Turtle_Bot wrote: »As soon as a ball group logs on, the game just dies. Ping spikes to 999+ (it spikes to over 30k ms according to my ping tracker) and the game becomes a power point slide show before it just stops working all together and crashes to desktop or boots me from the server.
Even outside of primetime ball groups still have this effect on the game, especially on PC EU where we don't even have the new hardware to help us.
As for when ball groups are not online, it depends on when you are playing. During prime time is horrible for me (borderline unplayable), but outside of primetime it depends on population and fluctuates between difficult to play and borderline playable, but during the times it is playable, there's almost no-one online to actually get a fight.
I don't know what happened between U36 launch and now (it's only gotten worse after the fixes to the initial U36 issues), but something went horribly wrong with the implementation of U36 and the fixes for this update and it definitely needs to be urgently looked into and fixed because performance is currently among the worst I have ever seen it get.
Can't agree with this one. I've said this in many many posts before but ball groups aren't causing the entire server to lag. If I'm running solo in a field and can't bar swap, get stuck in combat, bluescreen or just disconnect then how would that be the fault of a ball group? Sure, they do cause SOME lag but they absolutely aren't the sole reason there's all these glitches, lag, etc...
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
xylena_lazarow wrote: »There's a lot more nuance than that. I was gonna explain beyond "meta defense is more op than meta offense" but decided it would be a waste of time and better to agree to disagree. Enjoy your playstyle and carry on.You do realise that tank meta is usually an outcome of increase in overall dmg? If everyone starts to do more dmg than simpliest solution to that is just getting more tanky.
I know there is more factors affecting meta shifts but general rule of the tumb goes as simple as I wrote it. The more dmg ZoS will bring into the game the more people will try to build tanky to counter those damage. I've seen You saying in one of the other threads that nb dmg currently is fine because it helps to counter tank meta but the thing is many people build as tanky as they do to avoid nukes and ganks from nightblades in particular after the class got many dmg buffs so You can say current nb dmg is not countering tank meta it's one of the reasons tank meta exists atm.
fakingfocused wrote: »Got excited for deathmatch weekend for a quick second. Until I started playing that is this is the absolute worst I've seen it. Damage doesn't register skills not firing. Just awful. It's sad. I want this game to work. I miss it. I hope they can turn this around soon. It's such a great game just needs to iron out the performance issues.
fakingfocused wrote: »Got excited for deathmatch weekend for a quick second. Until I started playing that is this is the absolute worst I've seen it. Damage doesn't register skills not firing. Just awful. It's sad. I want this game to work. I miss it. I hope they can turn this around soon. It's such a great game just needs to iron out the performance issues.
what performance issues in bg? i played in prime time and no problems
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fakingfocused wrote: »fakingfocused wrote: »Got excited for deathmatch weekend for a quick second. Until I started playing that is this is the absolute worst I've seen it. Damage doesn't register skills not firing. Just awful. It's sad. I want this game to work. I miss it. I hope they can turn this around soon. It's such a great game just needs to iron out the performance issues.
what performance issues in bg? i played in prime time and no problems
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Yea thats what I thought. It seems that some people have absolutely no problems at all. I almost don't know where to begin. Lately I have this bug where my execute hits like a wet noodle or wont fire at all attempt after attempt. My skills usually lock when any player is near death, including ultimates without fail. Skills never regularly work in general. Gap closers, executes, backlash, jabs even heals. I have defense in the form of 2 separate heals and (supposed to be high maneuverability) but i just get slowed down (then outside bgs back to flying around) my character after so many kiills will just eruopt and die no incoming indications not time to react just litteraly evaported. I play high pressure so timing is everything. I'm build for damage, but you wouldn't know it the way it doesn't register. And then every once in a while performance comes back and it's like a small glimpse of how it used to/should be. Everything is getting nuked I'm playing really well. Then shortly after right back to lag, skill delays, character immensly slowed, skills not even working or when they do they are very slow especially when opponents have a shred of health. I've adapted over the years to deal with certain issues, but this keeps raising the bar in the wrong direction. More and more glitches that need to be overcome. And I'm only saying it because of recent frustration...I really love this game, and really just hope to see it get back on track.
Jabbs_Giggity wrote: »fakingfocused wrote: »fakingfocused wrote: »Got excited for deathmatch weekend for a quick second. Until I started playing that is this is the absolute worst I've seen it. Damage doesn't register skills not firing. Just awful. It's sad. I want this game to work. I miss it. I hope they can turn this around soon. It's such a great game just needs to iron out the performance issues.
what performance issues in bg? i played in prime time and no problems
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Yea thats what I thought. It seems that some people have absolutely no problems at all. I almost don't know where to begin. Lately I have this bug where my execute hits like a wet noodle or wont fire at all attempt after attempt. My skills usually lock when any player is near death, including ultimates without fail. Skills never regularly work in general. Gap closers, executes, backlash, jabs even heals. I have defense in the form of 2 separate heals and (supposed to be high maneuverability) but i just get slowed down (then outside bgs back to flying around) my character after so many kiills will just eruopt and die no incoming indications not time to react just litteraly evaported. I play high pressure so timing is everything. I'm build for damage, but you wouldn't know it the way it doesn't register. And then every once in a while performance comes back and it's like a small glimpse of how it used to/should be. Everything is getting nuked I'm playing really well. Then shortly after right back to lag, skill delays, character immensly slowed, skills not even working or when they do they are very slow especially when opponents have a shred of health. I've adapted over the years to deal with certain issues, but this keeps raising the bar in the wrong direction. More and more glitches that need to be overcome. And I'm only saying it because of recent frustration...I really love this game, and really just hope to see it get back on track.
