AlexanderDeLarge wrote: »Perhaps but when you have footage of a player AT LEVEL 3 NO STATS ALLOCATED, completely naked, standing in front of a bear attacking and surviving for a minute and a half AFKing, there's a problem. This is ridiculous.
https://youtu.be/CLYwxXFqEZk
Some sort of difficulty scaling/debuff mechanism for those who want it is low hanging fruit.
SilverBride wrote: »It is not feasible to go back and create separate versions of 10 years worth of zones and quests and redo every mob to have more mechanics and be more difficult for content that can only be done once per character. Especially when everything else in the game is already challenging content.
The only logical option would be some kind of debuff.
Drammanoth wrote: »Cyclically every other day or at weekdays:
For 12 hours make 1-2 vanilla World Bosses 10x stronger, add some extra skills. This would make players flock to the region and team up to beat the boss.
Collect Namira's Shards as a currency to buy some upgraded Overland gear, or new gear BUT - light / medium / heavy per aliance, not per region.
There - harder overland and reviving the old zones.
(a repost to stick to the Overland topic)
KapiteinBoterham wrote: »It's a disservice to the writing of the quests to have their bosses have so little HP, it's laughable. If you were to just increase their HP a little there would be no problems. Neither would a simple difficulty slider like in Oblivion/Skyrim be too bad, just a health/damage increase or something.
I can't remember if i ever actually needed to take a potion or eat a better food beforehand. It's such a slap in the face to the RPG gaming scene and turns a lot of new players off.
Yet not all people want to do trials and wait for others to accept their roles. "Don't want a trial? Too weak? Not sure of your skill setup? Team up with guildies or randoms and get to the WB" Teaming up for a WB in this specific case would actually be mandatory.KapiteinBoterham wrote: »It's a disservice to the writing of the quests to have their bosses have so little HP, it's laughable. If you were to just increase their HP a little there would be no problems. Neither would a simple difficulty slider like in Oblivion/Skyrim be too bad, just a health/damage increase or something.
I can't remember if i ever actually needed to take a potion or eat a better food beforehand. It's such a slap in the face to the RPG gaming scene and turns a lot of new players off.
(...)a health and damage increase for monsters could also turn people away, fights would just take longer and sometimes even be boring.
there would be problems. (...)
Drammanoth wrote: »Yet not all people want to do trials and wait for others to accept their roles. "Don't want a trial? Too weak? Not sure of your skill setup? Team up with guildies or randoms and get to the WB" Teaming up for a WB in this specific case would actually be mandatory.KapiteinBoterham wrote: »It's a disservice to the writing of the quests to have their bosses have so little HP, it's laughable. If you were to just increase their HP a little there would be no problems. Neither would a simple difficulty slider like in Oblivion/Skyrim be too bad, just a health/damage increase or something.
I can't remember if i ever actually needed to take a potion or eat a better food beforehand. It's such a slap in the face to the RPG gaming scene and turns a lot of new players off.
(...)a health and damage increase for monsters could also turn people away, fights would just take longer and sometimes even be boring.
there would be problems. (...)
But, this concern, @LunaFlora is valid. Some people like the fact that Overland is easy. Because it is fast.
Four_Fingers wrote: »Uh, isn't this the "master" thread about the subject as designated by the mods?
KapiteinBoterham wrote: »It's a disservice to the writing of the quests to have their bosses have so little HP, it's laughable. If you were to just increase their HP a little there would be no problems. Neither would a simple difficulty slider like in Oblivion/Skyrim be too bad, just a health/damage increase or something.
I can't remember if i ever actually needed to take a potion or eat a better food beforehand. It's such a slap in the face to the RPG gaming scene and turns a lot of new players off.
Warhawke_80 wrote: »KapiteinBoterham wrote: »It's a disservice to the writing of the quests to have their bosses have so little HP, it's laughable. If you were to just increase their HP a little there would be no problems. Neither would a simple difficulty slider like in Oblivion/Skyrim be too bad, just a health/damage increase or something.
I can't remember if i ever actually needed to take a potion or eat a better food beforehand. It's such a slap in the face to the RPG gaming scene and turns a lot of new players off.
That is an existential argument...one might counter that it is a disservice to all of the players that are use to the current difficulty to go back and change ten years of content because a handful of Trial Players thinks it's too easy.
If ZoS did that the forums would be flooded with players complaining...what would we tell them? To suck it up and git gud?
My point is...your assertion just dosen't take in account the reality of the situation.
Alinhbo_Tyaka wrote: »Four_Fingers wrote: »Uh, isn't this the "master" thread about the subject as designated by the mods?
Yes this is the master thread and as I said the closed thread I referenced should be merged with it so its conversations and context are not lost. This happens on many threads where ZOS closes them in favor of another and their conversations get lost because the threads are not merged.
KapiteinBoterham wrote: ». The quest related bosses desperately need a HP boost, this is a fact and no amount of reasoning can change that.
KapiteinBoterham wrote: »So all the voiceline recordings and special attack are just easter eggs for people that only light attack (aka go easy on) the quest bosses?
I refuse to believe this is a matter of opinion. The low HP of these quest bosses probably is an oversight by ZOS created during the one tamriel update that has developed into players thinking the entirety of overland content is too easy. These quest bosses are not "too easy", theyre simply broken.
If anyone with any power over this is reading this just increase the quest bosses HP according to their importance story-wise, trust me bro.
KapiteinBoterham wrote: »I refuse to believe this is a matter of opinion.
KapiteinBoterham wrote: »Have you tried increasing your level/gear/skills/knowledge of the game like you would in any other (MMO)RPG?
KapiteinBoterham wrote: »[...]All i am asking is just a little bit more HP so the more loyal players can experience the illusion of defeating a big bad evil guy. [...]
KapiteinBoterham wrote: »[...]All i am asking is just a little bit more HP so the more loyal players can experience the illusion of defeating a big bad evil guy. [...]
"the more loyal players"
Not really sure what you are trying to say here.