ScruffyWhiskers wrote: »Yeah, Templars are holy terrors right now. I sorta don't mind because it was maybe their turn on the wheel. I would much rather see this team put some effort into improving Cyrodiil performance and adding some new content via DLC to the open world pvp in the game than continuing their standardization and normalization goals for the combat systems. First do no harm. Stuff like the cast times to the combat ultimates has really negatively impacted my enjoyment of the game. I know it's not an easy job, but I am truly worried on what the next steps in their design vision are going to bring.
ScruffyWhiskers wrote: »Yeah, Templars are holy terrors right now. I sorta don't mind because it was maybe their turn on the wheel. I would much rather see this team put some effort into improving Cyrodiil performance and adding some new content via DLC to the open world pvp in the game than continuing their standardization and normalization goals for the combat systems. First do no harm. Stuff like the cast times to the combat ultimates has really negatively impacted my enjoyment of the game. I know it's not an easy job, but I am truly worried on what the next steps in their design vision are going to bring.
ScruffyWhiskers wrote: »Yeah, I've got a background in cs and game development so I understand your argument, and agree with your premise. The claim seems to have always been that it was the expanded complexity of the systems like the spammed skills (healing springs) or the assets (the deer) or the proc sets that have been the culprits behind the increasing latency issues. Not sure if the lighting engine change really is a factor tbh. The game has no doubt seen the introduction of many more and varied items, skills and abilities plus the CP system. I would rather they lock down their design and then work on the internals, architecture and netcode. Although if the DDOS service issue with their current choice is true, then that might not matter. I haven't really looked into that very much. And I have been out of the industry for a while so take my opinion for what it is worth.
Edit: Plus I really think a lot of the problems with open world prime time Cyrodiil are due to how they have laid the map out an channeled players to certain keeps. They need to rethink the geography and keep the 3 way dynamic while still spreading out the player density. Things like the hammer are a good start but even that often concentrates players instead of opening up the map. It could really use some tuning.
GhostofDatthaw wrote: »ScruffyWhiskers wrote: »Yeah, I've got a background in cs and game development so I understand your argument, and agree with your premise. The claim seems to have always been that it was the expanded complexity of the systems like the spammed skills (healing springs) or the assets (the deer) or the proc sets that have been the culprits behind the increasing latency issues. Not sure if the lighting engine change really is a factor tbh. The game has no doubt seen the introduction of many more and varied items, skills and abilities plus the CP system. I would rather they lock down their design and then work on the internals, architecture and netcode. Although if the DDOS service issue with their current choice is true, then that might not matter. I haven't really looked into that very much. And I have been out of the industry for a while so take my opinion for what it is worth.
Edit: Plus I really think a lot of the problems with open world prime time Cyrodiil are due to how they have laid the map out an channeled players to certain keeps. They need to rethink the geography and keep the 3 way dynamic while still spreading out the player density. Things like the hammer are a good start but even that often concentrates players instead of opening up the map. It could really use some tuning.
I'm a knuckle dragger when it comes to coding, but it terms on cyro pop and objectives, it's the way people play now that can be a problem. When I started and people actually cared about the map and campaign. There were alot of guilds running 10-20 man groups. They worked together pushing different objectives and in turn split the defense across the map out of necessity. Now it's just "faction stack zergling" and "pompous small man". Guilds died and cyro with it
GhostofDatthaw wrote: »ScruffyWhiskers wrote: »Yeah, I've got a background in cs and game development so I understand your argument, and agree with your premise. The claim seems to have always been that it was the expanded complexity of the systems like the spammed skills (healing springs) or the assets (the deer) or the proc sets that have been the culprits behind the increasing latency issues. Not sure if the lighting engine change really is a factor tbh. The game has no doubt seen the introduction of many more and varied items, skills and abilities plus the CP system. I would rather they lock down their design and then work on the internals, architecture and netcode. Although if the DDOS service issue with their current choice is true, then that might not matter. I haven't really looked into that very much. And I have been out of the industry for a while so take my opinion for what it is worth.
