josh.lackey_ESO wrote: »ZOS should be experimenting with a faction lock on the 7-day campaign, not the 30-day campaign.
I see two comments here:
1) Give it a chance and see how it plays out
2) It doesn't matter which campaign you play on, just join the unlocked one
In both cases, the obvious answer here is to lock the 7-day campaign if you must lock one. I don't have a problem with adding a new locked campaign for the people who want to voluntarily make that commitment. But it should not be forced on everyone playing on the flagship campaign. The flagship campaign is the only campaign with enough population to sustain an active map 24-hours, including off-peak hours, and Oceanic primetime (because there is no Oceanic server).
Furthermore, if you want to have a locked campaign, being able to choose to (a) recommit to your faction or (b) change to a new faction every SEVEN days instead of THIRTY gives the player more control while still keeping whatever perceived benefits come from a faction lock. If you choose a different faction and it doesn't work out, you are not stuck with it for a whole month.
How can you test on an unpopulated campaign. The way tests work is you need numbers to do so.josh.lackey_ESO wrote: »ZOS should be experimenting with a faction lock on the 7-day campaign, not the 30-day campaign.
I see two comments here:
1) Give it a chance and see how it plays out
2) It doesn't matter which campaign you play on, just join the unlocked one
In both cases, the obvious answer here is to lock the 7-day campaign if you must lock one. I don't have a problem with adding a new locked campaign for the people who want to voluntarily make that commitment. But it should not be forced on everyone playing on the flagship campaign. The flagship campaign is the only campaign with enough population to sustain an active map 24-hours, including off-peak hours, and Oceanic primetime (because there is no Oceanic server).
Furthermore, if you want to have a locked campaign, being able to choose to (a) recommit to your faction or (b) change to a new faction every SEVEN days instead of THIRTY gives the player more control while still keeping whatever perceived benefits come from a faction lock. If you choose a different faction and it doesn't work out, you are not stuck with it for a whole month.
Totally agree on everything.
The tests should be done on the 7d campaign and see how it will works, considering the fail of the last Alliance Lock Feature
How can you test on an unpopulated campaign. The way tests work is you need numbers to do so.josh.lackey_ESO wrote: »ZOS should be experimenting with a faction lock on the 7-day campaign, not the 30-day campaign.
I see two comments here:
1) Give it a chance and see how it plays out
2) It doesn't matter which campaign you play on, just join the unlocked one
In both cases, the obvious answer here is to lock the 7-day campaign if you must lock one. I don't have a problem with adding a new locked campaign for the people who want to voluntarily make that commitment. But it should not be forced on everyone playing on the flagship campaign. The flagship campaign is the only campaign with enough population to sustain an active map 24-hours, including off-peak hours, and Oceanic primetime (because there is no Oceanic server).
Furthermore, if you want to have a locked campaign, being able to choose to (a) recommit to your faction or (b) change to a new faction every SEVEN days instead of THIRTY gives the player more control while still keeping whatever perceived benefits come from a faction lock. If you choose a different faction and it doesn't work out, you are not stuck with it for a whole month.
Totally agree on everything.
The tests should be done on the 7d campaign and see how it will works, considering the fail of the last Alliance Lock Feature
Naive question from an outsider looking in: How important is the campaign duration? Or, to put it more directly, why doesn't everyone just migrate to the 7-day unlocked campaign and leave the 30-day campaigns behind as the "dead" campaigns? Is there a particular reason why the "main" campaign that most people plays one has to be a 30-day?
It's pretty simple: Everyone plays there because everyone plays there.
So you're saying that people are on the 30-day not because it's 30-day, but because of inertia? But since all existing campaigns are closing down and people will be forced to select a new campaign when Elsweyr launches, why would that inertia matter? Why not just have everyone pick unlocked? It seems like that would simultaneously fix the problem and send ZOS a message (in the form that ZOS seems to care about the most--player statistics). Again, sorry if this sounds like a dumb question--I'm genuinely curious.
no, RP players who are sick of seeing "traitors" and "defects" playing for the other side to abuse the system in order to maximize their AP intake and in general being an ***.
not all of us are bad players, y'know.
and oh, we have friends across factions too.
we play with them in PvE or level another toon to play on a different campaign.
How can you test on an unpopulated campaign. The way tests work is you need numbers to do so.josh.lackey_ESO wrote: »ZOS should be experimenting with a faction lock on the 7-day campaign, not the 30-day campaign.
I see two comments here:
1) Give it a chance and see how it plays out
2) It doesn't matter which campaign you play on, just join the unlocked one
In both cases, the obvious answer here is to lock the 7-day campaign if you must lock one. I don't have a problem with adding a new locked campaign for the people who want to voluntarily make that commitment. But it should not be forced on everyone playing on the flagship campaign. The flagship campaign is the only campaign with enough population to sustain an active map 24-hours, including off-peak hours, and Oceanic primetime (because there is no Oceanic server).
