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https://forums.elderscrollsonline.com/en/discussion/668861

[NOT LONGER REQUESTED] Option to NOT collect Tel'var stones

AnduinTryggva
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I get constantly ganked by 2 or more players and I lose a lot of Telvar stones to the benefit of other players who just outnumber me (yeah so far for a sort of "interesting" pvp). As I have absolutely no measure to counter that I don't want to forcibly "paying" them (being pulled off by them is more appropriate) I want to turn off automatic telvar collection.

This removes benefits for them but also for me as I don't get that currency either.

So each player can chose to collect Telvars or not.
Edited by ZOS_Kraken on 11 July 2023 14:17
  • Alienoutlaw
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    Imperial city is a risk reward arena and is working as intended
  • SeaGtGruff
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    I get where you're coming from, but even if there were such an optional setting and you were to use it, how would the enemy players know that you aren't collecting Tel Var? They would probably still kill you, anyway, because they'd get some AP for it.
    I've fought mudcrabs more fearsome than me!
  • AnduinTryggva
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    IC is an arena where player gangs are just there to rob other players. 2+ players cloak themselves and wait at exits for single players to pass by and then pull them off for their telvars. I ask to be able to do what I would do in real life in an area where I expect a high risk of being robbed: Leave my currency at home. So nothing has to be changed except allowing players to CHOOSE.

    Of course people that like to pull other players off in that manner don't want anything changed.

    For implementation:
    If n-telvar option is activated one loses all telvars in one's pocket. It has a delay of let's say 5 min to become effective.

    Edited by AnduinTryggva on 3 July 2023 07:50
  • AnduinTryggva
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    SeaGtGruff wrote: »
    I get where you're coming from, but even if there were such an optional setting and you were to use it, how would the enemy players know that you aren't collecting Tel Var? They would probably still kill you, anyway, because they'd get some AP for it.

    That is ok. But why should I still "pay" them? It is annoyin because it is not an even fight. It is really like gang robbing others. So at least I don't want to reward them when I am running around alone questing. These players specialised in this telvar generation.
  • SeaGtGruff
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    SeaGtGruff wrote: »
    I get where you're coming from, but even if there were such an optional setting and you were to use it, how would the enemy players know that you aren't collecting Tel Var? They would probably still kill you, anyway, because they'd get some AP for it.

    That is ok. But why should I still "pay" them? It is annoyin because it is not an even fight. It is really like gang robbing others. So at least I don't want to reward them when I am running around alone questing. These players specialised in this telvar generation.

    Oh, I get where you're coming from. The best you can do is try not to accumulate much Tel Var in a district while you're doing that district's daily, and as soon as you complete the requirements for the daily find a spot where you can hide and quickly queue for Cyrodiil. When you arrive in Cyrodiil, queue for Imperial City again, turn in your daily, open the coffer(s), and then be sure you put all of your Tel Var in the bank.
    I've fought mudcrabs more fearsome than me!
  • Vulkunne
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    I get constantly ganked by 2 or more players and I lose a lot of Telvar stones to the benefit of other players who just outnumber me (yeah so far for a sort of "interesting" pvp). As I have absolutely no measure to counter that I don't want to forcibly "paying" them (being pulled off by them is more appropriate) I want to turn off automatic telvar collection.

    This removes benefits for them but also for me as I don't get that currency either.

    So each player can chose to collect Telvars or not.

    That's not the point. This is kin to saying if I should have Telvars, I don't want to lose them either. It is what it is. I've actually been messing around in Imperial City for a few days now and many players in there don't seem to have any trouble defending themselves in some way.

    Something I think that was more concerning was everyone leaving the server when I would show up. Seriously several DC were farming, I attacked and they started leaving. I remember back in the day no one ever did that but now it seems that rather than fight back their first action is to try and leave the server.

    Wow.
    A sword-day, a red day, ere the sun rises!!!
  • AnduinTryggva
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    I forgot to add: I think those players who just want to pull off other players don't need to know if you're collecting telvars or not. I have the risk of being ganked. They (always outnumbering the player to be robbed) have the risk of not getting the bounty they wanted. This is just like in rl.
  • colossalvoids
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    Third in a row, sigh.