Edit: Plus I really think a lot of the problems with open world prime time Cyrodiil are due to how they have laid the map out an channeled players to certain keeps. They need to rethink the geography and keep the 3 way dynamic while still spreading out the player density. Things like the hammer are a good start but even that often concentrates players instead of opening up the map. It could really use some tuning.
I'm a knuckle dragger when it comes to coding, but it terms on cyro pop and objectives, it's the way people play now that can be a problem. When I started and people actually cared about the map and campaign. There were alot of guilds running 10-20 man groups. They worked together pushing different objectives and in turn split the defense across the map out of necessity. Now it's just "faction stack zergling" and "pompous small man". Guilds died and cyro with it
I don’t agree with the faction stack zergling thing.
It’s a matter of perspective. It’s the most common complaint about my guild (Homicide) but it’s mainly because we’re effective so we’re winning.
We did very well in the non-CP campaign so guilds stopped coming, and so we dabbled in the CP campaign because there was no one left to fight. We’ve only been in there once but our strategy is just as effective there so it was business as usual.
Mostly complaints stem from losing and people not adapting to the game. People play with their friends and naturally become elitist over time, then with normal attrition they get stuck in smaller and smaller groups until they’re irrelevant. All we basicly do is give new players a chance to get better and play with them, so naturally get stronger.
Most complaints are from people having their ego put in check which is wrapped up in their performance. It comes down to ‘I lost’ and making excuses (they had more, lag, game changes, class, etc..). Plus accepting new players means less food for the small scale players who prey on new players which can’t make them happy.
I thought I was going to shelf the magblade this patch but, I just cant play anything else lol.
Tryed necro/curse eater/ troll king. Eh its not so hot, but sometimes its ok. I have alot of trouble vs a couple people using dots or one person only using a dot build. Curse has that 8 sec cool down so a bunch of dots is still gonna add up.
Sustain is rough this patch I have 2k recovery and 46k mag and still run out alot.
Combos are clunky, hard to get a solid burst going. Been alot of times I wish I had impale slotted.
Right now my bars are : degen, shade, mass, swallow, merciless, soul harvest
regen, path, harness, rat, shadowy, soul tether
Eh idk I might go to crafty drop necro get rid of shade (im not very good with shade and mostly dont use the teleport) and use impale or ele drain.
I dont know just playing it tonight in the sewers. Kinda hard to tell alot of new players and zergs.
I've messed around with a heavy armor magblade today that is pretty dot intensive and uses skoria for additional pressure. One niche skill that I absolutly love now is vampire drain, the damage is actually pretty high and procs skoria, and the base CC + ult regen is insane.
However I was hoping to get away with brp healing ward + path/dark cloak + the additional healing from degen/swallow/drain/merciless.
However I feel once I get bursted or pressured I simply cannot recover with healing ward, its just too tiny and almost instantly vanishes.. How do you guys handle high pressure? In sustained fights I have no problem, but its hard to recover from bursts.
Rapid regen seems nice but even that takes too long to ramp up. Harness is *** by now too...
I still like harness magicka. I mean it’s not as good as it was when you could use it indefinitely but the shield’s useful if you hot stack.
With mitigation being down for NBs hot stacking isn’t as effective as it was, but harness helps mitigate burst to let your hots tick if you use it reactively.
Main difference this patch is one opponent is okay, two and you’re toast without LoS or cloak. Burst is up and mitigation down making being tanky a lot harder.
I still like harness magicka. I mean it’s not as good as it was when you could use it indefinitely but the shield’s useful if you hot stack.
With mitigation being down for NBs hot stacking isn’t as effective as it was, but harness helps mitigate burst to let your hots tick if you use it reactively.
