Edirt_seliv wrote: »
Alliance locks are bad and I'm glad this isn't one. Keen to continue playing what ever alliance i want each day depending where the best fights are, at the expense of loosing my campaign rewards and leaderboard place....ohhh nuuu.
Exactly - it is not a faction lock. Thanks for spelling this out.
We can still log on to any side in any campaign depending on where the good fights are, and whom we would like to fight. And players who prefer to stay with one alliance can do what they enjoy
Moonsorrow wrote: »Edirt_seliv wrote: »
Alliance locks are bad and I'm glad this isn't one. Keen to continue playing what ever alliance i want each day depending where the best fights are, at the expense of loosing my campaign rewards and leaderboard place....ohhh nuuu.
Exactly - it is not a faction lock. Thanks for spelling this out.
We can still log on to any side in any campaign depending on where the good fights are, and whom we would like to fight. And players who prefer to stay with one alliance can do what they enjoy
But since people can do then alliance hopping and "only lost campaign rewards" then it is no biggie to the people who like to "help" all alliances by hopping back and forth since they do not play for AP or rewards so why even people then complain about since they are not loosing anything they play for?
So a win-win to everyone.
Or.. do people who complain actually play to troll/AP farm and this seems painful to them and all the "we help everyone by hopping" was just all talk?
But yeah, to not trigger anyone sensitive about their AP farming with this.. lets see what gonna happen when it hits live. I for one will go play to a campaign that has these sort of actions so atleast fewer trolls. Hopefully. Shall see. Most like their AP and Crystals so after some baby temper tantrums people will love it. I love even the though of it.
ALL YOUR AP ARE BELONG TO US.
Moonsorrow wrote: »This is a good thing. Glad they been listening to the majority of people. Yes, there was a poll and majority said campaigns need locks.
Benefits: not so much trolling (shouting at enemy zone chat), not so much scrolls running to water, all in all less griefing i`d say. Not so many switching to the leading alliance of the moment, making things even more badly balanced on numbers.
To the people crying about this saying the usual "but i want to play with friends and troll to max reeeeeeeeee pls no locks omgzomg".. you got bgs for fast action to play with friends from any alliance and you also got Shor. Enjoy your trollfest there and be happy.
Us who been wanting locks and less of pointless trolling and griefing gonna enjoy the changes and it does not make us "zerglings who rp" since there are us smallscale people too who never seen point in alliance hopping many times a day to just max troll..
Cyrodiil long campaigns are supposed to simulate the war and it can be a fun game mode (imo best fun in this game) when there is no trolling. And these changes not gonna end all trolling and switching, but it is better than what we got now.
So happy about this. Nice job @ZOS_BrianWheeler
Ahnastashia wrote: »visionality wrote: »@Sacredx: I like a lot of your suggestions, but not all:I see how this can add up, but I think its not enough of an incentive. I would propse a much stronger tool: When you play in a campaign and relog to a character of another alliance in the same campaign, your AP earned for campaign ranking (not for the char itself) are being reset. This would allow you to play different chars on the same alliance and be rewarded, but if you play part-time against your alliance, you loose the (campaign) ranking you earned.
- Loyalty rewards for remaining on one faction. Say +10% AP per day up to say 30% bonus. This allows players to swap if they need to or if they don't care about AP and at the same time benefits those who remain loyal to their faction.
I liked this idea and think it might help detour some people from faction swapping to an extent. I would however, make a few changes/additions to your system:
2. The first faction and home campaign you play on during one of its cycles is considered your account's "faction and home campaign" for 30 days. You can play a different faction on a different campaign.. but you can't play more than one faction on your account's current monthly campaign without a penalty. For someone who faction swapped to play with a "friend" in their home campaign.. they would have their home campaign alliance rank reset as you suggested, and their account wide monthly AP currency would also lose 1/2 of the AP currency it has earned on all campaigns during that month if they switch to a different faction on their home campaign during the current campaign cycle. This AP penalty to their monthly AP total would happen each time they switch factions on their home campaign, just like their campaign rank gets reset each time they switch. So, they still can get a little AP reward (depending on how much they play and how often they switch factions on their home campaign) or they play with their "friends" on a guest campaign with no penalty to their current campaign AP currency accumulation & home campaign rank for that campaign, play a different faction on a different campaign with no penalty, or one or the other "friend" makes a character that matches the home campaign faction of the other "friend"... because friends don't let "friends" play on opposite factions in the same campaign!!
