Seraphayel wrote: »Crow is without a doubt the most broken and nasty patron. I had several matches the last rounds were opponents were just chain drawing cards til infinitum. And the worst is, they just get another round of Crow cards and the drawing continues. It‘s hilarious how overpowered this gets as soon as you have a decent amount of Crow cards. And the best is, you can basically do nothing about it.
There‘s just no way to stop or counter this. There absolutely needs to be a limit on how many cards you can draw per round (and how many you can confine, as Almalexia has the same problem). I‘d say three times is the absolute maximum. With this they can not only buy all of the tavern if needed, they can just chain any kind of combo. Crow needs to be dramatically nerfed in this regard.
As soon as somebody picks Crow (usually I never pick it because I simply hate it) your only chance is to play Crow, too. You cannot let the enemy get the Crow cards because as soon as they reach a critical amount of Crow cards you‘ve lost. So the only way to counter or beat Crow is to play Crow yourself then. And I think this is just terrible.
Actually i think you can counter it by using Purring Liar patron power. Combine it with Hlaalu and get much coin you can get, then spend money every turn for Bewilderment. And try to use it twice by both Currency Exchange and card that give you bonus patron in a turn. Eventually you will spoil his deck order and crow will be useless. He would try to turn bewilderment cards to writs but it doesn't matter since you are pushing him adding more cards to his deck. Crow is useless if your deck have billion cards in it.
Also you can try to get key crow cards before him, then you can discard them by using hlaalu patron power.
Or you can just get st pelin and finish the game early by focusing collect power cards.
Seraphayel wrote: »I hate Crow. I just hate this patron. Each and every single time an opponent picks it, I’m already raging inside. It‘s such a broken and unfun way of playing ToT, it just enrages me. Those 4 coin cards do way too much for their costs. They should be 5 or better 6 coins instead.
AnduinTryggva wrote: »Seraphayel wrote: »I hate Crow. I just hate this patron. Each and every single time an opponent picks it, I’m already raging inside. It‘s such a broken and unfun way of playing ToT, it just enrages me. Those 4 coin cards do way too much for their costs. They should be 5 or better 6 coins instead.
I still think that power gen should just be entirely removed from the cards. It is a cycling deck and power gen should come from other decks or patron activation.
Personofsecrets wrote: »I also want to take time to review a recent game.
I was playing a dedicated Crow deck. I had received 2 Dreaming Cave, Plunder and Squawking Oratory.
The opponent was playing a dedicated Rajhiin deck. They had received a Dreaming Cave, MANY agents, Shadows Slumber, and Twilight Revelry.
The opponent had given me Bewilderment cards many times throughout the game. The tavern cycled several times during the game. Eventually, I was able to get the 2nd Squawking and the Pilfer. Eventually the opponent got the Jarring Lullaby.
My opponent was removing all of my prestige, making me discard 2 to 4 cards, gaining 15+ gold, and playing a field full of agents every single turn.
Two out of the 3 turns that I had discarded 4 of my 5 cards, I was still able to have a huge turn were I drew through most of my deck, put pressure onto the Tavern, and removed 15 to 20 health worth of Agents from the opponents board.
One of the turns where I discarded nearly my entire hand, I was still able to use Dreaming cave to set up an extremely powerful game shaping move on my following turn.
No other deck could even remotely fight through discarding 2 to 4 cards every turn, losing all of it's prestige many times, and having to deal with 15 to 20 power of agents again and again. All the while doing these above things came using card destruction cards to make the deck nearly free of Bewilderment cards despite the opponent having inserted a ton into the deck starting from their second or third turn of the game.
But Crow can do that. Crow did just that. I won that game in around 35 minutes of time. Many decks can do strong things and Crow shows such strength via it's card draw giving it both extreme burst power, gold generation, and resiliency to disruption. It does everything and most of the cards only cost 4 gold!
Personofsecrets wrote: »I also want to take time to review a recent game.
I was playing a dedicated Crow deck. I had received 2 Dreaming Cave, Plunder and Squawking Oratory.
The opponent was playing a dedicated Rajhiin deck. They had received a Dreaming Cave, MANY agents, Shadows Slumber, and Twilight Revelry.
The opponent had given me Bewilderment cards many times throughout the game. The tavern cycled several times during the game. Eventually, I was able to get the 2nd Squawking and the Pilfer. Eventually the opponent got the Jarring Lullaby.
My opponent was removing all of my prestige, making me discard 2 to 4 cards, gaining 15+ gold, and playing a field full of agents every single turn.
