spartaxoxo wrote: »DMuehlhausen wrote: »But you also shouldn't be able to just run through the zone picking up 50 mobs and killing them in a couple attacks either.
Why not?
Maybe because it looks stupid and is anticlimatic [snip], especially when you perform such actions as low level nobody and have no issues doing so. Vestige is not demigod, powerful yes but even dragonborn in skyrim couldn't do such things.
Maybe you find it fun, good for you. But some players might want to at least feel danger in such situations.SilverBride wrote: »I can't think of a single overland quest that claimed a fight was impossible. There are quest bosses to be defeated that a vet geared and experienced player won't find difficult, but most others will.
A lot of quests build up those "really hard fights with low chances for success". Faolchu in Gelnumbra supposed to be almost impossible to defeat, dies in 3-4 seconds. Dagoth from current year long story expansion. Rada from Greymoor. Damn Mannimarco is one of the most powerful necros in elder scrolls, dies in couple seconds.
Lore wise a lot of quest enemies are tough and often super dangerous. Gameplay wise most of them are dead after couple seconds. If it fits your power fantasy, good for you. But I think it is really understandable why ppl expect those fights to be more meaningfull and harder.
Ludonarrative dissonance at its finest
[edited for profanity bypass]
Maybe because it looks stupid and is anticlimatic
SilverBride wrote: »SilverBride wrote: »I can't think of a single overland quest that claimed a fight was impossible. There are quest bosses to be defeated that a vet geared and experienced player won't find difficult, but most others will.
A lot of quests build up those "really hard fights with low chances for success".
Where does the game claim this? I have never had a quest tell me that a boss fight would be a really hard fight with a low chance for success. What I am told is that I am the one who can defeat this boss and save others from this threat.
It is indeed subjective (that's why whatever changes happen to overland, they must be optional). For some people good gameplay is important to enjoy a good story.It's all subjective isn't it? what constitutes a good story and what's not? for me, its amazing compared to other MMOS which simply tell me to collect 10 tails or 10 meat. This is the only MMO where i can run my 10th alt through stories and still never get bored. Each to their own.
People like me can't even finish running my main character through the stories, nevermind my 16 alts. I get bored to death in less than half an hour.
That is your opinion. It's fine if you don't understand mine. Don't forget your own words now, it's all subjective.The strength of a story is gauged by how well is written along with the characters. That's what makes a story engaging not how hard the trash mobs are to defeat.It is indeed subjective (that's why whatever changes happen to overland, they must be optional). For some people good gameplay is important to enjoy a good story.It's all subjective isn't it? what constitutes a good story and what's not? for me, its amazing compared to other MMOS which simply tell me to collect 10 tails or 10 meat. This is the only MMO where i can run my 10th alt through stories and still never get bored. Each to their own.
People like me can't even finish running my main character through the stories, nevermind my 16 alts. I get bored to death in less than half an hour.
That is your opinion. It's fine if you don't understand mine. Don't forget your own words now, it's all subjective.The strength of a story is gauged by how well is written along with the characters. That's what makes a story engaging not how hard the trash mobs are to defeat.It is indeed subjective (that's why whatever changes happen to overland, they must be optional). For some people good gameplay is important to enjoy a good story.It's all subjective isn't it? what constitutes a good story and what's not? for me, its amazing compared to other MMOS which simply tell me to collect 10 tails or 10 meat. This is the only MMO where i can run my 10th alt through stories and still never get bored. Each to their own.
People like me can't even finish running my main character through the stories, nevermind my 16 alts. I get bored to death in less than half an hour.
It will change everything for me. Don't decide that for me.I am just giving you my opinion on what constitutes a good story. I never said yours is wrong or right. If the narrative doesn't engage you now filling it up with difficult mobs and bosses isn't going to change anything. Because the narration and characters stay the same. (imo)
It will change everything for me. Don't decide that for me.I am just giving you my opinion on what constitutes a good story. I never said yours is wrong or right. If the narrative doesn't engage you now filling it up with difficult mobs and bosses isn't going to change anything. Because the narration and characters stay the same. (imo)
Right now quest NPCs speak of great danger and even offer me help sometimes (you know those temporary npcs that follow you). Yet when I face these horrible enemies it's just a bunch of 30k hp enemies (no more than 3 at a time) that do 100 damage once every 5 seconds or so. They all get deleted in a second from my light attack + crystal frag/force pulse (nevermind other skills in my bar lol).
Narrative does not match the associated gameplay. That's why questing here isn't enjoyable for me.
SilverBride wrote: »SilverBride wrote: »I can't think of a single overland quest that claimed a fight was impossible. There are quest bosses to be defeated that a vet geared and experienced player won't find difficult, but most others will.
