I just got kicked from black drake villa, cause I didn't have time to do the secret bosses. I thought that was incredibly lame of them to do that, always great when you tell them it sucks, and they come back to taunt you and block. I was doing 60-70% of the damage, so unfortunately I am hoping for ill will on them, that they didn't complete the dungeon. I feel sorry for the other dumb dps who helped kick me, as it was the healer and tank who were together, and the dps who hit like a wet noodle, will probably get kicked when they realize they're dead weight. I guess that's what I get for not pairing up before randoming.
You roll with the group's decision. That's demonstrating compromise and common courtesy. If they want to do the secret boss and you don't want to, then they find a replacement. Your spite of their success means nothing.
It sucks they didn’t give you a chance, but then again you just laughed it off instead of trying to explain your build or skills. The other players probably sat through a long vet que and saw another player not prepared and then you just joked when they tried to ask you about it so I can’t really blame them for that.
Instead of using it as a learning experience you make a thread calling them every name under the sun because they didn’t respect your time when you didn’t respect theirs either. Respect goes both ways.
Goregrinder wrote: »Goregrinder wrote: »Frankly, I don't see that as bullying. I see a group as being genuinely confused by your setup with the role you've decided. It's a valid concern they had.
While DPS is just as crucial as healers and tanks, healers are vital to the group's survival, and it appears they didn't trust your setup to help them get through the content without issue. Also, what they say about "sword and board 40k health healer" is valid. A pure healer is NOT going to have 40k HP sporting a sword and shield. So you might want to audit your spec on a site like Alcasthq.com and see how you can alter it to bring your A-game to group content.
It's unrealistic to expect everyone to be on their A-game when using the activity finder. You are going to encounter a variety of players from all walks of life, many with unusual or less than optimal builds. So people need to prepare themselves for that reality before using this tool. If a person has specific demands of a build, such as certain health requirements or no sword and shield then they should make their own group.
I haven't seen the OP in action, so I don't know if he or she can actually heal or not. But what I do know is that having 40k health and a sword and shield equipped on one of their bars would not automatically exempt them from being able to heal. So the kick was unjustified. They need to remove whatever addon that allows players to view another player's health. Because I see all kinds of crap thrown at other players over that, and at least 90% of the time it's unjustified.
That said, would you agree that "sword and board 40k health healer" is not A-game material? The very nature of whatever build and specs OP is using demonstrates they are not optimum for the role they chose for the dungeon, regardless of how well they perform. Case in point, my spec is pure DPS, and it even has minimal aggro pulling, but I wouldn't be at my A-game as a tank.
I would probably have to know more before I could make that determination. If the OP just has sword and board on his or her back bar, and doesn't use it to actually heal with it, then it shouldn't prevent them from being a good healer. And it's possible to manage 40k health and still throw out effective heals on this game. But from what I've seen, the OP isn't claiming to be the best healer out there. So whether or not they are an A-game healer seems irrelevant. My point was you can't go into the activity finder expecting to kick everyone who isn't an A-game player. That's just not a realistic approach. In my mind, so long as they can get the job done then there is no justifiable reason to kick them, and you have to give the person an actual chance first to find that out.
My own sense of it is the OP is likely a healer who went into a battleground and learned the hard way how imbalanced healing is when compared to the absurd amounts of damage on this game, so they started trying to improve their defense in an effort to be able to live. I could be wrong, but if I'm right then I've been there and still remember the first time I went into a battleground on my healer. It was traumatizing. lol
You also can't go in expecting everyone to be ok with a 40k HP healer running sword and board.
Like I said, those group members shouldn't even know how much health that person has (that addon needs to be removed) and they didn't know if the OP was actually going to try to heal with a sword and board or not, because they never gave him or her a chance.
Kicks at the very beginning are never justified. And you can still be a good healer on this game with 40k health and a sword and board on your back bar. If people want to set specific requirements then they need to make their own groups. Otherwise the only thing that should matter is whether or not they can get the job they signed up for done.
