HEBREWHAMMERRR wrote: »Well got to finally hit patch and I’m a bit lost. Played with a new setup of icy conjurer, shackle, skoria w/ bunch of dots. Didn’t do great. Switched to Alfiq lich bloodspawn. Idk it just feels weird. I feel like I need a tad more sustain which I’ll be able to get with an infused back bar setup. I just don’t feel tanky enough. Bloodspawn didn’t let me brawl like I’ve been used to. Haven’t played from stealth in a long time. Honestly might go back to the old morrowind build of trans riposte skoria.
HEBREWHAMMERRR wrote: »Well got to finally hit patch and I’m a bit lost. Played with a new setup of icy conjurer, shackle, skoria w/ bunch of dots. Didn’t do great. Switched to Alfiq lich bloodspawn. Idk it just feels weird. I feel like I need a tad more sustain which I’ll be able to get with an infused back bar setup. I just don’t feel tanky enough. Bloodspawn didn’t let me brawl like I’ve been used to. Haven’t played from stealth in a long time. Honestly might go back to the old morrowind build of trans riposte skoria.
Damn thats not good to hear i was thinking about a dot build. What sucked about it?
brandonv516 wrote: »-The 2s snare removal from RaT is not enough. It needs to be upped to 4s.
brandonv516 wrote: »-The 2s snare removal from RaT is not enough. It needs to be upped to 4s.
Phantasmal Escape is your friend. It's a bit expensive but 4s immunity instead of 2s and 33s of Major Evasion. Which is great against those Templars you're having trouble against, as well as Wardens and Necros.
I don't rate RAT on MagBlade. Minor Force is meh in PvP due to Impen and especially in no-CP due to less crit chance. As for the speed buff, you can get it from Refreshing Path which is actually a solid skill especially when you're holding your ground.
ScruffyWhiskers wrote: »Wow. Templars have become a real PITA this update.
PvP is really in a sad state right now and it's depressing since it's been one of my favorite gaming experiences in the last 5 years. But the pops are low in Cyrodiil PC NA and declining. And it's the same people, three mans, guilds and ball groups that you see every day.
Without the mayhem events there is no new blood coming in. There has been no innovation to speak of. The Hammer is still not well thought out and could use some tuning. The map is static during most of the day, and even in prime time truth be told.
Don't like being so negative and I know how tough design is, but the current trend in PvP is decline. I would love to see a DLC devoted to Cyrodiil but I would guess that would not make financial sense. Still there is no reason PvP in this game could not sell copies. It's infinite end game material and done better than all its competitors, at least to my tastes.
Agreed on Phantasmal Escape in principle. However, speaking as a perma-cloaking speedblade, who deliberately eschewed the shade for RAT, Refreshing Path: Hahahahahahahahahahahahahahahahaha <tears streamin down face> hahahahahahahahaha.brandonv516 wrote: »-The 2s snare removal from RaT is not enough. It needs to be upped to 4s.
Phantasmal Escape is your friend. It's a bit expensive but 4s immunity instead of 2s and 33s of Major Evasion. Which is great against those Templars you're having trouble against, as well as Wardens and Necros.
I don't rate RAT on MagBlade. Minor Force is meh in PvP due to Impen and especially in no-CP due to less crit chance. As for the speed buff, you can get it from Refreshing Path which is actually a solid skill especially when you're holding your ground.
Agreed on Phantasmal Escape in principle. However, speaking as a perma-cloaking speedblade, who deliberately eschewed the shade for RAT, Refreshing Path: Hahahahahahahahahahahahahahahahaha <tears streamin down face> hahahahahahahahaha.
ScruffyWhiskers wrote: »Agreed on Phantasmal Escape in principle. However, speaking as a perma-cloaking speedblade, who deliberately eschewed the shade for RAT, Refreshing Path: Hahahahahahahahahahahahahahahahaha <tears streamin down face> hahahahahahahahaha.
How does that RAT & refreshing path work for you? Don't you get pinged hard while getting the path laid down? I assume you go RAT, Path, and cloak? Do you have to have steed and all swift to do this you think?
