SeaGtGruff wrote: »I get where you're coming from, but even if there were such an optional setting and you were to use it, how would the enemy players know that you aren't collecting Tel Var? They would probably still kill you, anyway, because they'd get some AP for it.
AnduinTryggva wrote: »SeaGtGruff wrote: »I get where you're coming from, but even if there were such an optional setting and you were to use it, how would the enemy players know that you aren't collecting Tel Var? They would probably still kill you, anyway, because they'd get some AP for it.
That is ok. But why should I still "pay" them? It is annoyin because it is not an even fight. It is really like gang robbing others. So at least I don't want to reward them when I am running around alone questing. These players specialised in this telvar generation.
AnduinTryggva wrote: »I get constantly ganked by 2 or more players and I lose a lot of Telvar stones to the benefit of other players who just outnumber me (yeah so far for a sort of "interesting" pvp). As I have absolutely no measure to counter that I don't want to forcibly "paying" them (being pulled off by them is more appropriate) I want to turn off automatic telvar collection.
This removes benefits for them but also for me as I don't get that currency either.
So each player can chose to collect Telvars or not.
AnduinTryggva wrote: »I get constantly ganked by 2 or more players and I lose a lot of Telvar stones to the benefit of other players who just outnumber me (yeah so far for a sort of "interesting" pvp). As I have absolutely no measure to counter that I don't want to forcibly "paying" them (being pulled off by them is more appropriate) I want to turn off automatic telvar collection.
This removes benefits for them but also for me as I don't get that currency either.
So each player can chose to collect Telvars or not.
That's not the point. This is kin to saying if I should have Telvars, I don't want to lose them either. It is what it is. I've actually been messing around in Imperial City for a few days now and many players in there don't seem to have any trouble defending themselves in some way.
Something I think that was more concerning was everyone leaving the server when I would show up. Seriously several DC were farming, I attacked and they started leaving. I remember back in the day no one ever did that but now it seems that rather than fight back their first action is to try and leave the server.
Wow.
colossalvoids wrote: »Third in a row, sigh.
Each time you're asking for a no PvP mode in a PvP zone just keep in mind that you're asking for a space in a heavily limited player count zones for someone who isn't even having any intention to play the zone's objective. Obviously you can't care less about those pvpers it seems but it's not going to happen at the very least for this reason.
AnduinTryggva wrote: »I get constantly ganked by 2 or more players and I lose a lot of Telvar stones to the benefit of other players who just outnumber me (yeah so far for a sort of "interesting" pvp). As I have absolutely no measure to counter that I don't want to forcibly "paying" them (being pulled off by them is more appropriate) I want to turn off automatic telvar collection.
This removes benefits for them but also for me as I don't get that currency either.
So each player can chose to collect Telvars or not.
That's not the point. This is kin to saying if I should have Telvars, I don't want to lose them either. It is what it is. I've actually been messing around in Imperial City for a few days now and many players in there don't seem to have any trouble defending themselves in some way.
Something I think that was more concerning was everyone leaving the server when I would show up. Seriously several DC were farming, I attacked and they started leaving. I remember back in the day no one ever did that but now it seems that rather than fight back their first action is to try and leave the server.
Wow.
AnduinTryggva wrote: »colossalvoids wrote: »Third in a row, sigh.
Each time you're asking for a no PvP mode in a PvP zone just keep in mind that you're asking for a space in a heavily limited player count zones for someone who isn't even having any intention to play the zone's objective. Obviously you can't care less about those pvpers it seems but it's not going to happen at the very least for this reason.
Mh? Did you read and understand?
I am asking to be able to CHOOSE to not being the victim of gang robbery in IC. Why can't you see that this is a problematic player behavior incited by this telvar mechanism? I even don't ask it to be removed. I asked for a way out off this as an OPTION that comes at a cost for the player who selects that option. It does NOT take up a slot, it does NOT mean not to be killed. It does NOT mean that players who chose not to have telvars don't work for any objective (which there isn't any other than killing other players or questing btw).
AnduinTryggva wrote: »colossalvoids wrote: »Third in a row, sigh.
Each time you're asking for a no PvP mode in a PvP zone just keep in mind that you're asking for a space in a heavily limited player count zones for someone who isn't even having any intention to play the zone's objective. Obviously you can't care less about those pvpers it seems but it's not going to happen at the very least for this reason.
Mh? Did you read and understand?
