Agrippa_Invisus wrote: »This isn't nationalism. Loyalty is not rewarded with anything other than a pittance of gold in the mail every campaign reset. I am not an "Ebonheart American" or something else utterly ridiculous. I am not yellow or red or blue in real life. You wouldn't demand we always be on the same team in every BG, and it's silly to say the same about the Cyrodiil campaigns.
Limiting the choices other players can make so others can feel good about their own decisions is the same type of utter tripe that's being peddled in modern politics nowadays and I find it revolting.
ellahellabella wrote: »Agrippa_Invisus wrote: »bulbousb16_ESO wrote: »Asked and answered. You can continue to oppose faction locks as you see fit, but you can stop trying to convince anyone your opposition is rooted in the interest of good gameplay.Agrippa_Invisus wrote: »I continue to oppose faction locks. Give me a good, solid reason they need to be implemented. One that improves the game in a measurable way. That's what I am asking for as your barrier for changing that.
The idea that you can intervene on your own behalf by joining the opposing side with an alt is a poor game design decision on its face. Try spending some time justifying THAT, instead of requesting that others defend a change that is smart on its face.
The answer you provided is insufficient
i don't know where it came into view that if someone does not agree with you then they owe you an answer and explanation of what they believe and why.
the only reason we would give you those answers is if you were the one that has the ability to lock or unlock the campaigns.
many think it should be locked and many think it should not, but they certainly do not owe each-other valid reasons to those desires.
the developers are the ones that can ask that, not us.
if others DO answer you, then thats a debate, and that does not solve anything on the forums.
we disagree with you
you disagree with us
thats where it should end.
That's literally the point of forums. Discuss, converse, debate.
bulbousb16_ESO wrote: »You shouldn't allow players to have alts in other alliances that can intervene *against their alliance* to promote your chosen winner.
I understand your problem. But the fact that you choose to ignore the lore and the deliberately crafted game mechanics is not our issue, nor should we let your aberrant playstyle to have any impact on the decision whatsoever.@bulbousb16_ESO many of us play neither for nor against any faction (a mass of players most of whom do not know each other) but for our guilds / groups (teams of people who know each other and choose to play together).
Make the new 7 day campaign your home... I hope this change makes the future Shore clone a stronger server. Shore had execellent game play in 2017 and 2018 due to the fact there were no ball groups.
Most groups were small group speced and zergs were 16-24 strong fighting tended to be much more spread out. Gameplay from 6pm to 11pm was some of the best PVP in the game. Each faction had atleast 2bars across on the weekends it would approach 3 bars and somtimes we would see a lockout...
Everynight there was a EMP push by some faction. Every night there was a relic fight. Faction fighting was all over the map instead of primarly around certian parts of the map like vevic
The bad was PVE door was worst on Shore but most of this occured late at night to around 4pm est.
bulbousb16_ESO wrote: »I understand your problem. But the fact that you choose to ignore the lore and the deliberately crafted game mechanics is not our issue, nor should we let your aberrant playstyle to have any impact on the decision whatsoever.@_ESO many of us play neither for nor against any faction (a mass of players most of whom do not know each other) but for our guilds / groups (teams of people who know each other and choose to play together).
Make the new 7 day campaign your home... I hope this change makes the future Shore clone a stronger server. Shore had execellent game play in 2017 and 2018 due to the fact there were no ball groups.
Most groups were small group speced and zergs were 16-24 strong fighting tended to be much more spread out. Gameplay from 6pm to 11pm was some of the best PVP in the game. Each faction had atleast 2bars across on the weekends it would approach 3 bars and somtimes we would see a lockout...
Everynight there was a EMP push by some faction. Every night there was a relic fight. Faction fighting was all over the map instead of primarly around certian parts of the map like vevic
The bad was PVE door was worst on Shore but most of this occured late at night to around 4pm est.
bulbousb16_ESO wrote: »I understand your problem. But the fact that you choose to ignore the lore and the deliberately crafted game mechanics is not our issue, nor should we let your aberrant playstyle to have any impact on the decision whatsoever.@bulbousb16_ESO many of us play neither for nor against any faction (a mass of players most of whom do not know each other) but for our guilds / groups (teams of people who know each other and choose to play together).
bulbousb16_ESO wrote: »I understand your problem. But the fact that you choose to ignore the lore and the deliberately crafted game mechanics is not our issue, nor should we let your aberrant playstyle to have any impact on the decision whatsoever.@bulbousb16_ESO many of us play neither for nor against any faction (a mass of players most of whom do not know each other) but for our guilds / groups (teams of people who know each other and choose to play together).
