StaticWave wrote: »ShadowProc wrote: »
[snip]
Bushido2513 wrote: »ShadowProc wrote: »
Don't worry. Zos doesn't make balance changes on emotions. And I can't remember the last time they made changes based on the mob l
On these forums.
That would be wrong on the first count and while I can't speak to your memory I can say the second count is unknown but likely wrong as well.
People remember things the way that suits them but if you actually go back and read the dev notes and compare them with forum posts at the same time you'll see a couple of patterns.
1 ZOS makes balance changes based upon their own goals however it's clear that some are likely based on their own emotions. Now if you're saying ZOS doesn't make changes based on the emotions of the players that would also be wrong. They do but I will refer back to point 1, they will make changes to appease the customer base but only if its fairly in line with point 1 meaning they were pretty much already going to do something in that area.
Though to your point I will say they very rarely make a direct and fast change based on the mob. It usually comes a patch cycle or two later and again only because they probably were going to touch that area of the game anyway.
So as always in the game, enjoy it if it's at a place that works for you. Some of us just aren't as happy and want to talk about that and hey that's life and that's ok.
Tommy_The_Gun wrote: »Tbh I am kinda amazed by something else. The fanatical (almost) desire and dedication to nerf something, regardless of that thing needing a nerf or not. I mean if you play this game longer and you have experienced a nerf to your build/class/skill/set/race etc then you know how it feels. You know what I mean. And trust me - I myself would not want such experience/fate for my worst enemies.
Either way, as far as I am aware there are only 2 abilities in the game that have ramping cost. Streak (& both morphs) and Mist Form (& both morphs). There is a fundamental difference in how those "movement" / blink / teleport skills operate vs how cloak & invisibility work (it is not apples to apples comparison).
- Movement skills like blink/teleport move you away instantly and can not be cancelled by other players.
- Cloak & invisibility makes you invisible. Granted, after you cloak you can not be targeted by single target skills (as enemy can't see you) but it is not like you are teleported 15m away. And invisibility can be interrupted easily and often even unintentionally (direct damage AOE that ppl use anyway and flare that ppl slot anyway for the very strong passive buff).
My point is that both skills are different and should be treated differently as both work differently. Mechanics used to balance out one should not be used to balance out the other as it would only cause more problems.
For example, if we are talking about same standards (and assume both skills are "apples"), then yeah, add ramping cost to cloak, but at the same time remove the stuff that is currently used to keep the skill in check (all of those detection skills/sets/potion etc) - because those are the "equivalent" of a ramping cost.
It is the same if you wanted to add anty-teleport skills/sets/potions but still keep ramping cost for Streak & Mist Form. It would be too much and would make skill useless.
StaticWave wrote: »For whoever said 2 streaks and I'm out of range, here is a clip of me just a few hours ago 1vXing in Cyrodiil.
https://youtu.be/F1nyQtWv6Ts
Just for context, my total movement speed in this clip was 198% (21% from 3x Swift, 15% from Hurricane, 10% from Orc sprint, 12% from 4 medium, and 40% base sprint speed).
I streaked twice AND sprinted. I still got hit by lightning heavy attack and several debuffs + DoTs being reapplied. It was only until I line of sighted around the wall up until 2nd floor that I got 10 seconds of breathing room. They were right up on me afterwards.
This is clip is exactly what's wrong with Sorc right now. I am basically speed capped with Streak, yet I'm still taking a lot of damage from ranged attacks + whatever DoTs they put on me. I was completely drained of resources despite having 1.5k regen on both stats, Essence Thief, and Dark Deal sustain. Even with 10 seconds of breathing room, I couldn't get myself up either because Sorc has practically no burst heal or defensive HoTs. The only way for me to reliably heal is by being offensive, which means I had to turn back and fight the people I ran away from. I mean what? I think @Turtle_Bot experienced something similar a month ago on their Sorc.
If I was a brawler NB, I would have no problem kiting that group and healing through their damage.
