AnduinTryggva wrote: »spartaxoxo wrote: »WitchyKiki wrote: »AnduinTryggva wrote: »Absolutely. We have at the moment two decks (Orgnum and Crow) for which early picks are decisive.
Of course with other decks this can happen but this is much much rarer while with Orgnum and Crow this is consistently the case.
I don't spam Orgnum as it is the least fun strat unless Orgnum is enforced on me by my opponent.
When I am out for an easy win I always pick Crow and from two or three picks either by me or by my opponent I know what outcome the match will have.
As I said Orgnum needs a nerf in terms of power generation and/or cost so that players don't have an incentive to spam it early on.
Crow needs a nerf on the added card synergy and ideally reduce power output from Crow.
I wouldnt waste your time trying to argue this further, truth is crow/red eagle spammers found a braindead RNG tactic and it can ignore all other mechanics, so they will continue to push for it to not be nerfed. Its why I have a jolly good laugh when my cards align, and I spam the hated cat.
My general pick is Druid King, Red Eagle, and Hlallu. I also think obviously Druid King needs a nerf but I enjoy the deck. I don't think Crows needs a nerf. It's got really obvious counterplay and I seldom see it in competitive games. I mostly see it unranked and last I checked I won against it more often than other decks.
I do see a lot of Pelin and Rahjiin. Rahjiin seems to dominate the leaderboards. It seems rare I play comp without running into these decks. It makes me think it's the decks most in need of nerfs. But, only the devs can confirm that suspicion.
Anyway, I do think Crows+Red Eagle are an important counter to Rahjiin spam, and if they nerf Crow they'll need to also change Rahjiin.
I don't think that you play a lot of competitive matches. Crow is the most picked deck in competitive matches and I play several ones per day. Each day.
AnduinTryggva wrote: »So you use Crow to win against somebody who picked Crow. As how does this prove that Crow is not op?
AnduinTryggva wrote: »You state the obvious. The thing is: For two players with equal knowledge Crow is the brain-dead winning strat and that player who manages to pick two lila cards with + synergy have practically won already. Due to the self-enhancing functionality it is just about picking all crow cards plus one or two power cards and the game is done.
AnduinTryggva wrote: »You state the obvious. The thing is: For two players with equal knowledge Crow is the brain-dead winning strat and that player who manages to pick two lila cards with + synergy have practically won already. Due to the self-enhancing functionality it is just about picking all crow cards plus one or two power cards and the game is done.
No... I have won many times with Crow players doing just that. It's not that hard to deal with it or to do a better strategy.
spartaxoxo wrote: »Pelin and Druid King are both decent counters to crows. Pelin, just rush to 40, and use taunts to soak up power. Druid King, use the patron to deny the opponent crow cards. Druid and Pelin are nice in combo against crows because of all the taunts, and you'll basically always have the power to just get rid of the crows. The Druid King is also pretty good at generating coins, so you can still make good use of the crow patron even if they got more crow cards than you did.
WitchyKiki wrote: »Then please present your better strategy, because Anduin makes a point.
WitchyKiki wrote: »Then please present your better strategy, because Anduin makes a point.
My general method is making sure to pick Patreons that are easy to please (Druid King + Hlaalu combo for example is good). Get all Patreons in your favor with Crow last as a primary objective first, since early game Crow players don't have enough power to generate to please the Patreons and they will REFUSE to sacrifice their crow cards... So either they'll rage quit or use the Crow patreon in hopes that you will fight them over it but you just don't... From there, do what sparta has said. Use the Druid deck to control the tavern. Both Druid and Hlaalu decks are good at controlling the tavern in all honesty and can generate decent amount of prestige with the Hlaalu's patreon, plus a few specific cards. If the crow player is using Red Eagle, which is to be expected, then make sure to have a few of those cards for power generating.
WitchyKiki wrote: »WitchyKiki wrote: »Then please present your better strategy, because Anduin makes a point.
My general method is making sure to pick Patreons that are easy to please (Druid King + Hlaalu combo for example is good). Get all Patreons in your favor with Crow last as a primary objective first, since early game Crow players don't have enough power to generate to please the Patreons and they will REFUSE to sacrifice their crow cards... So either they'll rage quit or use the Crow patreon in hopes that you will fight them over it but you just don't... From there, do what sparta has said. Use the Druid deck to control the tavern. Both Druid and Hlaalu decks are good at controlling the tavern in all honesty and can generate decent amount of prestige with the Hlaalu's patreon, plus a few specific cards. If the crow player is using Red Eagle, which is to be expected, then make sure to have a few of those cards for power generating.
