No one goes to IC for the Kill 40 players mission, Kill 20 of a class, the endeavors or for titles, dyes, furnishings, achievements, polymorphs, costumes, face markings etc.
Pardon?
I've done Kill 40 and sometimes Kill 20 (especially if it's Kill 20 Arcanists) every day in Imperial City during this event and the last. And those kills absolutely count towards your Alliance rank, give you AP, endeavors, titles, dyes, furnishings, achievements, polymorphs, costumes, face markings and the like.
I've got over 200 million AP in the bank, but only a few million tel var... so I leave Cyrodiil during double TV events and focus on the city. I guess that makes me "No one," but I'm ok with that.
Events are obviously the exception lol. And you might even be the exception that proves the rule.
But that not withstanding, for 11 months of the year IC is virtually empty, 'cept for the griefers (and one or two exceptions), so bragging about your wealth is irrelevant in the context of this thread and the reality of what Imperial City unfortunately represents.
The point is that people who don't know want to tell others how how things are, but people who actually know have to set the record straight to stop the spread of misinformation. So context is indeed relevant.
It's 'misinformation' now?
Back on topic, the reason Imperial City is a dead zone for most of the year is that it's a haven for griefers and whether you have Tel Var or not makes no difference at all to the obvious and predictable outcomes.
Anyone who has been given 'misinformation' can easily go there and find out for themselves
Oblivion_Protocol wrote: »Grizzbeorn wrote: »I get swarmed in IC by enemy alliances about half the times I go there to complete Telvar endeavors.
It ain't so dead.
yeah it is. Those are the griefers. They also camp quest points, especially during events.
Only a handful of players go IC in between events.
Guilds run IC boss hunts all the time, even outside of events. I’m regularly in IC, and eight times out of ten, I see an enemy zerg circling the city and annihilating everything in its path. The other two times? I’m a part of the zerg.
No one goes to IC for the Kill 40 players mission, Kill 20 of a class, the endeavors or for titles, dyes, furnishings, achievements, polymorphs, costumes, face markings etc.
Pardon?
I've done Kill 40 and sometimes Kill 20 (especially if it's Kill 20 Arcanists) every day in Imperial City during this event and the last. And those kills absolutely count towards your Alliance rank, give you AP, endeavors, titles, dyes, furnishings, achievements, polymorphs, costumes, face markings and the like.
I've got over 200 million AP in the bank, but only a few million tel var... so I leave Cyrodiil during double TV events and focus on the city. I guess that makes me "No one," but I'm ok with that.
Events are obviously the exception lol. And you might even be the exception that proves the rule.
But that not withstanding, for 11 months of the year IC is virtually empty, 'cept for the griefers (and one or two exceptions), so bragging about your wealth is irrelevant in the context of this thread and the reality of what Imperial City unfortunately represents.
The point is that people who don't know want to tell others how how things are, but people who actually know have to set the record straight to stop the spread of misinformation. So context is indeed relevant.
It's 'misinformation' now?
Back on topic, the reason Imperial City is a dead zone for most of the year is that it's a haven for griefers and whether you have Tel Var or not makes no difference at all to the obvious and predictable outcomes.
Anyone who has been given 'misinformation' can easily go there and find out for themselves
Nah the reason it is a dead zone is the lack of incentive to go there. When they introduced flags to the zones the big fights went away. The faction with the flag holds the advantage as they can spawn into the zone while the other factions have to go through two loading screens to get back to the fight. That is a major reason Imperial City population dwindled.
No one goes to IC for the Kill 40 players mission, Kill 20 of a class, the endeavors or for titles, dyes, furnishings, achievements, polymorphs, costumes, face markings etc.
Pardon?
I've done Kill 40 and sometimes Kill 20 (especially if it's Kill 20 Arcanists) every day in Imperial City during this event and the last. And those kills absolutely count towards your Alliance rank, give you AP, endeavors, titles, dyes, furnishings, achievements, polymorphs, costumes, face markings and the like.
I've got over 200 million AP in the bank, but only a few million tel var... so I leave Cyrodiil during double TV events and focus on the city. I guess that makes me "No one," but I'm ok with that.
Events are obviously the exception lol. And you might even be the exception that proves the rule.
But that not withstanding, for 11 months of the year IC is virtually empty, 'cept for the griefers (and one or two exceptions), so bragging about your wealth is irrelevant in the context of this thread and the reality of what Imperial City unfortunately represents.