Main difference this patch is one opponent is okay, two and you’re toast without LoS or cloak. Burst is up and mitigation down making being tanky a lot harder.
tbh I didnt face any opponent today that could really outpressure me in 1v1, besides a funky magplar. I'm talking 1vX with 3+ people chasing you, there's no way to get back up once pressured. I've played this class for 5 years now and I really don't see any options but run shadowy and play like a coward
I still like harness magicka. I mean it’s not as good as it was when you could use it indefinitely but the shield’s useful if you hot stack.
With mitigation being down for NBs hot stacking isn’t as effective as it was, but harness helps mitigate burst to let your hots tick if you use it reactively.
Main difference this patch is one opponent is okay, two and you’re toast without LoS or cloak. Burst is up and mitigation down making being tanky a lot harder.
tbh I didnt face any opponent today that could really outpressure me in 1v1, besides a funky magplar. I'm talking 1vX with 3+ people chasing you, there's no way to get back up once pressured. I've played this class for 5 years now and I really don't see any options but run shadowy and play like a coward
GhostofDatthaw wrote: »I thought I was going to shelf the magblade this patch but, I just cant play anything else lol.
Tryed necro/curse eater/ troll king. Eh its not so hot, but sometimes its ok. I have alot of trouble vs a couple people using dots or one person only using a dot build. Curse has that 8 sec cool down so a bunch of dots is still gonna add up.
Sustain is rough this patch I have 2k recovery and 46k mag and still run out alot.
Combos are clunky, hard to get a solid burst going. Been alot of times I wish I had impale slotted.
Right now my bars are : degen, shade, mass, swallow, merciless, soul harvest
regen, path, harness, rat, shadowy, soul tether
Eh idk I might go to crafty drop necro get rid of shade (im not very good with shade and mostly dont use the teleport) and use impale or ele drain.
I dont know just playing it tonight in the sewers. Kinda hard to tell alot of new players and zergs.
I would drop path, put degeneration back bar and then throw impale in degenerations slot.
GhostofDatthaw wrote: »I thought I was going to shelf the magblade this patch but, I just cant play anything else lol.
Tryed necro/curse eater/ troll king. Eh its not so hot, but sometimes its ok. I have alot of trouble vs a couple people using dots or one person only using a dot build. Curse has that 8 sec cool down so a bunch of dots is still gonna add up.
Sustain is rough this patch I have 2k recovery and 46k mag and still run out alot.
Combos are clunky, hard to get a solid burst going. Been alot of times I wish I had impale slotted.
Right now my bars are : degen, shade, mass, swallow, merciless, soul harvest
regen, path, harness, rat, shadowy, soul tether
Eh idk I might go to crafty drop necro get rid of shade (im not very good with shade and mostly dont use the teleport) and use impale or ele drain.
I dont know just playing it tonight in the sewers. Kinda hard to tell alot of new players and zergs.
I would drop path, put degeneration back bar and then throw impale in degenerations slot.
Im not really using harness for my primary defense im stacking hots to mitigate damage. Im only using harness instead of ward because the shield str of harness is the max that ward would ever get and since that heal is about worthless with a small shield i figured i should get full shield always in oh crap situations.
Also now im trying spinner and curse. If that works i may go get the brp restro and then bring back ward.
And if in the end i like the more mag setup i could use btb change my mundus from atro to mage and get the same mag as necro and an open skill slot. For ele or impale, or loose out on 2k mag and go lover for pen that cant be purged.
Just personally i dont like shade i have never used it and have found a way to get out of situations without it. Main problem with it is i double click when i use it and cast it and instantly teleport. I will however miss minor main, and that is my biggest worry not having it.
Yea, magblades can do well in limited settings. Stick to sewers or open world and you’ll be okay. I’d steer clear of places like BGs or fighting groups.
brandonv516 wrote: »Yea, magblades can do well in limited settings. Stick to sewers or open world and you’ll be okay. I’d steer clear of places like BGs or fighting groups.
Still playing solo Magblade everyday in high MMR BGs and have to say I disagree.
