One more way this game is being put on rails and losing its sandbox nature.
One more way this game is being put on rails and losing its sandbox nature.
LMAO... ESO is far-removed from being a sandbox game. The whole alliance war is a dev contrivance that many advocated against early on, and doesn’t even really jive with Elder Scrolls lore and traditions. This game has very little “sandbox nature” apart from the character development aspects.
I hate the entire faction alliance-war concept, but that’s what they implemented, so a faction lock is necessary to make it work properly in PvP areas where it is still blatantly the foundation and structure of the game.
Unless the devs are prepared to abandon the realm vs realm concept with all the alliance related stuff in Cyrodiil, we need some restrictions to make the game work as designed.
Perhaps many devs think in retrospect, that the game would have been way better as more of a sandbox-type Guild v Guild game, but they put that argument to rest over 5 years ago in alpha and beta much to the chagrin of the player-base. This is the game we got.... gotta make the best of it.
I also helped all these leaders in all three alliances on my toon. It breaks my immersion that they wouldn't want me on their side.
I also helped all these leaders in all three alliances on my toon. It breaks my immersion that they wouldn't want me on their side.
I'm actually amused that I never even thought about that. I've literally done full completion on my main too, there essentially is no "loyalty" even built into the overland questing for the alliances. Sure, back before One Tamriel we had alliance-only instances for every zone, but even that was a bit of a farce. I'm a DC Nightblade with thousands upon thousands of Cyrodiil kills, yet I can walk into Riften or Elden Root with no issue.
I know they sort of explain that away with Meridia's blessing for the Cadwell quests, but it really is pretty hypocritical. The Alliances are essentially made to mean absolutely nothing in the game, even before One Tamriel trivialized them even further.
I also helped all these leaders in all three alliances on my toon. It breaks my immersion that they wouldn't want me on their side.
I'm actually amused that I never even thought about that. I've literally done full completion on my main too, there essentially is no "loyalty" even built into the overland questing for the alliances. Sure, back before One Tamriel we had alliance-only instances for every zone, but even that was a bit of a farce. I'm a DC Nightblade with thousands upon thousands of Cyrodiil kills, yet I can walk into Riften or Elden Root with no issue.
I know they sort of explain that away with Meridia's blessing for the Cadwell quests, but it really is pretty hypocritical. The Alliances are essentially made to mean absolutely nothing in the game, even before One Tamriel trivialized them even further.
I've only done EP quests on my main and never go into enemy territory. I only PvP so I only interact with players of my same alliance. Plus, all of the NPCs and guards recognize my contribution to said alliance.
Sure, you can have full completion of the entire map but if you choose to go into enemy territory it's on you. How you play the game is entirely up to you but some players choose to do only the quests for their or chosen faction.
They are if you care about what you want.
I'm pro lock, and ill happily go play where the lock is. Happy for that to be shor over Vivec, where ever.
Seems the anti lock players won't do the same, they want to zerg.
twitch_zero wrote: »Perfect example just now of why people want a faction lock. On NA Vivec, DC held an AD scroll, AD tried to take it but dropped it, a DC player picked it up and then proceeded to run the scroll back to AD.
twitch_zero wrote: »Perfect example just now of why people want a faction lock. On NA Vivec, DC held an AD scroll, AD tried to take it but dropped it, a DC player picked it up and then proceeded to run the scroll back to AD.
I was there when it happened, we know who did it.
Problem is, now you have another 100+ players thinking that faction lock is the way to go.
GG AD.
twitch_zero wrote: »Perfect example just now of why people want a faction lock. On NA Vivec, DC held an AD scroll, AD tried to take it but dropped it, a DC player picked it up and then proceeded to run the scroll back to AD.
twitch_zero wrote: »Perfect example just now of why people want a faction lock. On NA Vivec, DC held an AD scroll, AD tried to take it but dropped it, a DC player picked it up and then proceeded to run the scroll back to AD.
I was there when it happened, we know who did it.
Problem is, now you have another 100+ players thinking that faction lock is the way to go.
GG AD.
Naive question from an outsider looking in: How important is the campaign duration? Or, to put it more directly, why doesn't everyone just migrate to the 7-day unlocked campaign and leave the 30-day campaigns behind as the "dead" campaigns? Is there a particular reason why the "main" campaign that most people plays one has to be a 30-day?
It's pretty simple: Everyone plays there because everyone plays there.