The point is that people who don't know want to tell others how how things are, but people who actually know have to set the record straight to stop the spread of misinformation. So context is indeed relevant.
It's 'misinformation' now?
Back on topic, the reason Imperial City is a dead zone for most of the year is that it's a haven for griefers and whether you have Tel Var or not makes no difference at all to the obvious and predictable outcomes.
Anyone who has been given 'misinformation' can easily go there and find out for themselves
Nah the reason it is a dead zone is the lack of incentive to go there. When they introduced flags to the zones the big fights went away. The faction with the flag holds the advantage as they can spawn into the zone while the other factions have to go through two loading screens to get back to the fight. That is a major reason Imperial City population dwindled.
No one goes to IC for the Kill 40 players mission, Kill 20 of a class, the endeavors or for titles, dyes, furnishings, achievements, polymorphs, costumes, face markings etc.
Pardon?
I've done Kill 40 and sometimes Kill 20 (especially if it's Kill 20 Arcanists) every day in Imperial City during this event and the last. And those kills absolutely count towards your Alliance rank, give you AP, endeavors, titles, dyes, furnishings, achievements, polymorphs, costumes, face markings and the like.
I've got over 200 million AP in the bank, but only a few million tel var... so I leave Cyrodiil during double TV events and focus on the city. I guess that makes me "No one," but I'm ok with that.
Events are obviously the exception lol. And you might even be the exception that proves the rule.
But that not withstanding, for 11 months of the year IC is virtually empty, 'cept for the griefers (and one or two exceptions), so bragging about your wealth is irrelevant in the context of this thread and the reality of what Imperial City unfortunately represents.
The point is that people who don't know want to tell others how how things are, but people who actually know have to set the record straight to stop the spread of misinformation. So context is indeed relevant.
It's 'misinformation' now?
Back on topic, the reason Imperial City is a dead zone for most of the year is that it's a haven for griefers and whether you have Tel Var or not makes no difference at all to the obvious and predictable outcomes.
Anyone who has been given 'misinformation' can easily go there and find out for themselves
Nah the reason it is a dead zone is the lack of incentive to go there. When they introduced flags to the zones the big fights went away. The faction with the flag holds the advantage as they can spawn into the zone while the other factions have to go through two loading screens to get back to the fight. That is a major reason Imperial City population dwindled.
not true at all. IC became a griefers paradise years ago. everyone knows it. Not many people like being griefed on and that's why it is second only to Murkmire as the most unpopular area in the game. simple as.
Here's the thing: Hakeijo's only cost 5k Tel Var each, which takes about 10 minutes to farm if no griefers present. Yet the market value is around 100k! which is dictated by the sheer demand as players prefer to spend this rather than go IC.
Why exactly is it "griefing" to PvP in a PvP zone? Care to elaborate?
Carcharodontosaurus wrote: »
Why exactly is it "griefing" to PvP in a PvP zone? Care to elaborate?
I don't think pvp killing someone is necessarily griefing, it is a "pvp" zone as you say...
Griefing is deliberately making another person's gaming experience a hostile and unpleasant experience. It can occur in pve and it can occur in pvp.
Personally, I would define IC griefing as continuing to kill a player again and again when it's obvious that they are unable/unwilling to fight back. Or hiding by the entrance and nailing the same person again and again as they come back to deposit. Yes, they're being an idiot falling for the same trap again and again, but that just means you're fighting someone way below your intelligence, skill, and expertise. Yes, you could also say it's on the person being griefed to get good or something and just continue to get dunked on until they get good.
But I think it's unsportsmanlike to keep doing it to the same person. Sure, the game allows it, but it's like stealing candy from a baby. You can do it, but it's quasi-morally wrong. Especially, since you would know that it's unpleasant, especially based on all the threads we seem to have.
It's technically not wrong to play the game in a way the game allows, but I do think it's morally wrong to continue to play in a way that makes the game an unpleasant experience for others once you have notice that it's negatively affecting other people.
I don't agree with removing tel var collecting, but I do think that people ought to be more mindful of how they are impacting other players' gaming experiences. Perhaps diminishing tel var returns for killing the same person in one session of IC? If I recall correctly thats already in place for AP.
It's a pvp zone with pve characteristics, but it's also a pve zone with pvp characteristics.
Carcharodontosaurus wrote: »Yes, they're being an idiot falling for the same trap again and again, but that just means you're fighting someone way below your intelligence
emilyhyoyeon wrote: »I saw someone mention this earlier in the thread, but the amount of load screens/how the respawning works is also pretty frustrating, and I like pvp, so I can only imagine how annoying it is for someone who doesn't.