ShadowProc wrote: »
Exactly. Patches later will be too late so they lost the forum duel since they're so interested in duels.
ShadowProc wrote: »[StaticWave wrote: »For whoever said 2 streaks and I'm out of range, here is a clip of me just a few hours ago 1vXing in Cyrodiil.
https://youtu.be/F1nyQtWv6Ts
Just for context, my total movement speed in this clip was 198% (21% from 3x Swift, 15% from Hurricane, 10% from Orc sprint, 12% from 4 medium, and 40% base sprint speed).
I streaked twice AND sprinted. I still got hit by lightning heavy attack and several debuffs + DoTs being reapplied. It was only until I line of sighted around the wall up until 2nd floor that I got 10 seconds of breathing room. They were right up on me afterwards.
This is clip is exactly what's wrong with Sorc right now. I am basically speed capped with Streak, yet I'm still taking a lot of damage from ranged attacks + whatever DoTs they put on me. I was completely drained of resources despite having 1.5k regen on both stats, Essence Thief, and Dark Deal sustain. Even with 10 seconds of breathing room, I couldn't get myself up either because Sorc has practically no burst heal or defensive HoTs. The only way for me to reliably heal is by being offensive, which means I had to turn back and fight the people I ran away from. I mean what? I think @Turtle_Bot experienced something similar a month ago on their Sorc.
If I was a brawler NB, I would have no problem kiting that group and healing through their damage.
Sorry dude.Bushido2513 wrote: »ShadowProc wrote: »
Exactly. Patches later will be too late so they lost the forum duel since they're so interested in duels.
Duels in the game and debates on the forums are very different animals as one is a more defined instance with rules and a clear winner and loser.
In any case I'm willing to bet and anyone here can correct me, that nobody who engaged in this conversation ever though ZOS would react immediately. The point was always to just voice opinions on all sides and let ZOS do what they will with the feedback.
I think some want to make it seem as if there's an immediate response from ZOS on the line because it spices things up but that's just not how ZOS works most of the time fortunately/unfortunately.
So nobody lost and nobody won, we just talked a lot and shared thoughts.
Agree to disagree. No valid points made to nerf. Motion is denied.
Skill is getting a buff. Hopefully you all made enough noise to have them rethink that. But not even close to justifying a nerf.
Tommy_The_Gun wrote: »Tbh I am kinda amazed by something else. The fanatical (almost) desire and dedication to nerf something, regardless of that thing needing a nerf or not. I mean if you play this game longer and you have experienced a nerf to your build/class/skill/set/race etc then you know how it feels. You know what I mean. And trust me - I myself would not want such experience/fate for my worst enemies.
Either way, as far as I am aware there are only 2 abilities in the game that have ramping cost. Streak (& both morphs) and Mist Form (& both morphs). There is a fundamental difference in how those "movement" / blink / teleport skills operate vs how cloak & invisibility work (it is not apples to apples comparison).
- Movement skills like blink/teleport move you away instantly and can not be cancelled by other players.
- Cloak & invisibility makes you invisible. Granted, after you cloak you can not be targeted by single target skills (as enemy can't see you) but it is not like you are teleported 15m away. And invisibility can be interrupted easily and often even unintentionally (direct damage AOE that ppl use anyway and flare that ppl slot anyway for the very strong passive buff).
My point is that both skills are different and should be treated differently as both work differently. Mechanics used to balance out one should not be used to balance out the other as it would only cause more problems.
For example, if we are talking about same standards (and assume both skills are "apples"), then yeah, add ramping cost to cloak, but at the same time remove the stuff that is currently used to keep the skill in check (all of those detection skills/sets/potion etc) - because those are the "equivalent" of a ramping cost.
It is the same if you wanted to add anty-teleport skills/sets/potions but still keep ramping cost for Streak & Mist Form. It would be too much and would make skill useless.
ShadowProc wrote: »Exactly. This has been pointed out numerous times to demonstrate why cloak is different and they choose to disagree.
That's fine. But at the end of the day this is a great point that is a fact and cannot be disputed.
