Maintenance for the week of September 29:
• PC/Mac: NA and EU megaservers for patch maintenance – September 29, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• PlayStation®: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

MagBlade Theorycrafting Changes Thread

  • ScruffyWhiskers
    ScruffyWhiskers
    ✭✭✭✭✭
    Yeah, Templars are holy terrors right now. I sorta don't mind because it was maybe their turn on the wheel. I would much rather see this team put some effort into improving Cyrodiil performance and adding some new content via DLC to the open world pvp in the game than continuing their standardization and normalization goals for the combat systems. First do no harm. Stuff like the cast times to the combat ultimates has really negatively impacted my enjoyment of the game. I know it's not an easy job, but I am truly worried on what the next steps in their design vision are going to bring.
  • Insco851
    Insco851
    ✭✭✭✭✭
    Yeah, Templars are holy terrors right now. I sorta don't mind because it was maybe their turn on the wheel. I would much rather see this team put some effort into improving Cyrodiil performance and adding some new content via DLC to the open world pvp in the game than continuing their standardization and normalization goals for the combat systems. First do no harm. Stuff like the cast times to the combat ultimates has really negatively impacted my enjoyment of the game. I know it's not an easy job, but I am truly worried on what the next steps in their design vision are going to bring.

    I personally enjoy canceling my ultimates on the regular so the noobs can see them coming.... pathetic change honestly.

    Break free reaction time server side is like .5-1 second now.. get feared? Enjoy that little up down animation before your toon will do anything. You get PUNISHED during stuns more than ever.

    .6 cast time on EVERYTHING! Long as the noobs get to see it coming tho!
    Edited by Insco851 on 5 September 2019 15:36
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Yeah, Templars are holy terrors right now. I sorta don't mind because it was maybe their turn on the wheel. I would much rather see this team put some effort into improving Cyrodiil performance and adding some new content via DLC to the open world pvp in the game than continuing their standardization and normalization goals for the combat systems. First do no harm. Stuff like the cast times to the combat ultimates has really negatively impacted my enjoyment of the game. I know it's not an easy job, but I am truly worried on what the next steps in their design vision are going to bring.

    Agreed about performance, but I don’t think balances changes and optimizing the game are mutually exclusive.

    Optimizing involves engineers coming in and fixing bad code and architecture. You can’t use devs who’re part of the combat team to do it, it’s a different toolset and and would be like using plumbers to help doing carpentry work. They could help with the grunt work but would mostly be getting in the way. At best they could help with testing and clearing up sloppy documentation.
    Edited by Iskiab on 5 September 2019 15:37
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • ScruffyWhiskers
    ScruffyWhiskers
    ✭✭✭✭✭
    Yeah, I've got a background in cs and game development so I understand your argument, and agree with your premise. The claim seems to have always been that it was the expanded complexity of the systems like the spammed skills (healing springs) or the assets (the deer) or the proc sets that have been the culprits behind the increasing latency issues. Not sure if the lighting engine change really is a factor tbh. The game has no doubt seen the introduction of many more and varied items, skills and abilities plus the CP system. I would rather they lock down their design and then work on the internals, architecture and netcode. Although if the DDOS service issue with their current choice is true, then that might not matter. I haven't really looked into that very much. And I have been out of the industry for a while so take my opinion for what it is worth. :)

    Edit: Plus I really think a lot of the problems with open world prime time Cyrodiil are due to how they have laid the map out an channeled players to certain keeps. They need to rethink the geography and keep the 3 way dynamic while still spreading out the player density. Things like the hammer are a good start but even that often concentrates players instead of opening up the map. It could really use some tuning.
    Edited by ScruffyWhiskers on 5 September 2019 17:25
  • GhostofDatthaw
    GhostofDatthaw
    ✭✭✭✭✭
    Yeah, I've got a background in cs and game development so I understand your argument, and agree with your premise. The claim seems to have always been that it was the expanded complexity of the systems like the spammed skills (healing springs) or the assets (the deer) or the proc sets that have been the culprits behind the increasing latency issues. Not sure if the lighting engine change really is a factor tbh. The game has no doubt seen the introduction of many more and varied items, skills and abilities plus the CP system. I would rather they lock down their design and then work on the internals, architecture and netcode. Although if the DDOS service issue with their current choice is true, then that might not matter. I haven't really looked into that very much. And I have been out of the industry for a while so take my opinion for what it is worth. :)

    Edit: Plus I really think a lot of the problems with open world prime time Cyrodiil are due to how they have laid the map out an channeled players to certain keeps. They need to rethink the geography and keep the 3 way dynamic while still spreading out the player density. Things like the hammer are a good start but even that often concentrates players instead of opening up the map. It could really use some tuning.

