesn't mean all future pets will be. Likewise, the trophy items I mentioned are never bound and in their case it's an important distinction. You might use an animation and decide you don't care for it and would rather have the gold it would net on the market. Too bad. It's bound now. Some sort of preview system would probably help negate this downside. But I won't get into that since it's off-topic.
  • Nuarda
    Nuarda
    i do agree too about the pets comment, a sepperated UI option for pets where you "collect" them and can summon them from causes people to use them and walk around with different pets rather then to drop them in their bank never to look at again, gw2 made a similar mistake, its just a waste of inventory spots but still sad to see them get dusty in the bank or be destroyed..

    i also think that a special bank for your materials would be nice... now your bank is usually just full with materials especially because your bank is shared and keeping the materials on your characters is just no option.
    just make it so that you can have 1 full stack of each material in a special vault, all "remaining" materials you either have to drop in your normal bank/inventory or sell/destroy.

    thats personally what i prefer, its how they did it in GW2 and i must say i rather liked that myself. i had still plenty of other stuff that would clutter my bank full anyhow :open_mouth:
  • Desperado558_ESO
    Desperado558_ESO
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    Nuarda wrote: »
    just make it so that you can have 1 full stack of each material in a special vault, all "remaining" materials you either have to drop in your normal bank/inventory or sell/destroy.

    This! This idea would be perfect! No unlimited bank for them, nothing to much, but a simple '1 stack limit of each material' in its own bank space not counting against your current bank would be perfect. You can't horde materials this way by any means, as one stack is not much at all.

    The materials that are included most likely should not include raw items however, such as iron ore, raw jute, leather scraps etc. Just the refined versions. The raw stuff is what you'd be collecting on your character directly anyway.

    But this idea seems absolutely great to me. Just one single stack of each refined material, no more, and not have it count against your bank slots currently. The rest of the stacks should you have multiple can be stored however you want with your own bag space.

    (Honestly, the primary issue with this right now is the vast number of different crafting items compared to most MMOs, which I LOVE, but it strains bag space so badly. This could be an excellent fix)
    Edited by Desperado558_ESO on 2 April 2014 12:39
  • ewan.walkerb16_ESO
    You all need to stop being babies and whining about something so trivial, I do every craft on my toon (excluding extensive researching) and have yet to have any bag issues. My bank has probably 4 items in it and my inventory hasnt even been upgraded.

    All you have to do is manage your inventory properly, and hey even if my way isnt that efficient I will get to the same place you will by the end of the game and have zero issues with bag space :)

    Sidenote: currently only 6 on each craft except enchanting
  • Jeremy
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    The inventory system is well designed IMHO. You can sort them out by weapons, armor, materials... and it makes it very easy to manage.

    I do run out of room a lot, but that just gives me a good reason to go back to town and unload. And there are lots of different things to do with the stuff while you are in town too which makes the whole process interesting. So I don't agree those who say this game has a horrible inventory system. Its one of the best I have seen. I actually enjoy dealing with my inventory on this game. Unlike other games I have played where it feels like a boring unproductive chore.

  • denmj_ESO
    denmj_ESO
    For me I do not mind having to make the choices. I think it adds to the game. But there are a few little tweeks I would like to see.

    1. Pets need another storage space.
    2. Maps need a another storage space.
    3. Stacking needs to be much higher then 100 per stack. 1000-5000 should be good.
  • Lupinemw
    Lupinemw
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    Join a guild that way you have a shared location to dump stuff. If certain characters craft a trade things will get used up pretty quick if they are really crafting.

    Even crafting stuff to sell on is an option.
    Elysium
    EU Casual Mature Daggerfall Covenant Guild

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  • kevin0315
    kevin0315
    denmj_ESO wrote: »
    For me I do not mind having to make the choices. I think it adds to the game. But there are a few little tweeks I would like to see.

    1. Pets need another storage space.
    2. Maps need a another storage space.
    3. Stacking needs to be much higher then 100 per stack. 1000-5000 should be good.

    I totally agree. 1,000 yes, but not 5,000. Game is awesome. Enjoy having to visit the bank and need to craft daily. Reminds me of the old UO days when you could over weigh your self. Different, yes, but same aspect. I hope Zen/Beth does not start catering to whiners/crybabies like WoW/Blizz.
  • Zargorius
    Zargorius
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    denmj_ESO wrote: »
    For me I do not mind having to make the choices. I think it adds to the game. But there are a few little tweeks I would like to see.

    1. Pets need another storage space.
    2. Maps need a another storage space.
    3. Stacking needs to be much higher then 100 per stack. 1000-5000 should be good.

