NeuroticPixels wrote: »Their guild stores would have to stay separate. Not enough locations for everyone on all platforms to get a trader kiosk. Plus the economy is very different PC vs console. They’d never beat PC on trader bids each week, and their items sell for cheaper on console (not near as much gold flowing around).
So, even with just those reasons, I highly doubt there will ever be crossplay.
Twohothardware wrote: »
For me one of the biggest selling points of ESO has always been the PvP side but on Playstation numbers, especially during non peak hours, have really fallen off the last couple of years. The main Cyrodiil Campaign used to be full population on all three Alliances all throughout the day and now that only happens during a few hours prime time at night. The rest of the Campaigns are completely empty. I believe it's even worse on Xbox.
Nah I actually like ESO being one of the few games now where I'm not forced to play with consolers. Whenever crossplay happens console players always get some sort of built-in aid like aim assist or whatever that gives them an advantage over mouse and keyboard. Knowing ZOS they'd do something like buff the damage their abilities do or remove the healing reduction from battle spirit for them.
Nah I actually like ESO being one of the few games now where I'm not forced to play with consolers. Whenever crossplay happens console players always get some sort of built-in aid like aim assist or whatever that gives them an advantage over mouse and keyboard. Knowing ZOS they'd do something like buff the damage their abilities do or remove the healing reduction from battle spirit for them.
Didn't they say it's pretty much impossible? I've also heard one of the reason they don't wanna do is because of the difference in economy. For me that's a bad reason for not wanting crossplay. Every single console player I've asked would die for crossplay even if it would mean the economy being ruined. Myself id rather be in a server full of players than in a dead server in the cost of ruining the economy.
right now pc has advantages over consoles with add-ons. and we, all of us as the game is exactly the same without add-ons, already have aim assist though it's only for the Arcanist beams.
The moment I risked forced name changes due to database merges I'd be done with the game.
Cross play should never happen.
Nah I actually like ESO being one of the few games now where I'm not forced to play with consolers. Whenever crossplay happens console players always get some sort of built-in aid like aim assist or whatever that gives them an advantage over mouse and keyboard. Knowing ZOS they'd do something like buff the damage their abilities do or remove the healing reduction from battle spirit for them.
Twohothardware wrote: »The moment I risked forced name changes due to database merges I'd be done with the game.
Cross play should never happen.
I don’t know what capabilities they have with their current database but each player should be given a unique userID and then it doesn’t matter what your characters name is.
Merging databases definitely causes the following 2 major issues:How would you work around this?
- Shared character names
- Shared Guild names
Twohothardware wrote: »Merging databases definitely causes the following 2 major issues:How would you work around this?
- Shared character names
- Shared Guild names
Attach a unique userID to each player and all their characters names. I don’t know why character names are limited like they are to begin with. It’s like why is only one person on the server allowed to name their character “John Smith” when it could be “John Smith#userid1234” in the database.
Guild names would be different because you’d want them to be unique in-game.
Didn't they say it's pretty much impossible? I've also heard one of the reason they don't wanna do is because of the difference in economy. For me that's a bad reason for not wanting crossplay. Every single console player I've asked would die for crossplay even if it would mean the economy being ruined. Myself id rather be in a server full of players than in a dead server in the cost of ruining the economy.
PvP on console servers may be dead in the sense of population, but PvP on PC servers is dead in the sense of server performance. Adding console players to the server load on PC would be disastrous, and not just for PvP.
Twohothardware wrote: »The moment I risked forced name changes due to database merges I'd be done with the game.
Cross play should never happen.
I don’t know what capabilities they have with their current database but each player should be given a unique userID and then it doesn’t matter what your characters name is.
It's not just character names.
Xbox and PSN account names are also unique to their respective platforms. And they are identifiers for each of those ecosystems. So, who has to be forced into a Gamertag name change to not be a duplicate with the other platform. Some players have had their account names for 20+ years.
Trying to merge platforms and servers in a game like this is just asking to destroy it.
Twohothardware wrote: »Twohothardware wrote: »The moment I risked forced name changes due to database merges I'd be done with the game.
Cross play should never happen.
I don’t know what capabilities they have with their current database but each player should be given a unique userID and then it doesn’t matter what your characters name is.
It's not just character names.
Xbox and PSN account names are also unique to their respective platforms. And they are identifiers for each of those ecosystems. So, who has to be forced into a Gamertag name change to not be a duplicate with the other platform. Some players have had their account names for 20+ years.
Trying to merge platforms and servers in a game like this is just asking to destroy it.
Crossplay is already a thing on multiple other big name games on console and noone had to change their gamertag. ESO should have a unique ID attached to each player on the backend.
Twohothardware wrote: »Twohothardware wrote: »The moment I risked forced name changes due to database merges I'd be done with the game.
Cross play should never happen.
I don’t know what capabilities they have with their current database but each player should be given a unique userID and then it doesn’t matter what your characters name is.
It's not just character names.
Xbox and PSN account names are also unique to their respective platforms. And they are identifiers for each of those ecosystems. So, who has to be forced into a Gamertag name change to not be a duplicate with the other platform. Some players have had their account names for 20+ years.
Trying to merge platforms and servers in a game like this is just asking to destroy it.
Crossplay is already a thing on multiple other big name games on console and noone had to change their gamertag. ESO should have a unique ID attached to each player on the backend.
That's great for those games, that were all likely developed with crossplay in mind.
You know what this game is capable of doing? Adding a new quest to the game that functionally breaks all of your players questing progress and locks you out of content.
So, sorry, no. Crossplay and the complexity of adding it should come nowhere near this game.