    I'm a knuckle dragger when it comes to coding, but it terms on cyro pop and objectives, it's the way people play now that can be a problem. When I started and people actually cared about the map and campaign. There were alot of guilds running 10-20 man groups. They worked together pushing different objectives and in turn split the defense across the map out of necessity. Now it's just "faction stack zergling" and "pompous small man". Guilds died and cyro with it
    Edited by GhostofDatthaw on 5 September 2019 18:11
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Yeah, I've got a background in cs and game development so I understand your argument, and agree with your premise. The claim seems to have always been that it was the expanded complexity of the systems like the spammed skills (healing springs) or the assets (the deer) or the proc sets that have been the culprits behind the increasing latency issues. Not sure if the lighting engine change really is a factor tbh. The game has no doubt seen the introduction of many more and varied items, skills and abilities plus the CP system. I would rather they lock down their design and then work on the internals, architecture and netcode. Although if the DDOS service issue with their current choice is true, then that might not matter. I haven't really looked into that very much. And I have been out of the industry for a while so take my opinion for what it is worth. :)

    Edit: Plus I really think a lot of the problems with open world prime time Cyrodiil are due to how they have laid the map out an channeled players to certain keeps. They need to rethink the geography and keep the 3 way dynamic while still spreading out the player density. Things like the hammer are a good start but even that often concentrates players instead of opening up the map. It could really use some tuning.

    I'm a knuckle dragger when it comes to coding, but it terms on cyro pop and objectives, it's the way people play now that can be a problem. When I started and people actually cared about the map and campaign. There were alot of guilds running 10-20 man groups. They worked together pushing different objectives and in turn split the defense across the map out of necessity. Now it's just "faction stack zergling" and "pompous small man". Guilds died and cyro with it

    I don’t agree with the faction stack zergling thing.

    It’s a matter of perspective. It’s the most common complaint about my guild (Homicide) but it’s mainly because we’re effective so we’re winning.

    We did very well in the non-CP campaign so guilds stopped coming, and so we dabbled in the CP campaign because there was no one left to fight. We’ve only been in there once but our strategy is just as effective there so it was business as usual.

    Mostly complaints stem from losing and people not adapting to the game. People play with their friends and naturally become elitist over time, then with normal attrition they get stuck in smaller and smaller groups until they’re irrelevant. All we basicly do is give new players a chance to get better and play with them, so naturally get stronger.

    Most complaints are from people having their ego put in check which is wrapped up in their performance. It comes down to ‘I lost’ and making excuses (they had more, lag, game changes, class, etc..). Plus accepting new players means less food for the small scale players who prey on new players which can’t make them happy.
    Edited by Iskiab on 5 September 2019 18:51
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • GhostofDatthaw
    GhostofDatthaw
    ✭✭✭✭✭
    Iskiab wrote: »
    Yeah, I've got a background in cs and game development so I understand your argument, and agree with your premise. The claim seems to have always been that it was the expanded complexity of the systems like the spammed skills (healing springs) or the assets (the deer) or the proc sets that have been the culprits behind the increasing latency issues. Not sure if the lighting engine change really is a factor tbh. The game has no doubt seen the introduction of many more and varied items, skills and abilities plus the CP system. I would rather they lock down their design and then work on the internals, architecture and netcode. Although if the DDOS service issue with their current choice is true, then that might not matter. I haven't really looked into that very much. And I have been out of the industry for a while so take my opinion for what it is worth. :)

    Edit: Plus I really think a lot of the problems with open world prime time Cyrodiil are due to how they have laid the map out an channeled players to certain keeps. They need to rethink the geography and keep the 3 way dynamic while still spreading out the player density. Things like the hammer are a good start but even that often concentrates players instead of opening up the map. It could really use some tuning.

    I'm a knuckle dragger when it comes to coding, but it terms on cyro pop and objectives, it's the way people play now that can be a problem. When I started and people actually cared about the map and campaign. There were alot of guilds running 10-20 man groups. They worked together pushing different objectives and in turn split the defense across the map out of necessity. Now it's just "faction stack zergling" and "pompous small man". Guilds died and cyro with it

    I don’t agree with the faction stack zergling thing.