A 30 day alliance lock might fly if you can play all your toons on your account for that alliance for the 30 day duration i.e. if you choose DC for 30 days all your EP and AD toons get pooled into your DC bullpen so you can select from all your toons and not just your DC ones. Otherwise many of your toons get locked out of a campaign. If you have a bullpen of 5(soon 6) classes and you can only play 2 you might get bored.
Ahnastashia wrote: »A 30 day alliance lock might fly if you can play all your toons on your account for that alliance for the 30 day duration i.e. if you choose DC for 30 days all your EP and AD toons get pooled into your DC bullpen so you can select from all your toons and not just your DC ones. Otherwise many of your toons get locked out of a campaign. If you have a bullpen of 5(soon 6) classes and you can only play 2 you might get bored.
It took me a moment to understand what you were saying.. (not because you didn't say it well.. but because I'm at times, a little dense). If I understand you correctly.. you're saying that you pick a faction for PvPand then all your characters (regardless of their actual faction) become the faction you picked? For example, I play DC on Vivec and I go into that campaign at the at the beginning of the cycle and then I can play all 15 characters I have on DC?
In essence, my EP and AD characters become DC while they are in Cyrodiil? I'm not sure how that would interact with people who don't have the any race any faction on their accounts. I think it's a good idea; but I don't think ZOS would like the loss of revenue they get from people buying any race any faction upgrades in the crown store.. even if it was just for PVP. Some people only PvP and ZOS would lose that potential opportunity to get that income from the people who exclusively PvP (imho).
Can I please change my alliances now? I didn’t have any race, any alliance before so they’re all spread out.
Ahnastashia wrote: »A 30 day alliance lock might fly if you can play all your toons on your account for that alliance for the 30 day duration i.e. if you choose DC for 30 days all your EP and AD toons get pooled into your DC bullpen so you can select from all your toons and not just your DC ones. Otherwise many of your toons get locked out of a campaign. If you have a bullpen of 5(soon 6) classes and you can only play 2 you might get bored.
It took me a moment to understand what you were saying.. (not because you didn't say it well.. but because I'm at times, a little dense). If I understand you correctly.. you're saying that you pick a faction for PvPand then all your characters (regardless of their actual faction) become the faction you picked? For example, I play DC on Vivec and I go into that campaign at the at the beginning of the cycle and then I can play all 15 characters I have on DC?
In essence, my EP and AD characters become DC while they are in Cyrodiil? I'm not sure how that would interact with people who don't have the any race any faction on their accounts. I think it's a good idea; but I don't think ZOS would like the loss of revenue they get from people buying any race any faction upgrades in the crown store.. even if it was just for PVP. Some people only PvP and ZOS would lose that potential opportunity to get that income from the people who exclusively PvP (imho).
I doubt it would be a substantial revenue loss. The reason being if someone gets it with crowns they do so on character creation early in their ESO career. I suppose on the flip side of the coin if things remain they way they are EP queues will be 150 long and DC queues will be 10< long during weekend prime-time. Whereas if they let players pool their toons to different factions smaller groups might play on less densely populated factions to avoid lines and to avoid more lines after a disconnect. I don't like lines. Only playing 2 toons but dodging lines vs playing 3 toons and potentially having longer lines: I think I would choose shorter lines. The only bad thing about DC really is the lousy terrain and some sociological functions.
