FantasticFreddie wrote: »AnduinTryggva wrote: »I get constantly ganked by 2 or more players and I lose a lot of Telvar stones to the benefit of other players who just outnumber me (yeah so far for a sort of "interesting" pvp). As I have absolutely no measure to counter that I don't want to forcibly "paying" them (being pulled off by them is more appropriate) I want to turn off automatic telvar collection.
This removes benefits for them but also for me as I don't get that currency either.
So each player can chose to collect Telvars or not.
That's not the point. This is kin to saying if I should have Telvars, I don't want to lose them either. It is what it is. I've actually been messing around in Imperial City for a few days now and many players in there don't seem to have any trouble defending themselves in some way.
Something I think that was more concerning was everyone leaving the server when I would show up. Seriously several DC were farming, I attacked and they started leaving. I remember back in the day no one ever did that but now it seems that rather than fight back their first action is to try and leave the server.
Wow.
I am surprised you’re surprised.
If the common perception to the average (casual) player is that they cannot win a pvp match, ever, why stick around? What incentive is there for the other players to stay. If they are continually killed?
Yeah... I wasn't really that surprised you know but... I suppose its one of those things where seeing makes a believer kind of.
Its just leaving the server was the code word on the street back in the day right... we did it as absolutely necessary not the first move made on the board. Abusing things like that gets them patched like from back in the day when the way shrines actually worked in Cyrodiil and I could go home real quick.
Which omg that was so very helpful. This is why we can't have nice things.
If you do not want the pve crowd to up and leave when they get repeatedly killed, you have the option to not kill people questing and gathering skyshards.
FantasticFreddie wrote: »AnduinTryggva wrote: »I get constantly ganked by 2 or more players and I lose a lot of Telvar stones to the benefit of other players who just outnumber me (yeah so far for a sort of "interesting" pvp). As I have absolutely no measure to counter that I don't want to forcibly "paying" them (being pulled off by them is more appropriate) I want to turn off automatic telvar collection.
This removes benefits for them but also for me as I don't get that currency either.
So each player can chose to collect Telvars or not.
That's not the point. This is kin to saying if I should have Telvars, I don't want to lose them either. It is what it is. I've actually been messing around in Imperial City for a few days now and many players in there don't seem to have any trouble defending themselves in some way.
Something I think that was more concerning was everyone leaving the server when I would show up. Seriously several DC were farming, I attacked and they started leaving. I remember back in the day no one ever did that but now it seems that rather than fight back their first action is to try and leave the server.
Wow.
I am surprised you’re surprised.
If the common perception to the average (casual) player is that they cannot win a pvp match, ever, why stick around? What incentive is there for the other players to stay. If they are continually killed?
Yeah... I wasn't really that surprised you know but... I suppose its one of those things where seeing makes a believer kind of.
Its just leaving the server was the code word on the street back in the day right... we did it as absolutely necessary not the first move made on the board. Abusing things like that gets them patched like from back in the day when the way shrines actually worked in Cyrodiil and I could go home real quick.
Which omg that was so very helpful. This is why we can't have nice things.
If you do not want the pve crowd to up and leave when they get repeatedly killed, you have the option to not kill people questing and gathering skyshards.
AnduinTryggva wrote: »BTW that is exactly how PVE bosses can work. There are exactly situations where you cannot loot a wb by game design. Own goal I'd say.
AnduinTryggva wrote: »colossalvoids wrote: »Third in a row, sigh.
Each time you're asking for a no PvP mode in a PvP zone just keep in mind that you're asking for a space in a heavily limited player count zones for someone who isn't even having any intention to play the zone's objective. Obviously you can't care less about those pvpers it seems but it's not going to happen at the very least for this reason.
Mh? Did you read and understand?
I am asking to be able to CHOOSE to not being the victim of gang robbery in IC. Why can't you see that this is a problematic player behavior incited by this telvar mechanism? I even don't ask it to be removed. I asked for a way out off this as an OPTION that comes at a cost for the player who selects that option. It does NOT take up a slot, it does NOT mean not to be killed. It does NOT mean that players who chose not to have telvars don't work for any objective (which there isn't any other than killing other players or questing btw).
AnduinTryggva wrote: »BTW that is exactly how PVE bosses can work. There are exactly situations where you cannot loot a wb by game design. Own goal I'd say.
Except when that happens it's not out of spite. Harsh? Then explain to me how else to qualify a wish to deny other players their just rewards when you are unable or unwilling to best them in a zone where that is very much the point.