Execute especially for me. I hit 6k with whirling at 50% but once at 20% or below my whirling hits for 2k, then 1k... bloodthirsty too... makes no sense.
Was just fighting someone had him at 5% and stunned. Skills locked up, lag froze frames then he was at full health on the other side of me.
Jabbs_Giggity wrote: »fakingfocused wrote: »fakingfocused wrote: »Got excited for deathmatch weekend for a quick second. Until I started playing that is this is the absolute worst I've seen it. Damage doesn't register skills not firing. Just awful. It's sad. I want this game to work. I miss it. I hope they can turn this around soon. It's such a great game just needs to iron out the performance issues.
what performance issues in bg? i played in prime time and no problems
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Yea thats what I thought. It seems that some people have absolutely no problems at all. I almost don't know where to begin. Lately I have this bug where my execute hits like a wet noodle or wont fire at all attempt after attempt. My skills usually lock when any player is near death, including ultimates without fail. Skills never regularly work in general. Gap closers, executes, backlash, jabs even heals. I have defense in the form of 2 separate heals and (supposed to be high maneuverability) but i just get slowed down (then outside bgs back to flying around) my character after so many kiills will just eruopt and die no incoming indications not time to react just litteraly evaported. I play high pressure so timing is everything. I'm build for damage, but you wouldn't know it the way it doesn't register. And then every once in a while performance comes back and it's like a small glimpse of how it used to/should be. Everything is getting nuked I'm playing really well. Then shortly after right back to lag, skill delays, character immensly slowed, skills not even working or when they do they are very slow especially when opponents have a shred of health. I've adapted over the years to deal with certain issues, but this keeps raising the bar in the wrong direction. More and more glitches that need to be overcome. And I'm only saying it because of recent frustration...I really love this game, and really just hope to see it get back on track.
Execute especially for me. I hit 6k with whirling at 50% but once at 20% or below my whirling hits for 2k, then 1k... bloodthirsty too... makes no sense.
Was just fighting someone had him at 5% and stunned. Skills locked up, lag froze frames then he was at full health on the other side of me.
I have an opinion about these players but it isnt popular. But it is the same small number of players and we generally know who they are.
You get them to the brink of death and suddenly you miss everything, as if they are not actually in the place you think, or they seem to be, Or skills simply no longer work and you die. When you check the recap you see name of people who were nowhere around you.
yep, right there with you
This PvP is still pretty decent in Cyro and BGs when there are roughly even numbers of randoms on both sides, no premades or ball groups or whatever, and teams play to win the objective (not passive-aggressively stall it out). The game is too unbalanced now to be throwing organized tryhards in the same arena as disorganized casuals, at all, ever.Unfortunately the fights are painful due to groups being unbalanced: why on hearth an average player like me is in the same mmr as regular streamers?!?!?! Add FotM NoobDen tanky builds and there’s the fun for you! Cyro has been strangely playable and I’ve had quite a few great battles! No idea how
I feel like a jerk ruining your poll results because I hear the horror stories all the time and I do hope this post gets lots of attention so that your experience can be better. Xbox NA may be in the best state... I play ravenwatch, duel in cities, bg, and blackreach and all of these work fine. Blackreach does get laggy and "difficult" to play at a certain threshold of population/zerg. And I went to grey host once a long time ago and will never go back.
I think the game would operate better if those people playing in grey host saying it's completely unplayable would go to blackreach or ravenwatch instead. And I'm aware that it isn't right for players to have to resort to this... But I don't see the benefit of standing on that moral high ground being miserable.
Silversmith wrote: »PvP balance doesn't exist and there are other mmorpgs that have way better PvP balance than ESO. The only thing ESO PvP has is troll tank builds that infuriate your enemies.
cuddles_with_wroble wrote: »I feel like a jerk ruining your poll results because I hear the horror stories all the time and I do hope this post gets lots of attention so that your experience can be better. Xbox NA may be in the best state... I play ravenwatch, duel in cities, bg, and blackreach and all of these work fine. Blackreach does get laggy and "difficult" to play at a certain threshold of population/zerg. And I went to grey host once a long time ago and will never go back.
I think the game would operate better if those people playing in grey host saying it's completely unplayable would go to blackreach or ravenwatch instead. And I'm aware that it isn't right for players to have to resort to this... But I don't see the benefit of standing on that moral high ground being miserable.
You basically said “ games fine if you close your eyes and play in the campaign that has no players and no build variety in it!”