Actually I heard that they'll be introducing a new campaign with faction lock and that they wanted everything to stay the same for the most part. Maybe the new IC campaign will be?
Actually I heard that they'll be introducing a new campaign with faction lock and that they wanted everything to stay the same for the most part. Maybe the new IC campaign will be?
That is my understanding as well, and how it should be. It seems Zos sees there are some that want faction lock as well as there are no real issues from now having faction lock. So this appeases those that want it without punishing the masses.
Moonsorrow wrote: »Actually I heard that they'll be introducing a new campaign with faction lock and that they wanted everything to stay the same for the most part. Maybe the new IC campaign will be?
That is my understanding as well, and how it should be. It seems Zos sees there are some that want faction lock as well as there are no real issues from now having faction lock. So this appeases those that want it without punishing the masses.
We shall see. Off topic, but will be nice for IC hopefully and make it more lively again. Hope IC would get some updated sets & rewards soon too.
That was the impression I got from ZOS, although granted this was never stated outright that I recall so others could be correct in their assessments.Actually I heard that they'll be introducing a new campaign with faction lock and that they wanted everything to stay the same for the most part. Maybe the new IC campaign will be?
Moonsorrow wrote: »Actually I heard that they'll be introducing a new campaign with faction lock and that they wanted everything to stay the same for the most part. Maybe the new IC campaign will be?
That is my understanding as well, and how it should be. It seems Zos sees there are some that want faction lock as well as there are no real issues from now having faction lock. So this appeases those that want it without punishing the masses.
We shall see. Off topic, but will be nice for IC hopefully and make it more lively again. Hope IC would get some updated sets & rewards soon too.
We shall see what? It seems pretty clear Zos plans to make the faction lock apply to new campaigns only. Further, the lack of faction lock is not the reason IC is empty and adding new sets to IC is a temporary bandaid, not a fix.
If Zos cannot make IC so it draws the crowds then they should not waste sets on it. It would be a total waste of energy.
Moonsorrow wrote: »Moonsorrow wrote: »Actually I heard that they'll be introducing a new campaign with faction lock and that they wanted everything to stay the same for the most part. Maybe the new IC campaign will be?
That is my understanding as well, and how it should be. It seems Zos sees there are some that want faction lock as well as there are no real issues from now having faction lock. So this appeases those that want it without punishing the masses.
We shall see. Off topic, but will be nice for IC hopefully and make it more lively again. Hope IC would get some updated sets & rewards soon too.
We shall see what? It seems pretty clear Zos plans to make the faction lock apply to new campaigns only. Further, the lack of faction lock is not the reason IC is empty and adding new sets to IC is a temporary bandaid, not a fix.
If Zos cannot make IC so it draws the crowds then they should not waste sets on it. It would be a total waste of energy.
We shall see the changes in detail when it hits Live, not really trusting any news and info on these until atleast like last week of test server.
Also i did not mean faction lock has nothing to do with empty IC, what i meant was ONE IC instead of many IC on several campaigns is better since it will push all the peeps on same place and thus more action. While yeah, farmers not gonna be happy since more risk of death again.
But anyways, just hoping new rewards and stuff to IC.. i mean, people do grind battlegrounds for the styles (even complain about it, but yeah they do) so it gets more pop, some new rewards for IC would get some more peeps to there too. People got this crazy idea of wanting to be rewarded these days haha.
Swiftfox_Bouncyface wrote: »Moonsorrow wrote: »Swiftfox_Bouncyface wrote: »Moonsorrow wrote: »Swiftfox_Bouncyface wrote: »Moonsorrow wrote: »I know this is something that is intended to appease a segment of the games population that typically lacks a high level understanding of PVP
Wrong.
I know some say as an excuse to alliance hopping the thing when map goes more to one color, so then you switch to the other for fast action pvp (farming noobs at resource tower).. but hey, there are battlegrounds for fast action pvp anytime anyday.
But oh wait, there are no resource towers to farm noobs and you get other high mmr enemies against you where you also getting rekt like everyone else.. so better come to forum and cry about not being able to "play with friends" aka tower farm solos with your small scale nb team.
