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MagBlade Theorycrafting Changes Thread

  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    Any one have any success with a solo melee magblade so far this patch? I attempted one that was decent got a few good 1vXs with it. Though I had to flat out run from certain Templar builds lol it’s just no way to beat them with those dots and that bubble.

    Amberplasm + shackle/lich + skoria / zaan / bloodspawn. Been messing with this for a few patches now and it’s my go to. This patch even more for sitting in stealth to suppress dots. Enjoy :)

    Edit : if you haven’t tried double drain health poisons for magblade. It’s been my disgusting secret for a few patches now. 2 dots that both proc skoria if you don’t have enough dots slotted on bar plus gives some ok healing.
    Edited by HEBREWHAMMERRR on 10 September 2019 17:34
  • jarrandub17_ESO
    jarrandub17_ESO
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    Icy/Amber/Skoria
    Entropy/soul/debilitate/icy/reach if you want all dots
    Enjoy!
  • Iskiab
    Iskiab
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    I just did some BGs today after taking a break since the patch. Is swift everyone’s go to jewellery trait? I felt like a snail moving around, IDK maybe I’m just out of practice.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • WacArnold
    WacArnold
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    Does anyone still use befoul cp with soul harvest? I heard this was nerfed but do not know the details.

    Oh and rat does not protect against dizzy swing stuns?
    Edited by WacArnold on 12 September 2019 02:21
    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • GhostofDatthaw
    GhostofDatthaw
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    WacArnold wrote: »
    Does anyone still use befoul cp with soul harvest? I heard this was nerfed but do not know the details.

    Oh and rat does not protect against dizzy swing stuns?

    No rat is snare removal and immunity. It will not block any hard ccs
  • Xvorg
    Xvorg
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    HaruKamui wrote: »
    Xvorg wrote: »
    HaruKamui wrote: »
    WacArnold wrote: »
    WacArnold wrote: »
    I thought I was going to shelf the magblade this patch but, I just cant play anything else lol.

    Tryed necro/curse eater/ troll king. Eh its not so hot, but sometimes its ok. I have alot of trouble vs a couple people using dots or one person only using a dot build. Curse has that 8 sec cool down so a bunch of dots is still gonna add up.

    Sustain is rough this patch I have 2k recovery and 46k mag and still run out alot.

    Combos are clunky, hard to get a solid burst going. Been alot of times I wish I had impale slotted.

    Right now my bars are : degen, shade, mass, swallow, merciless, soul harvest
    regen, path, harness, rat, shadowy, soul tether

    Eh idk I might go to crafty drop necro get rid of shade (im not very good with shade and mostly dont use the teleport) and use impale or ele drain.

    I dont know just playing it tonight in the sewers. Kinda hard to tell alot of new players and zergs.


    I would drop path, put degeneration back bar and then throw impale in degenerations slot.

    Im not really using harness for my primary defense im stacking hots to mitigate damage. Im only using harness instead of ward because the shield str of harness is the max that ward would ever get and since that heal is about worthless with a small shield i figured i should get full shield always in oh crap situations.

    Also now im trying spinner and curse. If that works i may go get the brp restro and then bring back ward.

    And if in the end i like the more mag setup i could use btb change my mundus from atro to mage and get the same mag as necro and an open skill slot. For ele or impale, or loose out on 2k mag and go lover for pen that cant be purged.

    Just personally i dont like shade i have never used it and have found a way to get out of situations without it. Main problem with it is i double click when i use it and cast it and instantly teleport. I will however miss minor main, and that is my biggest worry not having it.

    Stacking hots is indeed very good for magblades and is what I also do. Against a lot of people, making space with cloak and shade and fear all while the hots are ticking is the defensive game plan.

    Shade is key though. I'd argue it's the most important magblade skill since it mitigates the most damage by getting you out of the situation.

    I think the same, stacking HoTs is nice for mageblades. Though you don't need cloak + shade + fear. Dark cloak + Resolve + blur is more than enough.