FantasticFreddie wrote: »AnduinTryggva wrote: »I get constantly ganked by 2 or more players and I lose a lot of Telvar stones to the benefit of other players who just outnumber me (yeah so far for a sort of "interesting" pvp). As I have absolutely no measure to counter that I don't want to forcibly "paying" them (being pulled off by them is more appropriate) I want to turn off automatic telvar collection.
This removes benefits for them but also for me as I don't get that currency either.
So each player can chose to collect Telvars or not.
That's not the point. This is kin to saying if I should have Telvars, I don't want to lose them either. It is what it is. I've actually been messing around in Imperial City for a few days now and many players in there don't seem to have any trouble defending themselves in some way.
Something I think that was more concerning was everyone leaving the server when I would show up. Seriously several DC were farming, I attacked and they started leaving. I remember back in the day no one ever did that but now it seems that rather than fight back their first action is to try and leave the server.
Wow.
I am surprised you’re surprised.
If the common perception to the average (casual) player is that they cannot win a pvp match, ever, why stick around? What incentive is there for the other players to stay. If they are continually killed?
Yeah... I wasn't really that surprised you know but... I suppose its one of those things where seeing makes a believer kind of.
Its just leaving the server was the code word on the street back in the day right... we did it as absolutely necessary not the first move made on the board. Abusing things like that gets them patched like from back in the day when the way shrines actually worked in Cyrodiil and I could go home real quick.
Which omg that was so very helpful. This is why we can't have nice things.
If you do not want the pve crowd to up and leave when they get repeatedly killed, you have the option to not kill people questing and gathering skyshards.
Game wise they can do whatever they feel the need to do. I know why I'm there and that's all that matters. I look forward to seeing you there soon.
AnduinTryggva wrote: »I get constantly ganked by 2 or more players and I lose a lot of Telvar stones to the benefit of other players who just outnumber me (yeah so far for a sort of "interesting" pvp). As I have absolutely no measure to counter that I don't want to forcibly "paying" them (being pulled off by them is more appropriate) I want to turn off automatic telvar collection.
This removes benefits for them but also for me as I don't get that currency either.
So each player can chose to collect Telvars or not.
The players targeting others that are obviously there for the quests are for the most part not part of the regular PvP crowd. They are PvE'rs taking advantage of the event to try and get some kills they can't get any other time of the year. They want the kills and that is why they sit at drop down points. They know the players are just zoning in, probably won't have any stones on them and can be easily jumped.
The PvP crowd can be found around the flags or out in the open fighting other groups of PvP'rs. They aren't looking for you and good chance if they see you they leave you alone.
It cracks me up when a ganker or two tries to jump me when I have a PvP build on. They fail to knock me down much then run away and hide. If I am on a PvE build I usually just stand there and die. I like to think my not fighting back takes a little of the thrill away from them. Probably not though as they are just happy they can kill anybody.
Last event there was a ganker jumping people in the sewers as they dropped down at the base. I watched him a couple of times then whispered that he was doing it wrong. He should be jumping players coming back because they will have stones. He whispered back, good point. He died shortly after that. If you hang out by the door eventually someone is going to post it in zone chat and a player or two that has the skills will come thump them.
I like the big fights that happen in Imperial City during these events. I try to stay away from solo people. They do get caught up in the fights sometimes though. Not much can be done about that. Either way losing telvar when you get jumped is part of what makes the area fun. That shouldn't be taken away.
SimonThesis wrote: »Imperial city is pvp hardmode there is a risk for going out into the fray it makes it more fun. What your asking for is the same as asking for vet trial hm story mode. If everyone could turn off telvar collection they would and the zone would be dead.
You would look at someone crazy if they went into a veteran trial solo and activated HM without a build. Pvp is the same way. People need to stop going into pvp areas without pvp builds and expecting good results.
Another problem too is pve and pvp builds are very opposite and the pvp builds on the internet are poor quality so you tend to have to get good builds from pvp guilds or other players.
SeaGtGruff wrote: »FantasticFreddie wrote: »AnduinTryggva wrote: »I get constantly ganked by 2 or more players and I lose a lot of Telvar stones to the benefit of other players who just outnumber me (yeah so far for a sort of "interesting" pvp). As I have absolutely no measure to counter that I don't want to forcibly "paying" them (being pulled off by them is more appropriate) I want to turn off automatic telvar collection.