Furthermore, if you want to have a locked campaign, being able to choose to (a) recommit to your faction or (b) change to a new faction every SEVEN days instead of THIRTY gives the player more control while still keeping whatever perceived benefits come from a faction lock. If you choose a different faction and it doesn't work out, you are not stuck with it for a whole month.
Totally agree on everything.
The tests should be done on the 7d campaign and see how it will works, considering the fail of the last Alliance Lock Feature
Faction locking is going make people stop playing because what sane person plays only one faction. This isn’t real war it’s a video game. They have already removed it in the past because people couldn’t do what they wanted. 90% of the people asking for this were not day one players.
I’d love to see your data on this. Both sides of this are claiming it’s bad players or noobs wanting the other side, yet no one ever has any data to back that up.
no, RP players who are sick of seeing "traitors" and "defects" playing for the other side to abuse the system in order to maximize their AP intake and in general being an ***.
not all of us are bad players, y'know.
and oh, we have friends across factions too.
we play with them in PvE or level another toon to play on a different campaign.
@Ixtyr I understand your points but it is not realistic to ask for 4 different campaigns right now. The root of this problem is that we don't have enough population to support more than 2 campaigns opened.
I believe what they should have done before addressing faction locks is to address the CPs issue. Once everybody agrees about a system that does not make people being a juggernaut (CP) while also making sure that we can customize our class a certain way, then we can close the No CP campaign and introduce the new CP system in battlegrounds.
From there, I believe that we should have :
- One 30 days campaign with faction locks
- One 30 days campaign without faction locks
- Battlegrounds with new CP system enabled
- Imperial City with new CP system enabled
What is sure is that it is completely stupid to have more than 2 campaigns opened at the moment. Priority should be to make sure that we have a great competition going between 3 factions at primetime on all campaigns and also restricting our reasons and motives to open additional campaigns as much as possible.
We can discuss about giving more choices to players once we have the population to support it.
@Ixtyr I understand your points but it is not realistic to ask for 4 different campaigns right now. The root of this problem is that we don't have enough population to support more than 2 campaigns opened.
I believe what they should have done before addressing faction locks is to address the CPs issue. Once everybody agrees about a system that does not make people being a juggernaut (CP) while also making sure that we can customize our class a certain way, then we can close the No CP campaign and introduce the new CP system in battlegrounds.
From there, I believe that we should have :
- One 30 days campaign with faction locks
- One 30 days campaign without faction locks
- Battlegrounds with new CP system enabled
- Imperial City with new CP system enabled
What is sure is that it is completely stupid to have more than 2 campaigns opened at the moment. Priority should be to make sure that we have a great competition going between 3 factions at primetime on all campaigns and also restricting our reasons and motives to open additional campaigns as much as possible.
We can discuss about giving more choices to players once we have the population to support it.
@Ixtyr I understand your points but it is not realistic to ask for 4 different campaigns right now. The root of this problem is that we don't have enough population to support more than 2 campaigns opened.
I believe what they should have done before addressing faction locks is to address the CPs issue. Once everybody agrees about a system that does not make people being a juggernaut (CP) while also making sure that we can customize our class a certain way, then we can close the No CP campaign and introduce the new CP system in battlegrounds.
From there, I believe that we should have :
- One 30 days campaign with faction locks
- One 30 days campaign without faction locks
- Battlegrounds with new CP system enabled
- Imperial City with new CP system enabled
What is sure is that it is completely stupid to have more than 2 campaigns opened at the moment. Priority should be to make sure that we have a great competition going between 3 factions at primetime on all campaigns and also restricting our reasons and motives to open additional campaigns as much as possible.
We can discuss about giving more choices to players once we have the population to support it.
Agree with bolded. What would be better in my opinion is to have a CP, noCP main campaigns and an overflow that you're pushed into if you're faction is at lock.
An example of this mechanic can be found in Guild Wars 2 WvW (their version of Cyrodiil): there is a main map and "edges" maps which are basically smaller zones that you enter into while waiting for your queue.
Example for ESO:
- You are a CP PvPer, main campaign is like Vivec. When Vivec fills, instead of being 80+ queues you're automatically entered into this overflow-style zone. You'll be able to contribute to your alliance by doing smaller objectives (escorting carvans, taking outpost-esque buildings, etc.), and you'll be notified when there is space for you in your main campaign. If you really like the overflow zone, you can stay too.
- Same thing for noCP.
This would ensure that both CP and noCP have their own place, ensure that a main campaign for each is well-filled, and that a huge issue right now (80+ people not PvPing) would be resolved. Players would be able to get into the fight faster, if you are a faction loyalist you can contribute even while in "queue" for your campaign, and we'd have less issues with comparing prime vs. non-prime time.