Just yesterday I faced a premade Templar group:
Small clip from that match:
https://xboxclips.com/Lich This/684fd4a8-66bf-4d15-becf-57b00743cb7e/embed
I think people just need to stick with it. Obviously not every match will be a breeze.
It sounds cheesy but with practice comes comfortability and ultimately success.
GhostofDatthaw wrote: »I thought I was going to shelf the magblade this patch but, I just cant play anything else lol.
Tryed necro/curse eater/ troll king. Eh its not so hot, but sometimes its ok. I have alot of trouble vs a couple people using dots or one person only using a dot build. Curse has that 8 sec cool down so a bunch of dots is still gonna add up.
Sustain is rough this patch I have 2k recovery and 46k mag and still run out alot.
Combos are clunky, hard to get a solid burst going. Been alot of times I wish I had impale slotted.
Right now my bars are : degen, shade, mass, swallow, merciless, soul harvest
regen, path, harness, rat, shadowy, soul tether
Eh idk I might go to crafty drop necro get rid of shade (im not very good with shade and mostly dont use the teleport) and use impale or ele drain.
I dont know just playing it tonight in the sewers. Kinda hard to tell alot of new players and zergs.
I would drop path, put degeneration back bar and then throw impale in degenerations slot.
Im not really using harness for my primary defense im stacking hots to mitigate damage. Im only using harness instead of ward because the shield str of harness is the max that ward would ever get and since that heal is about worthless with a small shield i figured i should get full shield always in oh crap situations.
Also now im trying spinner and curse. If that works i may go get the brp restro and then bring back ward.
And if in the end i like the more mag setup i could use btb change my mundus from atro to mage and get the same mag as necro and an open skill slot. For ele or impale, or loose out on 2k mag and go lover for pen that cant be purged.
Just personally i dont like shade i have never used it and have found a way to get out of situations without it. Main problem with it is i double click when i use it and cast it and instantly teleport. I will however miss minor main, and that is my biggest worry not having it.
Stacking hots is indeed very good for magblades and is what I also do. Against a lot of people, making space with cloak and shade and fear all while the hots are ticking is the defensive game plan.
Shade is key though. I'd argue it's the most important magblade skill since it mitigates the most damage by getting you out of the situation.
This is the set up I’m currently running.
https://en.uesp.net/wiki/Special:EsoBuildData?id=77778
Can easily switch to a ranged focus build by swapping concealed for swallow/crushing/elemental weapon, and Lotus for clench, and any other ult like meteor or Soul assult.
The idea of the build is having quite high health regen while running multiple HoTs, and just going all out offence/pressure.
You’ve got the resto ult for any “oh *** I’m getting bursted” moments, as well as combat prayer for extra defense and offence to help swing the tide back in your favor.
I’m having a ton of fun with it solo and in small groups since it’s quite good at ganking, sustained fights, and has quite good group support.
This is the set up I’m currently running.
https://en.uesp.net/wiki/Special:EsoBuildData?id=77778
Can easily switch to a ranged focus build by swapping concealed for swallow/crushing/elemental weapon, and Lotus for clench, and any other ult like meteor or Soul assult.
The idea of the build is having quite high health regen while running multiple HoTs, and just going all out offence/pressure.
You’ve got the resto ult for any “oh *** I’m getting bursted” moments, as well as combat prayer for extra defense and offence to help swing the tide back in your favor.
I’m having a ton of fun with it solo and in small groups since it’s quite good at ganking, sustained fights, and has quite good group support.
Looks good though how are you getting your health regen so high? Is that solely from Troll King and CPs?
I’d try Soul Siphon on your back bar for the Siphoning passives.
GhostofDatthaw wrote: »This is the set up I’m currently running.
https://en.uesp.net/wiki/Special:EsoBuildData?id=77778
Can easily switch to a ranged focus build by swapping concealed for swallow/crushing/elemental weapon, and Lotus for clench, and any other ult like meteor or Soul assult.
The idea of the build is having quite high health regen while running multiple HoTs, and just going all out offence/pressure.
