sabresandiego_ESO wrote: »Crossplay or free platform transfers are the only real solution to population issues
IncultaWolf wrote: »It's never going to happen, and I'm glad it isn't
right now pc has advantages over consoles with add-ons. and we, all of us as the game is exactly the same without add-ons, already have aim assist though it's only for the Arcanist beams.
On consoles the aim assist setting is well hidden all the way down in "accessibility" and came with the arcanist, but it's not just for the arcanist. If you move the slider all the way to the left, all your aim assist will be deactivated. It always bugged me that the camera slows down a bit every time the crosshairs pass over a target. It made me mad while other players i talked to never noticed this. Now we can finally turn it off. And for me that's one of the best things that have happened to this game in 2023.
I would love being able to play with xbox players on my playstation. But i don't want to play with PC players. They have addons and cheat engines and hardware that would make it unfair for console players. Some people play on consoles because they don't want to deal with all the PC stuff. Crap like cronus max is already ruining some of the console spirit. Multiboxing farm bots too. I think it's important for competitive games that everyone is playing under the same conditions, with the same hardware, software and rules. Consoles were always able to provide that. Not anymore i know, but it's still better than on PC.
Crossplay wouldn't have to be for all parts of the game. They could test it in Cyrodiil, Battlegrounds and Imperial City. With new campaigns, so people can decide if they want to play with other consoles or not. Maybe even give them new servers that are just for PvP. Dedicated PvP servers could maybe handle a much bigger population with better performance, while not affecting the PVE zones.
They could deactivate trading between platforms while testing in PvP. So the economy wouldn't be affected.
ZOS is really bad at dealing with name changes, but that wouldn't be a problem. Playstation names could be marked with a playstation sign, while xbox players could be marked with an xbox sign. So no name changes necessary. Easy.
And if it all works out, they could test it with dungeons and trials next, and after that they could still do it for the whole game. Combined with a big PvP DLC that could focus on the war. Because of the war there could be hyperinflation or maybe even a new currency. Then the economy specialists would get some new content too.
That's just what came to mind in 5-10 minutes. I am sure big teams of professionals would be able to find better ways to make this work. But from what i have heard in interviews, they are not even thinking about it a little bit. For the population of the game it would be great, and soon it might even be necessary to keep the game alive.
Twohothardware wrote: »A lot of the big name multi platform game titles releasing today have moved to being crossplay enabled including Call of Duty, Battlefield, Destiny, ect. Is this being looked at for Elder Scrolls Online?
For me one of the biggest selling points of ESO has always been the PvP side but on Playstation numbers, especially during non peak hours, have really fallen off the last couple of years. The main Cyrodiil Campaign used to be full population on all three Alliances all throughout the day and now that only happens during a few hours prime time at night. The rest of the Campaigns are completely empty. I believe it's even worse on Xbox.
Having a large active player base improves the PvE aspects as well because with more players it's easier to find a group for any type of content you want to run regardless of your skill level. It also feels more like a social game when you enter well populated zones instead of zones where you're the only player there.
Have Zenimax made any official comments for or against crossplay in the future of ESO?
Twohothardware wrote: »IncultaWolf wrote: »It's never going to happen, and I'm glad it isn't
I'd say most if not all of those stating they don't want crossplay are on PC.
If I remember correct Rich said something about cross saving, shouldnt that mean i can play on PC server with my playstation account? Or the other way around
Tyrant_Tim wrote: »People want cross-play because they want to play with their friends, first and foremost. Quite often you will have a friend or two that transfer over to PC and all of a sudden you can’t play with them any more, and it’s unfortunate.
One way that cross-play could be supported, would be by having verified player mods that can be downloaded to your game, similar to what is present on Skyrim, or by disabling all of the reactive gameplay mods present on PC.
An argument could be made about how excessive mods have become on PC, and that having access to things of the nature like being able to detect when an enemy is in stealth nearby, or having mods that turn the hardest PvE content into tutorials, are too much and are borderline cheating.
Either approach, cross-play is a must in this day, and to not have it on a game like ESO, when MMOs like Black Desert have managed to pull it off successfully years ago, being much more competitive games, shows how far behind we are.
aim assist is in accessibility settings on consoles and pc
what else besides Arcanist benefits from aim assist?
aim assist is in accessibility settings on consoles and pc
what else besides Arcanist benefits from aim assist?