One of the things I don't get is that when you're killed, you have the option to pick a district you own to respawn in, or ''return'' or whatever the word is. The return option sounds like it brings you back to base, but it doesn't, if you own at least one of the districts. When I'm trying to do stuff in Elven Gardens, and my alliance owns some other district, I'm forced to go back to that one, then go back down the trapdoor into base, then go back up to Elven Gardens, instead of just being able to immediately respawn in the sewers and save myself the time.
OP's originally talking about tel var, but I can't help but think that making the respawn process less annoying wouldn't help frustrated players, PVEers or not.
No one goes to IC for the Kill 40 players mission, Kill 20 of a class, the endeavors or for titles, dyes, furnishings, achievements, polymorphs, costumes, face markings etc.
Pardon?
I've done Kill 40 and sometimes Kill 20 (especially if it's Kill 20 Arcanists) every day in Imperial City during this event and the last. And those kills absolutely count towards your Alliance rank, give you AP, endeavors, titles, dyes, furnishings, achievements, polymorphs, costumes, face markings and the like.
I've got over 200 million AP in the bank, but only a few million tel var... so I leave Cyrodiil during double TV events and focus on the city. I guess that makes me "No one," but I'm ok with that.
Events are obviously the exception lol. And you might even be the exception that proves the rule.
But that not withstanding, for 11 months of the year IC is virtually empty, 'cept for the griefers (and one or two exceptions), so bragging about your wealth is irrelevant in the context of this thread and the reality of what Imperial City unfortunately represents.
The point is that people who don't know want to tell others how how things are, but people who actually know have to set the record straight to stop the spread of misinformation. So context is indeed relevant.
It's 'misinformation' now?
Back on topic, the reason Imperial City is a dead zone for most of the year is that it's a haven for griefers and whether you have Tel Var or not makes no difference at all to the obvious and predictable outcomes.
Anyone who has been given 'misinformation' can easily go there and find out for themselves
Nah the reason it is a dead zone is the lack of incentive to go there. When they introduced flags to the zones the big fights went away. The faction with the flag holds the advantage as they can spawn into the zone while the other factions have to go through two loading screens to get back to the fight. That is a major reason Imperial City population dwindled.
not true at all. IC became a griefers paradise years ago. everyone knows it. Not many people like being griefed on and that's why it is second only to Murkmire as the most unpopular area in the game. simple as.
VaranisArano wrote: »No one goes to IC for the Kill 40 players mission, Kill 20 of a class, the endeavors or for titles, dyes, furnishings, achievements, polymorphs, costumes, face markings etc.
Pardon?
I've done Kill 40 and sometimes Kill 20 (especially if it's Kill 20 Arcanists) every day in Imperial City during this event and the last. And those kills absolutely count towards your Alliance rank, give you AP, endeavors, titles, dyes, furnishings, achievements, polymorphs, costumes, face markings and the like.
I've got over 200 million AP in the bank, but only a few million tel var... so I leave Cyrodiil during double TV events and focus on the city. I guess that makes me "No one," but I'm ok with that.
Events are obviously the exception lol. And you might even be the exception that proves the rule.
But that not withstanding, for 11 months of the year IC is virtually empty, 'cept for the griefers (and one or two exceptions), so bragging about your wealth is irrelevant in the context of this thread and the reality of what Imperial City unfortunately represents.
The point is that people who don't know want to tell others how how things are, but people who actually know have to set the record straight to stop the spread of misinformation. So context is indeed relevant.
It's 'misinformation' now?
Back on topic, the reason Imperial City is a dead zone for most of the year is that it's a haven for griefers and whether you have Tel Var or not makes no difference at all to the obvious and predictable outcomes.
Anyone who has been given 'misinformation' can easily go there and find out for themselves
Nah the reason it is a dead zone is the lack of incentive to go there. When they introduced flags to the zones the big fights went away. The faction with the flag holds the advantage as they can spawn into the zone while the other factions have to go through two loading screens to get back to the fight. That is a major reason Imperial City population dwindled.
not true at all. IC became a griefers paradise years ago. everyone knows it. Not many people like being griefed on and that's why it is second only to Murkmire as the most unpopular area in the game. simple as.
You've got your chronology backwards.
Imperial City was extremely popular with PVPers at launch. Think sprawling, brawling fights across the Districts. Pitched battles in the arena for no reason but the joy of the fight. In the years before the Cyrodiil pop caps got slashed, it also used to be common for the Emperor to lead a group to farm Tel Var in Imperial City before reemerging to defend their title.