Same guys in new Game of Thrones MMO. "Yeah we have white walkers in our guild, and black watch, and we don't take sides, we just roam around fighting whomever".Haashhtaag wrote: »Lore doesn’t matter, the devs out front should have told ya.
bulbousb16_ESO wrote: »Same guys in new Game of Thrones MMO. "Yeah we have white walkers in our guild, and black watch, and we don't take sides, we just roam around fighting whomever".Haashhtaag wrote: »Lore doesn’t matter, the devs out front should have told ya.
Idiocy. This is exactly the kind of guys faction lock is supposed to deal with.
bulbousb16_ESO wrote: »Same guys in new Game of Thrones MMO. "Yeah we have white walkers in our guild, and black watch, and we don't take sides, we just roam around fighting whomever".Haashhtaag wrote: »Lore doesn’t matter, the devs out front should have told ya.
Idiocy. This is exactly the kind of guys faction lock is supposed to deal with.
Edit: Please can we move to a guild based system. Pretty please, zos.
Edit: Please can we move to a guild based system. Pretty please, zos.
^this.
The RvR/AvA contrivance was the original sin in ESO’s early development. Had this game been developed as a guild v guild system, players and guilds would be more invested, the game would still have greater appeal to the original player base, PvP maps would be dynamic—changing and evolving organically, and it would have far better longevity and sustainability.
Apologies if this has been asked before, but what if it was just a hour-based lock out or some other shorter amount of time than 30 days? In other words, when you leave the campaign on one faction, you have to wait for a certain amount of time in order to re-enter it on a different one?
Would that be enough of a deterrent for people who are swapping around to cheat, without heavily impacting those who play for multiple factions with their friends and don't cheat?
I have friends in multiple factions and play wholeheartedly for whichever I'm on at the time, they're just colours to me. Last time a lock was in place half my alts ended up in dead campaigns (30 day CP is the only active one during my peak hours), and I was prevented from helping my friends out at times because of the locks. I'm really not looking forward to being stuck in that situation again .
Edit: Please can we move to a guild based system. Pretty please, zos.
^this.
The RvR/AvA contrivance was the original sin in ESO’s early development. Had this game been developed as a guild v guild system, players and guilds would be more invested, the game would still have greater appeal to the original player base, PvP maps would be dynamic—changing and evolving organically, and it would have far better longevity and sustainability.
Agree 100%. And this is why faction locks move the game in the wrong direction. A faction is not in any way a team and so it is not something meaningful to fight for.
Apologies if this has been asked before, but what if it was just a hour-based lock out or some other shorter amount of time than 30 days? In other words, when you leave the campaign on one faction, you have to wait for a certain amount of time in order to re-enter it on a different one?
Would that be enough of a deterrent for people who are swapping around to cheat, without heavily impacting those who play for multiple factions with their friends and don't cheat?
I have friends in multiple factions and play wholeheartedly for whichever I'm on at the time, they're just colours to me. Last time a lock was in place half my alts ended up in dead campaigns (30 day CP is the only active one during my peak hours), and I was prevented from helping my friends out at times because of the locks. I'm really not looking forward to being stuck in that situation again .
Nope, the campaigns that have locks will be for the entire campaign... dont like it goto campaigns without locks...
PvP have been damaged enough by the faction hoppers, blame them...
@ZOS_GinaBruno sorry for the tag what I recommend is a soft lock where you can still play on other faction but only get on the leaderboards on 1 faction, Don"t lock people out from playing with their friends? What about those on oceanic time zones where a faction can own the entire map and you're locked to said faction what are we going to do? play in shor its completely dead at those times same with sotha
Apologies if this has been asked before, but what if it was just a hour-based lock out or some other shorter amount of time than 30 days? In other words, when you leave the campaign on one faction, you have to wait for a certain amount of time in order to re-enter it on a different one?