    Well, I'm playing off healer mageblade this patch and it is really nice when tou get high mitigation while those HoTs start ticking

    I think you're building more tanky. I'm still playing the slippery damage dealer variant of magblades, hence the important of shade and cloak for my playstyle.

    Somehow tanky... I'm using 5 Almalexia's + 5 alessia's bulwark + BS, 5L/1H/1M.
    Alma mercy proc is quite good
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Iskiab
    Iskiab
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    Did some BGs tonight with Dark Cloak because I was too lazy to remorph it to Shadowy Disguise. With burst being up and lots of dots I’m pretty sure disguise is better.

    You can make dark cloak work but it’s definitely not optimal.

    Thinking about it I’m going to kit out my magblade like Brandon’s spec. Ranged cloakblade is probably the most effective magblade right now.
    Edited by Iskiab on 12 September 2019 04:34
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • HowlKimchi
    HowlKimchi
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    My current project is focusing on my magsorc so I'm posting my build for the past year of magblade ESO:

    I play solo 50% of the time and Duo with my brother on the other half. My playstyle is very quick and slippery, but still have just enough defense to not melt instantly when applying the burst rotation.

    I using Troll King, Torug's Pact (both bars), and Spinners (Frontbar), Backbar Blackrose Resto, 5-1-1 light-med-heavy
    All impen, all protective, and infused destro/resto staves

    Orzoga's Smoked Bear Haunch, Steed Mundus. Currently a Dunmer but I think Khajit would be BiS.
    Pots: Alliance Major Sorc pots/lingering health pots

    Front bar: inner light, swallow soul, ele drain, hysteria, spectral bow, U: Soul Harvest
    Back bar: RAT, Invi Cloak, Siphoning Attacks/Entropy, Ward Ally, Shade, U: Resto Ult/Soul Tether

    Max Magicka is only around 30k but it's okay because you have a high health pool (but don't be fooled by this it's still not built for slugfests), and you also have good recoveries. Fully buffed: 2200 magicka, 3300 health, 1100 stamina recoveries.

    Offense:
    Main Burst is good old Soul Harvest -> Hysteria -> Spectral Bow with light attack weaving (with back bar torug's infused weapon enchant buff up). Infused shock enchant with torug's is both good for sustained damage, and burst. You basically proc it ever ~2 seconds. It has a 6k tooltip. I usually get my target down to around 80% health before I do the main burst and it's usually enough to get the kill. It's very easy to get 5 stacks if you weave consistently both on the front and backbar. On 1vX's I stay defensive while still maintaining light attacks as it's a big source of consistent heals from siphoning attacks and it builds for the spectral bow even on the resto staff and then turn around to deal burst damage on the weakest target. I rarely use Cloak as an offensive tool for the crit.

    Against tankier opponents it's a resource battle, and the killing blow usually happens when the soul harvest, shock enchant, and spectral bow all crit. So as i'm whittling down the resource, im hoping for this to happen.

    Defense:
    LOS and all the hots combined with speed and slipperiness basically. Troll King, Swallow soul, siphoning attacks should be consistently up. Troll King with Steed Mundus nets me around 3300 health recovery so making room with cloak and shade already heals me. Steed Mundus with RAT makes me very quick and hard to reach especially when combined with cloak and shade. Always change direction after going into cloak and always have the shade available for teleporting even if it's just a few meters away. Before getting RAT magblade defense was very very clunky because roots and snares were a death sentence. When entropy is slotted for the dot, major sorc, and additional hot, i switch my backbar ult to soul tether to have a siphoning skill, and my pot to lingering health. This is actually pretty good for cyrodiil because of the addiontal 2 hots with the loss of heals on light attacks, but in No CP BGs it's lacking in sustain someties.

    Also use terrain and mobility. I don't want to fight multiple good magplars or magsorcs out on the open, I want to be near corners since I'm rarely built defensively enough to outlast them in a slugfest. But ofcourse don’t shy away from 1v1 duels that tend to happen when you bump into someone good that would also like to duel with you. When those happen, I rarely cloak away to run (except when im carrying like 15k telvar :P) and I just fight to the finish even if I die, then send a “gf” whisper to the opponent.

