ZOS_AlexTardif wrote: »Hi everyone,
We’ve been actively working non-stop on the Mac performance issue with the new API. It's one of our highest priority tasks, but it's a complicated issue that requires a large amount of reworking / testing and we’ve had to fast track a lot of this work due to OpenGL no longer being supported by Apple.
As to why OpenGL isn't available as an option from here on out: we're introducing compute shader support for Mac devices through the new API, which is something not available on Mac's (now-unsupported) OpenGL version. This will allow us to use graphics hardware for things we couldn't before, like GPU particles.
We do sincerely understand your frustration with the performance problems you're experiencing, but know that we’re working on this until it is resolved. As soon as it's fixed, it will be pushed in an incremental patch.
still no fps improvement. flickering is constant. crashes when exiting.
sean.plackerb14_ESO wrote: »ZOS_AlexTardif wrote: »
... This issue with ESO's mac client came down to a lack of QA before releasing it. Was this change even included in any of the PTS patches for the mac client or just thrown in on the release version of the patch so no one could actually publicly test it? ...
As a matter of faact, it was on the PTS, MANY reports of an unusable client, but ZOS ignored all that and rekeased it anyway.
They should release a performance/bugfix DLC, I think many of us would buy that.
It’s a whole new gaming experience if you have high FPS and smooth gameplay.
ethernut60 wrote: »9 days left on ESO+ sub. No more $$ from me until there is a suitable macOS client that performs comparably to the Windows client on my Mac. If the REAL reason is that Apple has deprecated OpenGL you should have gone to MoltenGL instead of MoltenVK. Both sit on top of Metal and had you wouldn't have had to throw throw out your OpenGL code and then could take your time to learn Vulkan. The real reason is that you used the excuse of deprecated OpenGL (which still works and has never been updated since v4.1, so it's effectively been deprecated for years) to make us the guinea pigs for the corporate plan to move to Vulkan.
ethernut60 wrote: »9 days left on ESO+ sub. No more $$ from me until there is a suitable macOS client that performs comparably to the Windows client on my Mac. If the REAL reason is that Apple has deprecated OpenGL you should have gone to MoltenGL instead of MoltenVK. Both sit on top of Metal and had you wouldn't have had to throw throw out your OpenGL code and then could take your time to learn Vulkan. The real reason is that you used the excuse of deprecated OpenGL (which still works and has never been updated since v4.1, so it's effectively been deprecated for years) to make us the guinea pigs for the corporate plan to move to Vulkan.
tbh i still believe this is all a precursor to them dropping mac support. If they really are putting a lot of resources towards fixing this, but can't, then I have no doubt they'll come back with an announcement about dropping mac support due to resource drain. That's what happened with STO. They were putting resources towards trying to fix and maintain their mac client until they decided it wasn't worth the resources they thought they were wasting.
This has all the same marking of that. like i said before, I won't be surprised if at some point soon, they announce dropping mac support because they "don't have the resources"
I can't be certain - but I have a sneaking hunch that while Mac users are understandably a small user base in the game I would expect an unusually high number of them are ESO+ and Crown Store users ... I know I am
If that is the case then our small numbers in game might not actually be as big of a drain on resources as our numbers would indicate.
I am more in the camp that if they were going to cut us off they would simply have announced that the Mac client was going to be deprecated due to Apples decision to abandon the OpenGL in future OSs. I think their decision to invest in the time for porting the Mac client to Vulkan has essentially left us as Beta testers for the eventual switch over for all clients.
Welcome to the Vanguard!
Let's hope that ZOS plans on communicating with us sometime soon
deleted and completely re-downloaded the game. Also documents folder.
Reinstalled all addons as well.
Open world 100 fps (v-sync on, 100 Hz Monitor) and light drops in cities.
In full screen mode I also have graphics errors and when I close the game a crash, but otherwise it goes very well.
Better than before murkmire.
Can you post your system specs please.deleted and completely re-downloaded the game. Also documents folder.
Reinstalled all addons as well.
Open world 100 fps (v-sync on, 100 Hz Monitor) and light drops in cities.
In full screen mode I also have graphics errors and when I close the game a crash, but otherwise it goes very well.
Better than before murkmire.
Can you post your system specs please.deleted and completely re-downloaded the game. Also documents folder.
Reinstalled all addons as well.
Open world 100 fps (v-sync on, 100 Hz Monitor) and light drops in cities.
In full screen mode I also have graphics errors and when I close the game a crash, but otherwise it goes very well.
Better than before murkmire.
ethernut60 wrote: »9 days left on ESO+ sub. No more $$ from me until there is a suitable macOS client that performs comparably to the Windows client on my Mac. If the REAL reason is that Apple has deprecated OpenGL you should have gone to MoltenGL instead of MoltenVK. Both sit on top of Metal and had you wouldn't have had to throw throw out your OpenGL code and then could take your time to learn Vulkan. The real reason is that you used the excuse of deprecated OpenGL (which still works and has never been updated since v4.1, so it's effectively been deprecated for years) to make us the guinea pigs for the corporate plan to move to Vulkan.
Why go with MoltenGL? From their own website: "MoltenGL is an implementation of the OpenGL ES 2.0 API that runs on Apple's Metal graphics framework." OpenGL ES 2.0 is roughly based on OpenGL 2.0.
ethernut60 wrote: »ethernut60 wrote: »9 days left on ESO+ sub. No more $$ from me until there is a suitable macOS client that performs comparably to the Windows client on my Mac. If the REAL reason is that Apple has deprecated OpenGL you should have gone to MoltenGL instead of MoltenVK. Both sit on top of Metal and had you wouldn't have had to throw throw out your OpenGL code and then could take your time to learn Vulkan. The real reason is that you used the excuse of deprecated OpenGL (which still works and has never been updated since v4.1, so it's effectively been deprecated for years) to make us the guinea pigs for the corporate plan to move to Vulkan.
Why go with MoltenGL? From their own website: "MoltenGL is an implementation of the OpenGL ES 2.0 API that runs on Apple's Metal graphics framework." OpenGL ES 2.0 is roughly based on OpenGL 2.0.
OpenGL ES 2.0, NOT OpenGL2.0
zarnon_akoni wrote: »Hell, I'd even consider getting a new Mac if I was confident you were committed for the long term.