Knowing the HP of your group is an essential function and has been a base function in most MMORPG's since the 90's.
But it's not essential. You cannot determine if a healer is good or bad by looking to see if they have 40k health. As I just told you, you can still be a good healer on this game and have 40k health. That is not impossible.
Goregrinder wrote: »Goregrinder wrote: »Frankly, I don't see that as bullying. I see a group as being genuinely confused by your setup with the role you've decided. It's a valid concern they had.
While DPS is just as crucial as healers and tanks, healers are vital to the group's survival, and it appears they didn't trust your setup to help them get through the content without issue. Also, what they say about "sword and board 40k health healer" is valid. A pure healer is NOT going to have 40k HP sporting a sword and shield. So you might want to audit your spec on a site like Alcasthq.com and see how you can alter it to bring your A-game to group content.
It's unrealistic to expect everyone to be on their A-game when using the activity finder. You are going to encounter a variety of players from all walks of life, many with unusual or less than optimal builds. So people need to prepare themselves for that reality before using this tool. If a person has specific demands of a build, such as certain health requirements or no sword and shield then they should make their own group.
I haven't seen the OP in action, so I don't know if he or she can actually heal or not. But what I do know is that having 40k health and a sword and shield equipped on one of their bars would not automatically exempt them from being able to heal. So the kick was unjustified. They need to remove whatever addon that allows players to view another player's health. Because I see all kinds of crap thrown at other players over that, and at least 90% of the time it's unjustified.
That said, would you agree that "sword and board 40k health healer" is not A-game material? The very nature of whatever build and specs OP is using demonstrates they are not optimum for the role they chose for the dungeon, regardless of how well they perform. Case in point, my spec is pure DPS, and it even has minimal aggro pulling, but I wouldn't be at my A-game as a tank.
I would probably have to know more before I could make that determination. If the OP just has sword and board on his or her back bar, and doesn't use it to actually heal with it, then it shouldn't prevent them from being a good healer. And it's possible to manage 40k health and still throw out effective heals on this game. But from what I've seen, the OP isn't claiming to be the best healer out there. So whether or not they are an A-game healer seems irrelevant. My point was you can't go into the activity finder expecting to kick everyone who isn't an A-game player. That's just not a realistic approach. In my mind, so long as they can get the job done then there is no justifiable reason to kick them, and you have to give the person an actual chance first to find that out.
My own sense of it is the OP is likely a healer who went into a battleground and learned the hard way how imbalanced healing is when compared to the absurd amounts of damage on this game, so they started trying to improve their defense in an effort to be able to live. I could be wrong, but if I'm right then I've been there and still remember the first time I went into a battleground on my healer. It was traumatizing. lol
You also can't go in expecting everyone to be ok with a 40k HP healer running sword and board.
Like I said, those group members shouldn't even know how much health that person has (that addon needs to be removed) and they didn't know if the OP was actually going to try to heal with a sword and board or not, because they never gave him or her a chance.
Kicks at the very beginning are never justified. And you can still be a good healer on this game with 40k health and a sword and board on your back bar. If people want to set specific requirements then they need to make their own groups. Otherwise the only thing that should matter is whether or not they can get the job they signed up for done.
Knowing the HP of your group is an essential function and has been a base function in most MMORPG's since the 90's.
But it's not essential. You cannot determine if a healer is good or bad by looking to see if they have 40k health. As I just told you, you can still be a good healer on this game and have 40k health. That is not impossible.
A lot depends on WHICH dungeon it was.
Most original-content dungeons? Not too difficult, and the main concern would be whether your sword-and-board was going to steal boss taunts from the tank.
DLC dungeons? Another matter ENTIRELY.