    Absolutely yes for 1&2, I don't agree with 3 - bleeding out items from the economy is necessary and helps maintain the market healthy.
    Honor is a dead man's code.
  • WhiteQueen
    WhiteQueen
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    Okay. At this point I think at this point those people saying we have enough bank space and inventory space aren't doing the math.

    Consider blacksmithing. You have 9 materials per skill. That's 9 slots. Then you have the gems (16). And the tempers (4). And then you have the racial motifs (14). That's 43 slots for one skill. Minimum. So now you have enough space. Now you do. How much space will you have when you want to start selling gear? Will you restrict yourself to a small population of buyers since you only have room for voidstone?

    Now think about crafters. To maximise your efforts, you'll want to consolidate as many crafting skills in one toon. Say three. Blacksmithing, Clothiery and Enchanting. While the latter two has a different number of ingredients, it's safe to say that you'll probably at least tripple your storage needs. And that's not even taking into consideration that you need to store your crafted gear before sale. And even if you join a crafting guild, space will be at premium too. Since all the skills will share the bank space. Even provisioners. Especially provisioners.
    Edited by WhiteQueen on 2 April 2014 13:17
  • nudel
    nudel
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    WhiteQueen wrote: »
    Okay. At this point I think at this point those people saying we have enough bank space and inventory space aren't doing the math.

    Consider blacksmithing. You have 9 materials per skill. That's 9 slots. Then you have the gems (16). And the tempers (4). And then you have the racial motifs (14). That's 43 slots for one skill. Minimum. So now you have enough space. Now you do.

    There is an obvious flaw in your logic. Racial Motifs are learned and thus consumed. They do not take up storage space unless you're hoarding them. If you're hoarding unnecessary items, you are the problem. Not the system.

  • nudel
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    Furthermore, if you actually have large stacks of tempers and gems kicking around, you can afford to craft things to sell. These in turn create money, allowing you to buy backpack/bank upgrades which allows the storing of more things. Instead of saving for the gathering apocalypse, spread the love. Work smarter, not harder.
  • ZoM_Head
    ZoM_Head
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    MIng_ESO wrote: »
    I think this is the 10000 post asking for Inv help. They want you to craft one thing at a time which means getting your low level stuff revisiting or going to the next area after you are a vet. They better fix this before the 4th or crafters will go to another game.

    In the mean time run other characters to a bank to hold one crafting job per mule. You will have to increase each mule bag to highest level bag size.

    Cooking can be done almost every where and guilds will be putting recipes in banks. It is the easiest crafting job starting out. And the food sells better than materials.

    Also when you can not store more that 100 of an item, it splits to two items or spaces.

    Basically if you have 200 iron ingots, it will be split to 100 and 100, taking up two spaces.

    And those bonus treasure maps for pre-orders are taking up most of the space.

    mDKs still need a lot of love!
  • nudel
    nudel
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    The problem you're experiencing has less to do with bank/inventory storage size and more with the poor implementation of the pre-order bonus maps.

    This was discussed at length during PTS. The maps come in too large quantity and new players will not know to leave them in their little consumable boxes and better still to leave them in the letter, taking out only the ones in your area.

    Actual treasure maps in game are much more scarce and you will probably only have one on your person at any given time. They really don't ever become a problem unless you go crazy buying them on the market (in which case you probably already have massive amounts of free space right?). The bonus maps are an unfortunate exception as I already stated.
  • WhiteQueen
    WhiteQueen
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    Nudel wrote:
    There is an obvious flaw in your logic. Racial Motifs are learned and thus consumed. They do not take up storage space unless you're hoarding them. If you're hoarding unnecessary items, you are the problem. Not the system.

    I do beg your pardon. I meant the crafting reagents for race specific skins.
    Nudel wrote:
    Furthermore, if you actually have large stacks of tempers and gems kicking around, you can afford to craft things to sell. These in turn create money, allowing you to buy backpack/bank upgrades which allows the storing of more things. Instead of saving for the gathering apocalypse, spread the love. Work smarter, not harder.

    Re: Gems. You can only use them once you've researched them. So, in anticipation of the time you can, you save them, correct? Since research times double for every trait in that particular item, there will come a point wherein you have a yet unusable surplus.

    As for selling tempered and traited gear, again, unless you've found some useful traits, and researched them, you'll hardly be able to sell the things you've made. I could be wrong, of course, but who wants fifteen level 8 fine sharpened daggers?

  • Yasha
    Yasha
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    The shared bank at least should be much bigger, around 200 slots.
  • Rancunier
    Rancunier
    So, here's the thing. This is an MMO. It's not a single player game with the ability to play with other people. It's a world in which you interact with and to some degree depend on other people.

    If you try and do everything (even on multiple characters) you are going to run into brick walls.

    Pick a couple of crafts and focus on those. Sure, learn all the motifs, but focus on crafting items for specific styles (and offer to craft in additional styles if people provide the mats).