    Each time you're asking for a no PvP mode in a PvP zone just keep in mind that you're asking for a space in a heavily limited player count zones for someone who isn't even having any intention to play the zone's objective. Obviously you can't care less about those pvpers it seems but it's not going to happen at the very least for this reason.
  • AnduinTryggva
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    Vulkunne wrote: »
    I get constantly ganked by 2 or more players and I lose a lot of Telvar stones to the benefit of other players who just outnumber me (yeah so far for a sort of "interesting" pvp). As I have absolutely no measure to counter that I don't want to forcibly "paying" them (being pulled off by them is more appropriate) I want to turn off automatic telvar collection.

    This removes benefits for them but also for me as I don't get that currency either.

    So each player can chose to collect Telvars or not.

    That's not the point. This is kin to saying if I should have Telvars, I don't want to lose them either. It is what it is. I've actually been messing around in Imperial City for a few days now and many players in there don't seem to have any trouble defending themselves in some way.

    Something I think that was more concerning was everyone leaving the server when I would show up. Seriously several DC were farming, I attacked and they started leaving. I remember back in the day no one ever did that but now it seems that rather than fight back their first action is to try and leave the server.

    Wow.

    Yeah. Defending 1 vs 2. Lol. These 2 (or often more) are well smoothed, probably coordinating on discord.

    Again: Just allow players to turn off telvar generation. As I elaborated in one of my previous contributions to this thread: when you turn off telvar generation you lose all telvars in your pocket. So it comes at a cost. If I don't want to lose these telvars I would have to bank them before like any player who is collecting telvars. And if I accept the telvar loss and don't want to pay those players ripping off others by turning active telvar blocking this effect will become only effective after a time delay. So when I turn it on I will still risk this time delay to get robbed.
  • AnduinTryggva
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    Third in a row, sigh.

    Each time you're asking for a no PvP mode in a PvP zone just keep in mind that you're asking for a space in a heavily limited player count zones for someone who isn't even having any intention to play the zone's objective. Obviously you can't care less about those pvpers it seems but it's not going to happen at the very least for this reason.

    Mh? Did you read and understand?

    I am asking to be able to CHOOSE to not being the victim of gang robbery in IC. Why can't you see that this is a problematic player behavior incited by this telvar mechanism? I even don't ask it to be removed. I asked for a way out off this as an OPTION that comes at a cost for the player who selects that option. It does NOT take up a slot, it does NOT mean not to be killed. It does NOT mean that players who chose not to have telvars don't work for any objective (which there isn't any other than killing other players or questing btw).
  • BlueRaven
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    Vulkunne wrote: »
    I get constantly ganked by 2 or more players and I lose a lot of Telvar stones to the benefit of other players who just outnumber me (yeah so far for a sort of "interesting" pvp). As I have absolutely no measure to counter that I don't want to forcibly "paying" them (being pulled off by them is more appropriate) I want to turn off automatic telvar collection.

    This removes benefits for them but also for me as I don't get that currency either.

    So each player can chose to collect Telvars or not.

    That's not the point. This is kin to saying if I should have Telvars, I don't want to lose them either. It is what it is. I've actually been messing around in Imperial City for a few days now and many players in there don't seem to have any trouble defending themselves in some way.

    Something I think that was more concerning was everyone leaving the server when I would show up. Seriously several DC were farming, I attacked and they started leaving. I remember back in the day no one ever did that but now it seems that rather than fight back their first action is to try and leave the server.

    Wow.

    I am surprised you’re surprised.

    If the common perception to the average (casual) player is that they cannot win a pvp match, ever, why stick around? What incentive is there for the other players to stay. If they are continually killed?
  • colossalvoids
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    Third in a row, sigh.

    Each time you're asking for a no PvP mode in a PvP zone just keep in mind that you're asking for a space in a heavily limited player count zones for someone who isn't even having any intention to play the zone's objective. Obviously you can't care less about those pvpers it seems but it's not going to happen at the very least for this reason.

    Mh? Did you read and understand?