AuraoftheAzureSea wrote: »
Some people are okay carrying and don't mind a dungeon taking longer. Other players would look at your build and get irritated because they *know* the dungeon will take longer and that makes them resentful because they assume players like that don't care enough to learn more about how to effectively do their role and that they do not respect other people's time. And these assumptions would in fact be true that you don't care, because that's what you've shown us here.
marshill88 wrote: »AuraoftheAzureSea wrote: »
Some people are okay carrying and don't mind a dungeon taking longer. Other players would look at your build and get irritated because they *know* the dungeon will take longer and that makes them resentful because they assume players like that don't care enough to learn more about how to effectively do their role and that they do not respect other people's time. And these assumptions would in fact be true that you don't care, because that's what you've shown us here.
Friend, this just hasn't proven true in any of my experiences. The rush to complete these dungeons are insane...blitz, blitz, blitz. I don't even have time to read the quest material. So I might be wasting their precious time? What is that, like 1 minute? I'm going to go queue for a vet dungeon right now, and most likely it will be like the others....run, speed, blitz...maybe I loot a few barrels along the way, and then its over...and the TYFG appears and I'm back in the overworld.
marshill88 wrote: »Friend, this just hasn't proven true in any of my experiences. The rush to complete these dungeons are insane...blitz, blitz, blitz. I don't even have time to read the quest material. So I might be wasting their precious time? What is that, like 1 minute? I'm going to go queue for a vet dungeon right now, and most likely it will be like the others....run, speed, blitz...maybe I loot a few barrels along the way, and then its over...and the TYFG appears and I'm back in the overworld.
AuraoftheAzureSea wrote: »marshill88 wrote: »AuraoftheAzureSea wrote: »
Some people are okay carrying and don't mind a dungeon taking longer. Other players would look at your build and get irritated because they *know* the dungeon will take longer and that makes them resentful because they assume players like that don't care enough to learn more about how to effectively do their role and that they do not respect other people's time. And these assumptions would in fact be true that you don't care, because that's what you've shown us here.
Friend, this just hasn't proven true in any of my experiences. The rush to complete these dungeons are insane...blitz, blitz, blitz. I don't even have time to read the quest material. So I might be wasting their precious time? What is that, like 1 minute? I'm going to go queue for a vet dungeon right now, and most likely it will be like the others....run, speed, blitz...maybe I loot a few barrels along the way, and then its over...and the TYFG appears and I'm back in the overworld.
You said you've ran around 20 total so far? Oh! sweet summer child, just you wait for the day when your luck with random groups runs dry. It will happen, I promise.
A couple minutes longer because of a bad build, couple minutes longer for the quest, couple minutes longer to loot barrels, couple minutes longer to switch gear for different bosses.... anything else you need to hold up the group?
But yeah it’s everyone else’s fault you choose to waste their time and rather throw insults instead of learning from your mistakes. That’s why they give us the ability to make our own groups and play with like minded people instead of expecting everyone to just adapt to what you want.
marshill88 wrote: »AuraoftheAzureSea wrote: »marshill88 wrote: »AuraoftheAzureSea wrote: »
Some people are okay carrying and don't mind a dungeon taking longer. Other players would look at your build and get irritated because they *know* the dungeon will take longer and that makes them resentful because they assume players like that don't care enough to learn more about how to effectively do their role and that they do not respect other people's time. And these assumptions would in fact be true that you don't care, because that's what you've shown us here.
Friend, this just hasn't proven true in any of my experiences. The rush to complete these dungeons are insane...blitz, blitz, blitz. I don't even have time to read the quest material. So I might be wasting their precious time? What is that, like 1 minute? I'm going to go queue for a vet dungeon right now, and most likely it will be like the others....run, speed, blitz...maybe I loot a few barrels along the way, and then its over...and the TYFG appears and I'm back in the overworld.