Ahnastashia wrote: »A 30 day alliance lock might fly if you can play all your toons on your account for that alliance for the 30 day duration i.e. if you choose DC for 30 days all your EP and AD toons get pooled into your DC bullpen so you can select from all your toons and not just your DC ones. Otherwise many of your toons get locked out of a campaign. If you have a bullpen of 5(soon 6) classes and you can only play 2 you might get bored.
It took me a moment to understand what you were saying.. (not because you didn't say it well.. but because I'm at times, a little dense). If I understand you correctly.. you're saying that you pick a faction for PvPand then all your characters (regardless of their actual faction) become the faction you picked? For example, I play DC on Vivec and I go into that campaign at the at the beginning of the cycle and then I can play all 15 characters I have on DC?
In essence, my EP and AD characters become DC while they are in Cyrodiil? I'm not sure how that would interact with people who don't have the any race any faction on their accounts. I think it's a good idea; but I don't think ZOS would like the loss of revenue they get from people buying any race any faction upgrades in the crown store.. even if it was just for PVP. Some people only PvP and ZOS would lose that potential opportunity to get that income from the people who exclusively PvP (imho).
I doubt it would be a substantial revenue loss. The reason being if someone gets it with crowns they do so on character creation early in their ESO career. I suppose on the flip side of the coin if things remain they way they are EP queues will be 150 long and DC queues will be 10< long during weekend prime-time. Whereas if they let players pool their toons to different factions smaller groups might play on less densely populated factions to avoid lines and to avoid more lines after a disconnect. I don't like lines. Only playing 2 toons but dodging lines vs playing 3 toons and potentially having longer lines: I think I would choose shorter lines. The only bad thing about DC really is the lousy terrain and some sociological functions.
Ahnastashia wrote: »A 30 day alliance lock might fly if you can play all your toons on your account for that alliance for the 30 day duration i.e. if you choose DC for 30 days all your EP and AD toons get pooled into your DC bullpen so you can select from all your toons and not just your DC ones. Otherwise many of your toons get locked out of a campaign. If you have a bullpen of 5(soon 6) classes and you can only play 2 you might get bored.
It took me a moment to understand what you were saying.. (not because you didn't say it well.. but because I'm at times, a little dense). If I understand you correctly.. you're saying that you pick a faction for PvPand then all your characters (regardless of their actual faction) become the faction you picked? For example, I play DC on Vivec and I go into that campaign at the at the beginning of the cycle and then I can play all 15 characters I have on DC?
In essence, my EP and AD characters become DC while they are in Cyrodiil? I'm not sure how that would interact with people who don't have the any race any faction on their accounts. I think it's a good idea; but I don't think ZOS would like the loss of revenue they get from people buying any race any faction upgrades in the crown store.. even if it was just for PVP. Some people only PvP and ZOS would lose that potential opportunity to get that income from the people who exclusively PvP (imho).
I doubt it would be a substantial revenue loss. The reason being if someone gets it with crowns they do so on character creation early in their ESO career. I suppose on the flip side of the coin if things remain they way they are EP queues will be 150 long and DC queues will be 10< long during weekend prime-time. Whereas if they let players pool their toons to different factions smaller groups might play on less densely populated factions to avoid lines and to avoid more lines after a disconnect. I don't like lines. Only playing 2 toons but dodging lines vs playing 3 toons and potentially having longer lines: I think I would choose shorter lines. The only bad thing about DC really is the lousy terrain and some sociological functions.
Recall that with the race changes, many people expressed concern about being stuck in race that was greatly changed, so the devs eventually gave us race change tokens. If having characters tied to some alliance is that big of an issue for enough people, they should be vocal on the forums and such the about it—in a respectful way. This is a big Cyrodiil change so perhaps they will allow alliance change tokens even if only for a limited time or a one-shot deal. I’ve been presenting the case for alliance locks since I returned to game last April, and many others have done so and chimed in on it as well. That seems to have paid off. Make your case for it in polls, threads, and interactive venues if it’s that big an issue...
