xylena_lazarow wrote: »It's not just the performance driving players away, the tank meta U35 nerfs ruined the combat system for many.
xylena_lazarow wrote: »It's not just the performance driving players away, the tank meta U35 nerfs ruined the combat system for many.
The playerbase is simply too small to support even 1 server for 24 hours a day, let alone 3-4 of them all with different rulesets. You can't successfully tell players "just play on the empty server where you get 1 fight per hour" and if a lot of players do move there, now it's just as laggy as GH was. You can maybe make this argument for prime time players when the main server gets overfilled, but then there's still the ruleset issue which is a major deal breaker to many.I think the game would operate better if those people playing in grey host saying it's completely unplayable would go to blackreach or ravenwatch instead.
I feel like a jerk ruining your poll results because I hear the horror stories all the time and I do hope this post gets lots of attention so that your experience can be better. Xbox NA may be in the best state... I play ravenwatch, duel in cities, bg, and blackreach and all of these work fine. Blackreach does get laggy and "difficult" to play at a certain threshold of population/zerg. And I went to grey host once a long time ago and will never go back.
I think the game would operate better if those people playing in grey host saying it's completely unplayable would go to blackreach or ravenwatch instead. And I'm aware that it isn't right for players to have to resort to this... But I don't see the benefit of standing on that moral high ground being miserable.
xylena_lazarow wrote: »
It depends who you play with, some players were hit harder than others. Back in the U34 Oakensoul update 6mo ago, performance was good and players did damage, can we just roll back to that?As for tank meta it is nothing new that happened suddenly and caused exodus of people.
xylena_lazarow wrote: »
There's a lot more nuance than that. I was gonna explain beyond "meta defense is more op than meta offense" but decided it would be a waste of time and better to agree to disagree. Enjoy your playstyle and carry on.You do realise that tank meta is usually an outcome of increase in overall dmg? If everyone starts to do more dmg than simpliest solution to that is just getting more tanky.
xylena_lazarow wrote: »There's a lot more nuance than that. I was gonna explain beyond "meta defense is more op than meta offense" but decided it would be a waste of time and better to agree to disagree. Enjoy your playstyle and carry on.You do realise that tank meta is usually an outcome of increase in overall dmg? If everyone starts to do more dmg than simpliest solution to that is just getting more tanky.
Turtle_Bot wrote: »As soon as a ball group logs on, the game just dies. Ping spikes to 999+ (it spikes to over 30k ms according to my ping tracker) and the game becomes a power point slide show before it just stops working all together and crashes to desktop or boots me from the server.
Even outside of primetime ball groups still have this effect on the game, especially on PC EU where we don't even have the new hardware to help us.
As for when ball groups are not online, it depends on when you are playing. During prime time is horrible for me (borderline unplayable), but outside of primetime it depends on population and fluctuates between difficult to play and borderline playable, but during the times it is playable, there's almost no-one online to actually get a fight.
I don't know what happened between U36 launch and now (it's only gotten worse after the fixes to the initial U36 issues), but something went horribly wrong with the implementation of U36 and the fixes for this update and it definitely needs to be urgently looked into and fixed because performance is currently among the worst I have ever seen it get.
Not inherently, but when they do certain things with the explicit intent of drawing as many casual randoms as possible to a single objective for the purpose of trolling them "indefinitely" ...guess what happens. Ironically, if ball groups did enough damage to actually nuke whole zergs, this would be much less of an issue, because they'd be immediately winning and moving on instead of dragging out laggy stalemates until they themselves get bored.Can't agree with this one. I've said this in many many posts before but ball groups aren't causing the entire server to lag.
Starlight_Knight wrote: »PVP is unplayable, its so fustrating to have so many issues still persistante year after year, and patch after patch the lag gets worse.
Ive just started logging in again to play pvp after a few months off and only an hour into pvp i had to alt and f4 - just such a stressfull experience not being able to cast skills, screaming at the pc screen for stuff to work, breaking free 2 times in a row and stuck in combat for 10 min.
On top of the fact that ESO has had no new pvp updates in what is it now like 5 years ? Not even had a bg map? whats going on?
Not to mention all my pvp guilds are now grave yards.