LuciusOctavio wrote: »For one, its a war simulation. Let's treat it as such
Correct, and in a war scenario there can be
a) soldiers loyal to their king / queen = players enjoying being loyal to a faction
b) adventurers looking for glory = players enjoying going wherever the best fights are
c) mercenaries looking for riches = players enjoying optimizing rewards (AP, transmutes...)
All these behaviors fit a war scenario.
Faction locks on the main campaigns, if they really go live, would mostly remove option b) (which is my playstyle) and reduce the options the game offers (among other disadvantages that faction locks would present)
InvictusApollo wrote: »I hope they put this faction lock also in dungeons and trials - I can't stand the fact that I'm helping my enemies get weapons and equipment that they are going to use against my compatriots.
Also ZOS should make every player decide on a faction and then delete all characters of that player aho are not in the chosen faction. To even have characters in different alliances is a treachery and should be punished.
No one should be allowed to play however they want! No one!
Also put a faction locks on keyboards! Yes you heard me! On keyboards! If your keyboard doesn't have letters of your faction highlighted with the color of your faction, then you are a traitor!