    Working on Woodworking? Don't do Blacksmithing at the same time. All the metal weapons you pick up? Don't deconstruct them yourself or sell them. Send them to a guildmate who is focusing on Blacksmithing.

    Made a bunch of white items to level your skill? Send them to another guildmate who is doing Woodworking so he can deconstruct them (he will get something on the order of 6x as much EXP deconstructing them as you will).

    Build a network of people who you can help and who can (and will) help you back in turn.

    And remember, this is a new world, we are all just born into it. What you have now is nothing like what you will have in a year.
  • banespwnb14_ESO
    I'll explain (long, sorry) how I'm managing my inventory and maybe it will help others who are struggling with it.

    First, I'm focusing on these crafting professions:

    Woodworking
    Clothing
    Enchanting
    Provisioning

    I'm also leveling Blacksmithing by deconstructing items and doing research, but I'm not putting any skill points into it at this time, and I'm picking flowers for Alchemy, but only 1 of each flower and eating it to discover the first trait.

    What I store in my bank:

    Trait gems. Any and all trait gems I find go into the bank. Between Woodworking, Clothing and Blacksmithing, there are a finite amount of gems. Some are shared between professions.

    Materials. I keep no more than 1 stack (100) of any material type. This means up to 100 Sanded Maple, 100 Iron Ingots, 100 Jute. I also keep a stack of Raw materials, but only until I move into the next tier of materials. I'm using Oak, Flax and Hide now, so I don't have stuff like Raw Jute or Iron Ore in my bank. The raw materials would never get higher than 9 anyway because if they did, I would refine them, so there's no reason to waste a bank space on them.

    Racial tokens. I only collect the tokens for my race. Since I'm a Breton, that's Molybdenum. I don't need to store the tokens for all the other races, whether I can craft that style or not. First, I'm not overly concerned with looks when I'm going to replace the item within a few levels, and second, any of the tokens can be purchased from the vendor. The only exceptions are the racial styles that aren't playable. So far I've found exactly one token from a non-playable race.

    Tempers. Any tempers I get (Pitch, Dwarven Oil, Embroidery, etc.) go into the bank.

    Runes. All of the enchanting runes I find go into the bank, but I don't store glyphs. All glyphs get deconstructed unless I use them.

    Vanity pets, unique items gained from quests, and unused treasure maps. I accidentally opened the EP bundle of CE maps (I'm DC), so I've got those sitting in the bank, along with the ones for DC that I haven't completed yet. The others are still bundled in my main inventory.

    I think that's it. Lockpicks, Pots and other consumables I keep in small amounts in my main inventory, along with the gear I intend to use for research. I have a few provisioning items in my bank right now, but that's only because I've been working on provisioning lately.

    If you are storing a ton of provisioning items, stop. It isn't necessary. Provisioning items are so easy to get. The best way to level provisioning is not to level it at all until you can craft at least level 15 recipes. Don't collect any provisioning supplies, just accumulate recipes. Then when you are about ready to leave the first zone after the starter areas, collect the stuff you need to craft those level 15 recipes. Those recipes will give you a ton of experience toward your provisioning level and you will gain levels quickly.

    Do that until you reach provisioning level 20, then stop collecting those items. Sell whatever you have left. You will need an entirely new set of supplies for the level 20+ recipes. When collecting, try to focus on a handful of items. For example, Venison is used in a lot of level 20-25 recipes, along with Meal, Broth and Cooking Fats. If you collect just those 4 things, you can find enough to level your provisioning quickly.

    I started leveling my provisioning yesterday. In a few hours, I got it to level 45. My character level is now level 20. I've purchased 2 upgrades for the bank and 2 upgrades for my inventory, plus another 3 inventory spots on my horse. I've got 14k gold, so I could upgrade both again if I wanted to.

    Having to pay only 1 gold for my horse was definitely helpful, but something I could have worked around if I had needed to. I have no problem managing my bank/inventory. I don't keep extra motif books. I put those in the guild bank for others to use. I don't keep extra provisioning recipes. If I've already learned it, I don't even take it if it's green. If it's blue, I'll take it and put it in the guild bank. I don't keep gear in the bank. The only gear I need to save at any given time other than the stuff on my back is the gear I will use for research, and I keep that in my inventory.

    I haven't done PvP yet, so I don't have any items associated with that, but there's no reason that I would need a lot of storage for it.

    If you read all that, that's how I do it. I currently have 83 inventory spots and I think 80 spots in the bank. I'm at work, so I can't check, but I think I have about 10 open spots in the bank and I normally have between 10-15 items in my inventory after I craft/sell/dump to the bank, leaving approximately 70 spots open.

    Managing your inventory is about prioritizing what you need and what you don't need. If you manage it properly, the current limits are fine.
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