    It’s a matter of perspective. It’s the most common complaint about my guild (Homicide) but it’s mainly because we’re effective so we’re winning.

    We did very well in the non-CP campaign so guilds stopped coming, and so we dabbled in the CP campaign because there was no one left to fight. We’ve only been in there once but our strategy is just as effective there so it was business as usual.

    Mostly complaints stem from losing and people not adapting to the game. People play with their friends and naturally become elitist over time, then with normal attrition they get stuck in smaller and smaller groups until they’re irrelevant. All we basicly do is give new players a chance to get better and play with them, so naturally get stronger.

    Most complaints are from people having their ego put in check which is wrapped up in their performance. It comes down to ‘I lost’ and making excuses (they had more, lag, game changes, class, etc..). Plus accepting new players means less food for the small scale players who prey on new players which can’t make them happy.

    I just say "faction stack zergling" because it is the way cp pcna operates now. It always seems like the whole server just pushes one objective. I don't dabble too much in no cp, but I can assume homicide gets the same grief that Chuck Norris used to get back in the day. I'm not in anyway belittling what homicide does, I'm just saying there used to be like 10 homicide type guilds on each faction. It was alot more dynamic and the weaker guilds were actually driven to improve and grow numbers. Now all the players who normally would have been running these guilds think it is below them for stupid reason such as "small scale and solo ego"

    I remember being out numbered at times and just getting wiped like 10 times in a row. We didn't tuck tail and quit or call unfair. We would split our group into small squads and everyone flag keeps at the same time. Cause absolute chaos and delay the push. Attempt to split the groups who were beating us at them time to a more even fight we could take. I was just bringing up the point that guilds are not as prevalent as they once were and tend to leave once they lose. You said yourself that just because you won everyone left and calls you zerglings. They don't try to adapt and change tactics anymore.
  • ScruffyWhiskers
    ScruffyWhiskers
    ✭✭✭✭✭
    I can't say that I have the answer, but I'm sure Wheeler and his group have the data on how the players move around the map at different times in any given day. They need to come up with incentives to herd players in multiple directions. The 3 faction mechanic has a natural feedback and balancing mechanism to this and works fairly well. But there is still a lot of traffic going around the main loop because that's the path of least resistance especially for pugs and casuals. People see BRK flagged on an otherwise static map and soon it's Stalingrad.

    Scrolls moving across maps make for some of the best fighting with columns and stragglers all spread out over territory that otherwise only gets sightseeing. Placing some more outposts on the map and finding some way to incentivize them could be an option. Spawning other short duration value relics that would be grabbed and them temporarily stored in an outpost for a small buff until it vanished would be a possible idea.
  • ScruffyWhiskers
    ScruffyWhiskers
    ✭✭✭✭✭
    Aplogies for derailing the MagNB thread. To get back on topic. When you see a Templar with that black globe around them now, what's the first thing that comes to mind?

    I try and watch for a bit to see how good they are at keeping it up. Then I usually end up just moving on. :)
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Yea, Templar’s are tough, especially stamplars. All I can say is try to outlast them, a lot of people try to skimp on sustain for higher tooltip damage to burst people down.

    I play a healer and have seen some weird stuff: people trying to deep thoughts in the middle of an engagement, runnaway when people are most vulnerable, etc... Since I’m not spec’d for damage most of my kills solo come from out sustaining people in silly gimmick specs. Same should apply to dps but you’re more lethal.
    Edited by Iskiab on 7 September 2019 13:08
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • WacArnold
    WacArnold
    ✭✭✭
    I thought I was going to shelf the magblade this patch but, I just cant play anything else lol.

    Tryed necro/curse eater/ troll king. Eh its not so hot, but sometimes its ok. I have alot of trouble vs a couple people using dots or one person only using a dot build. Curse has that 8 sec cool down so a bunch of dots is still gonna add up.

    Sustain is rough this patch I have 2k recovery and 46k mag and still run out alot.

    Combos are clunky, hard to get a solid burst going. Been alot of times I wish I had impale slotted.

    Right now my bars are : degen, shade, mass, swallow, merciless, soul harvest
    regen, path, harness, rat, shadowy, soul tether

    Eh idk I might go to crafty drop necro get rid of shade (im not very good with shade and mostly dont use the teleport) and use impale or ele drain.

    I dont know just playing it tonight in the sewers. Kinda hard to tell alot of new players and zergs.