You said you've ran around 20 total so far? Oh! sweet summer child, just you wait for the day when your luck with random groups runs dry. It will happen, I promise.
hah well it did happen once, the lair of maarselok, that was on another level i will admit. but the failure of our group wasn't soley on me (though I had never been there before). but yea, that was a hard one.
marshill88 wrote: »A couple minutes longer because of a bad build, couple minutes longer for the quest, couple minutes longer to loot barrels, couple minutes longer to switch gear for different bosses.... anything else you need to hold up the group?
But yeah it’s everyone else’s fault you choose to waste their time and rather throw insults instead of learning from your mistakes. That’s why they give us the ability to make our own groups and play with like minded people instead of expecting everyone to just adapt to what you want.
no, its just their fault for making a bone headed move by booting someone the moment they queue.
marshill88 wrote: »AuraoftheAzureSea wrote: »
Some people are okay carrying and don't mind a dungeon taking longer. Other players would look at your build and get irritated because they *know* the dungeon will take longer and that makes them resentful because they assume players like that don't care enough to learn more about how to effectively do their role and that they do not respect other people's time. And these assumptions would in fact be true that you don't care, because that's what you've shown us here.
Friend, this just hasn't proven true in any of my experiences. The rush to complete these dungeons are insane...blitz, blitz, blitz. I don't even have time to read the quest material. So I might be wasting their precious time? What is that, like 1 minute? I'm going to go queue for a vet dungeon right now, and most likely it will be like the others....run, speed, blitz...maybe I loot a few barrels along the way, and then its over...and the TYFG appears and I'm back in the overworld.
marshill88 wrote: »AuraoftheAzureSea wrote: »
Some people are okay carrying and don't mind a dungeon taking longer. Other players would look at your build and get irritated because they *know* the dungeon will take longer and that makes them resentful because they assume players like that don't care enough to learn more about how to effectively do their role and that they do not respect other people's time. And these assumptions would in fact be true that you don't care, because that's what you've shown us here.
Friend, this just hasn't proven true in any of my experiences. The rush to complete these dungeons are insane...blitz, blitz, blitz. I don't even have time to read the quest material. So I might be wasting their precious time? What is that, like 1 minute? I'm going to go queue for a vet dungeon right now, and most likely it will be like the others....run, speed, blitz...maybe I loot a few barrels along the way, and then its over...and the TYFG appears and I'm back in the overworld.
I hate speed runners like this. They leave everyone behind, we miss all the loot and they pull along a stream of adds that pile up somewhere and crush the last one or two in the line. Its rude and inconsiderate.
AuraoftheAzureSea wrote: »marshill88 wrote: »AuraoftheAzureSea wrote: »
Some people are okay carrying and don't mind a dungeon taking longer. Other players would look at your build and get irritated because they *know* the dungeon will take longer and that makes them resentful because they assume players like that don't care enough to learn more about how to effectively do their role and that they do not respect other people's time. And these assumptions would in fact be true that you don't care, because that's what you've shown us here.
Friend, this just hasn't proven true in any of my experiences. The rush to complete these dungeons are insane...blitz, blitz, blitz. I don't even have time to read the quest material. So I might be wasting their precious time? What is that, like 1 minute? I'm going to go queue for a vet dungeon right now, and most likely it will be like the others....run, speed, blitz...maybe I loot a few barrels along the way, and then its over...and the TYFG appears and I'm back in the overworld.
I hate speed runners like this. They leave everyone behind, we miss all the loot and they pull along a stream of adds that pile up somewhere and crush the last one or two in the line. Its rude and inconsiderate.
I like them when I'm farming gear! Which, to be fair, was pretty much every vet dungeon run I did sans pledges. The quicker the better because there was a good chance I'd already run it 10+ times. In hindsight, I probably should have chilled out a bit!
SeaGtGruff wrote: »IMO, you can tell the kind of player you were dealing with by two things they said:
"is that the new meta?" - overly hung up on bis/meta
"whose build is that?" - a follower of "expert" players' builds
The combination of those two attitudes leaves no room for creativity, and no tolerance for the creative. You were better off without their inflexible toxicity.