I mean, i get action all the time 24/7 without hopping between alliances, if quiet at own alliance, then doing battlegrounds. And got other campaigns if wanna play other alliance, so simple solution lol.
And the map being one color, when i login to enemy colored map, i start to slowly help taking own keeps back, it gives a fast feeling of progression each day, like a true war with moving frontlines. Hopping between alliances gives nothing other than the feeling of warring against yourself, if you first take a keep, then login to other alliance and then go attack same keep you just took - pointlessness for this game mode.
If just wants fast action pvp, there is battlegrounds for that as said.
So.. with all that in mind.. what exactly is this "high level understanding of PVP" you are talking about? I guess it is the people who are running scrolls to the water and spamming zone chats full of toxic garbage.
You know you're so full of sh*t. Guilds such as mine that runs in max group of 5 people actually help campaigns depending what's happening in cyro. If we decide we go EP one day and see that EP has vast majority of keeps and is serving down outnumbered DC&AD, we swap to either of those depending which we feel like needs help the most and fight them. Because we're not trash. Because our group of 5 people can take on larger group full of D tier zerglings. Because that way the groups like mine can help the other alliances. Because we don't give a fu*k about AP but enjoy taking on challenges to fight outnumbered 5vsZerg. But yeah enjoy your faction lock, hopefully all guilds will just play their original alliance and cause one to be always superior to the rest. Because ignorant zerglings like you seem think it's unfair to swap alliance. But yea thank you for making it completely unrewarding, good job
P.S.
"The trolls that jump with scroll to water" don't care about AP gain so it won't stop, effectively you just stopped players that like to help outnumbered alliances
You seem triggered.
You can do all the same things still then even with a lock little buddy.
And i do same thing already, without having to change alliance. But i guess we play different game.
EDIT: Just to add, i play SOLO & SMALL SCALE myself on PC EU Sotha Sil, on alliance with lowest pop, fighting against zergs as you say.. been doing solo pvp for years. So please, no need to talk to me like i was some zergling. Most my friends who do alliance hopping, all admit they do it for AP farming and for luls (like ballgroup farming people, be that in small or big ball). Admitting it is hard for some though i know. Your reaction tells enough so no need to explain more.
Your friends are most likely trash 1vX material than because vast majority for good players is there to have fun fights and not farm AP. Yes I'm triggered because of so many apes supporting faction lock. I know we will still be able to do it, but why are we punished for it, why shouldn't people just Zerg in 1 alliance and be rewarded more for it. And interesting how you help losing alliance if you stay on the outnumbering one. Like you know, you're not helping outnumbered group if you don't swap to the outnumbered one but stay in current lmoa af. And you sound like a zergling so that's what you get
Your reply tells everything again.
"Your friends are most likely trash" oh please. We would farm you with our eyes closed and chat about snipe nerf while doing it. Then we would do take turns on doing dance emotes while 1 of us takes you all out and others dance and watch and eat a snack.
Then you would blame that 1 person of zerging you all down. It would be a regular day at ESO. Then you would go back to tower farming, i mean helping random alliances since they need help.. no one asked for it though. But you are such nice people who spend their whole game time far.. i mean helping for fun.
Have a good day though!
I'm down for 1v1 anytime, but yeah whatever makes you feel better, cause doesn't seem like you understand the point. Crying about faction hopping and talking about fighting outnumbered but talking that my point is helping players
Moonsorrow wrote: »Swiftfox_Bouncyface wrote: »Moonsorrow wrote: »Swiftfox_Bouncyface wrote: »Moonsorrow wrote: »Swiftfox_Bouncyface wrote: »Moonsorrow wrote: »I know this is something that is intended to appease a segment of the games population that typically lacks a high level understanding of PVP
Wrong.
I know some say as an excuse to alliance hopping the thing when map goes more to one color, so then you switch to the other for fast action pvp (farming noobs at resource tower).. but hey, there are battlegrounds for fast action pvp anytime anyday.