HEBREWHAMMERRR wrote: »Well got to finally hit patch and I’m a bit lost. Played with a new setup of icy conjurer, shackle, skoria w/ bunch of dots. Didn’t do great. Switched to Alfiq lich bloodspawn. Idk it just feels weird. I feel like I need a tad more sustain which I’ll be able to get with an infused back bar setup. I just don’t feel tanky enough. Bloodspawn didn’t let me brawl like I’ve been used to. Haven’t played from stealth in a long time. Honestly might go back to the old morrowind build of trans riposte skoria.
Damn thats not good to hear i was thinking about a dot build. What sucked about it?
Everyone and their brother is running purge. Stam dk rocking purge. Any purge set is being used heavily. Purge bots on the rise.
Huh? I was laughing at the suggestion that Refreshing Path is a good skill for a cloaking magblade. Yes, I know that was just a general suggestion, but in the case of using Shadowy, no, it's not. It's IMO only good when using the other morph of cloak and, even then, it was nerfed into the ground as far as I can see. The idea of having a speed skill tied to a limited size ground AOE is IMO an oxymoron, not to mention that it gives away your position while cloaked. It doesn't really need further elaboration, but I am also so fast with all the speed I stack, that I would probably outrun the Path in one second. A useless skill for my playstyle at least.ScruffyWhiskers wrote: »Agreed on Phantasmal Escape in principle. However, speaking as a perma-cloaking speedblade, who deliberately eschewed the shade for RAT, Refreshing Path: Hahahahahahahahahahahahahahahahaha <tears streamin down face> hahahahahahahahaha.
How does that RAT & refreshing path work for you? Don't you get pinged hard while getting the path laid down? I assume you go RAT, Path, and cloak? Do you have to have steed and all swift to do this you think?
Completely agree.The problem of using path + phantasmal escape for mobility is the cost - in every regard. The actual resource cost (7k+ for both combined compard to less than 3k for rat), the "gcd cost" which is especially crucial under heavy pressure - when the mobility is needed the most, and the bar space, because path is one of the worst heal skills for solo play, so it doesn't really work as replacement for other - better - heal skills.
And that's not even taking into consideration that casting path breaks cloak and gives the enemies a big red glowing sign where there running nb just went - gl escaping from a hungry zerg with this.
Huh? I was laughing at the suggestion that Refreshing Path is a good skill for a cloaking magblade.....
I don't like sitting still.
The problem of using path + phantasmal escape for mobility is the cost - in every regard. The actual resource cost (7k+ for both combined compard to less than 3k for rat), the "gcd cost" which is especially crucial under heavy pressure - when the mobility is needed the most, and the bar space, because path is one of the worst heal skills for solo play, so it doesn't really work as replacement for other - better - heal skills.
And that's not even taking into consideration that casting path breaks cloak and gives the enemies a big red glowing sign where there running nb just went - gl escaping from a hungry zerg with this.
The problem of using path + phantasmal escape for mobility is the cost - in every regard. The actual resource cost (7k+ for both combined compard to less than 3k for rat), the "gcd cost" which is especially crucial under heavy pressure - when the mobility is needed the most, and the bar space, because path is one of the worst heal skills for solo play, so it doesn't really work as replacement for other - better - heal skills.
And that's not even taking into consideration that casting path breaks cloak and gives the enemies a big red glowing sign where there running nb just went - gl escaping from a hungry zerg with this.
I mean how you play, where you play and how you build is obviously very important in skill selection... it goes without saying.
You mentioned solo play and zergs (ergo Cyro). In that context I'd probably pick RAT too. I play BGs 99% of the time and wear 5-heavy Pariah. I don't really play the cloaky style, which isn't really suited anyway in very AoE heavy fights in confined spaces. So Phantasmal Escape is a must and Refreshing is both good ground heals and mobility for the whole group. I would argue they are superior to RAT for Cyro group play too.
I don't have a problem sustaining them in no-CP with 5 heavy and no sustain set, although I am a Breton. The cost isn't a consideration for me.
The problem of using path + phantasmal escape for mobility is the cost - in every regard. The actual resource cost (7k+ for both combined compard to less than 3k for rat), the "gcd cost" which is especially crucial under heavy pressure - when the mobility is needed the most, and the bar space, because path is one of the worst heal skills for solo play, so it doesn't really work as replacement for other - better - heal skills.