    I don't really change anything from Cyro to No CP BGs except sometimes slotting Refreshing Path over RAT on deathmatches.
    Edited by HowlKimchi on 12 September 2019 09:04
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • thankyourat
    thankyourat
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    So I’m playing a melee build with onslaught and I actually think it’s better than destro/resto for open world Pvp. It just has so much more burst and mobility. it’s actually been fun where destro magblade has become boring and is really just not that good. The biggest problem I’m having with my melee build is that I can’t find away to fit lotus fan on my bar and still take advantage of all the class passives.
  • Insco851
    Insco851
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    So I’m playing a melee build with onslaught and I actually think it’s better than destro/resto for open world Pvp. It just has so much more burst and mobility. it’s actually been fun where destro magblade has become boring and is really just not that good. The biggest problem I’m having with my melee build is that I can’t find away to fit lotus fan on my bar and still take advantage of all the class passives.

    I started this build but didn’t really find the fun in it. I wasn’t getting kills in BGs with it so kinda scrapped it for open world.
  • Iskiab
    Iskiab
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    So I’m playing a melee build with onslaught and I actually think it’s better than destro/resto for open world Pvp. It just has so much more burst and mobility. it’s actually been fun where destro magblade has become boring and is really just not that good. The biggest problem I’m having with my melee build is that I can’t find away to fit lotus fan on my bar and still take advantage of all the class passives.

    Problem I had when I was designing it was a Siphoning ability.

    Lotus - ele - cloak - concealed - Crippling Ult Onslaught

    That might work, you’d have to live with RAT and Merciless on your back bar though.

    2hs are so nice because of the extra weapon damage. Compared to a destro staff it’s like having an extra spell power glyph. DWs are the same, but I’m not sure how the DW passive works and if you get the bonus damage on off balance targets as a Magblade.

    Come to think of it merciless on your back bar would be a lot easier. You don’t have to worry about building stacks with a melee weapon.

    Then ele - lotus - LA - concealed for quick bursts. For onslaught: ele -
    cloak - concealed - LA - onslaught.
    Edited by Iskiab on 13 September 2019 01:39
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • thankyourat
    thankyourat
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    Insco851 wrote: »
    So I’m playing a melee build with onslaught and I actually think it’s better than destro/resto for open world Pvp. It just has so much more burst and mobility. it’s actually been fun where destro magblade has become boring and is really just not that good. The biggest problem I’m having with my melee build is that I can’t find away to fit lotus fan on my bar and still take advantage of all the class passives.

    I started this build but didn’t really find the fun in it. I wasn’t getting kills in BGs with it so kinda scrapped it for open world.

    It took me alot of trial and error before I finally found a combination of gear sets that somewhat worked for a melee magblade or just magblade in general. I’m running shackle/war maiden/blood spawn. Onslaught is hitting hard from stealth it’s basically guaranteed 10k or more burst damage regardless if the person is a tank or not. It also lets the bow that follows ignore all resistances it’s like the perfect tank killer.

    I haven’t played it in battlegrounds with it. I don’t think I could sustain it in no CP though without gutting the damage so I see your point. It’s definitely not a good group build. It’s perfect for running around solo in Cyrodiil though as long as you don’t try to duel straight up. I don’t see a viable way to make a magblade build for battlegrounds that another class couldn’t do a lot better. I think nightblade as a whole is probably the worse class for bg’s
  • Jeezye
    Jeezye
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    Something that I’m theorizing but never put into practice is actually a Very crit heavy magblade. The reason is dark cloak and siphoning attacks both only scale with hp and crit, while mag and spelldmg don’t really help your defenses - so crit is the optimal way to boost both. Also Torugs enchants might come in handy since they also benefit highly from crit. Lingering pots to provide more sustained healing that uses crit.

    I haven’t found a good second set to combine torugs with though that both boosts crit and doest leave your defenses and sustain behind.
  • zammo
    zammo
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    Jeezye wrote: »
    I haven’t found a good second set to combine torugs with though that both boosts crit and doest leave your defenses and sustain behind.

