That already exists. It's called normal mode.I would like to see "story mode" for the dungeons. .
Just of sheer curiosity: What's preventing you from re-running those same dungeons again on your own (slower) with a companion...or grouped with a friend who also wants to take the time?There are a lot of dungeons out there that I have only done in PUGs, and while I have done the quest, I have no idea what happened in that dungeon, other than the bosses got stomped.
NeeScrolls wrote: »
NeeScrolls wrote: »
Normal is not story mode. Normal is "if this dungeon takes more than 30 seconds, the dungeon is too long" mode. I have been in some Fungal Grotto runs where I think that the swim to the boss was the longest part of the dungeon.
colossalvoids wrote: »NeeScrolls wrote: »
Normal is not story mode. Normal is "if this dungeon takes more than 30 seconds, the dungeon is too long" mode. I have been in some Fungal Grotto runs where I think that the swim to the boss was the longest part of the dungeon.
Pretty sure he means going alone porting in via shrines or going straight to the in-zone gates. That's how we're going solo since forever.
NeeScrolls wrote: »*We're getting sorta off-topic here (overland, not under) but briefly...That already exists. It's called normal mode.I would like to see "story mode" for the dungeons. .Just of sheer curiosity: What's preventing you from re-running those same dungeons again on your own (slower) with a companion...or grouped with a friend who also wants to take the time?There are a lot of dungeons out there that I have only done in PUGs, and while I have done the quest, I have no idea what happened in that dungeon, other than the bosses got stomped.
Exactly ^colossalvoids wrote: »NeeScrolls wrote: »
Normal is not story mode. Normal is "if this dungeon takes more than 30 seconds, the dungeon is too long" mode. I have been in some Fungal Grotto runs where I think that the swim to the boss was the longest part of the dungeon.
Pretty sure he means going alone porting in via shrines or going straight to the in-zone gates. That's how we're going solo since forever.
NeeScrolls wrote: »Exactly ^colossalvoids wrote: »NeeScrolls wrote: »
Normal is not story mode. Normal is "if this dungeon takes more than 30 seconds, the dungeon is too long" mode. I have been in some Fungal Grotto runs where I think that the swim to the boss was the longest part of the dungeon.
Pretty sure he means going alone porting in via shrines or going straight to the in-zone gates. That's how we're going solo since forever.
And also, @Elsonso : i'm just wondering why didn't you (nor anyone else on "your side" ) also answer/reply to my 2nd question?
No worries and totally understandable yep.spartaxoxo wrote: »You can understand my pov on it by reading through it. I changed my mind about it a bit so my last post on the thread vs first post is different.
We have normal and veteran dungeons why shouldn’t we get veteran overland? Overland content is too easy with little to no rewards other than some rare useful sets that people tend to farm in public dungeons. The questing is always trivial with no risk of being hurt other than occasional fall damage.
Advices like “Go around naked/without skills/no cp” are not constructive. Any form of rewarding (including new achievements) and challenging overland will make questing and adventuring around enjoyable and meaningful.
NeeScrolls wrote: »*We're getting sorta off-topic here (overland, not under) but briefly...That already exists. It's called normal mode.I would like to see "story mode" for the dungeons. .Just of sheer curiosity: What's preventing you from re-running those same dungeons again on your own (slower) with a companion...or grouped with a friend who also wants to take the time?There are a lot of dungeons out there that I have only done in PUGs, and while I have done the quest, I have no idea what happened in that dungeon, other than the bosses got stomped.
<snipped for brevity>
But it is too easy now. It needs to be made a little harder. Too much, and new players will get frustrated. Compromise and give options? It will result in little- used functionality which just takes away from new content which is imperative for the survival of an MMO.
Sylvermynx wrote: »<snipped for brevity>
But it is too easy now. It needs to be made a little harder. Too much, and new players will get frustrated. Compromise and give options? It will result in little- used functionality which just takes away from new content which is imperative for the survival of an MMO.
But who is to determine what "a little harder" actually is? I'm not a new player - but I do have issues which prevent me from "managing" combat as easily as many: I'm old (74 soon) and my reflexes haven't been good enough for this game for many years now; twitch combat was never anything I found fun in any case; and my only available connection is satellite - with the attendant high ping which means nothing really works the "way it should work" for people with great connections.
I love this game. I spend a LOT of money on this game. I don't want this game to be completely out of reach for me - and even a "little harder overland" will probably accomplish that....