Would that be enough of a deterrent for people who are swapping around to cheat, without heavily impacting those who play for multiple factions with their friends and don't cheat?
I have friends in multiple factions and play wholeheartedly for whichever I'm on at the time, they're just colours to me. Last time a lock was in place half my alts ended up in dead campaigns (30 day CP is the only active one during my peak hours), and I was prevented from helping my friends out at times because of the locks. I'm really not looking forward to being stuck in that situation again .
Nope, the campaigns that have locks will be for the entire campaign... dont like it goto campaigns without locks...
PvP have been damaged enough by the faction hoppers, blame them...
Prove it.
Apologies if this has been asked before, but what if it was just a hour-based lock out or some other shorter amount of time than 30 days? In other words, when you leave the campaign on one faction, you have to wait for a certain amount of time in order to re-enter it on a different one?
Would that be enough of a deterrent for people who are swapping around to cheat, without heavily impacting those who play for multiple factions with their friends and don't cheat?
I have friends in multiple factions and play wholeheartedly for whichever I'm on at the time, they're just colours to me. Last time a lock was in place half my alts ended up in dead campaigns (30 day CP is the only active one during my peak hours), and I was prevented from helping my friends out at times because of the locks. I'm really not looking forward to being stuck in that situation again .
Nope, the campaigns that have locks will be for the entire campaign... dont like it goto campaigns without locks...
PvP have been damaged enough by the faction hoppers, blame them...
Prove it.
ZOS is adding faction locks
Apologies if this has been asked before, but what if it was just a hour-based lock out or some other shorter amount of time than 30 days? In other words, when you leave the campaign on one faction, you have to wait for a certain amount of time in order to re-enter it on a different one?
Would that be enough of a deterrent for people who are swapping around to cheat, without heavily impacting those who play for multiple factions with their friends and don't cheat?
I have friends in multiple factions and play wholeheartedly for whichever I'm on at the time, they're just colours to me. Last time a lock was in place half my alts ended up in dead campaigns (30 day CP is the only active one during my peak hours), and I was prevented from helping my friends out at times because of the locks. I'm really not looking forward to being stuck in that situation again .
Nope, the campaigns that have locks will be for the entire campaign... dont like it goto campaigns without locks...
PvP have been damaged enough by the faction hoppers, blame them...
Prove it.
ZOS is adding faction locks
Zos created Sloads.
Apologies if this has been asked before, but what if it was just a hour-based lock out or some other shorter amount of time than 30 days? In other words, when you leave the campaign on one faction, you have to wait for a certain amount of time in order to re-enter it on a different one?
Would that be enough of a deterrent for people who are swapping around to cheat, without heavily impacting those who play for multiple factions with their friends and don't cheat?
I have friends in multiple factions and play wholeheartedly for whichever I'm on at the time, they're just colours to me. Last time a lock was in place half my alts ended up in dead campaigns (30 day CP is the only active one during my peak hours), and I was prevented from helping my friends out at times because of the locks. I'm really not looking forward to being stuck in that situation again .
Nope, the campaigns that have locks will be for the entire campaign... dont like it goto campaigns without locks...
PvP have been damaged enough by the faction hoppers, blame them...
Prove it.
ZOS is adding faction locks
Zos created Sloads.
mhmmm and they nerfed it, when it dident work... same zos removed faction locks, seems it took them a few years to figure out that dident work either, so now they are putting it back like it was along time ago...
Dont blame us or Zos, blame faction hoppers
LukosCreyden wrote: »Say what you will, but this change was done to stop faction hoppers. Yes, it sucks that some honest players can't just switch to play with friends. However, there is the key word, "friends". If you are truly friends, you will roll new characters to play together with. If that is too much work, are your friends really that important to you?
LukosCreyden wrote: »Say what you will, but this change was done to stop faction hoppers. Yes, it sucks that some honest players can't just switch to play with friends. However, there is the key word, "friends". If you are truly friends, you will roll new characters to play together with. If that is too much work, are your friends really that important to you?
So, if I have friends across different factions, which character should I reroll, and which to which "faction"? Do you truly not understand the actual problem here, because it seems you don't.