But oh wait, there are no resource towers to farm noobs and you get other high mmr enemies against you where you also getting rekt like everyone else.. so better come to forum and cry about not being able to "play with friends" aka tower farm solos with your small scale nb team.
I mean, i get action all the time 24/7 without hopping between alliances, if quiet at own alliance, then doing battlegrounds. And got other campaigns if wanna play other alliance, so simple solution lol.
And the map being one color, when i login to enemy colored map, i start to slowly help taking own keeps back, it gives a fast feeling of progression each day, like a true war with moving frontlines. Hopping between alliances gives nothing other than the feeling of warring against yourself, if you first take a keep, then login to other alliance and then go attack same keep you just took - pointlessness for this game mode.
If just wants fast action pvp, there is battlegrounds for that as said.
So.. with all that in mind.. what exactly is this "high level understanding of PVP" you are talking about? I guess it is the people who are running scrolls to the water and spamming zone chats full of toxic garbage.
You know you're so full of sh*t. Guilds such as mine that runs in max group of 5 people actually help campaigns depending what's happening in cyro. If we decide we go EP one day and see that EP has vast majority of keeps and is serving down outnumbered DC&AD, we swap to either of those depending which we feel like needs help the most and fight them. Because we're not trash. Because our group of 5 people can take on larger group full of D tier zerglings. Because that way the groups like mine can help the other alliances. Because we don't give a fu*k about AP but enjoy taking on challenges to fight outnumbered 5vsZerg. But yeah enjoy your faction lock, hopefully all guilds will just play their original alliance and cause one to be always superior to the rest. Because ignorant zerglings like you seem think it's unfair to swap alliance. But yea thank you for making it completely unrewarding, good job
P.S.
"The trolls that jump with scroll to water" don't care about AP gain so it won't stop, effectively you just stopped players that like to help outnumbered alliances
You seem triggered.
You can do all the same things still then even with a lock little buddy.
And i do same thing already, without having to change alliance. But i guess we play different game.
EDIT: Just to add, i play SOLO & SMALL SCALE myself on PC EU Sotha Sil, on alliance with lowest pop, fighting against zergs as you say.. been doing solo pvp for years. So please, no need to talk to me like i was some zergling. Most my friends who do alliance hopping, all admit they do it for AP farming and for luls (like ballgroup farming people, be that in small or big ball). Admitting it is hard for some though i know. Your reaction tells enough so no need to explain more.
Your friends are most likely trash 1vX material than because vast majority for good players is there to have fun fights and not farm AP. Yes I'm triggered because of so many apes supporting faction lock. I know we will still be able to do it, but why are we punished for it, why shouldn't people just Zerg in 1 alliance and be rewarded more for it. And interesting how you help losing alliance if you stay on the outnumbering one. Like you know, you're not helping outnumbered group if you don't swap to the outnumbered one but stay in current lmoa af. And you sound like a zergling so that's what you get
Your reply tells everything again.
"Your friends are most likely trash" oh please. We would farm you with our eyes closed and chat about snipe nerf while doing it. Then we would do take turns on doing dance emotes while 1 of us takes you all out and others dance and watch and eat a snack.
Then you would blame that 1 person of zerging you all down. It would be a regular day at ESO. Then you would go back to tower farming, i mean helping random alliances since they need help.. no one asked for it though. But you are such nice people who spend their whole game time far.. i mean helping for fun.
Have a good day though!
I'm down for 1v1 anytime, but yeah whatever makes you feel better, cause doesn't seem like you understand the point. Crying about faction hopping and talking about fighting outnumbered but talking that my point is helping players
Gonna explain this once instead of just triggering you more. It is not YOUR, or for me, or for any guild to act as some weird alliance police that hops between alliance around the clock. It is a war, where people can recruit new people to the war, to their guilds and so on to balance the pops. The balance happens a lot anyways by having pug leaders and guild leaders who give good instructions to new people who then stay there and play for the campaign, and when same happens on all, it is rather balanced, like primetime CAN be (one side if taken all scrolls will be pushed to gates though, but balances after that usually) since see that often.
