maxxiestackhouse wrote: »I get the feeling that it’s not that he got ganked by a filthy disappearing TV farming weenie but probably more that they got ganked 30 odd times in one evening. I run the risk for the reward of TV quite often and yup I get bummed by a ganker sometimes and they get my TV, it’s IC it happens. What annoys me is that legit 1 min later before I’ve even had a chance to even start farming TV again I get ganker bummed again. Unless the ganker has “Kill 20 Templars” what is the point? Sure buddy you’ve proven that you’re good at pvp ganking pat pat good boy, but killing the same person 10-15 times in a row within 10 mins? Please show your micro peen elsewhere there are plenty of others to kill or hey come back in 10 mins when I’ve killed a boss and try and get me then.
I think that's a legitimate complaint. It's just that the OP's suggestion seems to be born out of a reluctance to acknowledge IC as a PVP zone. After all, their suggestion would apply everywhere at any time, not just a bunch of veteran PVP ers working together to pick off anyone the moment they set foot in IC. It would take something more specific to address that particular issue.
How about making it impossible to resurrect a team mate near an enemy base (or maybe at all)? I think that would be a more targeted and effective counter measure.
AnduinTryggva wrote: »maxxiestackhouse wrote: »I get the feeling that it’s not that he got ganked by a filthy disappearing TV farming weenie but probably more that they got ganked 30 odd times in one evening. I run the risk for the reward of TV quite often and yup I get bummed by a ganker sometimes and they get my TV, it’s IC it happens. What annoys me is that legit 1 min later before I’ve even had a chance to even start farming TV again I get ganker bummed again. Unless the ganker has “Kill 20 Templars” what is the point? Sure buddy you’ve proven that you’re good at pvp ganking pat pat good boy, but killing the same person 10-15 times in a row within 10 mins? Please show your micro peen elsewhere there are plenty of others to kill or hey come back in 10 mins when I’ve killed a boss and try and get me then.
This. This is the definition of griefing.
I know there are work arounds but what I don't understand is that some here defend the griefers as if griefing was the way the devs had in mind when they created IC.
Going to back up what VaranisArano shared. Ignoring and asking players to stop is reasonable. However, if players persist and create a negative play environment, you are well within your right to report players as well. PvP is meant to be challenging and competitive, but not a negative experience.