This removes benefits for them but also for me as I don't get that currency either.
So each player can chose to collect Telvars or not.
That's not the point. This is kin to saying if I should have Telvars, I don't want to lose them either. It is what it is. I've actually been messing around in Imperial City for a few days now and many players in there don't seem to have any trouble defending themselves in some way.
Something I think that was more concerning was everyone leaving the server when I would show up. Seriously several DC were farming, I attacked and they started leaving. I remember back in the day no one ever did that but now it seems that rather than fight back their first action is to try and leave the server.
Wow.
I am surprised you’re surprised.
If the common perception to the average (casual) player is that they cannot win a pvp match, ever, why stick around? What incentive is there for the other players to stay. If they are continually killed?
Yeah... I wasn't really that surprised you know but... I suppose its one of those things where seeing makes a believer kind of.
Its just leaving the server was the code word on the street back in the day right... we did it as absolutely necessary not the first move made on the board. Abusing things like that gets them patched like from back in the day when the way shrines actually worked in Cyrodiil and I could go home real quick.
Which omg that was so very helpful. This is why we can't have nice things.
If you do not want the pve crowd to up and leave when they get repeatedly killed, you have the option to not kill people questing and gathering skyshards.
During the previous Mayhem I was in IC doing the district dailies for event coffers. In one district I got killed by 2 or 3 enemy players who got only a small bit of TV from me because I'd only just started working on the objectives. I rezzed and returned to complete the daily, turned it in, and banked all of my TV afterward as usual. In the next district I got killed again by 1 of the same enemy players as before. I had just arrived so I think he got 0 TV from me.
Then he whispered me, "If you're just doing the quests and aren't here farming TV then I'll leave you alone."
I laughed and whispered back, "I'm just here for the event ticket and event coffers right now, but it's a PvP zone so it's okay, I know I'm a target. Don't worry about it."
I rarely farm TV in the IC districts, anyway, because it's too easy to encounter enemy players and get killed. If I want to farm TV then I'll do a run through my faction's section of the sewers and farm the mobs and mini bosses. That's especially true during Mayhem, since the mini bosses can drop outfit style pages. With the doubled TV drops during Mayhem, I can easily farm anywhere from 5000 to 9000 TV in each run through the sewers before I get too paranoid and queue for Cyrodiil and back so I can bank what I've accumulated.
AnduinTryggva wrote: »[Again: Just allow players to turn off telvar generation.
mattaeus01b16_ESO wrote: »IC is a cesspool of sludge.
Having a currency that can be farmed off of other players, while punishing the player that dies just invites toxicity in its many forms.
Get rid of it. Halve the telvar farmed and multiply the what you can buy by 10 and put a cap on how much you can carry. Let people farm it without being the cattle to supply the few.
nebula3832 wrote: »SeaGtGruff wrote: »FantasticFreddie wrote: »AnduinTryggva wrote: »I get constantly ganked by 2 or more players and I lose a lot of Telvar stones to the benefit of other players who just outnumber me (yeah so far for a sort of "interesting" pvp). As I have absolutely no measure to counter that I don't want to forcibly "paying" them (being pulled off by them is more appropriate) I want to turn off automatic telvar collection.
This removes benefits for them but also for me as I don't get that currency either.
So each player can chose to collect Telvars or not.
That's not the point. This is kin to saying if I should have Telvars, I don't want to lose them either. It is what it is. I've actually been messing around in Imperial City for a few days now and many players in there don't seem to have any trouble defending themselves in some way.
Something I think that was more concerning was everyone leaving the server when I would show up. Seriously several DC were farming, I attacked and they started leaving. I remember back in the day no one ever did that but now it seems that rather than fight back their first action is to try and leave the server.
Wow.
I am surprised you’re surprised.
If the common perception to the average (casual) player is that they cannot win a pvp match, ever, why stick around? What incentive is there for the other players to stay. If they are continually killed?
Yeah... I wasn't really that surprised you know but... I suppose its one of those things where seeing makes a believer kind of.
Its just leaving the server was the code word on the street back in the day right... we did it as absolutely necessary not the first move made on the board. Abusing things like that gets them patched like from back in the day when the way shrines actually worked in Cyrodiil and I could go home real quick.
Which omg that was so very helpful. This is why we can't have nice things.
If you do not want the pve crowd to up and leave when they get repeatedly killed, you have the option to not kill people questing and gathering skyshards.