Then the solution is to lower the speed cap on player movement so you cant counter a distance creating skill passively
Or buff the distance you cover with it
You are right - it is a constant back & forth between 2 groups and it is not the 1st thread about it. And to be honest the whole NB vs Sorc drama is actually not even getting boring any more, but it is rather a meme now (like Tom & Jerry lol).Bushido2513 wrote: »Tommy_The_Gun wrote: »Tbh I am kinda amazed by something else. The fanatical (almost) desire and dedication to nerf something, regardless of that thing needing a nerf or not. I mean if you play this game longer and you have experienced a nerf to your build/class/skill/set/race etc then you know how it feels. You know what I mean. And trust me - I myself would not want such experience/fate for my worst enemies.
Either way, as far as I am aware there are only 2 abilities in the game that have ramping cost. Streak (& both morphs) and Mist Form (& both morphs). There is a fundamental difference in how those "movement" / blink / teleport skills operate vs how cloak & invisibility work (it is not apples to apples comparison).
- Movement skills like blink/teleport move you away instantly and can not be cancelled by other players.
- Cloak & invisibility makes you invisible. Granted, after you cloak you can not be targeted by single target skills (as enemy can't see you) but it is not like you are teleported 15m away. And invisibility can be interrupted easily and often even unintentionally (direct damage AOE that ppl use anyway and flare that ppl slot anyway for the very strong passive buff).
My point is that both skills are different and should be treated differently as both work differently. Mechanics used to balance out one should not be used to balance out the other as it would only cause more problems.
For example, if we are talking about same standards (and assume both skills are "apples"), then yeah, add ramping cost to cloak, but at the same time remove the stuff that is currently used to keep the skill in check (all of those detection skills/sets/potion etc) - because those are the "equivalent" of a ramping cost.
It is the same if you wanted to add anty-teleport skills/sets/potions but still keep ramping cost for Streak & Mist Form. It would be too much and would make skill useless.
So the problem with everything you just said is the same problem for both sides. Everyone is basically saying what they think would happen if this change was made. Everyone has a justification as to why this should or shouldn't be done.
StaticWave wrote: »For whoever said 2 streaks and I'm out of range, here is a clip of me just a few hours ago 1vXing in Cyrodiil.
https://youtu.be/F1nyQtWv6Ts
Just for context, my total movement speed in this clip was 198% (21% from 3x Swift, 15% from Hurricane, 10% from Orc sprint, 12% from 4 medium, and 40% base sprint speed).
I streaked twice AND sprinted. I still got hit by lightning heavy attack and several debuffs + DoTs being reapplied. It was only until I line of sighted around the wall up until 2nd floor that I got 10 seconds of breathing room. They were right up on me afterwards.
This is clip is exactly what's wrong with Sorc right now. I am basically speed capped with Streak, yet I'm still taking a lot of damage from ranged attacks + whatever DoTs they put on me. I was completely drained of resources despite having 1.5k regen on both stats, Essence Thief, and Dark Deal sustain. Even with 10 seconds of breathing room, I couldn't get myself up either because Sorc has practically no burst heal or defensive HoTs. The only way for me to reliably heal is by being offensive, which means I had to turn back and fight the people I ran away from. I mean what? I think @Turtle_Bot experienced something similar a month ago on their Sorc.
If I was a brawler NB, I would have no problem kiting that group and healing through their damage.
Then the solution is to lower the speed cap on player movement so you cant counter a distance creating skill passively
Or buff the distance you cover with it
Tommy_The_Gun wrote: »Still, I do think that if some one thinks that if something is too strong and should be nerfed then it is on them to prove it and provide reasonable arguments why.
StaticWave wrote: »StaticWave wrote: »For whoever said 2 streaks and I'm out of range, here is a clip of me just a few hours ago 1vXing in Cyrodiil.
https://youtu.be/F1nyQtWv6Ts
Just for context, my total movement speed in this clip was 198% (21% from 3x Swift, 15% from Hurricane, 10% from Orc sprint, 12% from 4 medium, and 40% base sprint speed).