Off hours are off hours, and should be treated as such, no need for alliance police swapping from one alliance to other. Let people learn to walk on their own. You think the outnumbered alliances new players learn to do anything if you do it for them? Honest question. Let them fight against bigger numbers so they learn and get stronger, like you want to be. Or you do not want them to get that experience?
What i do when my alliance is momentarily the strongest? I go do battlegrounds. So simple. Or play other campaign if wanna play other color/with friends. How hard is that? You do not need to be a police in a single campaign. Unless you are there to just flip things back and forth.. there is a term for that action.
Swiftfox_Bouncyface wrote: »Sure, it's a fair way to do it, but what's wrong with instead swapping campaign (which you will get punished for) swapping alliance. What is actually wrong with that? Yes BGs work as well as going to places like shor but why do we need to refrain from being able to change alliance? Does it hurt people who change alliance to troll with scroll? No, they don't get benefits from it regardless so faction lock won't change anything really in that regard
To answer your question - no, I don't think new players will learn anything unless they do their research about how game actually works, how to be effective and actually learn to be good. Neither will help them being zerged down, I reckon so at least
Moonsorrow wrote: »Swiftfox_Bouncyface wrote: »Sure, it's a fair way to do it, but what's wrong with instead swapping campaign (which you will get punished for) swapping alliance. What is actually wrong with that? Yes BGs work as well as going to places like shor but why do we need to refrain from being able to change alliance? Does it hurt people who change alliance to troll with scroll? No, they don't get benefits from it regardless so faction lock won't change anything really in that regard
To answer your question - no, I don't think new players will learn anything unless they do their research about how game actually works, how to be effective and actually learn to be good. Neither will help them being zerged down, I reckon so at least
Funny thing is, i learned the best way years ago first getting beaten by zergs.. then testing builds, studying mechanics, learning to LoS, using burst combos and ultimates to max efficiency by doing a solo play and challenging myself with weird ways like doing troll attacks on keeps just to get several enemies on me alone to practise. Since duels in this game not mean much and not teach much, most between good players end in stalemate anyways, unless strict limitations on gear and items(especially in cp campaigns) so had to do so and L2P as they say. Always been annoyed by alliance hopping, in a "they took our jobs!!" kind of way, i wanna kill enemies myself, and i wanna kill you the one now at my alliance, go back to yours so we can fight! -sort of ideology.
Also, it is a minor collateral damage for the benefit of less trolling and griefing. And so when people who like to switch would still have a campaign (Shor) where they could play all sides of the sandbox, no one lost anything. But those who play for campaign, have alliance pride, or even zergling rp people too heh (let them zerg each others, they love it), all who hate trolling.. all would enjoy the new situation.
Swiftfox_Bouncyface wrote: »Moonsorrow wrote: »Swiftfox_Bouncyface wrote: »Sure, it's a fair way to do it, but what's wrong with instead swapping campaign (which you will get punished for) swapping alliance. What is actually wrong with that? Yes BGs work as well as going to places like shor but why do we need to refrain from being able to change alliance? Does it hurt people who change alliance to troll with scroll? No, they don't get benefits from it regardless so faction lock won't change anything really in that regard
To answer your question - no, I don't think new players will learn anything unless they do their research about how game actually works, how to be effective and actually learn to be good. Neither will help them being zerged down, I reckon so at least
Funny thing is, i learned the best way years ago first getting beaten by zergs.. then testing builds, studying mechanics, learning to LoS, using burst combos and ultimates to max efficiency by doing a solo play and challenging myself with weird ways like doing troll attacks on keeps just to get several enemies on me alone to practise. Since duels in this game not mean much and not teach much, most between good players end in stalemate anyways, unless strict limitations on gear and items(especially in cp campaigns) so had to do so and L2P as they say. Always been annoyed by alliance hopping, in a "they took our jobs!!" kind of way, i wanna kill enemies myself, and i wanna kill you the one now at my alliance, go back to yours so we can fight! -sort of ideology.
Also, it is a minor collateral damage for the benefit of less trolling and griefing. And so when people who like to switch would still have a campaign (Shor) where they could play all sides of the sandbox, no one lost anything. But those who play for campaign, have alliance pride, or even zergling rp people too heh (let them zerg each others, they love it), all who hate trolling.. all would enjoy the new situation.