During the previous Mayhem I was in IC doing the district dailies for event coffers. In one district I got killed by 2 or 3 enemy players who got only a small bit of TV from me because I'd only just started working on the objectives. I rezzed and returned to complete the daily, turned it in, and banked all of my TV afterward as usual. In the next district I got killed again by 1 of the same enemy players as before. I had just arrived so I think he got 0 TV from me.
Then he whispered me, "If you're just doing the quests and aren't here farming TV then I'll leave you alone."
I laughed and whispered back, "I'm just here for the event ticket and event coffers right now, but it's a PvP zone so it's okay, I know I'm a target. Don't worry about it."
I rarely farm TV in the IC districts, anyway, because it's too easy to encounter enemy players and get killed. If I want to farm TV then I'll do a run through my faction's section of the sewers and farm the mobs and mini bosses. That's especially true during Mayhem, since the mini bosses can drop outfit style pages. With the doubled TV drops during Mayhem, I can easily farm anywhere from 5000 to 9000 TV in each run through the sewers before I get too paranoid and queue for Cyrodiil and back so I can bank what I've accumulated.
Hi im new to pvp can I ask how to get a quest in your alliance district ?
SeaGtGruff wrote: »How is having 0 Tel Var on my person when I get killed in Imperial City "deny[ing] other players their just rewards"? If I've just banked all of my Tel Var back at the base, then jumped down into a district to do a quest-- or, for that matter, to farm the mobs and bosses for Tel Var-- are you saying that I've done something horribly bad because I'm somehow obliged to carry all of my Tel Var around with me so other players who kill me can reap "their just rewards"? Uh, no.
Edit: Also, if running around IC without TV on ones character were somehow deemed to be "wrong" because it goes against what "is very much the point" of that zone, then I would argue that ZOS needs to remove the ability to put ones TV in ones bank, because that is the only way to ensure that players can't run around with 0 TV on them and thereby "deny other players their just rewards."
Only bad thing about Imperial City is that it is almost dead outside of events.
SeaGtGruff wrote: »How is having 0 Tel Var on my person when I get killed in Imperial City "deny[ing] other players their just rewards"? If I've just banked all of my Tel Var back at the base, then jumped down into a district to do a quest-- or, for that matter, to farm the mobs and bosses for Tel Var-- are you saying that I've done something horribly bad because I'm somehow obliged to carry all of my Tel Var around with me so other players who kill me can reap "their just rewards"? Uh, no.
Edit: Also, if running around IC without TV on ones character were somehow deemed to be "wrong" because it goes against what "is very much the point" of that zone, then I would argue that ZOS needs to remove the ability to put ones TV in ones bank, because that is the only way to ensure that players can't run around with 0 TV on them and thereby "deny other players their just rewards."
It can happen that a player carries no Tel Var, but that isn't the point. The OP wants to not collect Tel Var with the express purpose of denying their opponents from getting any reward for killing them. An activity that is not just legitimate, but actually (part of ) the design of the zone. It is baked into the game that you gain Tel Var by killing things, including players. With this proposal they gain nothing for themselves except the satisfaction of thwarting other players. How is that not spiteful?
spartaxoxo wrote: »Only bad thing about Imperial City is that it is almost dead outside of events.
Because the risk is too high unless you engage in risk managing behavior like going in groups, making gank builds, or queuing another campaign to deposit. This makes it unfun to just go in solo without managing the risk.
The OP's idea is awful but the issue with "Just don't play IC if the risk is too high" is that is exactly what people do outside of events which have unsustainably high rewards to go with that high risk.
I don't like the idea in the OP. But I think IC would be better if more people actually played it. And that requires addressing some of the most cited pain points imo.
Improve the ability to move around the zone (too many loading screens upon death means ability to stay fighting is annoying) and perhaps tweak the telvar loss percentage. It could also use some more pvp objectives that draw crowds and keeps them there.
SeaGtGruff wrote: »No, the OP just doesn't want them to get any TV, and the OP wouldn't be getting any, either. The players would still get other rewards as usual-- I guess that would be XP and AP? So "any reward" is clearly a blatant exaggeration, since it's only the one specific reward out of several that's being "denied."
SeaGtGruff wrote: »No, the OP just doesn't want them to get any TV, and the OP wouldn't be getting any, either. The players would still get other rewards as usual-- I guess that would be XP and AP? So "any reward" is clearly a blatant exaggeration, since it's only the one specific reward out of several that's being "denied."
I think you should re-read the OP's post again. At least they are candid about it.