    I am asking to be able to CHOOSE to not being the victim of gang robbery in IC. Why can't you see that this is a problematic player behavior incited by this telvar mechanism? I even don't ask it to be removed. I asked for a way out off this as an OPTION that comes at a cost for the player who selects that option. It does NOT take up a slot, it does NOT mean not to be killed. It does NOT mean that players who chose not to have telvars don't work for any objective (which there isn't any other than killing other players or questing btw).

    Yes, you're asking to have a spot in PvP campaign without any intentions to PvP or participate on even terms with everyone else bypassing parts of it (tel var gain and loss). If you feel robbed there, that's solely on you and your perception of it, as it is a PvP in PvP zone, no matter if that's 1v1 or 20v1, no one forced you to queue and enter. Learn to bank, or learn to not care about stones on you, as you insisting about not caring but still going about being robbed. If you can't secure your currency it's simply not yours, it's just digits in a corner of your screen. It's yours when it's already banked. And yes, if someone can outsmart or outnumber you it's a fair play.

    Your option is not only about you, it's about taking the damn spot (yes, you're literally opting out from main zone's mechanic lmao) from people who actually interested in participating. And about people who securing kills for said currency, if there's a chance for some "opt-ourers" it would obviously hurt PvP aspect in whole.
    Objective wise it's actually bad thing that someone would be able to affect anything without having any risks on their part (that's the only game's zone with risk involved, it's while point to it), again going against the zone's current rules. You fundamentally don't/want to understand the zone and it's dynamic, it's fine but were already told numerous times in other of your posts that you're working there against other players enjoyment, same as some would start a topic about changing PvE in some bizarre way to cater PvPers or anyone else who isn't really getting what they selfishly want.

    It's not like no one is getting what you're talking about, it's the same every year when mayhem comes, even without tickets to it.
  • Sythen88411
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    Why you're at it ask for turning off ap as well in cyro ic and bgs.....sigh.

    Biggest meme of mym...
    Edited by Sythen88411 on 3 July 2023 09:44
  • ApoAlaia
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    This is always going to be a source of conflict, and is that way by design.

    Is not an oversight from dev's side, they know full well that in a PvP area, even if is PvPvE, the players are the entertainment.

    One can entertain others - and oneself - by being competent at PvP. If one is not competent at PvP however one still provides entertainment, is just that in this case is provided at one's expense.

    Where I understand that this would not sit well with most people - being set up to be the butt of the joke for the amusement of others - getting upset about it only adds value to the distraction one provides. Call it a bonus.

    The way I see it there are two options: become competent or minimise the entertainment value.

    It is entirely possible to acquire the IC ticket accruing 0 tel var in the process, the event cosmetics - if that is what one is after - can be traded and the AP gains suffer diminishing returns from repeatedly killing the same player so by remaining calm, passive and focused on the task one can reach an 'amusement' net value of near zero.

    Furthermore one can derive a small amount of pleasure from the fact that try as they might - which most won't anyway - others can't prevent one from achieving one's objective.

    Edited by ApoAlaia on 3 July 2023 10:48
  • SickleCider
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    I don't think your suggestion has wings. With this, you're losing potential telvar either way, and the only effective change is punishing the gankers. The gankers upset me too and I respect the "from Hell's heart I stab at thee" energy, but you can probably see how ZOS wouldn't want to give players a means of low-key punishing PVPers for PVPing in a PVP zone. Tbh I find IC way too toxic to engage with so I'm just not participating this season and I feel I made a really good decision.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • FantasticFreddie
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    Third in a row, sigh.

    Each time you're asking for a no PvP mode in a PvP zone just keep in mind that you're asking for a space in a heavily limited player count zones for someone who isn't even having any intention to play the zone's objective. Obviously you can't care less about those pvpers it seems but it's not going to happen at the very least for this reason.

    Mh? Did you read and understand?

    I am asking to be able to CHOOSE to not being the victim of gang robbery in IC. Why can't you see that this is a problematic player behavior incited by this telvar mechanism? I even don't ask it to be removed. I asked for a way out off this as an OPTION that comes at a cost for the player who selects that option. It does NOT take up a slot, it does NOT mean not to be killed. It does NOT mean that players who chose not to have telvars don't work for any objective (which there isn't any other than killing other players or questing btw).