And that's not even taking into consideration that casting path breaks cloak and gives the enemies a big red glowing sign where there running nb just went - gl escaping from a hungry zerg with this.
I mean how you play, where you play and how you build is obviously very important in skill selection... it goes without saying.
You mentioned solo play and zergs (ergo Cyro). In that context I'd probably pick RAT too. I play BGs 99% of the time and wear 5-heavy Pariah. I don't really play the cloaky style, which isn't really suited anyway in very AoE heavy fights in confined spaces. So Phantasmal Escape is a must and Refreshing is both good ground heals and mobility for the whole group. I would argue they are superior to RAT for Cyro group play too.
I don't have a problem sustaining them in no-CP with 5 heavy and no sustain set, although I am a Breton. The cost isn't a consideration for me.
In Cyro larger groups I still use refreshing, but in BGs I don’t think it’s worth it.
While you ‘can’ sustain Refreshing Path check your magicka next time you’re in a BG. Say you have just won an engagement and are on the move and using refreshing path, it costs about 1k magicka a second to maintain major expedition, which means you’ll need 2k recovery to maintain it.
What I don’t like isn’t that I can’t afford it, it’s that if I use it to get around I’ve spent all the magicka I could have recovered and go into the next engagement down resources. Keep track of your magicka pool next BG and you’ll see what I mean. If you use the BRP resto or shields it ends up being a seminal loss of resources, the same cost as two harness magickas or healing wards.
The problem of using path + phantasmal escape for mobility is the cost - in every regard. The actual resource cost (7k+ for both combined compard to less than 3k for rat), the "gcd cost" which is especially crucial under heavy pressure - when the mobility is needed the most, and the bar space, because path is one of the worst heal skills for solo play, so it doesn't really work as replacement for other - better - heal skills.
And that's not even taking into consideration that casting path breaks cloak and gives the enemies a big red glowing sign where there running nb just went - gl escaping from a hungry zerg with this.
I mean how you play, where you play and how you build is obviously very important in skill selection... it goes without saying.
You mentioned solo play and zergs (ergo Cyro). In that context I'd probably pick RAT too. I play BGs 99% of the time and wear 5-heavy Pariah. I don't really play the cloaky style, which isn't really suited anyway in very AoE heavy fights in confined spaces. So Phantasmal Escape is a must and Refreshing is both good ground heals and mobility for the whole group. I would argue they are superior to RAT for Cyro group play too.
I don't have a problem sustaining them in no-CP with 5 heavy and no sustain set, although I am a Breton. The cost isn't a consideration for me.
In Cyro larger groups I still use refreshing, but in BGs I don’t think it’s worth it.
While you ‘can’ sustain Refreshing Path check your magicka next time you’re in a BG. Say you have just won an engagement and are on the move and using refreshing path, it costs about 1k magicka a second to maintain major expedition, which means you’ll need 2k recovery to maintain it.
What I don’t like isn’t that I can’t afford it, it’s that if I use it to get around I’ve spent all the magicka I could have recovered and go into the next engagement down resources. Keep track of your magicka pool next BG and you’ll see what I mean. If you use the BRP resto or shields it ends up being a seminal loss of resources, the same cost as two harness magickas or healing wards.
I disagree and I'm acutely aware of my magicka, as any magblade is in BGs. I have a 1.5k base (without pots) mag regen in heavy, in no-CP. And Path costs 3.2k. So even if I had to keep up maj exp, the magicka loss is ~200 every 4 secs. Which is quite frankly nothing.
But I don't need to maintain maj exp for more than 6-8" anyway. The speed is merely a re-positioning tool. It's the ground heal that I do keep up in static fights because along with Regeneration, I can offer a lot of of support for the team while doing dmg.
Read his post again. He only needs to cast it every 4 seconds. 2x 1500 = 3000. His path costs 3.200 so he only loses 200 magicka. Like really I don't get why you think it is hard to sustain. 3.2k is really not much and on light armor its even better.The problem of using path + phantasmal escape for mobility is the cost - in every regard. The actual resource cost (7k+ for both combined compard to less than 3k for rat), the "gcd cost" which is especially crucial under heavy pressure - when the mobility is needed the most, and the bar space, because path is one of the worst heal skills for solo play, so it doesn't really work as replacement for other - better - heal skills.