ManwithBeard9 wrote: »Ahnastashia wrote: »A 30 day alliance lock might fly if you can play all your toons on your account for that alliance for the 30 day duration i.e. if you choose DC for 30 days all your EP and AD toons get pooled into your DC bullpen so you can select from all your toons and not just your DC ones. Otherwise many of your toons get locked out of a campaign. If you have a bullpen of 5(soon 6) classes and you can only play 2 you might get bored.
It took me a moment to understand what you were saying.. (not because you didn't say it well.. but because I'm at times, a little dense). If I understand you correctly.. you're saying that you pick a faction for PvPand then all your characters (regardless of their actual faction) become the faction you picked? For example, I play DC on Vivec and I go into that campaign at the at the beginning of the cycle and then I can play all 15 characters I have on DC?
In essence, my EP and AD characters become DC while they are in Cyrodiil? I'm not sure how that would interact with people who don't have the any race any faction on their accounts. I think it's a good idea; but I don't think ZOS would like the loss of revenue they get from people buying any race any faction upgrades in the crown store.. even if it was just for PVP. Some people only PvP and ZOS would lose that potential opportunity to get that income from the people who exclusively PvP (imho).
I doubt it would be a substantial revenue loss. The reason being if someone gets it with crowns they do so on character creation early in their ESO career. I suppose on the flip side of the coin if things remain they way they are EP queues will be 150 long and DC queues will be 10< long during weekend prime-time. Whereas if they let players pool their toons to different factions smaller groups might play on less densely populated factions to avoid lines and to avoid more lines after a disconnect. I don't like lines. Only playing 2 toons but dodging lines vs playing 3 toons and potentially having longer lines: I think I would choose shorter lines. The only bad thing about DC really is the lousy terrain and some sociological functions.
Recall that with the race changes, many people expressed concern about being stuck in race that was greatly changed, so the devs eventually gave us race change tokens. If having characters tied to some alliance is that big of an issue for enough people, they should be vocal on the forums and such the about it—in a respectful way. This is a big Cyrodiil change so perhaps they will allow alliance change tokens even if only for a limited time or a one-shot deal. I’ve been presenting the case for alliance locks since I returned to game last April, and many others have done so and chimed in on it as well. That seems to have paid off. Make your case for it in polls, threads, and interactive venues if it’s that big an issue...
The devs are against Faction Change Tokens because of how it would effect your quest lines. It would be a logistical nightmare.
ManwithBeard9 wrote: »Ahnastashia wrote: »A 30 day alliance lock might fly if you can play all your toons on your account for that alliance for the 30 day duration i.e. if you choose DC for 30 days all your EP and AD toons get pooled into your DC bullpen so you can select from all your toons and not just your DC ones. Otherwise many of your toons get locked out of a campaign. If you have a bullpen of 5(soon 6) classes and you can only play 2 you might get bored.
It took me a moment to understand what you were saying.. (not because you didn't say it well.. but because I'm at times, a little dense). If I understand you correctly.. you're saying that you pick a faction for PvPand then all your characters (regardless of their actual faction) become the faction you picked? For example, I play DC on Vivec and I go into that campaign at the at the beginning of the cycle and then I can play all 15 characters I have on DC?
In essence, my EP and AD characters become DC while they are in Cyrodiil? I'm not sure how that would interact with people who don't have the any race any faction on their accounts. I think it's a good idea; but I don't think ZOS would like the loss of revenue they get from people buying any race any faction upgrades in the crown store.. even if it was just for PVP. Some people only PvP and ZOS would lose that potential opportunity to get that income from the people who exclusively PvP (imho).
I doubt it would be a substantial revenue loss. The reason being if someone gets it with crowns they do so on character creation early in their ESO career. I suppose on the flip side of the coin if things remain they way they are EP queues will be 150 long and DC queues will be 10< long during weekend prime-time. Whereas if they let players pool their toons to different factions smaller groups might play on less densely populated factions to avoid lines and to avoid more lines after a disconnect. I don't like lines. Only playing 2 toons but dodging lines vs playing 3 toons and potentially having longer lines: I think I would choose shorter lines. The only bad thing about DC really is the lousy terrain and some sociological functions.