I am asking to be able to CHOOSE to not being the victim of gang robbery in IC. Why can't you see that this is a problematic player behavior incited by this telvar mechanism? I even don't ask it to be removed. I asked for a way out off this as an OPTION that comes at a cost for the player who selects that option. It does NOT take up a slot, it does NOT mean not to be killed. It does NOT mean that players who chose not to have telvars don't work for any objective (which there isn't any other than killing other players or questing btw).
AnduinTryggva wrote: »I get constantly ganked by 2 or more players and I lose a lot of Telvar stones to the benefit of other players who just outnumber me (yeah so far for a sort of "interesting" pvp). As I have absolutely no measure to counter that I don't want to forcibly "paying" them (being pulled off by them is more appropriate) I want to turn off automatic telvar collection.
This removes benefits for them but also for me as I don't get that currency either.
So each player can chose to collect Telvars or not.
That's not the point. This is kin to saying if I should have Telvars, I don't want to lose them either. It is what it is. I've actually been messing around in Imperial City for a few days now and many players in there don't seem to have any trouble defending themselves in some way.
Something I think that was more concerning was everyone leaving the server when I would show up. Seriously several DC were farming, I attacked and they started leaving. I remember back in the day no one ever did that but now it seems that rather than fight back their first action is to try and leave the server.
Wow.
I am surprised you’re surprised.
If the common perception to the average (casual) player is that they cannot win a pvp match, ever, why stick around? What incentive is there for the other players to stay. If they are continually killed?
AnduinTryggva wrote: »I get constantly ganked by 2 or more players and I lose a lot of Telvar stones to the benefit of other players who just outnumber me (yeah so far for a sort of "interesting" pvp). As I have absolutely no measure to counter that I don't want to forcibly "paying" them (being pulled off by them is more appropriate) I want to turn off automatic telvar collection.
This removes benefits for them but also for me as I don't get that currency either.
So each player can chose to collect Telvars or not.
That's not the point. This is kin to saying if I should have Telvars, I don't want to lose them either. It is what it is. I've actually been messing around in Imperial City for a few days now and many players in there don't seem to have any trouble defending themselves in some way.
Something I think that was more concerning was everyone leaving the server when I would show up. Seriously several DC were farming, I attacked and they started leaving. I remember back in the day no one ever did that but now it seems that rather than fight back their first action is to try and leave the server.
Wow.
I am surprised you’re surprised.
If the common perception to the average (casual) player is that they cannot win a pvp match, ever, why stick around? What incentive is there for the other players to stay. If they are continually killed?
Yeah... I wasn't really that surprised you know but... I suppose its one of those things where seeing makes a believer kind of.
Its just leaving the server was the code word on the street back in the day right... we did it as absolutely necessary not the first move made on the board. Abusing things like that gets them patched like from back in the day when the way shrines actually worked in Cyrodiil and I could go home real quick.
Which omg that was so very helpful. This is why we can't have nice things.
colossalvoids wrote: »Third in a row, sigh.
Each time you're asking for a no PvP mode in a PvP zone just keep in mind that you're asking for a space in a heavily limited player count zones for someone who isn't even having any intention to play the zone's objective. Obviously you can't care less about those pvpers it seems but it's not going to happen at the very least for this reason.
AnduinTryggva wrote: »I get constantly ganked by 2 or more players and I lose a lot of Telvar stones to the benefit of other players who just outnumber me (yeah so far for a sort of "interesting" pvp). As I have absolutely no measure to counter that I don't want to forcibly "paying" them (being pulled off by them is more appropriate) I want to turn off automatic telvar collection.
This removes benefits for them but also for me as I don't get that currency either.
So each player can chose to collect Telvars or not.
AnduinTryggva wrote: »I get constantly ganked by 2 or more players and I lose a lot of Telvar stones to the benefit of other players who just outnumber me (yeah so far for a sort of "interesting" pvp). As I have absolutely no measure to counter that I don't want to forcibly "paying" them (being pulled off by them is more appropriate) I want to turn off automatic telvar collection.
This removes benefits for them but also for me as I don't get that currency either.
So each player can chose to collect Telvars or not.
People would still kill you anyway. It's a PvP area of the game. This is kinda like asking for a strict PvE version of IC, but that's not what IC was ever meant to be.
So, OP how would you feel about this proposal:
Let's make it so that sometimes when you have completed some PVE task and loot the final boss, chest or whatever ....... and there's nothing in it except a note saying "nenenenene".
Because that is basically what you're asking for.
Alienoutlaw wrote: »Imperial city is a risk reward arena and is working as intended