Two out of the 3 turns that I had discarded 4 of my 5 cards, I was still able to have a huge turn were I drew through most of my deck, put pressure onto the Tavern, and removed 15 to 20 health worth of Agents from the opponents board.
One of the turns where I discarded nearly my entire hand, I was still able to use Dreaming cave to set up an extremely powerful game shaping move on my following turn.
No other deck could even remotely fight through discarding 2 to 4 cards every turn, losing all of it's prestige many times, and having to deal with 15 to 20 power of agents again and again. All the while doing these above things came using card destruction cards to make the deck nearly free of Bewilderment cards despite the opponent having inserted a ton into the deck starting from their second or third turn of the game.
But Crow can do that. Crow did just that. I won that game in around 35 minutes of time. Many decks can do strong things and Crow shows such strength via it's card draw giving it both extreme burst power, gold generation, and resiliency to disruption. It does everything and most of the cards only cost 4 gold!
One of the turns where I discarded nearly my entire hand, I was still able to use Dreaming cave to set up an extremely powerful game shaping move on my following turn.
No other deck could even remotely fight through discarding 2 to 4 cards every turn, losing all of it's prestige many times, and having to deal with 15 to 20 power of agents again and again. All the while doing these above things came using card destruction cards to make the deck nearly free of Bewilderment cards despite the opponent having inserted a ton into the deck starting from their second or third turn of the game.
spartaxoxo wrote: »I personally think Crow counters Rahjiin, because what Rahjiin can accomplish gets pretty extreme and it's meant to be a powerful deck that you acquire later. Yeah, you can somewhat counter crow with Rahjiin because of bewilderment spam.
But, no other deck can counterplay Rahjiin at it's peak.One of the turns where I discarded nearly my entire hand, I was still able to use Dreaming cave to set up an extremely powerful game shaping move on my following turn.
No other deck could even remotely fight through discarding 2 to 4 cards every turn, losing all of it's prestige many times, and having to deal with 15 to 20 power of agents again and again. All the while doing these above things came using card destruction cards to make the deck nearly free of Bewilderment cards despite the opponent having inserted a ton into the deck starting from their second or third turn of the game.
What was the four decks? It sounds like Rahjiin, Red Eagle, Psijic, and Crow.
And it sounds to me like it took using dreaming cove, red eagle, and crow to beat this opponent primarily using Rahjiin cards (and dragging the game out to 35 minutes). I would have to see the game, but this description sounds like it took good use of three decks to beat Rahjiin. And yet, the story seems to be shared to show that crow was the problem.
Personofsecrets wrote: »spartaxoxo wrote: »I personally think Crow counters Rahjiin, because what Rahjiin can accomplish gets pretty extreme and it's meant to be a powerful deck that you acquire later. Yeah, you can somewhat counter crow with Rahjiin because of bewilderment spam.
But, no other deck can counterplay Rahjiin at it's peak.One of the turns where I discarded nearly my entire hand, I was still able to use Dreaming cave to set up an extremely powerful game shaping move on my following turn.
No other deck could even remotely fight through discarding 2 to 4 cards every turn, losing all of it's prestige many times, and having to deal with 15 to 20 power of agents again and again. All the while doing these above things came using card destruction cards to make the deck nearly free of Bewilderment cards despite the opponent having inserted a ton into the deck starting from their second or third turn of the game.
What was the four decks? It sounds like Rahjiin, Red Eagle, Psijic, and Crow.
And it sounds to me like it took using dreaming cove, red eagle, and crow to beat this opponent primarily using Rahjiin cards (and dragging the game out to 35 minutes). I would have to see the game, but this description sounds like it took good use of three decks to beat Rahjiin. And yet, the story seems to be shared to show that crow was the problem.
Regarding Red Eagle, which was in play, it was as much of a problem deck for me as it was my opponent. My opponent had thinned their deck, used their own Dreaming Cave, and gotten so many Agents that they were able to use Combo 4 of Twilight Revelry every turn. Yes, a dedicated crow deck being able to overcome this type of wall shows how overly powerful crow can be. In this case Crow countered Rahjiin, but it can go either way depending on what cards the players get and what they chose to do with them. My perspective is that it doesn't really matter if there are "counters" to specific gameplay. I care more about if there are individual cards that do too much on their own and enable a degenerate type of play were games are decided based more on the merits of the cards rather than the merits of the user of the cards.
spartaxoxo wrote: »Personofsecrets wrote: »spartaxoxo wrote: »I personally think Crow counters Rahjiin, because what Rahjiin can accomplish gets pretty extreme and it's meant to be a powerful deck that you acquire later. Yeah, you can somewhat counter crow with Rahjiin because of bewilderment spam.