Recall that with the race changes, many people expressed concern about being stuck in race that was greatly changed, so the devs eventually gave us race change tokens. If having characters tied to some alliance is that big of an issue for enough people, they should be vocal on the forums and such the about it—in a respectful way. This is a big Cyrodiil change so perhaps they will allow alliance change tokens even if only for a limited time or a one-shot deal. I’ve been presenting the case for alliance locks since I returned to game last April, and many others have done so and chimed in on it as well. That seems to have paid off. Make your case for it in polls, threads, and interactive venues if it’s that big an issue...
The devs are against Faction Change Tokens because of how it would effect your quest lines. It would be a logistical nightmare.
I def can imageime and that may be a big hurdle to overcome. however, if they are putting this much effort into factions locks, maybes it’s time to code for them. Maybe they can make it purchase item so it would fund itself.
ManwithBeard9 wrote: »ManwithBeard9 wrote: »Ahnastashia wrote: »A 30 day alliance lock might fly if you can play all your toons on your account for that alliance for the 30 day duration i.e. if you choose DC for 30 days all your EP and AD toons get pooled into your DC bullpen so you can select from all your toons and not just your DC ones. Otherwise many of your toons get locked out of a campaign. If you have a bullpen of 5(soon 6) classes and you can only play 2 you might get bored.
It took me a moment to understand what you were saying.. (not because you didn't say it well.. but because I'm at times, a little dense). If I understand you correctly.. you're saying that you pick a faction for PvPand then all your characters (regardless of their actual faction) become the faction you picked? For example, I play DC on Vivec and I go into that campaign at the at the beginning of the cycle and then I can play all 15 characters I have on DC?
In essence, my EP and AD characters become DC while they are in Cyrodiil? I'm not sure how that would interact with people who don't have the any race any faction on their accounts. I think it's a good idea; but I don't think ZOS would like the loss of revenue they get from people buying any race any faction upgrades in the crown store.. even if it was just for PVP. Some people only PvP and ZOS would lose that potential opportunity to get that income from the people who exclusively PvP (imho).
I doubt it would be a substantial revenue loss. The reason being if someone gets it with crowns they do so on character creation early in their ESO career. I suppose on the flip side of the coin if things remain they way they are EP queues will be 150 long and DC queues will be 10< long during weekend prime-time. Whereas if they let players pool their toons to different factions smaller groups might play on less densely populated factions to avoid lines and to avoid more lines after a disconnect. I don't like lines. Only playing 2 toons but dodging lines vs playing 3 toons and potentially having longer lines: I think I would choose shorter lines. The only bad thing about DC really is the lousy terrain and some sociological functions.
Recall that with the race changes, many people expressed concern about being stuck in race that was greatly changed, so the devs eventually gave us race change tokens. If having characters tied to some alliance is that big of an issue for enough people, they should be vocal on the forums and such the about it—in a respectful way. This is a big Cyrodiil change so perhaps they will allow alliance change tokens even if only for a limited time or a one-shot deal. I’ve been presenting the case for alliance locks since I returned to game last April, and many others have done so and chimed in on it as well. That seems to have paid off. Make your case for it in polls, threads, and interactive venues if it’s that big an issue...
The devs are against Faction Change Tokens because of how it would effect your quest lines. It would be a logistical nightmare.
I def can imageime and that may be a big hurdle to overcome. however, if they are putting this much effort into factions locks, maybes it’s time to code for them. Maybe they can make it purchase item so it would fund itself.
The game launched with factions locks. They didn't put any effort into turning them back on. They can adjust faction lock and population locks practically on the fly.
Moonsorrow wrote: »Edirt_seliv wrote: »
Alliance locks are bad and I'm glad this isn't one. Keen to continue playing what ever alliance i want each day depending where the best fights are, at the expense of loosing my campaign rewards and leaderboard place....ohhh nuuu.