    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • GhostofDatthaw
    GhostofDatthaw
    ✭✭✭✭✭
    WacArnold wrote: »
    I thought I was going to shelf the magblade this patch but, I just cant play anything else lol.

    Tryed necro/curse eater/ troll king. Eh its not so hot, but sometimes its ok. I have alot of trouble vs a couple people using dots or one person only using a dot build. Curse has that 8 sec cool down so a bunch of dots is still gonna add up.

    Sustain is rough this patch I have 2k recovery and 46k mag and still run out alot.

    Combos are clunky, hard to get a solid burst going. Been alot of times I wish I had impale slotted.

    Right now my bars are : degen, shade, mass, swallow, merciless, soul harvest
    regen, path, harness, rat, shadowy, soul tether

    Eh idk I might go to crafty drop necro get rid of shade (im not very good with shade and mostly dont use the teleport) and use impale or ele drain.

    I dont know just playing it tonight in the sewers. Kinda hard to tell alot of new players and zergs.


    I would drop path, put degeneration back bar and then throw impale in degenerations slot.
  • Jeezye
    Jeezye
    ✭✭✭✭✭
    I've messed around with a heavy armor magblade today that is pretty dot intensive and uses skoria for additional pressure. One niche skill that I absolutly love now is vampire drain, the damage is actually pretty high and procs skoria, and the base CC + ult regen is insane.

    However I was hoping to get away with brp healing ward + path/dark cloak + the additional healing from degen/swallow/drain/merciless.

    However I feel once I get bursted or pressured I simply cannot recover with healing ward, its just too tiny and almost instantly vanishes.. How do you guys handle high pressure? In sustained fights I have no problem, but its hard to recover from bursts.

    Rapid regen seems nice but even that takes too long to ramp up. Harness is *** by now too...
  • Insco851
    Insco851
    ✭✭✭✭✭
    Jeezye wrote: »
    I've messed around with a heavy armor magblade today that is pretty dot intensive and uses skoria for additional pressure. One niche skill that I absolutly love now is vampire drain, the damage is actually pretty high and procs skoria, and the base CC + ult regen is insane.

    However I was hoping to get away with brp healing ward + path/dark cloak + the additional healing from degen/swallow/drain/merciless.

    However I feel once I get bursted or pressured I simply cannot recover with healing ward, its just too tiny and almost instantly vanishes.. How do you guys handle high pressure? In sustained fights I have no problem, but its hard to recover from bursts.

    Rapid regen seems nice but even that takes too long to ramp up. Harness is *** by now too...

    Same experience with BRP, same issue with recovering. And additional issues with sustain. And harness just doesn’t cut it for the cost now. I chalked it up to the dot pressure eating my healing and true lack of burst heal on top.

    I handle high pressure by playing a different class right now.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    I still like harness magicka. I mean it’s not as good as it was when you could use it indefinitely but the shield’s useful if you hot stack.

    With mitigation being down for NBs hot stacking isn’t as effective as it was, but harness helps mitigate burst to let your hots tick if you use it reactively.

    Main difference this patch is one opponent is okay, two and you’re toast without LoS or cloak. Burst is up and mitigation down making being tanky a lot harder.
    Edited by Iskiab on 8 September 2019 14:38
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Jeezye
    Jeezye
    ✭✭✭✭✭
    Iskiab wrote: »
    I still like harness magicka. I mean it’s not as good as it was when you could use it indefinitely but the shield’s useful if you hot stack.

    With mitigation being down for NBs hot stacking isn’t as effective as it was, but harness helps mitigate burst to let your hots tick if you use it reactively.

    Main difference this patch is one opponent is okay, two and you’re toast without LoS or cloak. Burst is up and mitigation down making being tanky a lot harder.

    tbh I didnt face any opponent today that could really outpressure me in 1v1, besides a funky magplar. I'm talking 1vX with 3+ people chasing you, there's no way to get back up once pressured. I've played this class for 5 years now and I really don't see any options but run shadowy and play like a coward
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Jeezye wrote: »
    Iskiab wrote: »
    I still like harness magicka. I mean it’s not as good as it was when you could use it indefinitely but the shield’s useful if you hot stack.

    With mitigation being down for NBs hot stacking isn’t as effective as it was, but harness helps mitigate burst to let your hots tick if you use it reactively.