I streaked twice AND sprinted. I still got hit by lightning heavy attack and several debuffs + DoTs being reapplied. It was only until I line of sighted around the wall up until 2nd floor that I got 10 seconds of breathing room. They were right up on me afterwards.
This is clip is exactly what's wrong with Sorc right now. I am basically speed capped with Streak, yet I'm still taking a lot of damage from ranged attacks + whatever DoTs they put on me. I was completely drained of resources despite having 1.5k regen on both stats, Essence Thief, and Dark Deal sustain. Even with 10 seconds of breathing room, I couldn't get myself up either because Sorc has practically no burst heal or defensive HoTs. The only way for me to reliably heal is by being offensive, which means I had to turn back and fight the people I ran away from. I mean what? I think @Turtle_Bot experienced something similar a month ago on their Sorc.
If I was a brawler NB, I would have no problem kiting that group and healing through their damage.
Then the solution is to lower the speed cap on player movement so you cant counter a distance creating skill passively
Or buff the distance you cover with it
Which is what I and many Sorc mains suggested, specifically with movement speed.
If not a ramping cost for cloak, then a can't cloak while in combat adjustment would work too. The attacking then immediately spamming cloak is a horrible mechanic to have put into a PvP combat environment.
athena9205 wrote: »Please don't add ramping cost to PVE cloaks. If necessary, make it PVP only. I use dark cloak all the time in PVE and its bad enough cost as it is.
Bushido2513 wrote: »athena9205 wrote: »Please don't add ramping cost to PVE cloaks. If necessary, make it PVP only. I use dark cloak all the time in PVE and its bad enough cost as it is.
This hasn't been brought up yet and while I don't think it would be that bad of an issue I certainly get where you're coming from.
SaffronCitrusflower wrote: »Bushido2513 wrote: »athena9205 wrote: »Please don't add ramping cost to PVE cloaks. If necessary, make it PVP only. I use dark cloak all the time in PVE and its bad enough cost as it is.
This hasn't been brought up yet and while I don't think it would be that bad of an issue I certainly get where you're coming from.
Why would anyone need to cloak in PvE?
Bushido2513 wrote: »StaticWave wrote: »StaticWave wrote: »For whoever said 2 streaks and I'm out of range, here is a clip of me just a few hours ago 1vXing in Cyrodiil.
https://youtu.be/F1nyQtWv6Ts
Just for context, my total movement speed in this clip was 198% (21% from 3x Swift, 15% from Hurricane, 10% from Orc sprint, 12% from 4 medium, and 40% base sprint speed).
I streaked twice AND sprinted. I still got hit by lightning heavy attack and several debuffs + DoTs being reapplied. It was only until I line of sighted around the wall up until 2nd floor that I got 10 seconds of breathing room. They were right up on me afterwards.
This is clip is exactly what's wrong with Sorc right now. I am basically speed capped with Streak, yet I'm still taking a lot of damage from ranged attacks + whatever DoTs they put on me. I was completely drained of resources despite having 1.5k regen on both stats, Essence Thief, and Dark Deal sustain. Even with 10 seconds of breathing room, I couldn't get myself up either because Sorc has practically no burst heal or defensive HoTs. The only way for me to reliably heal is by being offensive, which means I had to turn back and fight the people I ran away from. I mean what? I think @Turtle_Bot experienced something similar a month ago on their Sorc.
If I was a brawler NB, I would have no problem kiting that group and healing through their damage.
Then the solution is to lower the speed cap on player movement so you cant counter a distance creating skill passively
Or buff the distance you cover with it
Which is what I and many Sorc mains suggested, specifically with movement speed.
It's a good idea in simplicity but needs more thought and work in order to not greatly upset other parts of the game that involve movement speed economy.