    Hope I'm not misunderstanding what you're saying there, but if you want crit, defense and sustain, surely you want Robes of Transmutation?

  • Iskiab
    Iskiab
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    Stambla
    Jeezye wrote: »
    Something that I’m theorizing but never put into practice is actually a Very crit heavy magblade. The reason is dark cloak and siphoning attacks both only scale with hp and crit, while mag and spelldmg don’t really help your defenses - so crit is the optimal way to boost both. Also Torugs enchants might come in handy since they also benefit highly from crit. Lingering pots to provide more sustained healing that uses crit.

    I haven’t found a good second set to combine torugs with though that both boosts crit and doest leave your defenses and sustain behind.

    They scale from crit, health and healing % modifiers.

    I’ve had the same difficulty so I settled on mechanical acuity and shadow mundus. It’s a good compromise because you can grab crit modifiers and rely on auto crits so your other stats don’t suffer.

    New players love skimping on crit resists so it’s somewhat effective, I just need a way to track the mech proc.
    Edited by Iskiab on 13 September 2019 13:20
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Insco851
    Insco851
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    Iskiab wrote: »
    Stambla
    Jeezye wrote: »
    Something that I’m theorizing but never put into practice is actually a Very crit heavy magblade. The reason is dark cloak and siphoning attacks both only scale with hp and crit, while mag and spelldmg don’t really help your defenses - so crit is the optimal way to boost both. Also Torugs enchants might come in handy since they also benefit highly from crit. Lingering pots to provide more sustained healing that uses crit.

    I haven’t found a good second set to combine torugs with though that both boosts crit and doest leave your defenses and sustain behind.

    They scale from crit, health and healing % modifiers.

    I’ve had the same difficulty so I settled on mechanical acuity and shadow mundus. It’s a good compromise because you can grab crit modifiers and rely on auto crits so your other stats don’t suffer.

    New players love skimping on crit resists so it’s somewhat effective, I just need a way to track the mech proc.

    I ran multiple builds with MA, the longer you play with that set, the more you’ll be able to identify when you are off cooldown. Just a matter of experience with it.
  • mursie
    mursie
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    after playing a bit on magblade i've come to the conclusion that the class is in a weak spot because of one ability:

    impale

    this ability is pure garbage. dodged 95% of the time and just not very potent unless the player is afk and nearly dead, it is absolute trash in comparison to the jesus beam of templar. radiant oppression can't be dodged, starts at 50%, scales to nearly 500% dmg... i mean my god.

    if impale was made into a good executable, i truly believe this class would instantly be way more viable. the ability to attack from stealth routinely puts victims below 50% 9 times out of 10 just from open. the issue is that the follow up pressure isn't very good and the execute is total garbage.

    my two cents
    twitch.tv/mursieftw
    twitter: @mursieftw
  • Insco851
    Insco851
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    mursie wrote: »
    after playing a bit on magblade i've come to the conclusion that the class is in a weak spot because of one ability:

    impale

    this ability is pure garbage. dodged 95% of the time and just not very potent unless the player is afk and nearly dead, it is absolute trash in comparison to the jesus beam of templar. radiant oppression can't be dodged, starts at 50%, scales to nearly 500% dmg... i mean my god.

    if impale was made into a good executable, i truly believe this class would instantly be way more viable. the ability to attack from stealth routinely puts victims below 50% 9 times out of 10 just from open. the issue is that the follow up pressure isn't very good and the execute is total garbage.

    my two cents

    Yea it can be looked at this way. Also why a lot of mnb players use proc sets to pump up their pressure. LA>Spammable is the weakest pressure possible. Nothing delayed until you have a bow proc.