    Main difference this patch is one opponent is okay, two and you’re toast without LoS or cloak. Burst is up and mitigation down making being tanky a lot harder.

    tbh I didnt face any opponent today that could really outpressure me in 1v1, besides a funky magplar. I'm talking 1vX with 3+ people chasing you, there's no way to get back up once pressured. I've played this class for 5 years now and I really don't see any options but run shadowy and play like a coward

    There is, but you have to change away from a typical setup. I blew up my spec as a healer and restarted, now I can do well against multiple opponents.

    With that being said I’m a healer and don’t think I could kill anyone competent, so IDK how useful that is for a dps.

    NB seems a bit weak right now. I’d play the coward and see what the next patch brings. Stick to solo open world ganker or bombing imo.
    Edited by Iskiab on 8 September 2019 15:10
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • GhostofDatthaw
    GhostofDatthaw
    ✭✭✭✭✭
    Jeezye wrote: »
    Iskiab wrote: »
    I still like harness magicka. I mean it’s not as good as it was when you could use it indefinitely but the shield’s useful if you hot stack.

    With mitigation being down for NBs hot stacking isn’t as effective as it was, but harness helps mitigate burst to let your hots tick if you use it reactively.

    Main difference this patch is one opponent is okay, two and you’re toast without LoS or cloak. Burst is up and mitigation down making being tanky a lot harder.

    tbh I didnt face any opponent today that could really outpressure me in 1v1, besides a funky magplar. I'm talking 1vX with 3+ people chasing you, there's no way to get back up once pressured. I've played this class for 5 years now and I really don't see any options but run shadowy and play like a coward

    Don't think of using cloak to play as a coward. Think of it as using cloak to position then get a big boy crit. It's all perspective because dark cloak from my experience doesn't fly in this dot meta. Maybe next patch when they nerf them. But as of now, every dark cloak guy I see, they do well 1v1 but the second someone else comes it's purely defensive playing and spamming hots. I sit there in cloak watching them, and they can never get off the back bar and just die.
    Edited by GhostofDatthaw on 8 September 2019 15:13
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Yea, magblades can do well in limited settings. Stick to sewers or open world and you’ll be okay. I’d steer clear of places like BGs or fighting groups.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • WacArnold
    WacArnold
    ✭✭✭
    WacArnold wrote: »
    I thought I was going to shelf the magblade this patch but, I just cant play anything else lol.

    Tryed necro/curse eater/ troll king. Eh its not so hot, but sometimes its ok. I have alot of trouble vs a couple people using dots or one person only using a dot build. Curse has that 8 sec cool down so a bunch of dots is still gonna add up.

    Sustain is rough this patch I have 2k recovery and 46k mag and still run out alot.

    Combos are clunky, hard to get a solid burst going. Been alot of times I wish I had impale slotted.

    Right now my bars are : degen, shade, mass, swallow, merciless, soul harvest
    regen, path, harness, rat, shadowy, soul tether

    Eh idk I might go to crafty drop necro get rid of shade (im not very good with shade and mostly dont use the teleport) and use impale or ele drain.

    I dont know just playing it tonight in the sewers. Kinda hard to tell alot of new players and zergs.


    I would drop path, put degeneration back bar and then throw impale in degenerations slot.

    Im not really using harness for my primary defense im stacking hots to mitigate damage. Im only using harness instead of ward because the shield str of harness is the max that ward would ever get and since that heal is about worthless with a small shield i figured i should get full shield always in oh crap situations.

    Also now im trying spinner and curse. If that works i may go get the brp restro and then bring back ward.

    And if in the end i like the more mag setup i could use btb change my mundus from atro to mage and get the same mag as necro and an open skill slot. For ele or impale, or loose out on 2k mag and go lover for pen that cant be purged.

    Just personally i dont like shade i have never used it and have found a way to get out of situations without it. Main problem with it is i double click when i use it and cast it and instantly teleport. I will however miss minor main, and that is my biggest worry not having it.
    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • HowlKimchi
    HowlKimchi
    ✭✭✭✭✭
    WacArnold wrote: »
    WacArnold wrote: »
    I thought I was going to shelf the magblade this patch but, I just cant play anything else lol.

    Tryed necro/curse eater/ troll king. Eh its not so hot, but sometimes its ok. I have alot of trouble vs a couple people using dots or one person only using a dot build. Curse has that 8 sec cool down so a bunch of dots is still gonna add up.

    Sustain is rough this patch I have 2k recovery and 46k mag and still run out alot.