They are completely correct that from a PVPers' perspective, the reason why Imperial City died was that the flag respawn changes made it impossible to have those sprawling, brawling fights.
Like, I can appreciate the argument that most non-PVP players don't enjoy griefing, but that does not explain why PVPers themselves stopped playing in it. PVPers are used to fighting gankers. And most gankers are not suited to fight in a sprawling, brawling battle.
PVPers stopped coming because the flag changes meant they couldn't get good PVP fights anymore. They moved back to battling for Cyrodiil's keeps or eventually they went to Battlegrounds. And once they left, there wasn't much left but Tel Var farmers and the gankers who hunt them.
And once all that's left is the gankers, of course its not going to be popular with non-PVPers.
Right.... as intended...Alienoutlaw wrote: »Imperial city is a risk reward arena and is working as intended
mattaeus01b16_ESO wrote: »Carcharodontosaurus wrote: »Yes, they're being an idiot falling for the same trap again and again, but that just means you're fighting someone way below your intelligence
There is no road map in the game on how to PvP effectively or how to PvP at all. ESO grooms sheep to send to the slaughter and expects everyone to have a good time, and they market it that way as well. Expecting them to source their own help and learn better for next year. But for the majority, there is no next year, because their experience was so dismal and toxic, that they will never return.
And this is fine with the PvPers... WHY? Cause it leaves them open to farm Telvar from more accessible sources like Zone Bosses.
Tommy_The_Gun wrote: »Right.... as intended...Alienoutlaw wrote: »Imperial city is a risk reward arena and is working as intended
...That is why it is almost always dead empty. Even during events. And if it is populated, then it is usually one faction locked, while other factions occupy other IC campaigns. It is very obvious how much the majority of players likes PvP in IC.
Not trying to bait, but I just doubt it is working as intended. I mean, what Dev would want their content to be dead ?
Necrotech_Master wrote: »VaranisArano wrote: »No one goes to IC for the Kill 40 players mission, Kill 20 of a class, the endeavors or for titles, dyes, furnishings, achievements, polymorphs, costumes, face markings etc.
Pardon?
I've done Kill 40 and sometimes Kill 20 (especially if it's Kill 20 Arcanists) every day in Imperial City during this event and the last. And those kills absolutely count towards your Alliance rank, give you AP, endeavors, titles, dyes, furnishings, achievements, polymorphs, costumes, face markings and the like.
I've got over 200 million AP in the bank, but only a few million tel var... so I leave Cyrodiil during double TV events and focus on the city. I guess that makes me "No one," but I'm ok with that.
Events are obviously the exception lol. And you might even be the exception that proves the rule.
But that not withstanding, for 11 months of the year IC is virtually empty, 'cept for the griefers (and one or two exceptions), so bragging about your wealth is irrelevant in the context of this thread and the reality of what Imperial City unfortunately represents.
The point is that people who don't know want to tell others how how things are, but people who actually know have to set the record straight to stop the spread of misinformation. So context is indeed relevant.
It's 'misinformation' now?
Back on topic, the reason Imperial City is a dead zone for most of the year is that it's a haven for griefers and whether you have Tel Var or not makes no difference at all to the obvious and predictable outcomes.
Anyone who has been given 'misinformation' can easily go there and find out for themselves
Nah the reason it is a dead zone is the lack of incentive to go there. When they introduced flags to the zones the big fights went away. The faction with the flag holds the advantage as they can spawn into the zone while the other factions have to go through two loading screens to get back to the fight. That is a major reason Imperial City population dwindled.
not true at all. IC became a griefers paradise years ago. everyone knows it. Not many people like being griefed on and that's why it is second only to Murkmire as the most unpopular area in the game. simple as.
You've got your chronology backwards.
Imperial City was extremely popular with PVPers at launch. Think sprawling, brawling fights across the Districts. Pitched battles in the arena for no reason but the joy of the fight. In the years before the Cyrodiil pop caps got slashed, it also used to be common for the Emperor to lead a group to farm Tel Var in Imperial City before reemerging to defend their title.
They are completely correct that from a PVPers' perspective, the reason why Imperial City died was that the flag respawn changes made it impossible to have those sprawling, brawling fights.
Like, I can appreciate the argument that most non-PVP players don't enjoy griefing, but that does not explain why PVPers themselves stopped playing in it. PVPers are used to fighting gankers. And most gankers are not suited to fight in a sprawling, brawling battle.