    Still might be the most unforgiving yet funnest class. Though I don’t subscribe to the idea this is a great meta for mnb. Especially if you were used to a brawler type build/playstyle.
    Edited by Insco851 on 13 September 2019 14:32
  • Zevrro
    Zevrro
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    mursie wrote: »
    after playing a bit on magblade i've come to the conclusion that the class is in a weak spot because of one ability:

    impale

    this ability is pure garbage. dodged 95% of the time and just not very potent unless the player is afk and nearly dead, it is absolute trash in comparison to the jesus beam of templar. radiant oppression can't be dodged, starts at 50%, scales to nearly 500% dmg... i mean my god.

    if impale was made into a good executable, i truly believe this class would instantly be way more viable. the ability to attack from stealth routinely puts victims below 50% 9 times out of 10 just from open. the issue is that the follow up pressure isn't very good and the execute is total garbage.

    my two cents

    Its never been worth slotting in my opinion but for me its mainly a bar space issue. I think the main problem with impale is that it seems to have a travel time which makes it too unreliable for a skill that you're using solely for finishing off players.
    @Zevrro PC-EU
    CP 1200+
    Azura's Star/Sotha Sil/Bahlokdaan
    Magicka Nightblade

    AD | Zevrro
    | Magicka Nightblade | AR43 |
    AD | Zevrro II | Magicka Nightblade | AR50 | 09-02-2019 |
    DC | Not Zevrro | Magicka Nightblade | AR33 |
    EP | Ževrro | Magicka Nightblade | AR14 |
    Other PvP Characters
    AD | Zevrro VII | Stamina Warden | AR33 |
    AD | Zevrro XII | Magicka Warden | AR22 |
    DC | Not Zevrro II | Magicka Warden | AR14 |
    DC | Necrotic Zevrro | Magicka Necromancer | AR17 |
    EP | Real-Skyice | Stamina Warden | AR10 |

    >156m AP
  • thankyourat
    thankyourat
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    mursie wrote: »
    after playing a bit on magblade i've come to the conclusion that the class is in a weak spot because of one ability:

    impale

    this ability is pure garbage. dodged 95% of the time and just not very potent unless the player is afk and nearly dead, it is absolute trash in comparison to the jesus beam of templar. radiant oppression can't be dodged, starts at 50%, scales to nearly 500% dmg... i mean my god.

    if impale was made into a good executable, i truly believe this class would instantly be way more viable. the ability to attack from stealth routinely puts victims below 50% 9 times out of 10 just from open. the issue is that the follow up pressure isn't very good and the execute is total garbage.

    my two cents

    I think it’s a little more than that. Even if impale was buffed how would you fit it on your bar. I think that’s the main problem with magblade is you just don’t have bar space for everything you need.

    Edit: you have to have merciless, a cc, both shade and cloak, a damage shield so you don’t instantly melt when out of stealth, a heal, two siphoning abilities for passives, and snare immunity. That’s 9 abilities right there so you basically have one ability to mess around with and with how bad sustain is you are probably going to want that to be siphoning attacks.
    Edited by thankyourat on 13 September 2019 16:07
  • Iskiab
    Iskiab
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    I think the class’ main issue is reliance on light attacks. Destro staves sort of suck, you get next to nothing from the passives making DW and 2H attractive.... except it’s harder to build stacks as melee.

    In PvE it’s a nonissue because mobs don’t move much or dodge, in pvp it is especially with lag.

    Heck even as a healer I’ve dropped a resto staff in some builds. The weapon damage from DW and 2H plus Onslaught is really nice. If DW daggers gave spell crit it’d be even better.
    Edited by Iskiab on 13 September 2019 16:17
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • HowlKimchi
    HowlKimchi
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    Iskiab wrote: »
    I think the class’ main issue is reliance on light attacks. Destro staves sort of suck, you get next to nothing from the passives making DW and 2H attractive.... except it’s harder to build stacks as melee.

    In PvE it’s a nonissue because mobs don’t move much or dodge, in pvp it is especially with lag.

    Heck even as a healer I’ve dropped a resto staff in some builds. The weapon damage from DW and 2H plus Onslaught is really nice. If DW daggers gave spell crit it’d be even better.

    every class should light attack weave though. destro passives are also amazing and gives way more damage than 2h and DW...
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Iskiab
    Iskiab
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    HaruKamui wrote: »
    Iskiab wrote: »
    I think the class’ main issue is reliance on light attacks. Destro staves sort of suck, you get next to nothing from the passives making DW and 2H attractive.... except it’s harder to build stacks as melee.