This could be implemented with the IC map!
There is an unlocked server that allows you to continue to play as you have, cross faction.
I don't understand what everyone is crying about. Play the unlocked server if that appeals to you.
I know that's where I'll be.
Luckylancer wrote: »People react like all campaigns are locked.
Oh.. and if you are complaining about the ques... well has it ever blinked in your tiny brain cells that some of those ques are due to people swapping alliances like socks... propably not.
Have a nice eastern though despite all of the above
ellahellabella wrote: »Oh.. and if you are complaining about the ques... well has it ever blinked in your tiny brain cells that some of those ques are due to people swapping alliances like socks... propably not.
Have a nice eastern though despite all of the above
Annnnd you're speaking for only your timezone. Mine (OC) only lives on the 30 day because we don't have the population to spread out over 2 servers. Heck, we're often lucky to reach lock pop on any faction!
I find it ironic how people recognise that score changes during peak off hours cause the most impact but still support restrictions when those of us on NA pc(can't speak for all servers) are heavy on switching to keep the scoreboards fair and making less of an impact.
ellahellabella wrote: »Oh.. and if you are complaining about the ques... well has it ever blinked in your tiny brain cells that some of those ques are due to people swapping alliances like socks... propably not.
Have a nice eastern though despite all of the above
Annnnd you're speaking for only your timezone. Mine (OC) only lives on the 30 day because we don't have the population to spread out over 2 servers. Heck, we're often lucky to reach lock pop on any faction!
I find it ironic how people recognise that score changes during peak off hours cause the most impact but still support restrictions when those of us on NA pc(can't speak for all servers) are heavy on switching to keep the scoreboards fair and making less of an impact.
Well.. to be honest people do not function the way you described and that is the exact problem here... "..of us on NA PC are heavy on switching to keep scoreboards fair and makng less of an impact..."
...good if it does behave that way.. at consoles people are simply glory hunting and what I heard that is the main thing around. In general people are greedy and prone to glory hunting... simple as that. Also if there is a need to keep swithing sides like socks as you said that is fundamentally wrong.
To summarize nothing you said makes me think that it is bad decision actually vice versa.
The subject is talked to death and roll on the changes. I will bet the faction locked campaign will be most popular, have less toxic zonechat crap and ap boosting etc... now enough of this. Have a nice day.
@ellahellabella
I get online, Vivec NA, to gather resources from my mules every morning at 7 am est. If my math is correct this is around 11 pm for eastern OC and 9 pm for western. What I see almost without fail at least on the weekdays is 2 yellow bars, 1 red, 1 blue, with AD being in the process of gathering all 6 scrolls.
1st question is how is playing under those circumstances any more exciting on a 30 day campaign vs a 7 day campaign?
2nd question are the majority of those people faction loyal?
3rd question do people actually think by playing on the underpopulated factions they are making a difference or are they just wanting people to fight and that is the only way since if they go AD there will be no one to fight?
4th question if you know, what am I missing that is happening the few hours prior to what I am witnessing, more toward eastern OC prime time?
Faction locks got removed back in the day because not PvP, but the GAME was dying. So to get some life into Cyro they kinda had to remove the faction locks
Faction locks got removed back in the day because not PvP, but the GAME was dying. So to get some life into Cyro they kinda had to remove the faction locks, as I remember the last character I leveled to v16 back in the days did all the veteran ranks as the only person in the questing zones. And PvP had become unbalanced faction wise.
Now, the game is healtier than it has ever been. Cyro is being exploited by the few, and now ZOS wants that to stop.
- Emp trading
- AP ball groups pushing factions to gate, then swap faction to push back on the faction they led.
- People not attacking other factions because said people are 'friends' so they let fellow team mates dies without help.
- They jump on an underdog faction. Goes far into enemy lands, caps a keep and stands there farming untill whiped, then they relogg again.
- Scroll traders
- Ambush helpers
- Spies
- Spotters
- does solo PvP in a group PvP map, and expects it to be balanced around solo play.
And much much more. And that is done by, faction locks.
And one question, Why should we that wants to play the map get the 7-day campaign? why cant the ones that dont care about the map, campaign, factions play on it?
You guys keep saying "Whiners got this change to happend" Yet you guys whine more then ever about the change.
So, if it gets changed again. It WOULD be because of whiners like you.
And no, being faction loyal got nothing to do with RP, being bad, or any of these false statements you guys are comming with, faction loyal is all about playing the map, aiming for good AvAvA, and aiming for some, just SOME faction pride again...
Oh.. and if you are complaining about the ques... well has it ever blinked in your tiny brain cells that some of those ques are due to people swapping alliances like socks... propably not.
Have a nice eastern though despite all of the above