And that's not even taking into consideration that casting path breaks cloak and gives the enemies a big red glowing sign where there running nb just went - gl escaping from a hungry zerg with this.
I mean how you play, where you play and how you build is obviously very important in skill selection... it goes without saying.
You mentioned solo play and zergs (ergo Cyro). In that context I'd probably pick RAT too. I play BGs 99% of the time and wear 5-heavy Pariah. I don't really play the cloaky style, which isn't really suited anyway in very AoE heavy fights in confined spaces. So Phantasmal Escape is a must and Refreshing is both good ground heals and mobility for the whole group. I would argue they are superior to RAT for Cyro group play too.
I don't have a problem sustaining them in no-CP with 5 heavy and no sustain set, although I am a Breton. The cost isn't a consideration for me.
In Cyro larger groups I still use refreshing, but in BGs I don’t think it’s worth it.
While you ‘can’ sustain Refreshing Path check your magicka next time you’re in a BG. Say you have just won an engagement and are on the move and using refreshing path, it costs about 1k magicka a second to maintain major expedition, which means you’ll need 2k recovery to maintain it.
What I don’t like isn’t that I can’t afford it, it’s that if I use it to get around I’ve spent all the magicka I could have recovered and go into the next engagement down resources. Keep track of your magicka pool next BG and you’ll see what I mean. If you use the BRP resto or shields it ends up being a seminal loss of resources, the same cost as two harness magickas or healing wards.
I disagree and I'm acutely aware of my magicka, as any magblade is in BGs. I have a 1.5k base (without pots) mag regen in heavy, in no-CP. And Path costs 3.2k. So even if I had to keep up maj exp, the magicka loss is ~200 every 4 secs. Which is quite frankly nothing.
But I don't need to maintain maj exp for more than 6-8" anyway. The speed is merely a re-positioning tool. It's the ground heal that I do keep up in static fights because along with Regeneration, I can offer a lot of of support for the team while doing dmg.
Magicka/health/stamina ticks every 2 seconds, not every second. So with 1500 mag regen you’re getting 750 magicka a second.
Refreshing path is indeed good! Unfortunately I don't have any room for the skill in my back bar, since I'm not really built to stand my ground. RAT, cloak, siphoning strikes, healing ward, and shade are more essential than refreshing path. I still want to make a dot based tanky magblade build though and I think refreshing path would be essential on that.
Read his post again. He only needs to cast it every 4 seconds. 2x 1500 = 3000. His path costs 3.200 so he only loses 200 magicka. Like really I don't get why you think it is hard to sustain. 3.2k is really not much and on light armor its even better.The problem of using path + phantasmal escape for mobility is the cost - in every regard. The actual resource cost (7k+ for both combined compard to less than 3k for rat), the "gcd cost" which is especially crucial under heavy pressure - when the mobility is needed the most, and the bar space, because path is one of the worst heal skills for solo play, so it doesn't really work as replacement for other - better - heal skills.
And that's not even taking into consideration that casting path breaks cloak and gives the enemies a big red glowing sign where there running nb just went - gl escaping from a hungry zerg with this.
I mean how you play, where you play and how you build is obviously very important in skill selection... it goes without saying.
You mentioned solo play and zergs (ergo Cyro). In that context I'd probably pick RAT too. I play BGs 99% of the time and wear 5-heavy Pariah. I don't really play the cloaky style, which isn't really suited anyway in very AoE heavy fights in confined spaces. So Phantasmal Escape is a must and Refreshing is both good ground heals and mobility for the whole group. I would argue they are superior to RAT for Cyro group play too.
I don't have a problem sustaining them in no-CP with 5 heavy and no sustain set, although I am a Breton. The cost isn't a consideration for me.
In Cyro larger groups I still use refreshing, but in BGs I don’t think it’s worth it.
While you ‘can’ sustain Refreshing Path check your magicka next time you’re in a BG. Say you have just won an engagement and are on the move and using refreshing path, it costs about 1k magicka a second to maintain major expedition, which means you’ll need 2k recovery to maintain it.
What I don’t like isn’t that I can’t afford it, it’s that if I use it to get around I’ve spent all the magicka I could have recovered and go into the next engagement down resources. Keep track of your magicka pool next BG and you’ll see what I mean. If you use the BRP resto or shields it ends up being a seminal loss of resources, the same cost as two harness magickas or healing wards.