PVPers stopped coming because the flag changes meant they couldn't get good PVP fights anymore. They moved back to battling for Cyrodiil's keeps or eventually they went to Battlegrounds. And once they left, there wasn't much left but Tel Var farmers and the gankers who hunt them.
And once all that's left is the gankers, of course its not going to be popular with non-PVPers.
thats the way i always remembered it, sewers was mostly for your pve farming outside of the occasional ganker, and the surface was if you wanted pvp
its still like that mostly, but its far more difficult to have enjoyable pvp with the limited respawning in the districts
if they decoupled the flags and respawning, it would probably make it more lively
the1andonlyskwex wrote: »AnduinTryggva wrote: »the1andonlyskwex wrote: »AnduinTryggva wrote: »How is that not spitefull to thwart other players doing the zone quests (hint: part of game design)?
Yes, PvP and questing: two parts of the IC design that you cannot unpick. It's what makes the content unique. When you go out to quest in IC, you do so while PVPing whether you like it or not. There is no opt-out. Your request is based on a sentiment of being wronged, but you're not. Not in any way.
Also, more simply, engaging in PvP in a PvP zone is just playing the game the way it's meant to be played. There's (generally) no malice there.
On the other hand, intentionally forgoing rewards just to deny someone else those same rewards is pretty much the definition of spiteful.
ROFL. Darn players that put their telvars in the bank... how spiteful of them. Your argument is pretty inconsistent.
There's a big difference between banking tel var stones (which is fine) and opting out of earning them in the first place, which is spiteful (and what you appear to be asking for).
SeaGtGruff wrote: »the1andonlyskwex wrote: »AnduinTryggva wrote: »the1andonlyskwex wrote: »AnduinTryggva wrote: »How is that not spitefull to thwart other players doing the zone quests (hint: part of game design)?
Yes, PvP and questing: two parts of the IC design that you cannot unpick. It's what makes the content unique. When you go out to quest in IC, you do so while PVPing whether you like it or not. There is no opt-out. Your request is based on a sentiment of being wronged, but you're not. Not in any way.
Also, more simply, engaging in PvP in a PvP zone is just playing the game the way it's meant to be played. There's (generally) no malice there.
On the other hand, intentionally forgoing rewards just to deny someone else those same rewards is pretty much the definition of spiteful.
ROFL. Darn players that put their telvars in the bank... how spiteful of them. Your argument is pretty inconsistent.
There's a big difference between banking tel var stones (which is fine) and opting out of earning them in the first place, which is spiteful (and what you appear to be asking for).
Me: "So I guess you think that anyone who's just banked all of their TV before heading into IC, or who has already lost all of their TV to other players, is somehow being spiteful because you apparently feel like players are obligated to be carrying TV around with them in IC so other players can reap their justly-earned rewards?"
SeaGtGruff wrote: »the1andonlyskwex wrote: »AnduinTryggva wrote: »the1andonlyskwex wrote: »AnduinTryggva wrote: »How is that not spitefull to thwart other players doing the zone quests (hint: part of game design)?
Yes, PvP and questing: two parts of the IC design that you cannot unpick. It's what makes the content unique. When you go out to quest in IC, you do so while PVPing whether you like it or not. There is no opt-out. Your request is based on a sentiment of being wronged, but you're not. Not in any way.
Also, more simply, engaging in PvP in a PvP zone is just playing the game the way it's meant to be played. There's (generally) no malice there.
On the other hand, intentionally forgoing rewards just to deny someone else those same rewards is pretty much the definition of spiteful.
ROFL. Darn players that put their telvars in the bank... how spiteful of them. Your argument is pretty inconsistent.
There's a big difference between banking tel var stones (which is fine) and opting out of earning them in the first place, which is spiteful (and what you appear to be asking for).
Me: "So I guess you think that anyone who's just banked all of their TV before heading into IC, or who has already lost all of their TV to other players, is somehow being spiteful because you apparently feel like players are obligated to be carrying TV around with them in IC so other players can reap their justly-earned rewards?"
You are skipping the part where you have to get those stones back to the bank. If you collect and deposit your stones you won that round of PvP. If you collect then lose half you lost that round.
No one goes to IC for the Kill 40 players mission, Kill 20 of a class, the endeavors or for titles, dyes, furnishings, achievements, polymorphs, costumes, face markings etc.
Pardon?