Yes, I would try it. And considering what I know about the game (and believe me, The Deadlands is already way too hard for me....) I would be devastated to discover that the "little bit harder" would mean I couldn't play any more.
SilverBride wrote: »I've played quite a few MMO's too, and every single one had easy questing zones. This is the norm. Questing zones are easy and challenges are in dungeons and trials, or raids as many call them. There is no reason why this is not acceptable in ESO when it's fine everywhere else.
angrylizard wrote: »But, if people want to keep it as is that’s fine, but don’t be surprised when endgamers like myself go else were.
SilverBride wrote: »angrylizard wrote: »But, if people want to keep it as is that’s fine, but don’t be surprised when endgamers like myself go else were.
Players come and go in every MMO. They get burned out, try the newest shiny, come back, leave again. It's the nature of the beast.
Although I don't know why overland would run out end gamers, when there is a ton of end game content in this game.
SilverBride wrote: »Although I don't know why overland would run out end gamers, when there is a ton of end game content in this game.angrylizard wrote: »But, if people want to keep it as is that’s fine, but don’t be surprised when endgamers like myself go else were.
colossalvoids wrote: »SilverBride wrote: »Although I don't know why overland would run out end gamers, when there is a ton of end game content in this game.angrylizard wrote: »But, if people want to keep it as is that’s fine, but don’t be surprised when endgamers like myself go else were.
It's an illusion as it depends on your perspective, might be true for a player not really involved in that kind of play or progressing through but some of us doing virtually the same content for years, even worse for people going 100% each dlc first week or two. While general audience have all the game and this same group content as "endgamers" but in normal difficulty for them, that's what triggering some people here.
Yes, normal/overland is also "for everyone" here but saying there's a ton of content depends strictly on how and for how long you yourself consuming said content.
angrylizard wrote: »Meh, whatever am just saying my piece so zos knows there is another player that don’t like the game being a level 10 zone.
SilverBride wrote: »angrylizard wrote: »Meh, whatever am just saying my piece so zos knows there is another player that don’t like the game being a level 10 zone.
Where are level 10's supposed to go to level if overland was not a level 10 zone?
angrylizard wrote: »SilverBride wrote: »I've played quite a few MMO's too, and every single one had easy questing zones. This is the norm. Questing zones are easy and challenges are in dungeons and trials, or raids as many call them. There is no reason why this is not acceptable in ESO when it's fine everywhere else.
And, am saying this is way easier than any mmo I have played. It feels like I have a max level wow character going into a level 10 area in this game.
spartaxoxo wrote: »Sylvermynx wrote: »<snipped for brevity>
But it is too easy now. It needs to be made a little harder. Too much, and new players will get frustrated. Compromise and give options? It will result in little- used functionality which just takes away from new content which is imperative for the survival of an MMO.
But who is to determine what "a little harder" actually is? I'm not a new player - but I do have issues which prevent me from "managing" combat as easily as many: I'm old (74 soon) and my reflexes haven't been good enough for this game for many years now; twitch combat was never anything I found fun in any case; and my only available connection is satellite - with the attendant high ping which means nothing really works the "way it should work" for people with great connections.
I love this game. I spend a LOT of money on this game. I don't want this game to be completely out of reach for me - and even a "little harder overland" will probably accomplish that....
Yes, I would try it. And considering what I know about the game (and believe me, The Deadlands is already way too hard for me....) I would be devastated to discover that the "little bit harder" would mean I couldn't play any more.
Things like this is why I'm so against forced upgrades. This game attracts such a wide variety of people and skill levels, and all of us have content that we can do! I think that's pretty awesome. And I wouldn't want to see this game lose that. For me, this is one of the most complete games so to speak that I have played. It has a bit of everything that I look for in other games. Usually I have to pick between like primarily story driven games that aren't that hard for me personally, and ones that I play to give me a challenge. And with this game, I just don't. Instead of playing different games, I play different activities. The only thing is I wish the PVP was a bit better. That's the only part that don't work that well for me, although it's very, very occasionally fun with friends. Mostly when I want PVP, I play other games.
This is the game I have played the longest by a country mile precisely because of the wide range of types of content.
This is why some games have different difficulty modes, its a concept that has been widely accepted for many years (across many different games) and there are thousands of gamers out there who enjoy these options. I do agree its not something for everyone, however as players grow and adapt, I'm sure many of them wish to face enemies that are the appropriate challenge for their skill set. I would think incorporating this into eso (when time and resources permit) should be relatively similar to the changes made from the One Tamriel patch.
I would think at this point the game would have already allowed for this in some way.