Actually we lose the transmutes gain since you can't assign all characters to 30 days campaign - that is if you have characters scattered on all alliances and above level 50.
I understand the way you learned to play, for me it was diffrent but both ways are fine. Although looking how bad is majority of players it's safe to say that they're lazy in becoming good - same in pve aspect, "how to do 50k dps without light attacking???"
And griefing is as doable as it was, it's still the same. Even if you somewhat care about AP gain, you won't troll to farm it. So again, only thing it does is reducing transmutes for people that have characters on all factions above 50 and doesn't benefit people that swap alliance/campaign which can be used in both good and bad way, but usually if someone does it in the bad way, he's not worth the time to fight
I'm 100% up for faction lock, but the way its being done is odd, surely Kyne, Sotha, Shor would make sense and leave the herds who don't care about factions in Vivec.
Odd to promote hopping in a 7 day were Its rife anyway!
Regardless I'm happy
What they are doing is not a faction lock. Why can't you read?
You guy understand people who play different factions can still play on any campaign right? Just don't get the transmute gems.
People are still going to troll you. I hope they do.
Moonsorrow wrote: »I know this is something that is intended to appease a segment of the games population that typically lacks a high level understanding of PVP
Wrong.
I know some say as an excuse to alliance hopping the thing when map goes more to one color, so then you switch to the other for fast action pvp (farming noobs at resource tower).. but hey, there are battlegrounds for fast action pvp anytime anyday.
But oh wait, there are no resource towers to farm noobs and you get other high mmr enemies against you where you also getting rekt like everyone else.. so better come to forum and cry about not being able to "play with friends" aka tower farm solos with your small scale nb team.
I mean, i get action all the time 24/7 without hopping between alliances, if quiet at own alliance, then doing battlegrounds. And got other campaigns if wanna play other alliance, so simple solution lol.
And the map being one color, when i login to enemy colored map, i start to slowly help taking own keeps back, it gives a fast feeling of progression each day, like a true war with moving frontlines. Hopping between alliances gives nothing other than the feeling of warring against yourself, if you first take a keep, then login to other alliance and then go attack same keep you just took - pointlessness for this game mode.
If just wants fast action pvp, there is battlegrounds for that as said.
So.. with all that in mind.. what exactly is this "high level understanding of PVP" you are talking about? I guess it is the people who are running scrolls to the water and spamming zone chats full of toxic garbage.
Moonsorrow wrote: »Swiftfox_Bouncyface wrote: »Moonsorrow wrote: »Swiftfox_Bouncyface wrote: »Moonsorrow wrote: »Swiftfox_Bouncyface wrote: »Moonsorrow wrote: »I know this is something that is intended to appease a segment of the games population that typically lacks a high level understanding of PVP
Wrong.
I know some say as an excuse to alliance hopping the thing when map goes more to one color, so then you switch to the other for fast action pvp (farming noobs at resource tower).. but hey, there are battlegrounds for fast action pvp anytime anyday.
But oh wait, there are no resource towers to farm noobs and you get other high mmr enemies against you where you also getting rekt like everyone else.. so better come to forum and cry about not being able to "play with friends" aka tower farm solos with your small scale nb team.
I mean, i get action all the time 24/7 without hopping between alliances, if quiet at own alliance, then doing battlegrounds. And got other campaigns if wanna play other alliance, so simple solution lol.
And the map being one color, when i login to enemy colored map, i start to slowly help taking own keeps back, it gives a fast feeling of progression each day, like a true war with moving frontlines. Hopping between alliances gives nothing other than the feeling of warring against yourself, if you first take a keep, then login to other alliance and then go attack same keep you just took - pointlessness for this game mode.
If just wants fast action pvp, there is battlegrounds for that as said.
So.. with all that in mind.. what exactly is this "high level understanding of PVP" you are talking about? I guess it is the people who are running scrolls to the water and spamming zone chats full of toxic garbage.