    In PvE it’s a nonissue because mobs don’t move much or dodge, in pvp it is especially with lag.

    Heck even as a healer I’ve dropped a resto staff in some builds. The weapon damage from DW and 2H plus Onslaught is really nice. If DW daggers gave spell crit it’d be even better.

    every class should light attack weave though. destro passives are also amazing and gives way more damage than 2h and DW...

    In PvE yes. In PvE you want the burning effect for flame wall of elements so the increased status effect passive actually matters.

    In PvP the status effects are nice but not great, the destro staff passives are more limited than melee weapons and most only apply to destro staff abilities, plus destro staffs give less weapon damage than melee weapons. Main reason for destro is destro staff abilities and ranged light attacks.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • ScruffyWhiskers
    ScruffyWhiskers
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    mursie wrote: »
    after playing a bit on magblade i've come to the conclusion that the class is in a weak spot because of one ability:

    impale

    this ability is pure garbage. dodged 95% of the time and just not very potent unless the player is afk and nearly dead, it is absolute trash in comparison to the jesus beam of templar. radiant oppression can't be dodged, starts at 50%, scales to nearly 500% dmg... i mean my god.

    if impale was made into a good executable, i truly believe this class would instantly be way more viable. the ability to attack from stealth routinely puts victims below 50% 9 times out of 10 just from open. the issue is that the follow up pressure isn't very good and the execute is total garbage.

    my two cents

    Improved Impale would be really nice. Maybe move it to 30% or scale it down from 40%. Right now it only works as a kill stealer or on players who for whatever reason won't or can't get out of a low health situation quickly enough. I have it on my back bar but even with an Execute Now addon, it misses the window most of the times or gets dodge rolled. Heck, it even gets outshielded sometimes.
  • brandonv516
    brandonv516
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    Iskiab wrote: »
    HaruKamui wrote: »
    Iskiab wrote: »
    I think the class’ main issue is reliance on light attacks. Destro staves sort of suck, you get next to nothing from the passives making DW and 2H attractive.... except it’s harder to build stacks as melee.

    In PvE it’s a nonissue because mobs don’t move much or dodge, in pvp it is especially with lag.

    Heck even as a healer I’ve dropped a resto staff in some builds. The weapon damage from DW and 2H plus Onslaught is really nice. If DW daggers gave spell crit it’d be even better.

    every class should light attack weave though. destro passives are also amazing and gives way more damage than 2h and DW...

    In PvE yes. In PvE you want the burning effect for flame wall of elements so the increased status effect passive actually matters.

    In PvP the status effects are nice but not great, the destro staff passives are more limited than melee weapons and most only apply to destro staff abilities, plus destro staffs give less weapon damage than melee weapons. Main reason for destro is destro staff abilities and ranged light attacks.

    I would argue Minor Vulnerability is pretty great. Putting a Shock Enchant on my Destro staff and using Flame Clench is a very strong alternative to Lotus Fan (and keeps you at range if desired).
  • Iskiab
    Iskiab
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    Iskiab wrote: »
    HaruKamui wrote: »
    Iskiab wrote: »
    I think the class’ main issue is reliance on light attacks. Destro staves sort of suck, you get next to nothing from the passives making DW and 2H attractive.... except it’s harder to build stacks as melee.

    In PvE it’s a nonissue because mobs don’t move much or dodge, in pvp it is especially with lag.

    Heck even as a healer I’ve dropped a resto staff in some builds. The weapon damage from DW and 2H plus Onslaught is really nice. If DW daggers gave spell crit it’d be even better.

    every class should light attack weave though. destro passives are also amazing and gives way more damage than 2h and DW...

    In PvE yes. In PvE you want the burning effect for flame wall of elements so the increased status effect passive actually matters.

    In PvP the status effects are nice but not great, the destro staff passives are more limited than melee weapons and most only apply to destro staff abilities, plus destro staffs give less weapon damage than melee weapons. Main reason for destro is destro staff abilities and ranged light attacks.