So you're saying that people are on the 30-day not because it's 30-day, but because of inertia? But since all existing campaigns are closing down and people will be forced to select a new campaign when Elsweyr launches, why would that inertia matter? Why not just have everyone pick unlocked? It seems like that would simultaneously fix the problem and send ZOS a message (in the form that ZOS seems to care about the most--player statistics). Again, sorry if this sounds like a dumb question--I'm genuinely curious.
twitch_zero wrote: »Perfect example just now of why people want a faction lock. On NA Vivec, DC held an AD scroll, AD tried to take it but dropped it, a DC player picked it up and then proceeded to run the scroll back to AD.
I was there when it happened, we know who did it.
Problem is, now you have another 100+ players thinking that faction lock is the way to go.
GG AD.
The anti-faction lockers are their own worst enemies. They do shite like this, and the noob pvpers, most of whom probably don't yet have an opinion about faction locks, think "Wow that was BS. Faction locks would be good if it prevented this".
twitch_zero wrote: »Perfect example just now of why people want a faction lock. On NA Vivec, DC held an AD scroll, AD tried to take it but dropped it, a DC player picked it up and then proceeded to run the scroll back to AD.
I was there when it happened, we know who did it.
Problem is, now you have another 100+ players thinking that faction lock is the way to go.
GG AD.
The anti-faction lockers are their own worst enemies. They do shite like this, and the noob pvpers, most of whom probably don't yet have an opinion about faction locks, think "Wow that was BS. Faction locks would be good if it prevented this".
Yep, it's like people don't know Discord exists. xD
jimijac0me wrote: »twitch_zero wrote: »Perfect example just now of why people want a faction lock. On NA Vivec, DC held an AD scroll, AD tried to take it but dropped it, a DC player picked it up and then proceeded to run the scroll back to AD.twitch_zero wrote: »Perfect example just now of why people want a faction lock. On NA Vivec, DC held an AD scroll, AD tried to take it but dropped it, a DC player picked it up and then proceeded to run the scroll back to AD.
I was there when it happened, we know who did it.
Problem is, now you have another 100+ players thinking that faction lock is the way to go.
GG AD.
Yep and this is nothing new, like opposition turning siege and all the rest of the bs that goes on.
This is exactly why people want faction locks, far more trolls than people switching to the outnumbered faction.
LuciusOctavio wrote: »I really appreciate players who have been around the game for a long time. You have dedicated your time and effort into this game, shaping what it has become. Congratulations to you all.
But,
I totally agree with the new locks, we need to trial this and work it out. For too long, players have had the ability to extort the system, for too long ZOS has idly sat by and allowed it too occur. For too many times I have had to fight all sides to get a scroll to have it dropped on an enemy keep.
I love a challenge, I love PVP for this, adapt and overcome. Now a change is coming, and players crap their pants. Its like being called a "Zerg Leader" in chat. Players so afraid of this term.
Change is good, embrace change or move on.
ITS LITERALLY BEEN DONE BEFORE. IT DIDNT STOP ANY OF THE COMPLAINTS YOU PEOPLE HAVE. WHY DO THE SAME THING THAT DIDNT WORK AND FAILED AGAIN?LuciusOctavio wrote: »I really appreciate players who have been around the game for a long time. You have dedicated your time and effort into this game, shaping what it has become. Congratulations to you all.
But,
I totally agree with the new locks, we need to trial this and work it out. For too long, players have had the ability to extort the system, for too long ZOS has idly sat by and allowed it too occur. For too many times I have had to fight all sides to get a scroll to have it dropped on an enemy keep.
I love a challenge, I love PVP for this, adapt and overcome. Now a change is coming, and players crap their pants. Its like being called a "Zerg Leader" in chat. Players so afraid of this term.
Change is good, embrace change or move on.
LuciusOctavio wrote: »I really appreciate players who have been around the game for a long time. You have dedicated your time and effort into this game, shaping what it has become. Congratulations to you all.
But,
I totally agree with the new locks, we need to trial this and work it out. For too long, players have had the ability to extort the system, for too long ZOS has idly sat by and allowed it too occur. For too many times I have had to fight all sides to get a scroll to have it dropped on an enemy keep.
I love a challenge, I love PVP for this, adapt and overcome. Now a change is coming, and players crap their pants. Its like being called a "Zerg Leader" in chat. Players so afraid of this term.
Change is good, embrace change or move on.