You know you're so full of sh*t. Guilds such as mine that runs in max group of 5 people actually help campaigns depending what's happening in cyro. If we decide we go EP one day and see that EP has vast majority of keeps and is serving down outnumbered DC&AD, we swap to either of those depending which we feel like needs help the most and fight them. Because we're not trash. Because our group of 5 people can take on larger group full of D tier zerglings. Because that way the groups like mine can help the other alliances. Because we don't give a fu*k about AP but enjoy taking on challenges to fight outnumbered 5vsZerg. But yeah enjoy your faction lock, hopefully all guilds will just play their original alliance and cause one to be always superior to the rest. Because ignorant zerglings like you seem think it's unfair to swap alliance. But yea thank you for making it completely unrewarding, good job
P.S.
"The trolls that jump with scroll to water" don't care about AP gain so it won't stop, effectively you just stopped players that like to help outnumbered alliances
You seem triggered.
You can do all the same things still then even with a lock little buddy.
And i do same thing already, without having to change alliance. But i guess we play different game.
EDIT: Just to add, i play SOLO & SMALL SCALE myself on PC EU Sotha Sil, on alliance with lowest pop, fighting against zergs as you say.. been doing solo pvp for years. So please, no need to talk to me like i was some zergling. Most my friends who do alliance hopping, all admit they do it for AP farming and for luls (like ballgroup farming people, be that in small or big ball). Admitting it is hard for some though i know. Your reaction tells enough so no need to explain more.
Your friends are most likely trash 1vX material than because vast majority for good players is there to have fun fights and not farm AP. Yes I'm triggered because of so many apes supporting faction lock. I know we will still be able to do it, but why are we punished for it, why shouldn't people just Zerg in 1 alliance and be rewarded more for it. And interesting how you help losing alliance if you stay on the outnumbering one. Like you know, you're not helping outnumbered group if you don't swap to the outnumbered one but stay in current lmoa af. And you sound like a zergling so that's what you get
Your reply tells everything again.
"Your friends are most likely trash" oh please. We would farm you with our eyes closed and chat about snipe nerf while doing it. Then we would do take turns on doing dance emotes while 1 of us takes you all out and others dance and watch and eat a snack.
Then you would blame that 1 person of zerging you all down. It would be a regular day at ESO. Then you would go back to tower farming, i mean helping random alliances since they need help.. no one asked for it though. But you are such nice people who spend their whole game time far.. i mean helping for fun.
Have a good day though!
I'm down for 1v1 anytime, but yeah whatever makes you feel better, cause doesn't seem like you understand the point. Crying about faction hopping and talking about fighting outnumbered but talking that my point is helping players
Gonna explain this once instead of just triggering you more. It is not YOUR, or for me, or for any guild to act as some weird alliance police that hops between alliance around the clock. It is a war, where people can recruit new people to the war, to their guilds and so on to balance the pops. The balance happens a lot anyways by having pug leaders and guild leaders who give good instructions to new people who then stay there and play for the campaign, and when same happens on all, it is rather balanced, like primetime CAN be (one side if taken all scrolls will be pushed to gates though, but balances after that usually) since see that often.
Off hours are off hours, and should be treated as such, no need for alliance police swapping from one alliance to other. Let people learn to walk on their own. You think the outnumbered alliances new players learn to do anything if you do it for them? Honest question. Let them fight against bigger numbers so they learn and get stronger, like you want to be. Or you do not want them to get that experience?
What i do when my alliance is momentarily the strongest? I go do battlegrounds. So simple. Or play other campaign if wanna play other color/with friends. How hard is that? You do not need to be a police in a single campaign. Unless you are there to just flip things back and forth.. there is a term for that action.
I would prefer it to be even stricter, but it's a good start.
Once a campaign has started, a single player has no business joining it with more than one faction.
I would prefer it to be even stricter, but it's a good start.
Once a campaign has started, a single player has no business joining it with more than one faction.
Edirt_seliv wrote: »
Alliance locks are bad and I'm glad this isn't one. Keen to continue playing what ever alliance i want each day depending where the best fights are, at the expense of loosing my campaign rewards and leaderboard place....ohhh nuuu.