A lot of quests build up those "really hard fights with low chances for success".
Where does the game claim this? I have never had a quest tell me that a boss fight would be a really hard fight with a low chance for success. What I am told is that I am the one who can defeat this boss and save others from this threat.
I'm not exaggerating, it's just what I experience. Here's some proof btw (hopefully video quality is ok),I am 800 CP and i cant kill anyone in "seconds". I think you exaggerate a little too much. But then again I don't wear gold vet trial gear with perfected weapons and my builds are my own and not the meta copied from youtube . *Shrugs*
I fully agree on this. An optional veteran overland is just an unlikely dream for me. I made the decision quite some time ago to take my money and time to other games when I want engaging stories.Balancing pve content around top players with 1k+ CP and best Armor and weapons game can offer will always be a monumental task.
SilverBride wrote: »Where does the game claim this? I have never had a quest tell me that a boss fight would be a really hard fight with a low chance for success. What I am told is that I am the one who can defeat this boss and save others from this threat.
Main quests of elsweyr main story or greymoor main story for example. Main enemies are described as the enemies capable of destroying the world. Rada was described couple times as the one who is extremely dangerous, command the threat of Grey Host and fight with literal God (Yokudan Leki).
SilverBride wrote: »SilverBride wrote: »Where does the game claim this? I have never had a quest tell me that a boss fight would be a really hard fight with a low chance for success. What I am told is that I am the one who can defeat this boss and save others from this threat.
Main quests of elsweyr main story or greymoor main story for example. Main enemies are described as the enemies capable of destroying the world. Rada was described couple times as the one who is extremely dangerous, command the threat of Grey Host and fight with literal God (Yokudan Leki).
They are enemies capable of destroying the world, and they are extremely dangerous. That is not the same thing as saying they are a hard fight with a low chance for success.
As the hero we are capable of defeating them, which we do, because that is what makes sense.
SilverBride wrote: »SilverBride wrote: »Where does the game claim this? I have never had a quest tell me that a boss fight would be a really hard fight with a low chance for success. What I am told is that I am the one who can defeat this boss and save others from this threat.
Main quests of elsweyr main story or greymoor main story for example. Main enemies are described as the enemies capable of destroying the world. Rada was described couple times as the one who is extremely dangerous, command the threat of Grey Host and fight with literal God (Yokudan Leki).
They are enemies capable of destroying the world, and they are extremely dangerous. That is not the same thing as saying they are a hard fight with a low chance for success.
As the hero we are capable of defeating them, which we do, because that is what makes sense.
Blackbird_V wrote: »SilverBride wrote: »As the hero we are capable of defeating them, which we do, because that is what makes sense.
In 5-15 seconds? Doesn't make sense to me. A stupid ghost lady that breakdances in Vateshran takes longer than that.
Keep your overland and trivial difficulty. I'm not engaged by this type of gameplay (many ppl aren't), thats why we ask for option for us too. [snip]
SilverBride wrote: »
Blackbird_V wrote: »SilverBride wrote: »This is what veteran dungeons, trials and arenas are for.
You get overland, normal dungeons, trials and arenas. You get a lot of stuff yearly. We get 4 dungeons and a trial..... And that gets repetitive really really quickly. There's a massive imbalance for veteran players who want difficulty.
Just because other MMO's have their storyline easy, doesn't mean we should stick to that plan.
SilverBride wrote: »Blackbird_V wrote: »SilverBride wrote: »This is what veteran dungeons, trials and arenas are for.
You get overland, normal dungeons, trials and arenas. You get a lot of stuff yearly. We get 4 dungeons and a trial..... And that gets repetitive really really quickly. There's a massive imbalance for veteran players who want difficulty.
Just because other MMO's have their storyline easy, doesn't mean we should stick to that plan.
EVERYONE gets overland, normal dungeons, trials and arenas. NO ONE is excluded from using them.
But players who aren't geared and experienced enough ARE excluded from veteran content because other players will just kick them from the group if they don't live up to their standards.
SilverBride wrote: »Blackbird_V wrote: »SilverBride wrote: »This is what veteran dungeons, trials and arenas are for.
You get overland, normal dungeons, trials and arenas. You get a lot of stuff yearly. We get 4 dungeons and a trial..... And that gets repetitive really really quickly. There's a massive imbalance for veteran players who want difficulty.
Just because other MMO's have their storyline easy, doesn't mean we should stick to that plan.
EVERYONE gets overland, normal dungeons, trials and arenas. NO ONE is excluded from using them.
But players who aren't geared and experienced enough ARE excluded from veteran content because other players will just kick them from the group if they don't live up to their standards.