    Combos are clunky, hard to get a solid burst going. Been alot of times I wish I had impale slotted.

    Right now my bars are : degen, shade, mass, swallow, merciless, soul harvest
    regen, path, harness, rat, shadowy, soul tether

    Eh idk I might go to crafty drop necro get rid of shade (im not very good with shade and mostly dont use the teleport) and use impale or ele drain.

    I dont know just playing it tonight in the sewers. Kinda hard to tell alot of new players and zergs.


    I would drop path, put degeneration back bar and then throw impale in degenerations slot.

    Im not really using harness for my primary defense im stacking hots to mitigate damage. Im only using harness instead of ward because the shield str of harness is the max that ward would ever get and since that heal is about worthless with a small shield i figured i should get full shield always in oh crap situations.

    Also now im trying spinner and curse. If that works i may go get the brp restro and then bring back ward.

    And if in the end i like the more mag setup i could use btb change my mundus from atro to mage and get the same mag as necro and an open skill slot. For ele or impale, or loose out on 2k mag and go lover for pen that cant be purged.

    Just personally i dont like shade i have never used it and have found a way to get out of situations without it. Main problem with it is i double click when i use it and cast it and instantly teleport. I will however miss minor main, and that is my biggest worry not having it.

    Stacking hots is indeed very good for magblades and is what I also do. Against a lot of people, making space with cloak and shade and fear all while the hots are ticking is the defensive game plan.

    Shade is key though. I'd argue it's the most important magblade skill since it mitigates the most damage by getting you out of the situation.
    Edited by HowlKimchi on 8 September 2019 19:23
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    Iskiab wrote: »
    Yea, magblades can do well in limited settings. Stick to sewers or open world and you’ll be okay. I’d steer clear of places like BGs or fighting groups.

    Still playing solo Magblade everyday in high MMR BGs and have to say I disagree.

    Just yesterday I faced a premade Templar group:

    IMG-ba275d8d-177b-4f39-af19-642c7601023a.png

    Small clip from that match:
    https://xboxclips.com/Lich This/684fd4a8-66bf-4d15-becf-57b00743cb7e/embed

    I think people just need to stick with it. Obviously not every match will be a breeze.

    It sounds cheesy but with practice comes comfortability and ultimately success.
    Edited by brandonv516 on 8 September 2019 19:27
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Iskiab wrote: »
    Yea, magblades can do well in limited settings. Stick to sewers or open world and you’ll be okay. I’d steer clear of places like BGs or fighting groups.

    Still playing solo Magblade everyday in high MMR BGs and have to say I disagree.

    Just yesterday I faced a premade Templar group:

    IMG-ba275d8d-177b-4f39-af19-642c7601023a.png

    Small clip from that match:
    https://xboxclips.com/Lich This/684fd4a8-66bf-4d15-becf-57b00743cb7e/embed

    I think people just need to stick with it. Obviously not every match will be a breeze.

    It sounds cheesy but with practice comes comfortability and ultimately success.

    Ah nice. I struggled until I changed my spec around, played two BGs and did really well. Now I’m trying to be sneaky with it and keep it for Cyro only so it’s on the DL.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Tzayad
    Tzayad
    ✭✭✭
    This is the set up I’m currently running.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=77778

    Can easily switch to a ranged focus build by swapping concealed for swallow/crushing/elemental weapon, and Lotus for clench, and any other ult like meteor or Soul assult.
    The idea of the build is having quite high health regen while running multiple HoTs, and just going all out offence/pressure.
    You’ve got the resto ult for any “oh *** I’m getting bursted” moments, as well as combat prayer for extra defense and offence to help swing the tide back in your favor.

    I’m having a ton of fun with it solo and in small groups since it’s quite good at ganking, sustained fights, and has quite good group support.
    Edited by Tzayad on 9 September 2019 19:01
    Beren Tinamion | Nightblade
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    HaruKamui wrote: »
    WacArnold wrote: »
    WacArnold wrote: »
    I thought I was going to shelf the magblade this patch but, I just cant play anything else lol.

    Tryed necro/curse eater/ troll king. Eh its not so hot, but sometimes its ok. I have alot of trouble vs a couple people using dots or one person only using a dot build. Curse has that 8 sec cool down so a bunch of dots is still gonna add up.

    Sustain is rough this patch I have 2k recovery and 46k mag and still run out alot.

    Combos are clunky, hard to get a solid burst going. Been alot of times I wish I had impale slotted.