Exactly - it is not a faction lock. Thanks for spelling this out.
We can still log on to any side in any campaign depending on where the good fights are, and whom we would like to fight. And players who prefer to stay with one alliance can do what they enjoy
But since people can do then alliance hopping and "only lost campaign rewards" then it is no biggie to the people who like to "help" all alliances by hopping back and forth since they do not play for AP or rewards so why even people then complain about since they are not loosing anything they play for?
So a win-win to everyone.
Or.. do people who complain actually play to troll/AP farm and this seems painful to them and all the "we help everyone by hopping" was just all talk?
But yeah, to not trigger anyone sensitive about their AP farming with this.. lets see what gonna happen when it hits live. I for one will go play to a campaign that has these sort of actions so atleast fewer trolls. Hopefully. Shall see. Most like their AP and Crystals so after some baby temper tantrums people will love it. I love even the though of it.
ALL YOUR AP ARE BELONG TO US.
I don't think this is what players hate the most at all. It just seems this way because trolls are loud so things involving them tend to be overstated.Edirt_seliv wrote: »So yeah win win right. I am just glad this hasn't impaired the thing faction loyalists hate the most. Trolls.
I don't think this is what players hate the most at all. It just seems this way because trolls are loud so things involving them tend to be overstated.Edirt_seliv wrote: »So yeah win win right. I am just glad this hasn't impaired the thing faction loyalists hate the most. Trolls.
The main practical issue with multi-faction play right now is just geode grinding. When AD is rolling the map, I see so many EP and DC mains switch over to their AD characters to profit from it -- which exacerbates the issue of one team completely dominating to the point there is no good PVP anywhere.
I don't think ZOS has really spelled out exactly what they're doing, so because of all of the unclear or conflicting info, I don't have an opinion on the change yet. My hope is that it reduces the pure reward grinding we see now.
Edirt_seliv wrote: »Moonsorrow wrote: »Edirt_seliv wrote: »
Alliance locks are bad and I'm glad this isn't one. Keen to continue playing what ever alliance i want each day depending where the best fights are, at the expense of loosing my campaign rewards and leaderboard place....ohhh nuuu.
Exactly - it is not a faction lock. Thanks for spelling this out.
We can still log on to any side in any campaign depending on where the good fights are, and whom we would like to fight. And players who prefer to stay with one alliance can do what they enjoy
But since people can do then alliance hopping and "only lost campaign rewards" then it is no biggie to the people who like to "help" all alliances by hopping back and forth since they do not play for AP or rewards so why even people then complain about since they are not loosing anything they play for?
So a win-win to everyone.
Or.. do people who complain actually play to troll/AP farm and this seems painful to them and all the "we help everyone by hopping" was just all talk?
But yeah, to not trigger anyone sensitive about their AP farming with this.. lets see what gonna happen when it hits live. I for one will go play to a campaign that has these sort of actions so atleast fewer trolls. Hopefully. Shall see. Most like their AP and Crystals so after some baby temper tantrums people will love it. I love even the though of it.
ALL YOUR AP ARE BELONG TO US.
Lol, you are going be severly disapointed by the impact this change will have. You understand you can still farm AP as much as ever right? You're not going to loose the AP that you farm. I can still take my group to AD, farm 200k AP an hour, go buy all my AP sellables for a good days work, come in tomorrow on EP and do the same thing, and turn some seige for the memes along the way. This change isn't going to revert my actual AP earnt and take back the things i bought with it.
So yeah win win right. I am just glad this hasn't impaired the thing faction loyalists hate the most. Trolls.
I don't think this is what players hate the most at all. It just seems this way because trolls are loud so things involving them tend to be overstated.Edirt_seliv wrote: »So yeah win win right. I am just glad this hasn't impaired the thing faction loyalists hate the most. Trolls.
The main practical issue with multi-faction play right now is just geode grinding. When AD is rolling the map, I see so many EP and DC mains switch over to their AD characters to profit from it -- which exacerbates the issue of one team completely dominating to the point there is no good PVP anywhere.