    There are the district flags, which yes are indeed an objective, and there is also Molag himself underneath the city to kill and loot.

    There are recall stones that can port you back to base, you could make a stealthy build, you could make a troll tank build, you could try a stealthy tank build.
  • Katheriah
    Katheriah
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  • AlwaysDancing
    AlwaysDancing
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    I already have this option. I choose not to PvP.
  • Vulkunne
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    BlueRaven wrote: »
    Vulkunne wrote: »
    I get constantly ganked by 2 or more players and I lose a lot of Telvar stones to the benefit of other players who just outnumber me (yeah so far for a sort of "interesting" pvp). As I have absolutely no measure to counter that I don't want to forcibly "paying" them (being pulled off by them is more appropriate) I want to turn off automatic telvar collection.

    This removes benefits for them but also for me as I don't get that currency either.

    So each player can chose to collect Telvars or not.

    That's not the point. This is kin to saying if I should have Telvars, I don't want to lose them either. It is what it is. I've actually been messing around in Imperial City for a few days now and many players in there don't seem to have any trouble defending themselves in some way.

    Something I think that was more concerning was everyone leaving the server when I would show up. Seriously several DC were farming, I attacked and they started leaving. I remember back in the day no one ever did that but now it seems that rather than fight back their first action is to try and leave the server.

    Wow.

    I am surprised you’re surprised.

    If the common perception to the average (casual) player is that they cannot win a pvp match, ever, why stick around? What incentive is there for the other players to stay. If they are continually killed?

    Yeah... I wasn't really that surprised you know but... I suppose its one of those things where seeing makes a believer kind of.

    Its just leaving the server was the code word on the street back in the day right... we did it as absolutely necessary not the first move made on the board. Abusing things like that gets them patched like from back in the day when the way shrines actually worked in Cyrodiil and I could go home real quick.

    Which omg that was so very helpful. This is why we can't have nice things. :/
    Edited by Vulkunne on 3 July 2023 14:42
    A sword-day, a red day, ere the sun rises!!!
  • FantasticFreddie
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    Vulkunne wrote: »
    BlueRaven wrote: »
    Vulkunne wrote: »
    I get constantly ganked by 2 or more players and I lose a lot of Telvar stones to the benefit of other players who just outnumber me (yeah so far for a sort of "interesting" pvp). As I have absolutely no measure to counter that I don't want to forcibly "paying" them (being pulled off by them is more appropriate) I want to turn off automatic telvar collection.

    This removes benefits for them but also for me as I don't get that currency either.

    So each player can chose to collect Telvars or not.

    That's not the point. This is kin to saying if I should have Telvars, I don't want to lose them either. It is what it is. I've actually been messing around in Imperial City for a few days now and many players in there don't seem to have any trouble defending themselves in some way.

    Something I think that was more concerning was everyone leaving the server when I would show up. Seriously several DC were farming, I attacked and they started leaving. I remember back in the day no one ever did that but now it seems that rather than fight back their first action is to try and leave the server.

    Wow.

    I am surprised you’re surprised.

    If the common perception to the average (casual) player is that they cannot win a pvp match, ever, why stick around? What incentive is there for the other players to stay. If they are continually killed?

    Yeah... I wasn't really that surprised you know but... I suppose its one of those things where seeing makes a believer kind of.

    Its just leaving the server was the code word on the street back in the day right... we did it as absolutely necessary not the first move made on the board. Abusing things like that gets them patched like from back in the day when the way shrines actually worked in Cyrodiil and I could go home real quick.

    Which omg that was so very helpful. This is why we can't have nice things. :/

    If you do not want the pve crowd to up and leave when they get repeatedly killed, you have the option to not kill people questing and gathering skyshards.
  • Necrotech_Master
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    bank what you have before venturing out to the sewers

    if you start with 0 and get ganked immediately, you lose nothing

    if you gain some and get ganked, even losing half you still earned some to deposit in your bank

    you only lose what your carrying on your character, i usually always try to start my tel var runs with 0

    and even if you could disable tel var gain for yourself, you would still get killed, A ) its a pvp area and B ) nobody can tell how much tel var you have on you
    plays PC/NA
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  • Jaimeh
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    They would still earn AP even if you didn't carry any telvar so by your logic you'd still be rewarding them. If you feel this way better not to participate at all. Otherwise, just do what everyone else has suggested and bank your telvar beforehands, if you avoid killing mobs you won't have any telvar anyway until you return to the base and submit the quest, and if you do happen to get some, then if you get jumped you'd only lose half and still manage to keep the rest, which is always better than zero. Just do your thing and don't mind the gankers.
  • ArchMikem
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    Third in a row, sigh.