You’ve got the resto ult for any “oh *** I’m getting bursted” moments, as well as combat prayer for extra defense and offence to help swing the tide back in your favor.
I’m having a ton of fun with it solo and in small groups since it’s quite good at ganking, sustained fights, and has quite good group support.
Looks good though how are you getting your health regen so high? Is that solely from Troll King and CPs?
I’d try Soul Siphon on your back bar for the Siphoning passives.
Yeah something is wrong with that, he also has major fortitude on his buffs but no way of obtaining it.
GhostofDatthaw wrote: »This is the set up I’m currently running.
https://en.uesp.net/wiki/Special:EsoBuildData?id=77778
Can easily switch to a ranged focus build by swapping concealed for swallow/crushing/elemental weapon, and Lotus for clench, and any other ult like meteor or Soul assult.
The idea of the build is having quite high health regen while running multiple HoTs, and just going all out offence/pressure.
You’ve got the resto ult for any “oh *** I’m getting bursted” moments, as well as combat prayer for extra defense and offence to help swing the tide back in your favor.
I’m having a ton of fun with it solo and in small groups since it’s quite good at ganking, sustained fights, and has quite good group support.
Looks good though how are you getting your health regen so high? Is that solely from Troll King and CPs?
I’d try Soul Siphon on your back bar for the Siphoning passives.
Yeah something is wrong with that, he also has major fortitude on his buffs but no way of obtaining it.
Guess I had that buff selected by accident, I do run tripots though, those still give that buff, right?
Without the major fort, drops the health regen to 2800~
Updated the buffs that should be active, including taking continuous attack off. A bit more modest stats, but still good.
Fully buffed up I think it has some pretty rad stats though.
A lot comes from the food I'm running, troll king, and a little from CP
GhostofDatthaw wrote: »I thought I was going to shelf the magblade this patch but, I just cant play anything else lol.
Tryed necro/curse eater/ troll king. Eh its not so hot, but sometimes its ok. I have alot of trouble vs a couple people using dots or one person only using a dot build. Curse has that 8 sec cool down so a bunch of dots is still gonna add up.
Sustain is rough this patch I have 2k recovery and 46k mag and still run out alot.
Combos are clunky, hard to get a solid burst going. Been alot of times I wish I had impale slotted.
Right now my bars are : degen, shade, mass, swallow, merciless, soul harvest
regen, path, harness, rat, shadowy, soul tether
Eh idk I might go to crafty drop necro get rid of shade (im not very good with shade and mostly dont use the teleport) and use impale or ele drain.
I dont know just playing it tonight in the sewers. Kinda hard to tell alot of new players and zergs.
I would drop path, put degeneration back bar and then throw impale in degenerations slot.
Im not really using harness for my primary defense im stacking hots to mitigate damage. Im only using harness instead of ward because the shield str of harness is the max that ward would ever get and since that heal is about worthless with a small shield i figured i should get full shield always in oh crap situations.
Also now im trying spinner and curse. If that works i may go get the brp restro and then bring back ward.
And if in the end i like the more mag setup i could use btb change my mundus from atro to mage and get the same mag as necro and an open skill slot. For ele or impale, or loose out on 2k mag and go lover for pen that cant be purged.
Just personally i dont like shade i have never used it and have found a way to get out of situations without it. Main problem with it is i double click when i use it and cast it and instantly teleport. I will however miss minor main, and that is my biggest worry not having it.
Stacking hots is indeed very good for magblades and is what I also do. Against a lot of people, making space with cloak and shade and fear all while the hots are ticking is the defensive game plan.
Shade is key though. I'd argue it's the most important magblade skill since it mitigates the most damage by getting you out of the situation.
I think the same, stacking HoTs is nice for mageblades. Though you don't need cloak + shade + fear. Dark cloak + Resolve + blur is more than enough.
Well, I'm playing off healer mageblade this patch and it is really nice when tou get high mitigation while those HoTs start ticking