But, no other deck can counterplay Rahjiin at it's peak.One of the turns where I discarded nearly my entire hand, I was still able to use Dreaming cave to set up an extremely powerful game shaping move on my following turn.
No other deck could even remotely fight through discarding 2 to 4 cards every turn, losing all of it's prestige many times, and having to deal with 15 to 20 power of agents again and again. All the while doing these above things came using card destruction cards to make the deck nearly free of Bewilderment cards despite the opponent having inserted a ton into the deck starting from their second or third turn of the game.
What was the four decks? It sounds like Rahjiin, Red Eagle, Psijic, and Crow.
And it sounds to me like it took using dreaming cove, red eagle, and crow to beat this opponent primarily using Rahjiin cards (and dragging the game out to 35 minutes). I would have to see the game, but this description sounds like it took good use of three decks to beat Rahjiin. And yet, the story seems to be shared to show that crow was the problem.
Regarding Red Eagle, which was in play, it was as much of a problem deck for me as it was my opponent. My opponent had thinned their deck, used their own Dreaming Cave, and gotten so many Agents that they were able to use Combo 4 of Twilight Revelry every turn. Yes, a dedicated crow deck being able to overcome this type of wall shows how overly powerful crow can be. In this case Crow countered Rahjiin, but it can go either way depending on what cards the players get and what they chose to do with them. My perspective is that it doesn't really matter if there are "counters" to specific gameplay. I care more about if there are individual cards that do too much on their own and enable a degenerate type of play were games are decided based more on the merits of the cards rather than the merits of the user of the cards.
But the cards that were doing too much on their own were the Rahjiin cards. It took 35 minutes and 3 decks to overcome just playing orange. Red Eagle, as well, because it was crucial to both of your strategies. It allowed the combos you talk about because it got rid of the bewilderments and it also allowed for that person to get more out of twilight revelry than they should have.
Cards doing too much on their own, is in part, defined by their ability to be counterplayed. The crow deck for example, you can rush it down or use agents to soak up the power it generates since it doesn't generate a lot of power on its own unless there's a huge combo. A combo isn't down to the power of one card, but inherently, down to the power of a lot of different cards being played at once. That each card in crow does not do too much, and it's only in combo that it becomes overwhelming, allows for counter play strategies to enter the picture. Things like breaking combos with bewilderment, rushing them down before it's possible to build combo chains, turning their strategy against them by buying up card pruning cards while they focus on drawing cards, etc. Counterplay is what allows for tactics and strategy. Counterplay is what allows the merits of the user to overcome the merits of the cards.
I don't consider that description to be an example of crow being too powerful. I see the big problem in that story being Rahjiin being so overwhelming that it narrowed the possible counterplay to a single deck, and even that deck only worked because of two other decks helping to setup its combos. This new information just makes me see Red Eagle as also needing a nerf because it allows for the removal of filler cards that made both Rahjiin and Crow more reasonable to play against. It frankly does that to every deck it touches.
Personofsecrets wrote: »Crow is therefore the nail that sticks out. And if Crow isn't that powerful, but Rajhin playing at it's maximum couldn't beat Crow, then your statement of Rajhin being overwhelming is negated. In this case it obviously wasn't overwhelming enough.
I list all of those out so that we can think of the powerful things that each deck is capable of.
The major counter play to Crow is to try and be the person that ends up with more Crow cards.
spartaxoxo wrote: »No. The major counterplay against crow is to rush power before the deck gets a chance to burst an opponent down. This can be accomplished in a variety of ways by a variety of decks.
Seraphayel wrote: »spartaxoxo wrote: »No. The major counterplay against crow is to rush power before the deck gets a chance to burst an opponent down. This can be accomplished in a variety of ways by a variety of decks.
This can be accomplished by one and a half decks and that’s about it. And I say one and a half because Hunding is only half as good as Pelin when it comes to doing that in the early game. These two decks can generate power easily (Pelin can do so early on quite good) and therefore win the race against Crow, but other decks cannot. And overall Crow combos are way stronger than Pelin ones.
So yes, the best way to beat Crow is to play Crow because in no scenario should you allow your opponent to buy multiple (cheap) Crow cards. Even if you don’t use them, you must remove them from the opponent one way or another. Letting your opponent stack up on 4 coin Crow cards eventually leads to your own demise.