    Each time you're asking for a no PvP mode in a PvP zone just keep in mind that you're asking for a space in a heavily limited player count zones for someone who isn't even having any intention to play the zone's objective. Obviously you can't care less about those pvpers it seems but it's not going to happen at the very least for this reason.

    OP isn't asking for no PvP.
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  • Muizer
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    So, OP how would you feel about this proposal:

    Let's make it so that sometimes when you have completed some PVE task and loot the final boss, chest or whatever ....... and there's nothing in it except a note saying "nenenenene".

    Because that is basically what you're asking for.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • GooGa592
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    I get constantly ganked by 2 or more players and I lose a lot of Telvar stones to the benefit of other players who just outnumber me (yeah so far for a sort of "interesting" pvp). As I have absolutely no measure to counter that I don't want to forcibly "paying" them (being pulled off by them is more appropriate) I want to turn off automatic telvar collection.

    This removes benefits for them but also for me as I don't get that currency either.

    So each player can chose to collect Telvars or not.

    People would still kill you anyway. It's a PvP area of the game. This is kinda like asking for a strict PvE version of IC, but that's not what IC was ever meant to be.
  • AnduinTryggva
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    GooGa592 wrote: »
    I get constantly ganked by 2 or more players and I lose a lot of Telvar stones to the benefit of other players who just outnumber me (yeah so far for a sort of "interesting" pvp). As I have absolutely no measure to counter that I don't want to forcibly "paying" them (being pulled off by them is more appropriate) I want to turn off automatic telvar collection.

    This removes benefits for them but also for me as I don't get that currency either.

    So each player can chose to collect Telvars or not.

    People would still kill you anyway. It's a PvP area of the game. This is kinda like asking for a strict PvE version of IC, but that's not what IC was ever meant to be.

    That is a huge leap of "logic" here at work...

    they can still pull other ppl off. Just have a risk of zero gain if that player chose to not collect telvars at all. So what is the issue? That you yourself can no longer gang gank other players for their telvars?
    Edited by AnduinTryggva on 3 July 2023 16:46
  • AnduinTryggva
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    Muizer wrote: »
    So, OP how would you feel about this proposal:

    Let's make it so that sometimes when you have completed some PVE task and loot the final boss, chest or whatever ....... and there's nothing in it except a note saying "nenenenene".

    Because that is basically what you're asking for.


    BTW that is exactly how PVE bosses can work. There are exactly situations where you cannot loot a wb by game design. Own goal I'd say.
    Edited by AnduinTryggva on 3 July 2023 16:48
  • opalcity
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    You don't get telvar stones for ganking enemy players at quest points in Cyrodiil and people still do that, so what's to stop them in IC?

    No-one knows if the person they're attacking has telvar on them or not. The ganker could get nothing, they could get thousands. How are they to know that you don't have any on you?

    Honestly, this sounds just like another version of a post that comes up every time there is MYM and someone gets got.

    You go to IC, you know the risks.

    The two biggest problems players have in IC is getting greedy/cocky and not banking often enough, and taking it personally when they get killed by another player because pve makes you feel practically unkillable and pvp is a bit of a shock to the system.

  • Soarora
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    Don’t you get tel var from looting bodies? Just turn auto loot off and don’t loot the tel var.

    Edit: I could be thinking of the key stone things and tel var is automatic like AP, I’m not sure.
    Edited by Soarora on 3 July 2023 18:36
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  • Amottica
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    Imperial city is a risk reward arena and is working as intended

    Exactly. If we are asking to turn off the rewards then we are asking to kill what is left in the zone. That will not be happening.

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