    Right now my bars are : degen, shade, mass, swallow, merciless, soul harvest
    regen, path, harness, rat, shadowy, soul tether

    Eh idk I might go to crafty drop necro get rid of shade (im not very good with shade and mostly dont use the teleport) and use impale or ele drain.

    I dont know just playing it tonight in the sewers. Kinda hard to tell alot of new players and zergs.


    I would drop path, put degeneration back bar and then throw impale in degenerations slot.

    Im not really using harness for my primary defense im stacking hots to mitigate damage. Im only using harness instead of ward because the shield str of harness is the max that ward would ever get and since that heal is about worthless with a small shield i figured i should get full shield always in oh crap situations.

    Also now im trying spinner and curse. If that works i may go get the brp restro and then bring back ward.

    And if in the end i like the more mag setup i could use btb change my mundus from atro to mage and get the same mag as necro and an open skill slot. For ele or impale, or loose out on 2k mag and go lover for pen that cant be purged.

    Just personally i dont like shade i have never used it and have found a way to get out of situations without it. Main problem with it is i double click when i use it and cast it and instantly teleport. I will however miss minor main, and that is my biggest worry not having it.

    Stacking hots is indeed very good for magblades and is what I also do. Against a lot of people, making space with cloak and shade and fear all while the hots are ticking is the defensive game plan.

    Shade is key though. I'd argue it's the most important magblade skill since it mitigates the most damage by getting you out of the situation.

    I think the same, stacking HoTs is nice for mageblades. Though you don't need cloak + shade + fear. Dark cloak + Resolve + blur is more than enough.

    Well, I'm playing off healer mageblade this patch and it is really nice when tou get high mitigation while those HoTs start ticking
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Tzayad wrote: »
    This is the set up I’m currently running.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=77778

    Can easily switch to a ranged focus build by swapping concealed for swallow/crushing/elemental weapon, and Lotus for clench, and any other ult like meteor or Soul assult.
    The idea of the build is having quite high health regen while running multiple HoTs, and just going all out offence/pressure.
    You’ve got the resto ult for any “oh *** I’m getting bursted” moments, as well as combat prayer for extra defense and offence to help swing the tide back in your favor.

    I’m having a ton of fun with it solo and in small groups since it’s quite good at ganking, sustained fights, and has quite good group support.

    Looks good though how are you getting your health regen so high? Is that solely from Troll King and CPs?

    I’d try Soul Siphon on your back bar for the Siphoning passives.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • GhostofDatthaw
    GhostofDatthaw
    ✭✭✭✭✭
    Iskiab wrote: »
    Tzayad wrote: »
    This is the set up I’m currently running.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=77778

    Can easily switch to a ranged focus build by swapping concealed for swallow/crushing/elemental weapon, and Lotus for clench, and any other ult like meteor or Soul assult.
    The idea of the build is having quite high health regen while running multiple HoTs, and just going all out offence/pressure.
    You’ve got the resto ult for any “oh *** I’m getting bursted” moments, as well as combat prayer for extra defense and offence to help swing the tide back in your favor.

    I’m having a ton of fun with it solo and in small groups since it’s quite good at ganking, sustained fights, and has quite good group support.

    Looks good though how are you getting your health regen so high? Is that solely from Troll King and CPs?

    I’d try Soul Siphon on your back bar for the Siphoning passives.

    Yeah something is wrong with that, he also has major fortitude on his buffs but no way of obtaining it.
    Edited by GhostofDatthaw on 9 September 2019 18:39
  • Tzayad
    Tzayad
    ✭✭✭
    Iskiab wrote: »
    Tzayad wrote: »
    This is the set up I’m currently running.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=77778

    Can easily switch to a ranged focus build by swapping concealed for swallow/crushing/elemental weapon, and Lotus for clench, and any other ult like meteor or Soul assult.
    The idea of the build is having quite high health regen while running multiple HoTs, and just going all out offence/pressure.
    You’ve got the resto ult for any “oh *** I’m getting bursted” moments, as well as combat prayer for extra defense and offence to help swing the tide back in your favor.

    I’m having a ton of fun with it solo and in small groups since it’s quite good at ganking, sustained fights, and has quite good group support.

    Looks good though how are you getting your health regen so high? Is that solely from Troll King and CPs?

    I’d try Soul Siphon on your back bar for the Siphoning passives.

    Yeah something is wrong with that, he also has major fortitude on his buffs but no way of obtaining it.

