FlopsyPrince wrote: »Franchise408 wrote: »SilverBride wrote: »I think those who against vOL in any form have to answer this question: "Do you want us to stay in game with you?" If the answer is yes, let us enjoy it. If no, then why do you do you play MMO at the first place.
I play MMO's because I enjoy being able to connect with other players, as much or as little as I choose.
Of course I want others to stay in ESO, but not if it means the game I enjoy will be changed into something I no longer enjoy.
And the game is turning into something that many of us no longer enjoy...
Then don't play it. The game is certainly not something to be in if you do not enjoy it at all.
I would not say that if you were asking for specific Quality of Life changes, as I have many times, but just not enjoying it shouldn't be solved by making it bad for most other players.
Franchise408 wrote: »I don't buy what Rich is selling about "it's not that simple". It's a cop-out answer from a dev that doesn't want to show commitment to a change before they have decided upon it. So it's easy to say "it's not that simple"
In terms of difficulty:
I don't think anyone here wants something that can 'One shot' them whilst farming/questing/discovering/whatever, so let us all try and be realistic when we imagine what overland difficulty could be like. Even if it was ramped up just a little bit so that some players could do a two bar rotation or possibly 'kite' (move around whilst fighting), that could already be enough.
Franchise408 wrote: »Why don't we deserve to have engaging story content as well?
spartaxoxo wrote: »In terms of difficulty:
I don't think anyone here wants something that can 'One shot' them whilst farming/questing/discovering/whatever, so let us all try and be realistic when we imagine what overland difficulty could be like. Even if it was ramped up just a little bit so that some players could do a two bar rotation or possibly 'kite' (move around whilst fighting), that could already be enough.
If there's not new mechanics, then it's just gonna be a slog like Craglorn to a lot of people. So they wouldn't even use VOL. They want new mechs or nothing.
SimonThesis wrote: »I wish Overland Mobs were more like the guards in cyrodiil, they'll negate you, run all around, pop a health potion, chain you etc. They do things they don't sit there and die instantly unless your a bomber.
Ravensilver wrote: »Franchise408 wrote: »Why don't we deserve to have engaging story content as well?
I still don't understand what you mean when you say "engaging story content".
Please describe to me what this would look like.
So there you are, arriving at a new wayshrine... a quest waits for you...
... how does the story continue for you?
Actually, I love this. I love that my bear and companion can handle stuff for me while I'm fishing, checking my map or inventory, harvesting something, whatever. For me, overland is about story questing, exploration, and resource gathering. I don't really want to be fighting mobs every 10 seconds, so I'm glad my mount is fast enough that I can travel around zones doing whatever I want and avoid 99% of combat (because I find combat tedious, regardless of whether it's a 1 hp mudcrab or a world boss. Same difference to me in terms of enjoyment).SimonThesis wrote: »Those saying the they dont want minor mobs to be too difficult imagine when you never even notice the wolves because your pets kill them...
Parasaurolophus wrote: »
[snipsnipsnip]
Actually, I love this. I love that my bear and companion can handle stuff for me while I'm fishing, checking my map or inventory, harvesting something, whatever. For me, overland is about story questing, exploration, and resource gathering. I don't really want to be fighting mobs every 10 seconds, so I'm glad my mount is fast enough that I can travel around zones doing whatever I want and avoid 99% of combat (because I find combat tedious, regardless of whether it's a 1 hp mudcrab or a world boss. Same difference to me in terms of enjoyment).SimonThesis wrote: »Those saying the they dont want minor mobs to be too difficult imagine when you never even notice the wolves because your pets kill them...
As I've said previously in the thread, I'm fine with OPTIONAL changes to overland, though I think the devs' time would be better spent elsewhere. Anything not optional, like roving megabosses that will interrupt my fishing and be hard to avoid, will have me signing out of ESO for the last time.
Just asking for Veteran Overland that is solo, is confusing. By definition, vet content in ESO, isn't solo content, it can be soloed by some, but it wasn't designed to be.
spartaxoxo wrote: »Just asking for Veteran Overland that is solo, is confusing. By definition, vet content in ESO, isn't solo content, it can be soloed by some, but it wasn't designed to be.
Hard disagree on that. Solo Arenas showcase what solo vet content looks like and they are super fun.
Except the minotaur in Vet Vateshran Hollows, fetch that guy.
spartaxoxo wrote: »Just asking for Veteran Overland that is solo, is confusing. By definition, vet content in ESO, isn't solo content, it can be soloed by some, but it wasn't designed to be.
Hard disagree on that. Solo Arenas showcase what solo vet content looks like and they are super fun.
Except the minotaur in Vet Vateshran Hollows, fetch that guy.
colossalvoids wrote: »Vet HM trials or arenas are also minority content, so what?
colossalvoids wrote: »Sorry but all those "minority request, so no x y z" is not for you to decide, not in a slightest. Vet HM trials or arenas are also minority content, so what? Companions with pita achievements. Housing. Armory as a new system? Anything really. It's all minority requests as majority of players just played for a week and goes for a better or flashier games.
We're all minorities here and let's not pretend otherwise.
It's also a feedback thread so they can see if there's a problem for a group of players with current releases and what they can draw from it it's not for us to decide. How's and why's are on them.
SilverBride wrote: »Blackbird_V wrote: »I wouldn't call 2 shotting quest bosses and overland mobs succeeding. I'd call that absolutely laughable and boring. Not even close to being fun.
I find that completely fun and satisfying. I love that I can actually feel like the hero. And this is where the problem lies. These are our opinions, which do carry some weight to a degree. But do enough players want a veteran overland to justify the huge amount of work it would take to implement?
@ZOS_GinaBruno @ZOS_Kevin Do the developers have any feedback they are willing to share at this point?
EDIT: I want to add, as I've stated before, I am all for a debuff for general overland mobs and the option for veteran level story bosses for those who would like that.
Sylvermynx wrote: »Actually, none of us (players) have any idea at all how many other players are on each "side". People need to stop saying anything except about themselves in regard to this.
SilverBride wrote: »Sylvermynx wrote: »Actually, none of us (players) have any idea at all how many other players are on each "side". People need to stop saying anything except about themselves in regard to this.
"I get there’s a lot of people that do like the harder difficulty, but a HUGE portion of our player base just wants to do story, and they don’t want to have to struggle with difficult things." - Rich Lambert
Sylvermynx wrote: »Actually, none of us (players) have any idea at all how many other players are on each "side". People need to stop saying anything except about themselves in regard to this.
Sylvermynx wrote: »That's not numbers, that's a non-substantive statement from someone who (apparently) didn't really want to get into detail. Regardless, this is NOT an "argument" thread - it's a discussion thread.
Sylvermynx wrote: »I repeat:Sylvermynx wrote: »That's not numbers, that's a non-substantive statement from someone who (apparently) didn't really want to get into detail. Regardless, this is NOT an "argument" thread - it's a discussion thread.