I don't think ZOS has really spelled out exactly what they're doing, so because of all of the unclear or conflicting info, I don't have an opinion on the change yet. My hope is that it reduces the pure reward grinding we see now.
That was the impression I got from ZOS, although granted this was never stated outright that I recall so others could be correct in their assessments.Actually I heard that they'll be introducing a new campaign with faction lock and that they wanted everything to stay the same for the most part. Maybe the new IC campaign will be?
I just assumed from the information I got they would add a new campaign and lock it like the old ones were. Sure the old bypass might work but it's more effort and hopefully will keep people focused on one faction.
A 30 day alliance lock might fly if you can play all your toons on your account for that alliance for the 30 day duration i.e. if you choose DC for 30 days all your EP and AD toons get pooled into your DC bullpen so you can select from all your toons and not just your DC ones. Otherwise many of your toons get locked out of a campaign. If you have a bullpen of 5(soon 6) classes and you can only play 2 you might get bored.
All campaigns except Shor are affected by this.
So everyone that has friends on other campaigns is kinda bound to play on Shor now.
The diehard PvDoor-Friends and Zerglings will stay in Vivec and Sotha anyways.
Might be a good thing, at least for Shor.
All campaigns except Shor are affected by this.
So everyone that has friends on other campaigns is kinda bound to play on Shor now.
The diehard PvDoor-Friends and Zerglings will stay in Vivec and Sotha anyways.
Might be a good thing, at least for Shor.
Scared to fight against your freinds? Its good sportsmanship. Barely anyone is in Shor anyhow.
LuciusOctavio wrote: »For one, its a war simulation. Let's treat it as such
I heard a whisper it's a thing... About time?The ability to join a campaign as a guest will also be removed. There will be changes to the Emperor system and Alliance locked campaigns.
I heard a whisper it's a thing... About time?The ability to join a campaign as a guest will also be removed. There will be changes to the Emperor system and Alliance locked campaigns.
I heard a whisper it's a thing... About time?The ability to join a campaign as a guest will also be removed. There will be changes to the Emperor system and Alliance locked campaigns.I heard a whisper it's a thing... About time?The ability to join a campaign as a guest will also be removed. There will be changes to the Emperor system and Alliance locked campaigns.
For me and many others it is. It will bring back the fun and competition to fight for the campaign. And thou we dont know how it will turn out yet, if some servers are locked and some are not, then all should be happy, yes?
All campaigns except Shor are affected by this.
So everyone that has friends on other campaigns is kinda bound to play on Shor now.
The diehard PvDoor-Friends and Zerglings will stay in Vivec and Sotha anyways.
Might be a good thing, at least for Shor.
LOL. Vivec is not the most active campaign because of PvDoor and Zergs. Players that prefer PvP go to where the most PvP is. This has been the case since the game launched. When we would fill two campaigns we filled two campaigns.
Even back in the day the only time I heard someone wanting to go to a less active campaign was for an attempt at Emporer since they had less competition or because their PC could not handle the action of the more active campaigns (or maybe they could not).
All campaigns except Shor are affected by this.
So everyone that has friends on other campaigns is kinda bound to play on Shor now.
The diehard PvDoor-Friends and Zerglings will stay in Vivec and Sotha anyways.
Might be a good thing, at least for Shor.
LOL. Vivec is not the most active campaign because of PvDoor and Zergs. Players that prefer PvP go to where the most PvP is. This has been the case since the game launched. When we would fill two campaigns we filled two campaigns.
Even back in the day the only time I heard someone wanting to go to a less active campaign was for an attempt at Emporer since they had less competition or because their PC could not handle the action of the more active campaigns (or maybe they could not).
Yeah vivec and sotha are playable from 12-5pm after that its a lagfiesta and a pure pvdoor zone dominated by 24 man lfg zergs which can afford to buy sieges , so if you wanna actually pvp in primetime you gotta go shor on PC-EU.