I would say aim assist has no benefits at all in this game. That's why i am so glad i can turn it off now.
On consoles it has always been active. For years, maybe even since this game came out. So when you were in a fight and wanted to aim at another target, the aim assist would stick to some random target, and make aiming a nightmare. Even turning around would never be smooth, because some enemy would always pull on your crosshairs like a magnet. Like when you are looking at the map, and want to zoom in somewhere, but the aim assist pulls you in the wrong direction.
It doesn't say in the patch notes for necrom and it's not clear from the tooltip, but when you turn it off "for the arcanist", it's completely gone for all your aiming. You can aim smoothly on consoles now. Except the map, that's still an annoying mess. We can't even really zoom in on playstation... But that's for another discussion.
If I remember correct Rich said something about cross saving, shouldnt that mean i can play on PC server with my playstation account? Or the other way around
cross save in destiny 2 is being able to use your playstation, xbox, and steam accounts to play the game with the same characters as they're all linked to one bungie account, characters dont have names.
in eso i doubt that would work as there are 2 megaservers for all 3 platforms and you can have 20 characters on each.
all linked to one eso account
you could have 120 characters which could have duplicate names.
you would likely have to choose one platform's account to be the account everything is linked to? or maybe it would just default to pc if you've played on pc due to your eso account's name being your username on pc
i doubt it could work in eso
If I remember correct Rich said something about cross saving, shouldnt that mean i can play on PC server with my playstation account? Or the other way around
cross save in destiny 2 is being able to use your playstation, xbox, and steam accounts to play the game with the same characters as they're all linked to one bungie account, characters dont have names.
in eso i doubt that would work as there are 2 megaservers for all 3 platforms and you can have 20 characters on each.
all linked to one eso account
you could have 120 characters which could have duplicate names.
you would likely have to choose one platform's account to be the account everything is linked to? or maybe it would just default to pc if you've played on pc due to your eso account's name being your username on pc
i doubt it could work in eso
Then can some1 explain to me what Cross saving is?
Tyrant_Tim wrote: »People want cross-play because they want to play with their friends, first and foremost. Quite often you will have a friend or two that transfer over to PC and all of a sudden you can’t play with them any more, and it’s unfortunate.
One way that cross-play could be supported, would be by having verified player mods that can be downloaded to your game, similar to what is present on Skyrim, or by disabling all of the reactive gameplay mods present on PC.
An argument could be made about how excessive mods have become on PC, and that having access to things of the nature like being able to detect when an enemy is in stealth nearby, or having mods that turn the hardest PvE content into tutorials, are too much and are borderline cheating.
Either approach, cross-play is a must in this day, and to not have it on a game like ESO, when MMOs like Black Desert have managed to pull it off successfully years ago, being much more competitive games, shows how far behind we are.
How excessive or not excessive add-ons on PC are is irrelevant. All that is relevant is PC has add-ons and it is clear consoles are not intended to have them. Also, Zenimax is not going to take them away or disable them to make crossplay happen.
Even then, There is no way for a mod or add-on to make crossplay happen. Add-ons for ESO are very different than mods on Skyrim and the two games have a very different design.
I think the potential risks outweigh the benefits. I've played an MMO on console where cross-play was enabled. At the higher levels especially, console players were at a huge disadvantage.
Going forward, any issues with the game would affect everyone, whereas now, usually only one group of players is affected.
If population is becoming an problem…
RodneyRegis wrote: »There are so many reason why this will never happen.
i've never seen aim assist control my aim before update 38.
for the arcanist beams i think it just pulls my beam towards an enemy even when i'm not fully facing them
Back to the real topic, i still think crossplay would be great. At least between consoles. If you don't think people would benefit from it, ask Xbox EU players how they feel about ESO at the moment (Xbox EU is dead). If it works for other games, why would it not work for ESO? All the problems are for skilled professionals to fix. I mean, we pay them for their work, we don't have to do it for them.