This really doesn't take into account tavern RNG. While I can see how pelin and druid can be good counters, I still think it stands that Crow is OP and needs a tone down in its draw power of cards. Red eagle comboed on there is just problematic.
WitchyKiki wrote: »WitchyKiki wrote: »Then please present your better strategy, because Anduin makes a point.
My general method is making sure to pick Patreons that are easy to please (Druid King + Hlaalu combo for example is good). Get all Patreons in your favor with Crow last as a primary objective first, since early game Crow players don't have enough power to generate to please the Patreons and they will REFUSE to sacrifice their crow cards... So either they'll rage quit or use the Crow patreon in hopes that you will fight them over it but you just don't... From there, do what sparta has said. Use the Druid deck to control the tavern. Both Druid and Hlaalu decks are good at controlling the tavern in all honesty and can generate decent amount of prestige with the Hlaalu's patreon, plus a few specific cards. If the crow player is using Red Eagle, which is to be expected, then make sure to have a few of those cards for power generating.
This really doesn't take into account tavern RNG. While I can see how pelin and druid can be good counters, I still think it stands that Crow is OP and needs a tone down in its draw power of cards. Red eagle comboed on there is just problematic.
Personofsecrets wrote: »All of the 4 cost crow cards should cost 5 instead so that there is more of a trade off in taking early crow cards. Pilfer should cost 6 for consistency reasons, but it is also just powerful enough to cost 6 too.
MidniteOwl1913 wrote: »If I were going to nerf a deck I'd pick Pelin. Waaayyy too much luck with that deck. And I just kick Ogram to the curb. Crow takes time, it's a risk. Pacing can be ruined by RNG. Hmm, maybe ponce and profit could also use a nerf...
MidniteOwl1913 wrote: »If I were going to nerf a deck I'd pick Pelin. Waaayyy too much luck with that deck. And I just kick Ogram to the curb. Crow takes time, it's a risk. Pacing can be ruined by RNG. Hmm, maybe ponce and profit could also use a nerf...
Honestly, I rather nerf Druid King. He has a few specific cards that are too cheap for how much power they can become when used and if you can't get your power cards in play fast enough, you will basically lose due to getting too far behind. I think Pelin is nice and Crow is okay due to how easily it is to counter (base on my experience at least, some people do seem to disagree heavily). Ogram's problem is the patreon, not the deck. I have attempted a few matches with it where it seems both me and my opponent agreed to not use the patreon and the deck is alright on it's own.
spartaxoxo wrote: »I agree with most of this, and I do use Druid King because it's a fun deck. But there are somethings like the Contract Agent that need a nerf. I still enjoy it as a counter to crow though. The patron and it's effect are so nice against it, in my experience.
MidniteOwl1913 wrote: »If I were going to nerf a deck I'd pick Pelin. Waaayyy too much luck with that deck. And I just kick Ogram to the curb. Crow takes time, it's a risk. Pacing can be ruined by RNG. Hmm, maybe ponce and profit could also use a nerf...
Honestly, I rather nerf Druid King. He has a few specific cards that are too cheap for how much power they can become when used and if you can't get your power cards in play fast enough, you will basically lose due to getting too far behind. I think Pelin is nice and Crow is okay due to how easily it is to counter (base on my experience at least, some people do seem to disagree heavily). Ogram's problem is the patreon, not the deck. I have attempted a few matches with it where it seems both me and my opponent agreed to not use the patreon and the deck is alright on it's own.
AnduinTryggva wrote: »BTW the only strat that I found to counter Crow is to use Crow against my opponent who selected Crow. Then it is down to who gets the better crow cards first and thus pure tavern luck which evens the matchfield a bit than using an alternative one where it is not only about tavern luck but about huge tavern luck for oneself and bad tavern luch for the Crow spammer.
AnduinTryggva wrote: »BTW the only strat that I found to counter Crow is to use Crow against my opponent who selected Crow. Then it is down to who gets the better crow cards first and thus pure tavern luck which evens the matchfield a bit than using an alternative one where it is not only about tavern luck but about huge tavern luck for oneself and bad tavern luch for the Crow spammer.
Putting bewilderment cards into your opponent's deck can break up their combo potential. If your opponent has 14 crow cards at that point obviously its too late But in general, if applied starting from turn 3-4 on turns when you have the extra economy. it can really ruin their deck. Even if they turn the bewilderments into writs their combo potential goes way down.
AnduinTryggva wrote: »Orgnum set is fine, it is the patron abuse potential that makes it one of the most hated decks.