Who is excluding them from that content? You can farm gear in normals, watch guides on YT, practice on target dummy in other players homes (a lot of guilds provides that). This argument hold the same value as saying "vet players are not excluded from overland, even if they dont like it because it is trivial". Casuals are not exluded from anything, they just need to work if they want to participate. Only small % of casual playerbase won't be able to do so because of physical limitations.
ZOS these days works really hard to smaller the gap between floor and ceiling. You can perform 80k+ on trial dummy on any class with julianos + mother sorrow and okayish rotation after couple hours of training. And it is sufficient to do most vet content in game currently.
Nobody excludes those players from learning how to play vet to join vet content
Casuals are not exluded from anything, they just need to work if they want to participate.
SilverBride wrote: »SilverBride wrote: »Blackbird_V wrote: »SilverBride wrote: »This is what veteran dungeons, trials and arenas are for.
You get overland, normal dungeons, trials and arenas. You get a lot of stuff yearly. We get 4 dungeons and a trial..... And that gets repetitive really really quickly. There's a massive imbalance for veteran players who want difficulty.
Just because other MMO's have their storyline easy, doesn't mean we should stick to that plan.
EVERYONE gets overland, normal dungeons, trials and arenas. NO ONE is excluded from using them.
But players who aren't geared and experienced enough ARE excluded from veteran content because other players will just kick them from the group if they don't live up to their standards.
Who is excluding them from that content? You can farm gear in normals, watch guides on YT, practice on target dummy in other players homes (a lot of guilds provides that). This argument hold the same value as saying "vet players are not excluded from overland, even if they dont like it because it is trivial". Casuals are not exluded from anything, they just need to work if they want to participate. Only small % of casual playerbase won't be able to do so because of physical limitations.
ZOS these days works really hard to smaller the gap between floor and ceiling. You can perform 80k+ on trial dummy on any class with julianos + mother sorrow and okayish rotation after couple hours of training. And it is sufficient to do most vet content in game currently.
Nobody excludes those players from learning how to play vet to join vet content
Players do get kicked from groups if they aren't living up to other's standards. Where is a player supposed to get the best gear and more importantly learn the mechanics of veteran content other than in veteran content?
But my point was that overland is NOT just for the casual player. It is for EVERYONE.
SilverBride wrote: »SilverBride wrote: »Blackbird_V wrote: »SilverBride wrote: »This is what veteran dungeons, trials and arenas are for.
You get overland, normal dungeons, trials and arenas. You get a lot of stuff yearly. We get 4 dungeons and a trial..... And that gets repetitive really really quickly. There's a massive imbalance for veteran players who want difficulty.
Just because other MMO's have their storyline easy, doesn't mean we should stick to that plan.
EVERYONE gets overland, normal dungeons, trials and arenas. NO ONE is excluded from using them.
But players who aren't geared and experienced enough ARE excluded from veteran content because other players will just kick them from the group if they don't live up to their standards.
Who is excluding them from that content? You can farm gear in normals, watch guides on YT, practice on target dummy in other players homes (a lot of guilds provides that). This argument hold the same value as saying "vet players are not excluded from overland, even if they dont like it because it is trivial". Casuals are not exluded from anything, they just need to work if they want to participate. Only small % of casual playerbase won't be able to do so because of physical limitations.
ZOS these days works really hard to smaller the gap between floor and ceiling. You can perform 80k+ on trial dummy on any class with julianos + mother sorrow and okayish rotation after couple hours of training. And it is sufficient to do most vet content in game currently.
Nobody excludes those players from learning how to play vet to join vet content
Players do get kicked from groups if they aren't living up to other's standards. Where is a player supposed to get the best gear and more importantly learn the mechanics of veteran content other than in veteran content?
But my point was that overland is NOT just for the casual player. It is for EVERYONE.
All eso content is not gated behind any restrictions except cp level or dlc ownership. I already told you that you can get 80k+ with crafted + overland gear. Kilt (the most powerful mythic) require one lead from dungeon that can be done on normal, bashei normal vs perfected is the difference of 129 weapon/spell dmg. You can slot normal bashei/medusa OR mother sorrow/kilt and normal maelstrom staff without visiting vet instances even once. That setup allows you to do 100k+ on trial dummy on each class with good rotation.
Vet content in eso is for everyone who is willing to spend some time on skill development/gear farming. It is the most accessible end game content from all mmos on the market currently.
My argument holds is the same value wise as yours. Even more as it is easy to increase your performance (you just need to spend some time on some activities). It is extremely hard to dull your abilities to the level you can enjoy overland without the feeling that you are treated like a child.
