I generally prefer the concept of a faction lock, but I think ZOS is making a terrible mistake by introducing inflexible locks.
Further, I think this will be such a contentious issue that disgruntled players will not allow the locked campaigns to be successful. Some will protest by doing all of the things that locks are supposed to prevent.
ADAPT OR DIE.
ADAPT OR DIE.
For once, I agree with you. It’s ZOS’ world. Don’t like faction locks? Vote with your campaign home and go to the 7 day. Like them? Go to the 30 day. Both sides get what they want. People complaining that this will result in a dead 7 day server are just confirming what the faction lock advocates say, that the majority of players actually want faction locks.
I’m looking forward to this argument finally being settled.
ADAPT OR DIE.
For once, I agree with you. It’s ZOS’ world. Don’t like faction locks? Vote with your campaign home and go to the 7 day. Like them? Go to the 30 day. Both sides get what they want. People complaining that this will result in a dead 7 day server are just confirming what the faction lock advocates say, that the majority of players actually want faction locks.
I’m looking forward to this argument finally being settled.
WTB faction locks as we've already tried free for all campaigns. And its trash. People pushing one alliance to the gates, swap characters, and starts pushing back with the other faction, all just ti farm ap anf look for 'good' fights, aka zerglings without a zerg. As if they meet anyone better its just the results of a overpowered or cheese build.
+1
ADAPT OR DIE.
For once, I agree with you. It’s ZOS’ world. Don’t like faction locks? Vote with your campaign home and go to the 7 day. Like them? Go to the 30 day. Both sides get what they want. People complaining that this will result in a dead 7 day server are just confirming what the faction lock advocates say, that the majority of players actually want faction locks.
I’m looking forward to this argument finally being settled.
Both sides don't get what they want. Those of us who don't want faction lock want a 30 day campaign. The argument will never be settled.
Izanagi.Xiiib16_ESO wrote: »ADAPT OR DIE.
For once, I agree with you. It’s ZOS’ world. Don’t like faction locks? Vote with your campaign home and go to the 7 day. Like them? Go to the 30 day. Both sides get what they want. People complaining that this will result in a dead 7 day server are just confirming what the faction lock advocates say, that the majority of players actually want faction locks.
I’m looking forward to this argument finally being settled.
This is like saying if you don't like the meal you should starve yourself. People still eat? They must like the meal.
It's a false conclusion
josh.lackey_ESO wrote: »ZOS should be experimenting with a faction lock on the 7-day campaign, not the 30-day campaign.
I see two comments here:
1) Give it a chance and see how it plays out
2) It doesn't matter which campaign you play on, just join the unlocked one
In both cases, the obvious answer here is to lock the 7-day campaign if you must lock one. I don't have a problem with adding a new locked campaign for the people who want to voluntarily make that commitment. But it should not be forced on everyone playing on the flagship campaign. The flagship campaign is the only campaign with enough population to sustain an active map 24-hours, including off-peak hours, and Oceanic primetime (because there is no Oceanic server).
Furthermore, if you want to have a locked campaign, being able to choose to (a) recommit to your faction or (b) change to a new faction every SEVEN days instead of THIRTY gives the player more control while still keeping whatever perceived benefits come from a faction lock. If you choose a different faction and it doesn't work out, you are not stuck with it for a whole month.
Faction locking is going make people stop playing because what sane person plays only one faction. This isn’t real war it’s a video game. They have already removed it in the past because people couldn’t do what they wanted. 90% of the people asking for this were not day one players.
ADAPT OR DIE.
For once, I agree with you. It’s ZOS’ world. Don’t like faction locks? Vote with your campaign home and go to the 7 day. Like them? Go to the 30 day. Both sides get what they want. People complaining that this will result in a dead 7 day server are just confirming what the faction lock advocates say, that the majority of players actually want faction locks.
I’m looking forward to this argument finally being settled.
Everytime someone mention to try the faction locks on dead campaigns to see if people like it.
[edit]
And my point is proven.
Phaedrathallassa wrote: »Who was asking for this?
+1
Hey @Elong , what happened to your comment "Yet another thread about the subject"?ADAPT OR DIE.
For once, I agree with you. It’s ZOS’ world. Don’t like faction locks? Vote with your campaign home and go to the 7 day. Like them? Go to the 30 day. Both sides get what they want. People complaining that this will result in a dead 7 day server are just confirming what the faction lock advocates say, that the majority of players actually want faction locks.
I’m looking forward to this argument finally being settled.
Both sides don't get what they want. Those of us who don't want faction lock want a 30 day campaign. The argument will never be settled.
Sotha Sil is a 30 days campaign, has alot of action at primetime and is much closer to what real balance should be (no CP).
You should give it a try any day between 8:00pm and 1:00am EST. Real good fights lag free against experienced players.
For people who are really scared about no CPs because of the lack of health and sustain, here are a few tips :
1) Run tristats glyphs on your armor
2) Invest 20 attribute points in health
3) Run recovery glyphs on your jewelry (you can have one set for no CP and the rest of your gear for CP)
4) Have your healer run a master staff for the extra stam sustain on magicka classes
Phaedrathallassa wrote: »
Who was asking for this?
Short answer? Bad players hunting for excuses.
Faction locking is going make people stop playing because what sane person plays only one faction. This isn’t real war it’s a video game. They have already removed it in the past because people couldn’t do what they wanted. 90% of the people asking for this were not day one players.
Crixus8000 wrote: »White wabbit wrote: »It hasn't even gone live and people are crying about it, let it play out for a few months to see how it will actually play out ! Then ask for a change as I cant see zos making a u turn on it straight away
I don't get why some people always say this. Not everything has to be tested to see how it works, it doesn't take a genius to see that being unable to play with certain friends will be very annoying for many players.
Haashhtaag wrote: »Them locking the 30 day camp is just going to give a false positive on this “test.” It’s really dumb. Should have made shor the faction locked camp to see how many loyal faction players go there.
Instead this is just going to be longer queues for Vivec thus making people think most players want faction lock when in reality people are going there because it’s the only action.
Faction locking is going make people stop playing because what sane person plays only one faction.
Haashhtaag wrote: »Them locking the 30 day camp is just going to give a false positive on this “test.” It’s really dumb.