Maybe Xbox NA is "thriving" at the moment because so many Xbox EU players are starting over on NA? (Because they still have the old servers)
After playing on Playstation NA for a while (because Gray Host on Playstation EU was broken for about 6 months last year) i noticed that it would not be a good solution to merge EU and NA. The time zones are different, the connection is worse, the culture is different and there are many more reasons why i started playing more on EU again after performance got better.
Perfect solution for me would be to allow Xbox EU and Playstation EU to play with each other. But after reading all the negative comments here, and hearing what the devs have to say about it, i fear it's not going to happen.
Dagoth_Rac wrote: »We can't even get crossplay between PC-NA and PC-EU! The PTS has to flip back and forth between NA and EU, as well. And the addition of PC characters to XBOX/PS was when it launched and ZOS stated it was because the XBOX/PS databases were completely empty. There are clearly very serious database key conflict issues when attempting to integrate megaservers.
I doubt it has anything to do with names. It is more likely primary database keys. Like JoeSchmo on PC-NA is character id 8625689214 and character JaneSchmaan on PC-EU is also character id 8625689214. But then that character id is also referenced on thousands and thousands of other database tables, linking inventory and achievements and CP and skill morphs and houses and collectibles and wayshrines unlocked. And it likely cascades. Character 6535683 is under Account 4679467964 and Account 4679467964 owns a particular instance of Grand Psijic Villa 4998723758 and Furnishing 806575735798 is linked to that house 4998723758. And so on and so on.
So you would have to traverse entire tree of database keys and set them all to new numbers to avoid conflicts but do it without breaking any existing links or accidentally duplicating links. No one wants to go to their Grand Psijic Villa and find that their storage container they keep their gold gear in had a database key conflict, got lost in the shuffle, and is no longer attached to their instance of Grand Psijic Villa. Or the container database key got doubled up and attached to two different Grand Psijic Villas and some random player suddenly had all your gear in their storage chest.
WOW has something like 100 realms in the U.S.A. It was designed from the beginning that people might transfer to one of the other servers. The ESO megaserver technology was supposed to abstract this away. There might be 100 servers in the background, but it would all appear as 1 single megaserver and "travel to player" would essentially move you between different realms/servers/instances transparently. Because of this, I feel like ESO was not built with the concept of server transfers.
There are no licensing or addon issues stopping PC-NA and PC-EU from having crossplay, or XBox-NA and XBox-EU, or PS-NA and PS-EU, and yet we have never seen even a hint of it happening. Until we see transfers or crossplay between different regional servers of same platform, I cannot imagine transfers or crossplay between different platforms.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »People want cross-play because they want to play with their friends, first and foremost. Quite often you will have a friend or two that transfer over to PC and all of a sudden you can’t play with them any more, and it’s unfortunate.
One way that cross-play could be supported, would be by having verified player mods that can be downloaded to your game, similar to what is present on Skyrim, or by disabling all of the reactive gameplay mods present on PC.
An argument could be made about how excessive mods have become on PC, and that having access to things of the nature like being able to detect when an enemy is in stealth nearby, or having mods that turn the hardest PvE content into tutorials, are too much and are borderline cheating.
Either approach, cross-play is a must in this day, and to not have it on a game like ESO, when MMOs like Black Desert have managed to pull it off successfully years ago, being much more competitive games, shows how far behind we are.
How excessive or not excessive add-ons on PC are is irrelevant. All that is relevant is PC has add-ons and it is clear consoles are not intended to have them. Also, Zenimax is not going to take them away or disable them to make crossplay happen.
Even then, There is no way for a mod or add-on to make crossplay happen. Add-ons for ESO are very different than mods on Skyrim and the two games have a very different design.
UI overlay differences that aren’t reactive would be considered a zero hindrance to cross-play, which is in complete relevance to the topic.
Mods on Skyrim can meet a variety of types, including UI overlay, which makes up the majority of the ones allowed on ESO, when is the last time you’ve sifted through the modding categories?
Didn't they say it's pretty much impossible? I've also heard one of the reason they don't wanna do is because of the difference in economy. For me that's a bad reason for not wanting crossplay. Every single console player I've asked would die for crossplay even if it would mean the economy being ruined. Myself id rather be in a server full of players than in a dead server in the cost of ruining the economy.