All eso content is not gated behind any restrictions except cp level or dlc ownership. I already told you that you can get 80k+ with crafted + overland gear. Kilt (the most powerful mythic) require one lead from dungeon that can be done on normal, bashei normal vs perfected is the difference of 129 weapon/spell dmg. You can slot normal bashei/medusa OR mother sorrow/kilt and normal maelstrom staff without visiting vet instances even once. That setup allows you to do 100k+ on trial dummy on each class with good rotation.
Vet content in eso is for everyone who is willing to spend some time on skill development/gear farming. It is the most accessible end game content from all mmos on the market currently.
My argument holds is the same value wise as yours. Even more as it is easy to increase your performance (you just need to spend some time on some activities). It is extremely hard to dull your abilities to the level you can enjoy overland without the feeling that you are treated like a child.
spartaxoxo wrote: »SilverBride wrote: »SilverBride wrote: »Blackbird_V wrote: »SilverBride wrote: »This is what veteran dungeons, trials and arenas are for.
You get overland, normal dungeons, trials and arenas. You get a lot of stuff yearly. We get 4 dungeons and a trial..... And that gets repetitive really really quickly. There's a massive imbalance for veteran players who want difficulty.
Just because other MMO's have their storyline easy, doesn't mean we should stick to that plan.
EVERYONE gets overland, normal dungeons, trials and arenas. NO ONE is excluded from using them.
But players who aren't geared and experienced enough ARE excluded from veteran content because other players will just kick them from the group if they don't live up to their standards.
Who is excluding them from that content? You can farm gear in normals, watch guides on YT, practice on target dummy in other players homes (a lot of guilds provides that). This argument hold the same value as saying "vet players are not excluded from overland, even if they dont like it because it is trivial". Casuals are not exluded from anything, they just need to work if they want to participate. Only small % of casual playerbase won't be able to do so because of physical limitations.
ZOS these days works really hard to smaller the gap between floor and ceiling. You can perform 80k+ on trial dummy on any class with julianos + mother sorrow and okayish rotation after couple hours of training. And it is sufficient to do most vet content in game currently.
Nobody excludes those players from learning how to play vet to join vet content
Players do get kicked from groups if they aren't living up to other's standards. Where is a player supposed to get the best gear and more importantly learn the mechanics of veteran content other than in veteran content?
But my point was that overland is NOT just for the casual player. It is for EVERYONE.
All eso content is not gated behind any restrictions except cp level or dlc ownership. I already told you that you can get 80k+ with crafted + overland gear. Kilt (the most powerful mythic) require one lead from dungeon that can be done on normal, bashei normal vs perfected is the difference of 129 weapon/spell dmg. You can slot normal bashei/medusa OR mother sorrow/kilt and normal maelstrom staff without visiting vet instances even once. That setup allows you to do 100k+ on trial dummy on each class with good rotation.
Vet content in eso is for everyone who is willing to spend some time on skill development/gear farming. It is the most accessible end game content from all mmos on the market currently.
My argument holds is the same value wise as yours. Even more as it is easy to increase your performance (you just need to spend some time on some activities). It is extremely hard to dull your abilities to the level you can enjoy overland without the feeling that you are treated like a child.
You are saying that casuals can just stop being casual and spend weeks/months perfecting their gear and rotations to turn into vet players. And that because casual players can turn into vet players, that means a casual player can do that content, completely ignoring that they aren't a casual player anymore. Only vet players can do that content.
The people who said to unequip gear, which almost nobody suggested, are in comparison asking you to do a 30 second task that changes absolutely nothing else about the way you play and requires no additional work or learning.
So no its not the same level of argument, even if that was the argument being made (which it isn't). False Equivalency.
FlopsyPrince wrote: »I still have not seen an answer from those who want Vet overland of how long they believe it would satisfy them.
FlopsyPrince wrote: »How challenging would each battle need to be?
FlopsyPrince wrote: »How would it be implemented? Just more hit points on mobs? Less damage on your part? Something else?
FlopsyPrince wrote: »Now consider the amount of developer time, ones who do not even have the time to make many needed bug fixes and are stressed making new content (if I understood the recent official messaging). How would they get the time to make all the changes you want without impacting the rest of the game?
spartaxoxo wrote: »I hate to sound like a *** when I'm not trying to but markets do cater to the majority and the majority are capable of this content. .
The majority of people in this game do not want higher difficulty. Do not like higher difficulty. And are NOT capable of doing harder content, because they do not want to research anything. The companions are the way they are because that is how they have to be tuned to be just below the average player in dungeons. Those players aren't gonna force themselves to do it. They will just leave. The current state of Overland IS zos catering to the majority.
People who want harder overland or who want to flag for PvP are in the minority.
As Rich said, the numbers don't lie.