    I would argue Minor Vulnerability is pretty great. Putting a Shock Enchant on my Destro staff and using Flame Clench is a very strong alternative to Lotus Fan (and keeps you at range if desired).

    Yea, everything that does something positive is good, it’s about the opportunity cost.

    I just mean you get 350 some odd extra spell damage just from changing to DW from a Flame Staff. Using swords also has a flat damage boost that isn’t restricted to single target abilities.

    There are downside and upside to both, but without Siphoning Strikes and Merciless I’m pretty sure DW would be a lot more popular.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • HowlKimchi
    HowlKimchi
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    Iskiab wrote: »
    HaruKamui wrote: »
    Iskiab wrote: »
    I think the class’ main issue is reliance on light attacks. Destro staves sort of suck, you get next to nothing from the passives making DW and 2H attractive.... except it’s harder to build stacks as melee.

    In PvE it’s a nonissue because mobs don’t move much or dodge, in pvp it is especially with lag.

    Heck even as a healer I’ve dropped a resto staff in some builds. The weapon damage from DW and 2H plus Onslaught is really nice. If DW daggers gave spell crit it’d be even better.

    every class should light attack weave though. destro passives are also amazing and gives way more damage than 2h and DW...

    In PvE yes. In PvE you want the burning effect for flame wall of elements so the increased status effect passive actually matters.

    In PvP the status effects are nice but not great, the destro staff passives are more limited than melee weapons and most only apply to destro staff abilities, plus destro staffs give less weapon damage than melee weapons. Main reason for destro is destro staff abilities and ranged light attacks.

    Flame Staff also increases your damage done with single target abilities by 8%. Between that and light attack weaving, it should beat any other damage passives of other weapons.

    But yeah DW and 2H (bcoz onslaught) are plausible. I just love destro la weaving so much.
    Edited by HowlKimchi on 14 September 2019 03:25
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Iskiab
    Iskiab
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    HaruKamui wrote: »
    Iskiab wrote: »
    HaruKamui wrote: »
    Iskiab wrote: »
    I think the class’ main issue is reliance on light attacks. Destro staves sort of suck, you get next to nothing from the passives making DW and 2H attractive.... except it’s harder to build stacks as melee.

    In PvE it’s a nonissue because mobs don’t move much or dodge, in pvp it is especially with lag.

    Heck even as a healer I’ve dropped a resto staff in some builds. The weapon damage from DW and 2H plus Onslaught is really nice. If DW daggers gave spell crit it’d be even better.

    every class should light attack weave though. destro passives are also amazing and gives way more damage than 2h and DW...

    In PvE yes. In PvE you want the burning effect for flame wall of elements so the increased status effect passive actually matters.

    In PvP the status effects are nice but not great, the destro staff passives are more limited than melee weapons and most only apply to destro staff abilities, plus destro staffs give less weapon damage than melee weapons. Main reason for destro is destro staff abilities and ranged light attacks.

    Flame Staff also increases your damage done with single target abilities by 8%. Between that and light attack weaving, it should beat any other damage passives of other weapons.

    But yeah DW and 2H (bcoz onslaught) are plausible. I just love destro la weaving so much.

    Yea, I think it’s mainly healers who can get away with DW because of Symbiosis. Melee light attacks are a huge disadvantage on a class that needs them for self healing, mitigation and the Bow proc damage.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • fred4
    fred4
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    I've uploaded some footage of my build, in case anyone is interested. It's from CP IC:

    https://www.youtube.com/watch?v=8dxsUVeGGLc&t=4s

    The build is most fully described here:

    https://forums.elderscrollsonline.com/en/discussion/comment/6312003/#Comment_6312003
  • brandonv516
    brandonv516
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    fred4 wrote: »
    I've uploaded some footage of my build, in case anyone is interested. It's from CP IC:

    https://www.youtube.com/watch?v=8dxsUVeGGLc&t=4s

    The build is most fully described here:

    https://forums.elderscrollsonline.com/en/discussion/comment/6312003/#Comment_6312003

    Thumbs up. Looks very fun for sure.
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