I disagree and I'm acutely aware of my magicka, as any magblade is in BGs. I have a 1.5k base (without pots) mag regen in heavy, in no-CP. And Path costs 3.2k. So even if I had to keep up maj exp, the magicka loss is ~200 every 4 secs. Which is quite frankly nothing.
But I don't need to maintain maj exp for more than 6-8" anyway. The speed is merely a re-positioning tool. It's the ground heal that I do keep up in static fights because along with Regeneration, I can offer a lot of of support for the team while doing dmg.
Magicka/health/stamina ticks every 2 seconds, not every second. So with 1500 mag regen you’re getting 750 magicka a second.
Also what you all forget is that refreshing path + phantasmal escape brings more than just mobility and heals. It also brings group utility, major evasion AND shadow passives which you need to get from another skill if you dont use path, which will end up costing you more magicka.
Read his post again. He only needs to cast it every 4 seconds. 2x 1500 = 3000. His path costs 3.200 so he only loses 200 magicka. Like really I don't get why you think it is hard to sustain. 3.2k is really not much and on light armor its even better.The problem of using path + phantasmal escape for mobility is the cost - in every regard. The actual resource cost (7k+ for both combined compard to less than 3k for rat), the "gcd cost" which is especially crucial under heavy pressure - when the mobility is needed the most, and the bar space, because path is one of the worst heal skills for solo play, so it doesn't really work as replacement for other - better - heal skills.
And that's not even taking into consideration that casting path breaks cloak and gives the enemies a big red glowing sign where there running nb just went - gl escaping from a hungry zerg with this.
I mean how you play, where you play and how you build is obviously very important in skill selection... it goes without saying.
You mentioned solo play and zergs (ergo Cyro). In that context I'd probably pick RAT too. I play BGs 99% of the time and wear 5-heavy Pariah. I don't really play the cloaky style, which isn't really suited anyway in very AoE heavy fights in confined spaces. So Phantasmal Escape is a must and Refreshing is both good ground heals and mobility for the whole group. I would argue they are superior to RAT for Cyro group play too.
I don't have a problem sustaining them in no-CP with 5 heavy and no sustain set, although I am a Breton. The cost isn't a consideration for me.
In Cyro larger groups I still use refreshing, but in BGs I don’t think it’s worth it.
While you ‘can’ sustain Refreshing Path check your magicka next time you’re in a BG. Say you have just won an engagement and are on the move and using refreshing path, it costs about 1k magicka a second to maintain major expedition, which means you’ll need 2k recovery to maintain it.
What I don’t like isn’t that I can’t afford it, it’s that if I use it to get around I’ve spent all the magicka I could have recovered and go into the next engagement down resources. Keep track of your magicka pool next BG and you’ll see what I mean. If you use the BRP resto or shields it ends up being a seminal loss of resources, the same cost as two harness magickas or healing wards.
I disagree and I'm acutely aware of my magicka, as any magblade is in BGs. I have a 1.5k base (without pots) mag regen in heavy, in no-CP. And Path costs 3.2k. So even if I had to keep up maj exp, the magicka loss is ~200 every 4 secs. Which is quite frankly nothing.
But I don't need to maintain maj exp for more than 6-8" anyway. The speed is merely a re-positioning tool. It's the ground heal that I do keep up in static fights because along with Regeneration, I can offer a lot of of support for the team while doing dmg.
Magicka/health/stamina ticks every 2 seconds, not every second. So with 1500 mag regen you’re getting 750 magicka a second.
Also what you all forget is that refreshing path + phantasmal escape brings more than just mobility and heals. It also brings group utility, major evasion AND shadow passives which you need to get from another skill if you dont use path, which will end up costing you more magicka.
You don’t get 4 seconds of major expedition from refreshing path, you get just under 4 seconds. If you want to maintain major expedition you need to cast it every 3 seconds.
The example I was using was every 3 seconds, so 1k a second to maintain the expedition. Either way the point I was making is right, to maintain expedition and use refreshing to get around you’re sacrificing all your recovery and going into your next engagement lower magicka.
The healing has been improved, but the cost has been at the expense of using the ability for getting around with major expedition.