StaticWave wrote: »For whoever said 2 streaks and I'm out of range, here is a clip of me just a few hours ago 1vXing in Cyrodiil.
https://youtu.be/F1nyQtWv6Ts
Just for context, my total movement speed in this clip was 198% (21% from 3x Swift, 15% from Hurricane, 10% from Orc sprint, 12% from 4 medium, and 40% base sprint speed).
I streaked twice AND sprinted. I still got hit by lightning heavy attack and several debuffs + DoTs being reapplied. It was only until I line of sighted around the wall up until 2nd floor that I got 10 seconds of breathing room. They were right up on me afterwards.
This is clip is exactly what's wrong with Sorc right now. I am basically speed capped with Streak, yet I'm still taking a lot of damage from ranged attacks + whatever DoTs they put on me. I was completely drained of resources despite having 1.5k regen on both stats, Essence Thief, and Dark Deal sustain. Even with 10 seconds of breathing room, I couldn't get myself up either because Sorc has practically no burst heal or defensive HoTs. The only way for me to reliably heal is by being offensive, which means I had to turn back and fight the people I ran away from. I mean what? I think @Turtle_Bot experienced something similar a month ago on their Sorc.
If I was a brawler NB, I would have no problem kiting that group and healing through their damage.
I pvp with NB and Sorc (and others including vampire), and if you think cloak is as good as blink for escaping, you haven't played it yourself. I'm sure half my cloaks end early from debuffs i got on or enemy just uses an aoe when I vanish to hit me out of it or they have flare slotted. While two blinks in a row is 95% chance of escape unless you have other vampire/sorc after you.
If you want cloak to have ramping cost you need to buff it more, like give back the cleanse it used to have or give it major expedition (which has so many other sources it wouldn't really be a good buff even).StaticWave wrote: »For whoever said 2 streaks and I'm out of range, here is a clip of me just a few hours ago 1vXing in Cyrodiil.
https://youtu.be/F1nyQtWv6Ts
Just for context, my total movement speed in this clip was 198% (21% from 3x Swift, 15% from Hurricane, 10% from Orc sprint, 12% from 4 medium, and 40% base sprint speed).
I streaked twice AND sprinted. I still got hit by lightning heavy attack and several debuffs + DoTs being reapplied. It was only until I line of sighted around the wall up until 2nd floor that I got 10 seconds of breathing room. They were right up on me afterwards.
This is clip is exactly what's wrong with Sorc right now. I am basically speed capped with Streak, yet I'm still taking a lot of damage from ranged attacks + whatever DoTs they put on me. I was completely drained of resources despite having 1.5k regen on both stats, Essence Thief, and Dark Deal sustain. Even with 10 seconds of breathing room, I couldn't get myself up either because Sorc has practically no burst heal or defensive HoTs. The only way for me to reliably heal is by being offensive, which means I had to turn back and fight the people I ran away from. I mean what? I think @Turtle_Bot experienced something similar a month ago on their Sorc.
If I was a brawler NB, I would have no problem kiting that group and healing through their damage.
You didn't use 2 streaks to get away, you streaked once INTO the pet sorc and incoming DK from the right, and then one more to get away. And if you look carefully at 12 sec you see the red aura of vampire mist form in the ground floor doorway from the guy chasing you. Read the last sentence again in my first bit...
ShadowProc wrote: »
Agree to disagree. No valid points made to nerf. Motion is denied.
Skill is getting a buff. Hopefully you all made enough noise to have them rethink that. But not even close to justifying a nerf.
I pvp with NB and Sorc (and others including vampire), and if you think cloak is as good as blink for escaping, you haven't played it yourself. I'm sure half my cloaks end early from debuffs i got on or enemy just uses an aoe when I vanish to hit me out of it or they have flare slotted. While two blinks in a row is 95% chance of escape unless you have other vampire/sorc after you.
You didn't use 2 streaks to get away, you streaked once INTO the pet sorc and incoming DK from the right, and then one more to get away. And if you look carefully at 12 sec you see the red aura of vampire mist form in the ground floor doorway from the guy chasing you. Read the last sentence again in my first bit...