    Guess I had that buff selected by accident, I do run tripots though, those still give that buff, right?
    Without the major fort, drops the health regen to 2800~

    Updated the buffs that should be active, including taking continuous attack off. A bit more modest stats, but still good.
    Fully buffed up I think it has some pretty rad stats though.

    A lot comes from the food I'm running, troll king, and a little from CP
    Edited by Tzayad on 9 September 2019 19:03
    Beren Tinamion | Nightblade
  • GhostofDatthaw
    GhostofDatthaw
    ✭✭✭✭✭
    Tzayad wrote: »
    Iskiab wrote: »
    Tzayad wrote: »
    This is the set up I’m currently running.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=77778

    Can easily switch to a ranged focus build by swapping concealed for swallow/crushing/elemental weapon, and Lotus for clench, and any other ult like meteor or Soul assult.
    The idea of the build is having quite high health regen while running multiple HoTs, and just going all out offence/pressure.
    You’ve got the resto ult for any “oh *** I’m getting bursted” moments, as well as combat prayer for extra defense and offence to help swing the tide back in your favor.

    I’m having a ton of fun with it solo and in small groups since it’s quite good at ganking, sustained fights, and has quite good group support.

    Looks good though how are you getting your health regen so high? Is that solely from Troll King and CPs?

    I’d try Soul Siphon on your back bar for the Siphoning passives.

    Yeah something is wrong with that, he also has major fortitude on his buffs but no way of obtaining it.

    Guess I had that buff selected by accident, I do run tripots though, those still give that buff, right?
    Without the major fort, drops the health regen to 2800~

    Updated the buffs that should be active, including taking continuous attack off. A bit more modest stats, but still good.
    Fully buffed up I think it has some pretty rad stats though.

    A lot comes from the food I'm running, troll king, and a little from CP

    Yeah tri pots will give major fortitude so that makes sense now
  • HowlKimchi
    HowlKimchi
    ✭✭✭✭✭
    Xvorg wrote: »
    HaruKamui wrote: »
    WacArnold wrote: »
    WacArnold wrote: »
    I thought I was going to shelf the magblade this patch but, I just cant play anything else lol.

    Tryed necro/curse eater/ troll king. Eh its not so hot, but sometimes its ok. I have alot of trouble vs a couple people using dots or one person only using a dot build. Curse has that 8 sec cool down so a bunch of dots is still gonna add up.

    Sustain is rough this patch I have 2k recovery and 46k mag and still run out alot.

    Combos are clunky, hard to get a solid burst going. Been alot of times I wish I had impale slotted.

    Right now my bars are : degen, shade, mass, swallow, merciless, soul harvest
    regen, path, harness, rat, shadowy, soul tether

    Eh idk I might go to crafty drop necro get rid of shade (im not very good with shade and mostly dont use the teleport) and use impale or ele drain.

    I dont know just playing it tonight in the sewers. Kinda hard to tell alot of new players and zergs.


    I would drop path, put degeneration back bar and then throw impale in degenerations slot.

    Im not really using harness for my primary defense im stacking hots to mitigate damage. Im only using harness instead of ward because the shield str of harness is the max that ward would ever get and since that heal is about worthless with a small shield i figured i should get full shield always in oh crap situations.

    Also now im trying spinner and curse. If that works i may go get the brp restro and then bring back ward.

    And if in the end i like the more mag setup i could use btb change my mundus from atro to mage and get the same mag as necro and an open skill slot. For ele or impale, or loose out on 2k mag and go lover for pen that cant be purged.

    Just personally i dont like shade i have never used it and have found a way to get out of situations without it. Main problem with it is i double click when i use it and cast it and instantly teleport. I will however miss minor main, and that is my biggest worry not having it.

    Stacking hots is indeed very good for magblades and is what I also do. Against a lot of people, making space with cloak and shade and fear all while the hots are ticking is the defensive game plan.

    Shade is key though. I'd argue it's the most important magblade skill since it mitigates the most damage by getting you out of the situation.

    I think the same, stacking HoTs is nice for mageblades. Though you don't need cloak + shade + fear. Dark cloak + Resolve + blur is more than enough.

    Well, I'm playing off healer mageblade this patch and it is really nice when tou get high mitigation while those HoTs start ticking

    I think you're building more tanky. I'm still playing the slippery damage dealer variant of magblades, hence the important of shade and cloak for my playstyle.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
Sign In or Register to comment.