I've done Kill 40 and sometimes Kill 20 (especially if it's Kill 20 Arcanists) every day in Imperial City during this event and the last. And those kills absolutely count towards your Alliance rank, give you AP, endeavors, titles, dyes, furnishings, achievements, polymorphs, costumes, face markings and the like.
I've got over 200 million AP in the bank, but only a few million tel var... so I leave Cyrodiil during double TV events and focus on the city. I guess that makes me "No one," but I'm ok with that.
Events are obviously the exception lol. And you might even be the exception that proves the rule.
But that not withstanding, for 11 months of the year IC is virtually empty, 'cept for the griefers (and one or two exceptions), so bragging about your wealth is irrelevant in the context of this thread and the reality of what Imperial City unfortunately represents.
The point is that people who don't know want to tell others how how things are, but people who actually know have to set the record straight to stop the spread of misinformation. So context is indeed relevant.
It's 'misinformation' now?
Back on topic, the reason Imperial City is a dead zone for most of the year is that it's a haven for griefers and whether you have Tel Var or not makes no difference at all to the obvious and predictable outcomes.
Anyone who has been given 'misinformation' can easily go there and find out for themselves
Nah the reason it is a dead zone is the lack of incentive to go there. When they introduced flags to the zones the big fights went away. The faction with the flag holds the advantage as they can spawn into the zone while the other factions have to go through two loading screens to get back to the fight. That is a major reason Imperial City population dwindled.
not true at all. IC became a griefers paradise years ago. everyone knows it. Not many people like being griefed on and that's why it is second only to Murkmire as the most unpopular area in the game. simple as.
Here's the thing: Hakeijo's only cost 5k Tel Var each, which takes about 10 minutes to farm if no griefers present. Yet the market value is around 100k! which is dictated by the sheer demand as players prefer to spend this rather than go IC.
Why exactly is it "griefing" to PvP in a PvP zone? Care to elaborate?
Why exactly is it "griefing" to PvP in a PvP zone? Care to elaborate?
ArchangelIsraphel wrote: »You do realize that what you are requesting is a broken mechanic, right?
If a player can still kill/be killed or kill mobs, but not gain or loose telvar, then you are capable of messing around with IC objectives while not actively participating in the mechanics of IC.
Why should you, who choses not to carry tel var, be able to flip a district for your faction without being rewarding to kill if you get caught doing it?
Why should you, who chooses not to carry tel var, be able to kill district bosses and let the tel var they drop go to waste, while players who actually want to participate in the mechanics need to keep searching for those bosses, but can't find them because a "no telvar" group killed them to troll?
Why should you get the telvar rewards and benefits from quest reward boxes if you choose not to actively participate in the mechanics of risk/reward that define IC?
Why should you even get tickets?
I don't even enjoy IC as a pvp mode very much, but I wouldn't want someone with the ability to completely troll the districts running around, messing with objectives, with nothing to loose because they're "safe" from the people who legitimately want to play in this game mode.
And no, banking your tel-var is not the same as being able to go to IC and completely waste a boss others could have killed who don't want a free pass through IC.
AnduinTryggva wrote: »
Why exactly is it "griefing" to PvP in a PvP zone? Care to elaborate?ArchangelIsraphel wrote: »You do realize that what you are requesting is a broken mechanic, right?
If a player can still kill/be killed or kill mobs, but not gain or loose telvar, then you are capable of messing around with IC objectives while not actively participating in the mechanics of IC.
Why should you, who choses not to carry tel var, be able to flip a district for your faction without being rewarding to kill if you get caught doing it?
Why should you, who chooses not to carry tel var, be able to kill district bosses and let the tel var they drop go to waste, while players who actually want to participate in the mechanics need to keep searching for those bosses, but can't find them because a "no telvar" group killed them to troll?
Why should you get the telvar rewards and benefits from quest reward boxes if you choose not to actively participate in the mechanics of risk/reward that define IC?
Why should you even get tickets?
I don't even enjoy IC as a pvp mode very much, but I wouldn't want someone with the ability to completely troll the districts running around, messing with objectives, with nothing to loose because they're "safe" from the people who legitimately want to play in this game mode.
And no, banking your tel-var is not the same as being able to go to IC and completely waste a boss others could have killed who don't want a free pass through IC.
Have you read the proposal thru? If you disable telvar collection you ONLY can do the district quests. Nothing else and nothing PvP relevant.
Overall I would be happy if gankers and griefers would have to carry a higher risk. Force everybody to run around with 1000 telvar min or so before entering a district. This could populate the sewers also a bit further.